mirror of
https://github.com/worldforge/cyphesis
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* rulesets/mason/world/objects/tools/Rope.py: Correct the syntax of stub functions. * rulesets/basic/world/objects/buildings/StoneHouse.py: Fix the import statements. * rulesets/basic/world/objects/buildings/House.py: Fix import for physics module. * rulesets/basic/mind/goals/common/misc_goal.py: Fix typo in cut_something. * server/ScriptFactory.cpp, server/ScriptFactory.h: New factory class for handling python scripts for entities much more efficiently, and provide a means where they can be re-imorted at an apropriate time. * server/PersistantThingFactory.h, server/PersistantThingFactory.cpp: Make PersistantThingFactory copy constructor protected, to ensure its not used accidentally. Replace strings for storing python script data with a pointer to a factory for creating scripts. * server/EntityFactory.cpp: Use the new ScriptFactory mechnism for creating scripts attached to entities. Improve variable names a little.
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2005 Alistair Riddoch
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#include "ScriptFactory.h"
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#include "rulesets/Py_Thing.h"
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#include "rulesets/Python_Script_Utils.h"
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#include "rulesets/PythonThingScript.h"
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#include "rulesets/Entity.h"
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#include "common/log.h"
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ScriptFactory::ScriptFactory(const std::string & package,
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const std::string & type) : m_package(package),
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m_type(type)
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{
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}
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ScriptFactory::~ScriptFactory()
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{
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}
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int PythonScriptFactory::getClass()
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{
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std::string classname(m_type);
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classname[0] = toupper(classname[0]);
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m_class = PyObject_GetAttrString(m_module, (char *)classname.c_str());
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if (m_class == NULL) {
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std::string msg = std::string("Could not find python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return -1;
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}
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if (PyCallable_Check(m_class) == 0) {
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std::string msg = std::string("Could not instance python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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Py_DECREF(m_class);
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m_class = 0;
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return -1;
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}
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return 0;
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}
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PythonScriptFactory::PythonScriptFactory(const std::string & package,
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const std::string & type) :
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ScriptFactory(package, type),
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m_module(0), m_class(0)
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{
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PyObject * package_name = PyString_FromString((char *)m_package.c_str());
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m_module = PyImport_Import(package_name);
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Py_DECREF(package_name);
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if (m_module == NULL) {
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std::string msg = std::string("Missing python module ") + m_package;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return;
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}
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getClass();
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}
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PythonScriptFactory::~PythonScriptFactory()
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{
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if (m_class != 0) {
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Py_DECREF(m_class);
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}
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if (m_module != 0) {
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Py_DECREF(m_module);
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}
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}
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int PythonScriptFactory::addScript(Entity * entity)
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{
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if (m_class == 0) {
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return -1;
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}
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PyEntity * pyEntity = newPyEntity();
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pyEntity->m_entity = entity;
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Subscribe_Script(entity, m_class, m_package);
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PyObject * script = Create_PyScript((PyObject *)pyEntity, m_class);
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if (script == NULL) {
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return -1;
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}
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entity->setScript(new PythonEntityScript(script, *entity));
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return 0;
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}
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int PythonScriptFactory::refreshClass()
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{
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if (m_module == 0) {
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return -1;
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}
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PyObject * new_module = PyImport_ReloadModule(m_module);
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if (new_module == 0) {
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std::string msg = std::string("Error reloading python module ")
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+ m_package;
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log(ERROR, msg.c_str());
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return -1;
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}
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return getClass();
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}
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