cyphesis/rulesets/World.cpp
Alistair Riddoch c9c41fad4b Fix the plant nourishment calculation
This should result on a much more sane growth rate, though it does
still have to assume that there is one tick per minute.
2012-01-09 17:04:39 +00:00

180 lines
5.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "World.h"
#include "TerrainProperty.h"
#include "CalendarProperty.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/TypeNode.h"
#include "common/compose.hpp"
#include "common/Eat.h"
#include "common/Nourish.h"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <sstream>
#include <cassert>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::smart_dynamic_cast;
typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface;
/// \brief Constructor for the World entity
World::World(const std::string & id, long intId) : World_parent(id, intId)
{
m_properties["terrain"] = new TerrainProperty();
m_properties["calendar"] = new CalendarProperty();
}
World::~World()
{
}
void World::EatOperation(const Operation & op, OpVector & res)
{
const std::string & from_id = op->getFrom();
Entity * from = BaseWorld::instance().getEntity(from_id);
if (from == 0) {
log(ERROR, String::compose("World got eat op from non-existant "
"entity %1.", from_id));
return;
}
TerrainProperty * tp = modPropertyClass<TerrainProperty>("terrain");
if (tp == 0) {
log(ERROR, "No terrain in getSurface");
return;
}
Point3D from_pos = relativePos(m_location, from->m_location);
int material;
if (tp->getSurface(from_pos, material) != 0) {
debug(std::cout << "no surface hit" << std::endl << std::flush;);
return;
}
const TypeNode * from_type = from->getType();
if (from_type->isTypeOf("plant")) {
if (material == GRASS) {
debug(std::cout << "From grass" << std::endl << std::flush;);
Nourish nourish;
nourish->setTo(from_id);
Anonymous nour_arg;
Element mass;
from->getAttr("mass", mass);
if (!mass.isFloat()) {
mass = 0.;
}
// FIXME to do this right we need to know how long since the
// last tick, so the from entity needs to tell us.
nour_arg->setAttr("mass",
std::pow(mass.Float(), 0.5) /
(60.0 * 24.0));
nourish->setArgs1(nour_arg);
res.push_back(nourish);
}
} else if (from_type->isTypeOf("character")) {
log(NOTICE, "Eat coming from an animal.");
if (material == GRASS) {
debug(std::cout << "From grass" << std::endl << std::flush;);
}
}
}
void World::LookOperation(const Operation & op, OpVector & res)
{
// We must be the top level entity
assert(m_location.m_loc == 0);
// We must contains something, or where the hell did the look come from?
assert(m_contains != 0);
// Let the worldrouter know we have been looked at.
debug(std::cout << "World::Operation(Look)" << std::endl << std::flush;);
const std::string & from_id = op->getFrom();
Entity * from = BaseWorld::instance().getEntity(from_id);
if (from == 0) {
log(ERROR, "Look op has invalid from");
return;
}
// Register the entity with the world router as perceptive.
BaseWorld::instance().addPerceptive(from);
Sight s;
Anonymous sarg;
addToEntity(sarg);
s->setArgs1(sarg);
// FIXME integrate setting terrain with setting contains.
if (m_contains != 0) {
std::list<std::string> & contlist = sarg->modifyContains();
contlist.clear();
LocatedEntitySet::const_iterator Iend = m_contains->end();
LocatedEntitySet::const_iterator I = m_contains->begin();
for (; I != Iend; ++I) {
float fromSquSize = (*I)->m_location.squareBoxSize();
float dist = squareDistance((*I)->m_location, from->m_location);
float view_factor = fromSquSize / dist;
if (view_factor > consts::square_sight_factor) {
contlist.push_back((*I)->getId());
}
}
if (contlist.empty()) {
debug(std::cout << "WARNING: contains empty." << std::endl << std::flush;);
sarg->removeAttr("contains");
}
}
s->setTo(op->getFrom());
res.push_back(s);
}
void World::MoveOperation(const Operation & op, OpVector & res)
{
assert(m_location.m_loc == 0);
// Can't move the world.
}
void World::DeleteOperation(const Operation & op, OpVector & res)
{
assert(m_location.m_loc == 0);
// Deleting has no effect.
}