cyphesis/rulesets/TerrainProperty.cpp
2011-09-29 17:36:26 +01:00

277 lines
9.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "TerrainProperty.h"
#include "common/log.h"
#include "common/debug.h"
#include "modules/TerrainContext.h"
#include <Mercator/Terrain.h>
#include <Mercator/Segment.h>
#include <Mercator/Surface.h>
#include <Mercator/TerrainMod.h>
#include <Mercator/TileShader.h>
#include <Mercator/FillShader.h>
#include <Mercator/ThresholdShader.h>
#include <Mercator/DepthShader.h>
#include <Mercator/GrassShader.h>
#include <wfmath/intersect.h>
#include <sstream>
#include <cassert>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
typedef Mercator::Terrain::Pointstore Pointstore;
typedef Mercator::Terrain::Pointcolumn Pointcolumn;
typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface;
/// \brief TerrainProperty constructor
///
/// @param data Reference to varaible holding the value of this Property
/// @param modifiedTerrain Reference to a variable storing the set of
/// modified points
/// @param createdTerrain Reference to a variable storing the set of
/// created points
/// @param flags Flags indicating how this Property should be handled
TerrainProperty::TerrainProperty() :
m_data(*new Mercator::Terrain(Mercator::Terrain::SHADED)),
m_tileShader(*new Mercator::TileShader)
{
m_tileShader.addShader(new Mercator::FillShader(), ROCK);
m_tileShader.addShader(new Mercator::BandShader(-2.f, 1.5f), SAND);
m_tileShader.addShader(new Mercator::GrassShader(1.f, 80.f, .5f, 1.f), GRASS);
m_tileShader.addShader(new Mercator::DepthShader(0.f, -10.f), SILT);
m_tileShader.addShader(new Mercator::HighShader(110.f), SNOW);
m_data.addShader(&m_tileShader, 0);
}
TerrainProperty::~TerrainProperty()
{
delete &m_data;
delete &m_tileShader;
}
int TerrainProperty::get(Element & ent) const
{
MapType & t = (ent = MapType()).asMap();
MapType & terrain = (t["points"] = MapType()).asMap();
const Pointstore & points = m_data.getPoints();
Pointstore::const_iterator Iend = points.end();
for (Pointstore::const_iterator I = points.begin(); I != Iend; ++I) {
const Pointcolumn & pointcol = I->second;
Pointcolumn::const_iterator J = pointcol.begin();
Pointcolumn::const_iterator Jend = pointcol.end();
for (; J != Jend; ++J) {
std::stringstream key;
key << I->first << "x" << J->first;
ListType & point = (terrain[key.str()] = ListType(3)).asList();
point[0] = (FloatType)(I->first);
point[1] = (FloatType)(J->first);
point[2] = (FloatType)(J->second.height());
}
}
t["surfaces"] = m_surfaces;
return 0;
}
void TerrainProperty::set(const Element & ent)
{
if (!ent.isMap()) {
return;
}
const MapType & t = ent.asMap();
debug(std::cout << "TerrainProperty::setTerrain()"
<< std::endl << std::flush;);
const Pointstore & base_points = m_data.getPoints();
MapType::const_iterator I = t.find("points");
if (I != t.end() && I->second.isMap()) {
const MapType & points = I->second.asMap();
MapType::const_iterator Iend = points.end();
for (MapType::const_iterator I = points.begin(); I != Iend; ++I) {
if (!I->second.isList()) {
continue;
}
const ListType & point = I->second.asList();
if (point.size() != 3) {
continue;
}
int x = (int)point[0].asNum();
int y = (int)point[1].asNum();
Pointstore::const_iterator J = base_points.find(x);
if (J == base_points.end() ||
J->second.find(y) == J->second.end()) {
// Newly added point.
m_createdTerrain[x].insert(y);
} else {
// Modified point
PointSet::const_iterator K = m_createdTerrain.find(x);
if (K == m_createdTerrain.end() ||
K->second.find(y) == K->second.end()) {
// Already in database
m_modifiedTerrain[x].insert(y);
}
// else do nothing, as its currently waiting to be added.
}
m_data.setBasePoint(x, y, point[2].asNum());
// FIXME Add support for roughness and falloff, as done
// by damien in equator and FIXMEd out by me
}
}
I = t.find("surfaces");
if (I != t.end() && I->second.isList()) {
m_surfaces = I->second.List();
}
}
void TerrainProperty::addMod(const Mercator::TerrainMod *mod) const
{
m_data.addMod(mod);
}
void TerrainProperty::updateMod(const Mercator::TerrainMod *mod) const
{
m_data.updateMod(mod);
}
void TerrainProperty::removeMod(const Mercator::TerrainMod *mod) const
{
m_data.removeMod(mod);
}
void TerrainProperty::clearMods(float x, float y)
{
Mercator::Segment *s = m_data.getSegment(x,y);
if(s != NULL) {
s->clearMods();
//log(INFO, "Mods cleared!");
}
}
/// \brief Return the height and normal to the surface at the given point
bool TerrainProperty::getHeightAndNormal(float x,
float y,
float & height,
Vector3D & normal) const
{
Mercator::Segment * s = m_data.getSegment(x, y);
if (s != 0 && !s->isValid()) {
s->populate();
}
return m_data.getHeightAndNormal(x, y, height, normal);
}
/// \brief Get a number encoding the surface type at the given x,y coordinates
///
/// @param pos the x,y coordinates of the point on the terrain
/// @param material a reference to the integer to be used to store the
/// material identifier at this location.
int TerrainProperty::getSurface(const Point3D & pos, int & material)
{
float x = pos.x(),
y = pos.y();
Mercator::Segment * segment = m_data.getSegment(x, y);
if (segment == 0) {
debug(std::cerr << "No terrain at this point" << std::endl << std::flush;);
return -1;
}
if (!segment->isValid()) {
segment->populate();
}
x -= segment->getXRef();
y -= segment->getYRef();
assert(x <= segment->getSize());
assert(y <= segment->getSize());
const Mercator::Segment::Surfacestore & surfaces = segment->getSurfaces();
WFMath::Vector<3> normal;
float height = -23;
segment->getHeightAndNormal(x, y, height, normal);
debug(std::cout << "At the point " << x << "," << y
<< " of the segment the height is " << height << std::endl;
std::cout << "The segment has " << surfaces.size()
<< std::endl << std::flush;);
if (surfaces.size() == 0) {
log(ERROR, "The terrain has no surface data");
return -1;
}
Mercator::Surface & tile_surface = *surfaces.begin()->second;
if (!tile_surface.isValid()) {
tile_surface.populate();
}
material = tile_surface((int)x, (int)y, 0);
return 0;
}
/// \brief Find the mods at a given location
///
/// @param pos the x,y coordinates of a point on the terrain
/// @param mods a reference to the list to be returned
void TerrainProperty::findMods(const Point3D & pos, std::vector<Entity *> & ret)
{
Mercator::Segment * seg = m_data.getSegment(pos.x(), pos.y());
if (seg == 0) {
return;
}
const Mercator::ModList & seg_mods = seg->getMods();
Mercator::ModList::const_iterator I = seg_mods.begin();
Mercator::ModList::const_iterator Iend = seg_mods.end();
for (; I != Iend; ++I) {
const Mercator::TerrainMod * mod = *I;
WFMath::AxisBox<2> mod_box = mod->bbox();
if (pos.x() > mod_box.lowCorner().x() && pos.x() < mod_box.highCorner().x() &&
pos.y() > mod_box.lowCorner().y() && pos.y() < mod_box.highCorner().y()) {
Mercator::Effector::Context * c = mod->context();
if (c == 0) {
log(WARNING, "Terrrain mod with no context");
continue;
}
debug(std::cout << "Context has id" << c->id() << std::endl;);
TerrainContext * tc = dynamic_cast<TerrainContext *>(c);
if (tc == 0) {
log(WARNING, "Terrrain mod with non Cyphesis context");
continue;
}
debug(std::cout << "Context has pointer " << tc->entity().get()
<< std::endl;);
ret.push_back(tc->entity().get());
}
}
}