cyphesis/server/SpawnEntity.h

54 lines
1.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_SPAWN_ENTITY_H
#define SERVER_SPAWN_ENTITY_H
#include "server/Spawn.h"
#include "modules/EntityRef.h"
#include <vector>
namespace Atlas {
namespace Message {
typedef std::vector<Element> ListType;
}
}
class SpawnEntity : public Spawn {
protected:
/// Reference to the entity that defines this spawn location
EntityRef m_ent;
/// List of character types available here
Atlas::Message::ListType m_characterTypes;
/// List of inventory here
Atlas::Message::ListType m_inventory;
public:
explicit SpawnEntity(Entity * e, const Atlas::Message::MapType & data);
int spawnEntity(const std::string & type,
const Atlas::Objects::Entity::RootEntity & dsc);
int populateEntity(Entity * ent,
const Atlas::Objects::Entity::RootEntity & dsc,
OpVector & res);
int addToMessage(Atlas::Message::MapType & msg) const;
};
#endif // SERVER_SPAWN_ENTITY_H