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* common/Identified.cpp, common/Identified.h: Flatten down the base classes into one called Router. * client/CharacterClient.cpp, client/CreatorClient.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/ExternalMind.cpp, server/Lobby.cpp, server/Master.cpp, server/Peer.cpp, server/Player.cpp, server/ServerRouting.cpp, server/SlaveClientConnection.cpp, server/TrustedConnection.cpp, tests/LocatedEntitytest.cpp, tests/ThingupdatePropertiestest.cpp: Update all the operation routing classes to use the modified base class correctly.
31 lines
1 KiB
C++
31 lines
1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "MemEntity.h"
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static const bool debug_flag = false;
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MemEntity::MemEntity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_visible(false), m_lastSeen(0.)
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{
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}
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MemEntity::~MemEntity()
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{
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}
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