mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
305 lines
6.7 KiB
C++
305 lines
6.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2011 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include <Python.h>
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#include "server/EntityRuleHandler.h"
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#include "server/EntityBuilder.h"
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#include "common/TypeNode.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <cstdlib>
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::Anonymous;
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static TypeNode * stub_addChild_result = 0;
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static bool stub_isTask_result = false;
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int main()
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{
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EntityBuilder::init();
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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delete rh;
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}
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// check() not a class
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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Anonymous description;
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description->setParent("foo");
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int ret = rh->check(description);
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assert(ret == -1);
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delete rh;
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}
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// check() stub says it's a task
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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stub_isTask_result = true;
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Anonymous description;
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description->setObjtype("class");
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description->setParent("foo");
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int ret = rh->check(description);
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assert(ret == -1);
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stub_isTask_result = false;
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delete rh;
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}
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// check() stub says it's not a task
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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Anonymous description;
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description->setObjtype("class");
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description->setParent("foo");
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int ret = rh->check(description);
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assert(ret == 0);
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delete rh;
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}
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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Anonymous description;
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description->setId("class_name");
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std::string dependent, reason;
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int ret = rh->install("class_name", "parent_name",
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description, dependent, reason);
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assert(ret == 1);
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assert(dependent == "parent_name");
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delete rh;
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}
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// Install a rule with addChild rigged to give a correct result
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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Anonymous description;
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description->setId("class_name");
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std::string dependent, reason;
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stub_addChild_result = (TypeNode *) malloc(sizeof(TypeNode));
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int ret = rh->install("class_name", "parent_name",
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description, dependent, reason);
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assert(ret == 1);
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assert(dependent == "parent_name");
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free(stub_addChild_result);
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stub_addChild_result = 0;
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delete rh;
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}
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{
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RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
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Anonymous description;
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int ret = rh->update("", description);
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// FIXME Currently does nothing
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assert(ret == -1);
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delete rh;
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}
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}
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// stubs
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#include "server/EntityFactory.h"
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#include "server/Player.h"
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#include "rulesets/PythonScriptFactory.h"
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#include "common/Inheritance.h"
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#include "common/log.h"
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std::set<std::string> Player::playableTypes;
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EntityBuilder * EntityBuilder::m_instance = NULL;
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EntityBuilder::EntityBuilder()
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{
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}
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bool EntityBuilder::isTask(const std::string & class_name)
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{
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return stub_isTask_result;
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}
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EntityKit * EntityBuilder::getClassFactory(const std::string & class_name)
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{
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return 0;
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}
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int EntityBuilder::installFactory(const std::string & class_name,
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const Root & class_desc,
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EntityKit * factory)
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{
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return 0;
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}
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template <class T>
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PythonScriptFactory<T>::PythonScriptFactory(const std::string & package,
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const std::string & type) :
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PythonClass(package,
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type,
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&PyBaseObject_Type)
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{
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}
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template <class T>
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PythonScriptFactory<T>::~PythonScriptFactory()
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{
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}
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template <class T>
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int PythonScriptFactory<T>::setup()
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{
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return 0;
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}
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template <class T>
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const std::string & PythonScriptFactory<T>::package() const
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{
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return m_package;
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}
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template <class T>
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int PythonScriptFactory<T>::addScript(T * entity) const
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{
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return 0;
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}
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template class PythonScriptFactory<LocatedEntity>;
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template <class T>
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int PythonScriptFactory<T>::refreshClass()
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{
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return 0;
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}
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PythonClass::PythonClass(const std::string & package,
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const std::string & type,
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PyTypeObject * base) : m_package(package),
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m_type(type),
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m_base(base),
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m_module(0),
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m_class(0)
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{
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}
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PythonClass::~PythonClass()
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{
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}
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int PythonClass::load()
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{
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return 0;
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}
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int PythonClass::getClass(struct _object *)
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{
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return 0;
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}
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int PythonClass::refresh()
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{
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return 0;
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}
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Inheritance * Inheritance::m_instance = NULL;
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Inheritance::Inheritance() : noClass(0)
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{
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}
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Inheritance & Inheritance::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Inheritance();
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}
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return *m_instance;
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}
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TypeNode * Inheritance::addChild(const Root & obj)
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{
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return stub_addChild_result;
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}
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bool Inheritance::hasClass(const std::string & parent)
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{
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return true;
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}
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Root atlasOpDefinition(const std::string & name, const std::string & parent)
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{
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return Root();
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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#include "stubs/common/stubEntityKit.h"
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#include "stubs/server/stubEntityFactory.h"
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class Thing;
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class Character;
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class Creator;
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class Plant;
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class Stackable;
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class Entity;
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class World;
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template class EntityFactory<Entity>;
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template class EntityFactory<Thing>;
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template class EntityFactory<Character>;
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template class EntityFactory<Creator>;
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template class EntityFactory<Plant>;
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template class EntityFactory<Stackable>;
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template class EntityFactory<World>;
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