mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
We can now match the target based on different critea by configuring the factory to do different checks
1123 lines
23 KiB
C++
1123 lines
23 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/Peer.h"
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#include "server/CommPeer.h"
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#include "server/CommServer.h"
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#include "server/ExternalMind.h"
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#include "common/BaseWorld.h"
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#include "rulesets/Character.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cassert>
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#include <string>
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class TestWorld : public BaseWorld {
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public:
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explicit TestWorld() : BaseWorld(*(Entity*)0) {
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m_realTime = 100000;
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}
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virtual bool idle(const SystemTime &) { return false; }
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virtual Entity * addEntity(Entity * ent) {
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return 0;
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}
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Entity * test_addEntity(Entity * ent, long intId) {
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m_eobjects[intId] = ent;
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return 0;
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}
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void test_delEntity(long intId) {
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m_eobjects.erase(intId);
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}
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virtual Entity * addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &) {
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return 0;
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}
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int createSpawnPoint(const Atlas::Message::MapType & data,
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Entity *) { return 0; }
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int getSpawnList(Atlas::Message::ListType & data) { return 0; }
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Entity * spawnNewEntity(const std::string & name,
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const std::string & type,
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const Atlas::Objects::Entity::RootEntity & desc) {
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return addNewEntity(type, desc);
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}
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virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
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virtual Task * activateTask(const std::string &, const std::string &,
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LocatedEntity *, LocatedEntity &) { return 0; }
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virtual ArithmeticScript * newArithmetic(const std::string &, Entity *) {
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return 0;
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}
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virtual void message(const Operation & op, Entity & ent) {
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// stub_baseworld_receieved_op = op->getClassNo();
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}
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virtual Entity * findByName(const std::string & name) { return 0; }
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virtual Entity * findByType(const std::string & type) { return 0; }
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virtual void addPerceptive(Entity *) { }
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};
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class TestPeer : public Peer {
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public:
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TestPeer(CommClient & client, ServerRouting & svr,
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const std::string & addr, const std::string & id, long iid)
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: Peer(client, svr, addr, id, iid)
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{
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}
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const std::string& getAccountType() const {
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return m_accountType;
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}
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};
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Atlas::Objects::Operation::RootOperation stub_CommClient_sent_op(0);
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int main()
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{
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TestWorld world;
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CommServer server;
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{
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Peer * p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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delete p;
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}
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{
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Peer * p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::RootOperation op;
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OpVector res;
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p->operation(op, res);
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delete p;
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}
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{
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// Test the setting of authentiaction states
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Peer * p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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assert(p->getAuthState() == PEER_INIT);
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p->setAuthState(PEER_AUTHENTICATED);
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assert(p->getAuthState() == PEER_AUTHENTICATED);
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delete p;
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}
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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p->operation(op, res);
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}
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// Authenticating (no args)
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATING);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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p->operation(op, res);
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}
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// Authenticating (empty arg)
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATING);
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Atlas::Objects::Operation::Info op;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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OpVector res;
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p->operation(op, res);
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}
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// Authenticating (full arg)
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{
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TestPeer *p = new TestPeer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATING);
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Atlas::Objects::Operation::Info op;
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Atlas::Objects::Root arg;
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arg->setId("2");
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std::list<std::string> parents;
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parents.push_back("server");
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arg->setParents(parents);
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op->setArgs1(arg);
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OpVector res;
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p->operation(op, res);
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assert(p->getAccountType() == "server");
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}
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// Authenticated (no args)
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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p->operation(op, res);
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}
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Error op;
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OpVector res;
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p->operation(op, res);
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}
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// Not authenticated
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Entity e("3", 3);
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int ret = p->teleportEntity(&e);
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assert(ret == -1);
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}
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// Authenticated
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Entity e("3", 3);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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assert(stub_CommClient_sent_op.isValid());
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assert(stub_CommClient_sent_op->getArgs().size() == 1);
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}
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// Re-teleport same entity
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Entity e("3", 3);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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assert(stub_CommClient_sent_op.isValid());
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assert(stub_CommClient_sent_op->getArgs().size() == 1);
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ret = p->teleportEntity(&e);
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assert(ret != 0);
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}
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// Character (no mind)
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Character e("3", 3);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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assert(stub_CommClient_sent_op.isValid());
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assert(stub_CommClient_sent_op->getArgs().size() == 1);
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}
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// Character (externl mind, unconnected)
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Character e("3", 3);
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e.m_externalMind = new ExternalMind(e);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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assert(stub_CommClient_sent_op.isValid());
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assert(stub_CommClient_sent_op->getArgs().size() == 1);
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}
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// Character (externl mind, connected)
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Character e("3", 3);
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ExternalMind * mind = new ExternalMind(e);
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mind->connect((Connection*)23);
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e.m_externalMind = mind;
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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assert(stub_CommClient_sent_op.isValid());
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assert(stub_CommClient_sent_op->getArgs().size() == 2);
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}
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// No arg
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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p->peerTeleportResponse(op, res);
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}
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// Empty arg, no refno
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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p->peerTeleportResponse(op, res);
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}
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// Empty arg, made up refno, not CommPeer
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{
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CommClient *peerConn = new CommClient(*(CommServer*)0, "name");
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Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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op->setRefno(23);
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p->peerTeleportResponse(op, res);
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}
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// Empty arg, made up refno
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{
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CommPeer *peerConn = new CommPeer(*(CommServer*)0, "name");
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Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", "1", 1);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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op->setRefno(23);
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p->peerTeleportResponse(op, res);
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}
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// Empty arg, refno that matches earlier teleport, not in world
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{
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CommPeer *peerConn = new CommPeer(server, "name");
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Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Entity e("23", 23);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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op->setRefno(23);
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p->peerTeleportResponse(op, res);
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}
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// Empty arg, refno that matches earlier teleport, in world
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{
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CommPeer *peerConn = new CommPeer(server, "name");
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Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Entity e("23", 23);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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world.test_addEntity(&e, 23);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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op->setRefno(23);
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p->peerTeleportResponse(op, res);
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world.test_delEntity(23);
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}
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// Empty arg, refno that matches earlier teleport, with mind
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{
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CommPeer *peerConn = new CommPeer(server, "name");
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Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Character e("23", 23);
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ExternalMind * mind = new ExternalMind(e);
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mind->connect((Connection*)23);
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e.m_externalMind = mind;
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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world.test_addEntity(&e, 23);
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Atlas::Objects::Operation::Info op;
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OpVector res;
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Atlas::Objects::Root arg;
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op->setArgs1(arg);
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op->setRefno(23);
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p->peerTeleportResponse(op, res);
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world.test_delEntity(23);
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}
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// No teleports to clear
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{
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Peer *p = new Peer(*(CommClient*)0, *(ServerRouting*)0, "addr", "1", 1);
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p->cleanTeleports();
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}
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// One teleport to clear
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{
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CommClient client(server, "");
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Peer *p = new Peer(client, *(ServerRouting*)0, "addr", "1", 1);
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p->setAuthState(PEER_AUTHENTICATED);
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Entity e("23", 23);
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int ret = p->teleportEntity(&e);
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assert(ret == 0);
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p->cleanTeleports();
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}
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return 0;
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}
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// stubs
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#include "server/CommServer.h"
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#include "server/TeleportState.h"
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#include "rulesets/Character.h"
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#include "rulesets/Script.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/TypeNode.h"
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#include <Atlas/Negotiate.h>
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#include <cstdlib>
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using Atlas::Message::MapType;
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TeleportState::TeleportState(time_t time) : m_state(TELEPORT_NONE),
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m_teleportTime(time)
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{
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}
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void TeleportState::setRequested()
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{
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m_state = TELEPORT_REQUESTED;
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}
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void TeleportState::setCreated()
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{
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m_state = TELEPORT_CREATED;
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}
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void TeleportState::setKey(const std::string & key)
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{
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m_possessKey = key;
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}
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CommServer::CommServer() : m_congested(false)
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{
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}
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CommServer::~CommServer()
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{
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}
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CommPeer::CommPeer(CommServer & svr, const std::string & n) :
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CommClient(svr, n)
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{
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}
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CommPeer::~CommPeer()
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{
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}
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bool CommPeer::eof()
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{
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return false;
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}
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int CommPeer::read()
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{
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return 0;
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}
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void CommPeer::idle(time_t t)
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{
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}
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CommClient::CommClient(CommServer &svr, const std::string &) :
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CommStreamClient(svr),
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Idle(svr), m_codec(NULL),
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m_encoder(NULL), m_connection(NULL),
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m_connectTime(0)
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{
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m_negotiate = NULL;
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}
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CommClient::~CommClient()
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{
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}
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void CommClient::setup(Router * connection)
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{
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}
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void CommClient::objectArrived(const Atlas::Objects::Root & obj)
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{
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}
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void CommClient::idle(time_t t)
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{
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}
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int CommClient::operation(const Atlas::Objects::Operation::RootOperation &op)
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{
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return 0;
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}
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int CommClient::read()
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{
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return 0;
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}
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void CommClient::dispatch()
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{
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}
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int CommClient::negotiate()
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{
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delete m_negotiate;
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m_negotiate = NULL;
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return 0;
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}
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int CommClient::send(const Atlas::Objects::Operation::RootOperation &op)
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{
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stub_CommClient_sent_op = op;
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return 0;
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}
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CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
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CommSocket::~CommSocket()
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{
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}
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CommStreamClient::CommStreamClient(CommServer & svr, int fd) :
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CommSocket(svr),
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m_clientIos(fd)
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{
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}
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CommStreamClient::CommStreamClient(CommServer & svr) :
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CommSocket(svr)
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{
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}
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CommStreamClient::~CommStreamClient()
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{
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}
|
|
|
|
int CommStreamClient::getFd() const
|
|
{
|
|
return m_clientIos.getSocket();
|
|
}
|
|
|
|
bool CommStreamClient::isOpen() const
|
|
{
|
|
return m_clientIos.is_open();
|
|
}
|
|
|
|
bool CommStreamClient::eof()
|
|
{
|
|
return (m_clientIos.fail() ||
|
|
m_clientIos.peek() == std::iostream::traits_type::eof());
|
|
}
|
|
|
|
Idle::Idle(CommServer & svr) : m_idleManager(svr)
|
|
{
|
|
}
|
|
|
|
Idle::~Idle()
|
|
{
|
|
}
|
|
|
|
ExternalMind::ExternalMind(Entity & e) : Router(e.getId(), e.getIntId()),
|
|
m_connection(0), m_entity(e)
|
|
{
|
|
}
|
|
|
|
ExternalMind::~ExternalMind()
|
|
{
|
|
}
|
|
|
|
void ExternalMind::operation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void ExternalMind::connect(Connection * c)
|
|
{
|
|
m_connection = c;
|
|
}
|
|
|
|
Character::Character(const std::string & id, long intId) :
|
|
Character_parent(id, intId),
|
|
m_movement(*(Movement*)0),
|
|
m_mind(0), m_externalMind(0)
|
|
{
|
|
}
|
|
|
|
Character::~Character()
|
|
{
|
|
}
|
|
|
|
void Character::operation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::externalOperation(const Operation & op)
|
|
{
|
|
}
|
|
|
|
|
|
void Character::ImaginaryOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::TickOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::TalkOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::NourishOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::UseOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::WieldOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::AttackOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::ActuateOperation(const Operation & op, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindActuateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindAttackOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindCombineOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindCreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindDeleteOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindDivideOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindEatOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindImaginaryOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindLookOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindMoveOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindSetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindSetupOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindThoughtOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindTouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindUpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindUseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::mindWieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
|
|
void Character::mindOtherOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Character::sendMind(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
Thing::Thing(const std::string & id, long intId) :
|
|
Thing_parent(id, intId)
|
|
{
|
|
}
|
|
|
|
Thing::~Thing()
|
|
{
|
|
}
|
|
|
|
void Thing::DeleteOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Thing::MoveOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Thing::SetOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Thing::LookOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Thing::CreateOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Thing::UpdateOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
Entity::Entity(const std::string & id, long intId) :
|
|
LocatedEntity(id, intId), m_motion(0), m_flags(0)
|
|
{
|
|
}
|
|
|
|
Entity::~Entity()
|
|
{
|
|
}
|
|
|
|
void Entity::destroy()
|
|
{
|
|
destroyed.emit();
|
|
}
|
|
|
|
void Entity::ActuateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AppearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::AttackOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CombineOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::CreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DeleteOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DisappearanceOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::DivideOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::EatOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::ImaginaryOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::LookOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::MoveOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::NourishOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SightOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::SoundOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TalkOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TickOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::TouchOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UpdateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::UseOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::WieldOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Entity::externalOperation(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void Entity::operation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
void Entity::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
PropertyBase * Entity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * Entity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * Entity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void Entity::onContainered()
|
|
{
|
|
}
|
|
|
|
void Entity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void Entity::callOperation(const Operation & op, OpVector & res)
|
|
{
|
|
}
|
|
|
|
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
|
|
Router(id, intId),
|
|
m_refCount(0), m_seq(0),
|
|
m_script(0), m_type(0), m_contains(0)
|
|
{
|
|
}
|
|
|
|
LocatedEntity::~LocatedEntity()
|
|
{
|
|
}
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocatedEntity::getAttr(const std::string & name,
|
|
Atlas::Message::Element & attr) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int LocatedEntity::getAttrType(const std::string & name,
|
|
Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::makeContainer()
|
|
{
|
|
if (m_contains == 0) {
|
|
m_contains = new LocatedEntitySet;
|
|
}
|
|
}
|
|
|
|
void LocatedEntity::merge(const MapType & ent)
|
|
{
|
|
}
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
Script::Script()
|
|
{
|
|
}
|
|
|
|
/// \brief Script destructor
|
|
Script::~Script()
|
|
{
|
|
}
|
|
|
|
bool Script::operation(const std::string & opname,
|
|
const Atlas::Objects::Operation::RootOperation & op,
|
|
OpVector & res)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Script::hook(const std::string & function, LocatedEntity * entity)
|
|
{
|
|
}
|
|
|
|
void Location::addToMessage(MapType & omap) const
|
|
{
|
|
}
|
|
|
|
Location::Location() : m_loc(0)
|
|
{
|
|
}
|
|
|
|
Location::Location(LocatedEntity * rf, const Point3D & pos)
|
|
{
|
|
}
|
|
|
|
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
|
|
{
|
|
}
|
|
|
|
TypeNode::~TypeNode()
|
|
{
|
|
}
|
|
|
|
BaseWorld * BaseWorld::m_instance = 0;
|
|
|
|
BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
|
|
{
|
|
m_instance = this;
|
|
}
|
|
|
|
BaseWorld::~BaseWorld()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
Entity * BaseWorld::getEntity(const std::string & id) const
|
|
{
|
|
long intId = integerId(id);
|
|
|
|
EntityDict::const_iterator I = m_eobjects.find(intId);
|
|
if (I != m_eobjects.end()) {
|
|
assert(I->second != 0);
|
|
return I->second;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
Entity * BaseWorld::getEntity(long id) const
|
|
{
|
|
EntityDict::const_iterator I = m_eobjects.find(id);
|
|
if (I != m_eobjects.end()) {
|
|
assert(I->second != 0);
|
|
return I->second;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
void logEvent(LogEvent lev, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
long integerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
intId = -1L;
|
|
}
|
|
|
|
return intId;
|
|
}
|