mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
313 lines
8.1 KiB
C++
313 lines
8.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/Account.h"
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#include "server/CommServer.h"
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#include "server/ServerRouting.h"
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#include "server/CommClient.h"
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#include "server/Connection.h"
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#include "server/WorldRouter.h"
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#include "rulesets/Character.h"
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#include "rulesets/Domain.h"
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#include "rulesets/Entity.h"
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#include "common/SystemTime.h"
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#include "TestWorld.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <cassert>
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Get;
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using Atlas::Objects::Operation::Imaginary;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Look;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Talk;
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using Atlas::Objects::Operation::Move;
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class TestCommClient : public CommClient {
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public:
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TestCommClient(CommServer & cs) : CommClient(cs, "") { }
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};
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class TestAccount : public Account {
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public:
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TestAccount(Connection * conn, const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId) :
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Account(conn, username, passwd, id, intId) {
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}
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virtual int characterError(const Operation & op,
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const Atlas::Objects::Root & ent,
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OpVector & res) const {
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return 0;
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}
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Entity * testAddNewCharacter(const std::string & typestr,
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const Atlas::Objects::Entity::RootEntity & ent,
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const Atlas::Objects::Entity::RootEntity & arg)
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{
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return addNewCharacter(typestr, ent, arg);
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}
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};
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int main()
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{
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database_flag = false;
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(void)new Domain;
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SystemTime time;
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WorldRouter world(time);
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Entity & e = world.m_gameWorld;
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ServerRouting server(world, "noruleset", "unittesting",
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"1", 1, "2", 2);
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CommServer commServer;
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TestCommClient * tc = new TestCommClient(commServer);
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Connection * c = new Connection(*tc, server, "addr", "3", 3);
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TestAccount * ac = new TestAccount(c, "user", "password", "4", 4);
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Entity * chr;
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{
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chr = new Entity("5", 5);
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chr->m_location.m_loc = &e;
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chr->m_location.m_loc->makeContainer();
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assert(chr->m_location.m_loc->m_contains != 0);
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chr->m_location.m_loc->m_contains->insert(chr);
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ac->addCharacter(chr);
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chr->destroy();
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}
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{
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chr = new Character("6", 6);
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chr->m_location.m_loc = &e;
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chr->m_location.m_loc->makeContainer();
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assert(chr->m_location.m_loc->m_contains != 0);
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chr->m_location.m_loc->m_contains->insert(chr);
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ac->addCharacter(chr);
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chr->destroy();
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}
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{
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chr = new Character("7", 7);
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chr->m_location.m_loc = &e;
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chr->m_location.m_loc->makeContainer();
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assert(chr->m_location.m_loc->m_contains != 0);
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chr->m_location.m_loc->m_contains->insert(chr);
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ac->addCharacter(chr);
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}
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{
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Anonymous new_char;
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Entity * chr = ac->testAddNewCharacter("thing", new_char,
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RootEntity());
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assert(chr != 0);
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}
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ac->getType();
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{
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MapType emap;
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ac->addToMessage(emap);
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}
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{
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RootEntity ent;
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ac->addToEntity(ent);
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}
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{
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Create op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>());
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>(1, "game_entity"));
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ac->operation(op, res);
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op_arg->setName("Bob");
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ac->operation(op, res);
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}
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{
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Get op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>());
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ac->operation(op, res);
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}
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{
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Imaginary op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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op->setSerialno(1);
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setLoc("2");
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ac->operation(op, res);
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}
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{
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Look op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setId("1");
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ac->operation(op, res);
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op_arg->setId(chr->getId());
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ac->operation(op, res);
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}
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{
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Set op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setId("1");
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ac->operation(op, res);
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op_arg->setId(chr->getId());
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ac->operation(op, res);
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op_arg->setAttr("guise", "foo");
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ac->operation(op, res);
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op_arg->setAttr("height", 3.0);
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ac->operation(op, res);
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BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0),
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WFMath::Point<3>(-0.5, -0.5, 2.0));
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chr->m_location.setBBox(newBox);
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op_arg->setAttr("height", 3.0);
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ac->operation(op, res);
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op_arg->setAttr("tasks", ListType());
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ac->operation(op, res);
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}
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{
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Talk op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>());
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ac->operation(op, res);
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op->setSerialno(1);
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ac->operation(op, res);
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op_arg->setLoc("1");
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ac->operation(op, res);
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}
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{
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Logout op;
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OpVector res;
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ac->operation(op, res);
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op->setSerialno(1);
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>());
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ac->operation(op, res);
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}
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{
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// Move has no meaning
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Move op;
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OpVector res;
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ac->operation(op, res);
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op->setArgs1(Root());
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ac->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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ac->operation(op, res);
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op_arg->setParents(std::list<std::string>());
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ac->operation(op, res);
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}
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{
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Entity e("7", 7);
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int ret = ac->connectCharacter(&e);
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assert(ret == -1);
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}
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{
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Character e("8", 8);
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int ret = ac->connectCharacter(&e);
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assert(ret == 0);
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}
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delete ac;
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return 0;
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}
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