cyphesis/tests/Admintest.cpp

412 lines
11 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "server/Admin.h"
#include "server/CommServer.h"
#include "server/ServerRouting.h"
#include "server/CommClient.h"
#include "server/Connection.h"
#include "server/WorldRouter.h"
#include "server/Ruleset.h"
#include "server/Player.h"
#include "rulesets/Python_API.h"
#include "rulesets/Entity.h"
#include "rulesets/Character.h"
#include "common/Monitor.h"
#include "common/Connect.h"
#include "common/SystemTime.h"
#include "TestWorld.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <cassert>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Imaginary;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Look;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Talk;
using Atlas::Objects::Operation::Move;
using Atlas::Objects::Operation::Monitor;
using Atlas::Objects::Operation::Connect;
class TestCommClient : public CommClient {
public:
TestCommClient(CommServer & cs) : CommClient(cs, "") { }
};
class TestAdmin : public Admin {
public:
TestAdmin(Connection * conn, const std::string & username,
const std::string & passwd,
const std::string & id, long intId) :
Admin(conn, username, passwd, id, intId) {
}
virtual int testCharacterError(const Operation & op,
const Atlas::Objects::Root & ent,
OpVector & res) const {
return characterError(op, ent, res);
}
Entity * testAddNewCharacter(const std::string & typestr,
const Atlas::Objects::Entity::RootEntity & ent,
const Atlas::Objects::Entity::RootEntity & arg)
{
return addNewCharacter(typestr, ent, arg);
}
void testOpDispatched(const Operation & op) {
opDispatched(op);
}
};
void run_operation_checks(TestAdmin * ac, Entity * chr)
{
{
Create op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setParents(std::list<std::string>());
ac->operation(op, res);
op_arg->setParents(std::list<std::string>(1, "game_entity"));
ac->operation(op, res);
op_arg->setObjtype("obj");
ac->operation(op, res);
op_arg->setName("Bob");
ac->operation(op, res);
op_arg->setObjtype("class");
ac->operation(op, res);
op_arg->setId("game_entity");
ac->operation(op, res);
op_arg->setId("new_class");
ac->operation(op, res);
op_arg->setParents(std::list<std::string>(1, ""));
ac->operation(op, res);
op_arg->setParents(std::list<std::string>(1, "non_exist"));
ac->operation(op, res);
}
{
Get op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setParents(std::list<std::string>());
ac->operation(op, res);
op_arg->setObjtype("obj");
ac->operation(op, res);
op_arg->setId("");
ac->operation(op, res);
op_arg->setId("1");
ac->operation(op, res);
op_arg->setId("2");
ac->operation(op, res);
op_arg->setId("0");
ac->operation(op, res);
op_arg->setId("8");
ac->operation(op, res);
op_arg->setObjtype("class");
ac->operation(op, res);
op_arg->setId("game_entity");
ac->operation(op, res);
op_arg->setObjtype("non_objtype");
ac->operation(op, res);
}
{
Imaginary op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
op->setSerialno(1);
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setLoc("2");
ac->operation(op, res);
}
{
Look op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setId("1");
ac->operation(op, res);
op_arg->setId(chr->getId());
ac->operation(op, res);
}
{
Set op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setObjtype("obj");
ac->operation(op, res);
op_arg->setId("1");
ac->operation(op, res);
op_arg->setObjtype("class");
ac->operation(op, res);
op_arg->setId("game_entity");
ac->operation(op, res);
op_arg->setObjtype("obj");
ac->operation(op, res);
op_arg->setId(chr->getId());
ac->operation(op, res);
op_arg->setAttr("guise", "foo");
ac->operation(op, res);
op_arg->setAttr("height", 3.0);
ac->operation(op, res);
BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0),
WFMath::Point<3>(-0.5, -0.5, 2.0));
chr->m_location.setBBox(newBox);
op_arg->setAttr("height", 3.0);
ac->operation(op, res);
op_arg->setAttr("tasks", ListType());
ac->operation(op, res);
op_arg->setObjtype("non_objtype");
ac->operation(op, res);
}
{
Talk op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setParents(std::list<std::string>());
ac->operation(op, res);
op->setSerialno(1);
ac->operation(op, res);
op_arg->setLoc("1");
ac->operation(op, res);
}
{
Logout op;
OpVector res;
ac->operation(op, res);
op->setSerialno(1);
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setParents(std::list<std::string>());
ac->operation(op, res);
op_arg->setId("1");
ac->operation(op, res);
op_arg->setId("4");
ac->operation(op, res);
op_arg->setId("8");
ac->operation(op, res);
}
{
// Move has no meaning
Move op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setParents(std::list<std::string>());
ac->operation(op, res);
}
{
Monitor op;
Move test_op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
ac->testOpDispatched(test_op);
op->setArgs(std::vector<Root>());
ac->operation(op, res);
ac->testOpDispatched(test_op);
op->setArgs1(Root());
ac->operation(op, res);
}
{
Connect op;
OpVector res;
ac->operation(op, res);
op->setArgs1(Root());
ac->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
ac->operation(op, res);
op_arg->setAttr("hostname", 1);
ac->operation(op, res);
op_arg->setAttr("hostname", "localhost");
ac->operation(op, res);
}
}
int main()
{
database_flag = false;
std::string ruleset("5562a2b6-92a6-4c5a-992b-5dce75621597");
init_python_api(ruleset);
SystemTime time;
WorldRouter world(time);
Entity & e = world.m_gameWorld;
Ruleset::init(ruleset);
ServerRouting server(world, "noruleset", "unittesting",
"1", 1, "2", 2);
CommServer commServer;
TestCommClient * tc = new TestCommClient(commServer);
Connection * c = new Connection(*tc, server, "addr", "3", 3);
TestAdmin * ac = new TestAdmin(c, "user", "password", "4", 4);
Entity * chr;
Player * p = new Player(0, "bob", "bobspass", "8", 8);
server.addAccount(p);
{
chr = new Entity("5", 5);
chr->m_location.m_loc = &e;
chr->m_location.m_loc->makeContainer();
assert(chr->m_location.m_loc->m_contains != 0);
chr->m_location.m_loc->m_contains->insert(chr);
ac->addCharacter(chr);
chr->destroy();
}
{
chr = new Character("6", 6);
chr->m_location.m_loc = &e;
chr->m_location.m_loc->makeContainer();
assert(chr->m_location.m_loc->m_contains != 0);
chr->m_location.m_loc->m_contains->insert(chr);
ac->addCharacter(chr);
chr->destroy();
}
{
chr = new Character("7", 7);
chr->m_location.m_loc = &e;
chr->m_location.m_loc->makeContainer();
assert(chr->m_location.m_loc->m_contains != 0);
chr->m_location.m_loc->m_contains->insert(chr);
ac->addCharacter(chr);
}
{
Anonymous new_char;
ac->testAddNewCharacter("game_entity", new_char, RootEntity());
}
ac->getType();
{
MapType emap;
ac->addToMessage(emap);
}
{
RootEntity ent;
ac->addToEntity(ent);
}
{
Create op;
Anonymous ent;
OpVector res;
ac->testCharacterError(op, ent, res);
ent->setParents(std::list<std::string>(1, "game_entity"));
ac->testCharacterError(op, ent, res);
ent->setParents(std::list<std::string>());
ac->testCharacterError(op, ent, res);
}
run_operation_checks(ac, chr);
ac->m_connection = 0;
run_operation_checks(ac, chr);
delete ac;
shutdown_python_api();
return 0;
}