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https://github.com/worldforge/cyphesis
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* server/CorePropertyManager.cpp, server/CorePropertyManager.h: Re-work the property manager to always create a property, using closest match specialisations of the template where possible. Replace all factories which did create DynamicProperty objects with Property objects instead, as they are now functionaly the same.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_CORE_PROPERTY_MANAGER_H
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#define SERVER_CORE_PROPERTY_MANAGER_H
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#include "common/PropertyManager.h"
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#include <map>
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class PropertyKit;
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typedef std::map<std::string, PropertyKit *> PropertyFactoryDict;
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/// \brief Property manager for the core server. Handles assigning properties
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/// to entity instances in the world.
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class CorePropertyManager : public PropertyManager {
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protected:
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// Data structure for factories and the like?
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std::map<std::string, PropertyKit *> m_propertyFactories;
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public:
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CorePropertyManager();
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virtual ~CorePropertyManager();
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virtual PropertyBase * addProperty(const std::string & name, int type);
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};
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#endif // SERVER_CORE_PROPERTY_MANAGER_H
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