cyphesis/tests/WorldRouterintegration.cpp
2012-01-31 11:06:51 +00:00

742 lines
15 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "server/WorldRouter.h"
#include "server/EntityBuilder.h"
#include "server/SpawnEntity.h"
#include "rulesets/Domain.h"
#include "rulesets/World.h"
#include "common/const.h"
#include "common/globals.h"
#include "common/id.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/SystemTime.h"
#include "common/Tick.h"
#include "common/Variable.h"
#include <Atlas/Objects/Anonymous.h>
#include <cstdio>
#include <cstdlib>
#include <cassert>
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Operation::Tick;
class TestWorldRouter : public WorldRouter
{
public:
TestWorldRouter() : WorldRouter(SystemTime()) { }
Operation test_getOperationFromQueue() {
return getOperationFromQueue();
}
void test_delEntity(Entity * e) {
delEntity(e);
}
};
int main()
{
database_flag = false;
new Domain;
TestWorldRouter * test_world = new TestWorldRouter;
Entity * ent1 = test_world->addNewEntity("__no_such_type__", Anonymous());
assert(ent1 == 0);
ent1 = test_world->addNewEntity("thing", Anonymous());
assert(ent1 != 0);
std::string id;
long int_id = newId(id);
Entity * ent2 = new Thing(id, int_id);
assert(ent2 != 0);
ent2->m_location.m_loc = &test_world->m_gameWorld;
ent2->m_location.m_pos = Point3D(0,0,0);
test_world->addEntity(ent2);
test_world->test_getOperationFromQueue();
Tick tick;
tick->setFutureSeconds(0);
tick->setTo(ent2->getId());
test_world->message(tick, *ent2);
test_world->test_getOperationFromQueue();
{
Atlas::Message::MapType spawn_data;
test_world->createSpawnPoint(spawn_data, ent2);
spawn_data["name"] = 1;
test_world->createSpawnPoint(spawn_data, ent2);
spawn_data["name"] = "bob";
test_world->createSpawnPoint(spawn_data, ent2);
test_world->createSpawnPoint(spawn_data, ent2);
}
{
Atlas::Message::ListType spawn_repr;
test_world->getSpawnList(spawn_repr);
assert(!spawn_repr.empty());
}
Entity * ent3 = test_world->spawnNewEntity("__no_spawn__",
"character",
Anonymous());
assert(ent3 == 0);
ent3 = test_world->spawnNewEntity("bob",
"character",
Anonymous());
assert(ent3 == 0);
{
Atlas::Message::MapType spawn_data;
spawn_data["name"] = "bob";
spawn_data["character_types"] = Atlas::Message::ListType(1, "spiddler");
test_world->createSpawnPoint(spawn_data, ent2);
}
ent3 = test_world->spawnNewEntity("bob",
"spiddler",
Anonymous());
assert(ent3 == 0);
{
Atlas::Message::MapType spawn_data;
spawn_data["name"] = "bob";
spawn_data["character_types"] = Atlas::Message::ListType(1, "character");
test_world->createSpawnPoint(spawn_data, ent2);
}
ent3 = test_world->spawnNewEntity("bob",
"character",
Anonymous());
assert(ent3 != 0);
{
Atlas::Message::MapType spawn_data;
spawn_data["name"] = "bob";
spawn_data["character_types"] = Atlas::Message::ListType(1, "character");
spawn_data["contains"] = Atlas::Message::ListType(1, "thing");
test_world->createSpawnPoint(spawn_data, ent2);
}
Entity * ent4 = test_world->spawnNewEntity("bob",
"character",
Anonymous());
assert(ent4 != 0);
test_world->test_delEntity(&test_world->m_gameWorld);
test_world->test_delEntity(ent4);
ent4 = 0;
delete test_world;
return 0;
}
#if 0
// Stubs
int timeoffset = 0;
namespace consts {
const char * rootWorldId = "0";
const long rootWorldIntId = 0L;
}
namespace Atlas { namespace Objects { namespace Operation {
int TICK_NO = -1;
}}}
World::World(const std::string & id, long intId) : World_parent(id, intId)
{
}
World::~World()
{
}
void World::EatOperation(const Operation & op, OpVector & res)
{
}
void World::LookOperation(const Operation & op, OpVector & res)
{
}
void World::MoveOperation(const Operation & op, OpVector & res)
{
}
void World::DeleteOperation(const Operation & op, OpVector & res)
{
}
Thing::Thing(const std::string & id, long intId) :
Thing_parent(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0), m_flags(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
Domain * Domain::m_instance = new Domain();
Domain::Domain() : m_refCount(0)
{
}
Domain::~Domain()
{
}
Domain * Entity::getMovementDomain()
{
return Domain::instance();
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 0.f;
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
Location::Location() : m_loc(0)
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const RootEntity & ent) const
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}
static inline float sqr(float x)
{
return x * x;
}
float squareDistance(const Point3D & u, const Point3D & v)
{
return (sqr(u.x() - v.x()) + sqr(u.y() - v.y()) + sqr(u.z() - v.z()));
}
static bool distanceFromAncestor(const Location & self,
const Location & other, Point3D & c)
{
if (&self == &other) {
return true;
}
if (other.m_loc == NULL) {
return false;
}
if (other.orientation().isValid()) {
c = c.toParentCoords(other.m_pos, other.orientation());
} else {
static const Quaternion identity(1, 0, 0, 0);
c = c.toParentCoords(other.m_pos, identity);
}
return distanceFromAncestor(self, other.m_loc->m_location, c);
}
static bool distanceToAncestor(const Location & self,
const Location & other, Point3D & c)
{
c.setToOrigin();
if (distanceFromAncestor(self, other, c)) {
return true;
} else if ((self.m_loc != 0) &&
distanceToAncestor(self.m_loc->m_location, other, c)) {
if (self.orientation().isValid()) {
c = c.toLocalCoords(self.m_pos, self.orientation());
} else {
static const Quaternion identity(1, 0, 0, 0);
c = c.toLocalCoords(self.m_pos, identity);
}
return true;
}
log(ERROR, "Broken entity hierarchy doing distance calculation");
if (self.m_loc != 0) {
std::cerr << "Self(" << self.m_loc->getId() << "," << self.m_loc << ")"
<< std::endl << std::flush;
}
if (other.m_loc != 0) {
std::cerr << "Other(" << other.m_loc->getId() << "," << other.m_loc << ")"
<< std::endl << std::flush;
}
return false;
}
float sqrMag(const Point3D & p)
{
return p.x() * p.x() + p.y() * p.y() + p.z() * p.z();
}
float squareDistance(const Location & self, const Location & other)
{
Point3D dist;
distanceToAncestor(self, other, dist);
return sqrMag(dist);
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
{
}
BaseWorld::~BaseWorld()
{
}
Entity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Entity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance()
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
VariableBase::~VariableBase()
{
}
template <typename T>
Variable<T>::Variable(const T & variable) : m_variable(variable)
{
}
template <typename T>
Variable<T>::~Variable()
{
}
template <typename T>
void Variable<T>::send(std::ostream & o)
{
o << m_variable;
}
template class Variable<int>;
Monitors * Monitors::m_instance = NULL;
Monitors::Monitors()
{
}
Monitors::~Monitors()
{
}
Monitors * Monitors::instance()
{
if (m_instance == NULL) {
m_instance = new Monitors();
}
return m_instance;
}
void Monitors::watch(const::std::string & name, VariableBase * monitor)
{
}
EntityBuilder * EntityBuilder::m_instance = NULL;
EntityBuilder::EntityBuilder()
{
}
EntityBuilder::~EntityBuilder()
{
}
Entity * EntityBuilder::newEntity(const std::string & id, long intId,
const std::string & type,
const RootEntity & attributes,
const BaseWorld & world) const
{
if (type == "thing") {
Entity * e = new Entity(id, intId);
e->m_location.m_loc = &world.m_gameWorld;
e->m_location.m_pos = Point3D(0,0,0);
return e;
}
return 0;
}
Task * EntityBuilder::newTask(const std::string & name, Character & owner) const
{
return 0;
}
Task * EntityBuilder::activateTask(const std::string & tool,
const std::string & op,
LocatedEntity * target,
Character & owner) const
{
return 0;
}
SpawnEntity::SpawnEntity(Entity * e, const MapType & data)
{
}
int SpawnEntity::spawnEntity(const std::string & type,
const RootEntity & dsc)
{
return -1;
}
int SpawnEntity::populateEntity(Entity * ent,
const RootEntity & dsc,
OpVector & res)
{
return -1;
}
int SpawnEntity::addToMessage(MapType & msg) const
{
return -1;
}
Spawn::~Spawn()
{
}
#endif // 0