cyphesis/tests/AreaPropertytest.cpp
Alistair Riddoch 24ef842faa Re-work AreaProperty to use standard shapes
This means we have changed the code to use our shape classes to store the
data, and modified the expected Atlas format to match the more standard
way of expressing shapes in Atlas which the shape classes expect.
2012-01-10 14:11:19 +00:00

69 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
#include "rulesets/AreaProperty.h"
using Atlas::Message::ListType;
using Atlas::Message::MapType;
int main()
{
AreaProperty * ap = new AreaProperty();
PropertyCoverage pc(ap);
MapType area;
area["points"] = ListType(1, ListType(3, 1.f));
area["type"] = "foo";
pc.testDataAppend(area);
area["type"] = "polygon";
pc.testDataAppend(area);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
#include "physics/Shape.h"
const TerrainProperty * TerrainEffectorProperty::getTerrain(Entity * owner)
{
return 0;
}
Shape * Shape::newFromAtlas(const MapType & data)
{
return 0;
}