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* server/StorageManager.cpp, server/StorageManager.h: Sketch out the algorithm for reading entity data from the database.
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2008 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_STORAGE_MANAGER_H
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#define SERVER_STORAGE_MANAGER_H
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#include <modules/EntityRef.h>
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#include <deque>
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#include <string>
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class Entity;
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class WorldRouter;
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class PropertyBase;
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/// \brief StorageManager represents the subsystem which stores world storage
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///
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/// This class has one instance which is the core of the world's persistent
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/// storage in whatever data store is being used.
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class StorageManager {
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protected:
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typedef std::deque<EntityRef> Entitystore;
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typedef std::deque<long> Idstore;
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/// \brief Queue of references to entities yet to be stored.
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Entitystore m_unstoredEntities;
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/// \brief Queue of references to entities with modifications.
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Entitystore m_dirtyEntities;
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/// \brief Queue of IDs of entities that are destroyed
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Idstore m_destroyedEntities;
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int m_insertEntityCount;
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int m_updateEntityCount;
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int m_insertPropertyCount;
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int m_updatePropertyCount;
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int m_insertQps;
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int m_updateQps;
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int m_insertQpsNow;
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int m_updateQpsNow;
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int m_insertQpsAvg;
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int m_updateQpsAvg;
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int m_insertQpsIndex;
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int m_updateQpsIndex;
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int m_insertQpsRing[32];
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int m_updateQpsRing[32];
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void entityInserted(Entity *);
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void entityUpdated(Entity *);
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void encodeProperty(PropertyBase *, std::string &);
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void restoreProperties(Entity *);
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void insertEntity(Entity *);
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void updateEntity(Entity *);
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void restoreChildren(Entity *);
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public:
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StorageManager(WorldRouter &);
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void tick();
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int initWorld();
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int restoreWorld();
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};
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#endif // SERVER_STORAGE_MANAGER_H
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