cyphesis/ChangeLog
Al Riddoch 94de650f41 2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: In Python Entity constructor, tighten
	  up checks so exceptions are thrown for initialisers of the wrong
	  type. Convert xyz sequence more directly to C++ vector for
	  efficiency.
2006-08-15 15:38:29 +00:00

14431 lines
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2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: In Python Entity constructor, tighten
up checks so exceptions are thrown for initialisers of the wrong
type. Convert xyz sequence more directly to C++ vector for
efficiency.
2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Object.cpp: Avoid calling python list length
function every loop iteration, for efficiency.
2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_RootEntity.cpp: Add more warnings if strange types
are set as attributes.
2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Object.h, rulesets/Py_Object.cpp: Remove redundant
functions from the header, and make them static. Add a flag to
conversion function, to specify the function should return
early if the result will be a map or a list.
* rulesets/Py_Mind.cpp: Indicate that converted python objects
being used to set attributes should only be converted to non
sequence data, to avoid the wasted copy and conversion.
2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_RootEntity.cpp: Simplify the check for unconvertible
values.
2006-08-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp: Put back restriction on map and list
attributes on mind, and force them to be handled as native
python objects.
2006-08-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Ensure operation_new return value is set
to null if an exception is generated in addToArgs().
2006-08-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Statistics.cpp,
rulesets/Python_API.cpp: Replace calls to the cyphesis log
system with Python exceptions.
* rulesets/Py_Mind.cpp: Accept map and list atlas attributes on
the mind object.
* rulesets/Py_Property.cpp: Improve the wording of some log messags.
* rulesets/Py_RootEntity.cpp: Assert that attributes work correctly.
* rulesets/Plant.cpp: Add FIXME about an issue with plants eating
people.
2006-08-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Fell.cpp: Exclude from the build, and doxygen.
2006-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Only call idlers once every second, and
still only when the server is not busy of congested with network
traffic.
2006-08-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.h, rulesets/Character.cpp: Re-write
findInInventory to recurse into inventory containers.
2006-08-09 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add a further customisation to the prompt so it
shows the type of server being connected to.
* TODO: Add a note about a possible re-work of the database
world persistence model.
2006-08-09 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Customise the prompt so it indicates the
name of the server connected to, the username authenticated
and the privelege level.
2006-08-08 Al Riddoch <alriddoch@zepler.org>
* tests/type_utilstest.cpp: Expand tests to cover lists of
vectors and quaternions, and confirm the resultings lists contain
objects with the right value.
2006-08-08 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp: Remove pointless class scope when
acessing member variable.
* tools/cycmd.cpp: Don't wait forever for responses from the
server to commands.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, server/CommClient.cpp: Clarify the
error messages about non operation objects on the wire, and
use the same messages in the client.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CorePropertyManager.cpp: Delete all the property
factories on shutdown, to keep the memory usage clean.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Rename some variables to clearer meanings.
Only send confirmation of subscription on entity creation if
the entity created is a character. Otherwise it is still created,
and can be manipulated, but not directly controlled by the
client.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Only add initial inventory items if the entity
being created is a character. Add some comments.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Connection.h, server/Connection.cpp: Change disconnectObject
to removePlayer to make it clearer what the return value means,
and return a pointer to the removed object if it is a player account.
* server/Connection.cpp: When removing an account which has been
logged out, remove all its characters which are not currently in
use from the connections list.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommSlaveClient.cpp, server/CommSlaveClient.h: Require an
ID to be passed into the constructor for a slave connection.
* server/CommSlaveListener.cpp: Generate an ID for client connections
to a slave server, and pass it into the CommSlaveClient constructor.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/slave.cpp: Remove duplicate line added accidentally.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Remove FIXME and replace with comments
explaining the choice of value for epoll_create(). Check if
epoll_wait is returning the maximum events possible, so we know
if we should enlarge the array.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Report a warning if avahi frees
a watch data structure, which is currently not implemented.
Move checks on the event type avahi requires to the callback
called by avahi, so it is only checked once. Ensure that no
events are flagged once the events have been processed.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Report socket errors when accepting a
new connection.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Remove obsolete FIXME.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp: Fully report the parent and objtype of
spurious objects received on the network.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Report an error if a logout is received by
an account which is not connected.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Connection.h, server/Connection.cpp: Move the code that
decouples an object from the subscribed connection into its
own function, so the same code is invoked from two different
places.
2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: More thoroughly and accuratly report the
failure if epoll doesn't work.
2006-08-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Raise.py: Move the check which ensures
that task is not attempting to move the world is placed earlier.
Add a check that the item being affected is non-zero distance from
the character, ensuring the rotation maths don't give weird errors.
A recently commited fix to wfmath should ensure that corruption
does not occur again, but this check is still a good idea.
2006-08-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Expose wfmath's epsilon as a const value
to python.
* rulesets/Py_Point3D.cpp: Expose isValid() method on WFMath::Point<3>
to python.
* tests/distancetest.cpp: Add test to confirm that distanceTo
determines distance to inventory items correctly.
2006-08-03 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Ensure that that world does not obtain
position or orientation when being restored from the database.
2006-08-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Fix the size of the world bbox
being set when terrain is defined.
2006-08-02 Al Riddoch <alriddoch@zepler.org>
* scripts/compile_python.py: Add a new script which compiles python
files.
* cyphesis.spec.in: Modify spec to compile installed python
scripts, and remove original source for runtime performance
and compact package size.
2006-08-02 Al Riddoch <alriddoch@zepler.org>
* Doxyfile-python: Add a new doxyfile for building separate docs
for the python scripts.
2006-08-02 Al Riddoch <alriddoch@zepler.org>
* common/Use.h, common/Wield.h, common/Generic.h: Mark unused files
as removed from the build.
* common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h,
common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h,
common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h,
common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h,
common/Update.h: Add class documentation to all the custom
properties.
* common/DynamicProperty.h, client/ClientPropertyManager.h,
server/CorePropertyManager.h, server/PersistantThingFactory.h,
server/ScriptFactory.h, server/WorldRouter.cpp: Add documentation
to some places where it is missing.
2006-08-02 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Modify Burn to inherit from Affect, as it is
is not a pure action.
2006-08-02 Al Riddoch <alriddoch@zepler.org>
* Doxyfile, client/define_world.cpp, client/define_world.h,
common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h,
common/Load.h, common/Save.h, common/inheritance_impl.h,
common/operations.h, common/refno.h, common/utility.cpp,
common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h,
rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/ThingFactory.h,
server/CommIdleSocket.h, server/ServerRouting_methods.h,
tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp,
tools/cyisoload.cpp: Make doxygen skip code that has been removed
and is just left in cvs for reference.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: If Look op is from something that can't be
found, report an error rather than carrying on.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/World.h, rulesets/mason/define_world.py:
Remove the special handling of Set ops in world which prevented
setting status below zero from generating a Delete op. Add a test
function to define_world which attempts to destroy the world by
setting its status to -1.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* common/op_switch.h, rulesets/Character.h, rulesets/Character.cpp:
Add Update to the poll op handlers in the world2mind interface,
removing the special case.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* common/op_switch.h: Remove all ops but Create, Delete, Move and
Set from the sub op switch used in mind code.
* rulesets/BaseMind.cpp, rulesets/BaseMind.h: Remove vast virtual
perception handling interface as overriding is now handled centrally
and base mind only handles 4 sub types of sight.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h,
rulesets/Character.cpp: Remove now empty operation methods.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Food.cpp,
rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp:
Remove script override calls from the individual C++ operation
methods, as script overrides are now done centrally.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Remove script override calls from the
individual C++ operation methods, as script overrides are
now done centrally.
2006-08-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Add a override of
BaseEntities operation() method which handles calling
script operation handlers directly, rather than relying
on the C++ handlers to check for them later.
* rulesets/Character.cpp, rulesets/BaseMind.cpp: Check for script
operation handlers centrally in Character and BaseMind too.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Use class numbers rather than names to
determine operation handler.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Move all script overrides so the override
and are called before the mind checks to see if the character
is awake.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add script hooks to Wield and Nourish
handlers.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Move the script hook for Character
to the beginning of the Tick op handler.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Don't call upper_bound in a loop
as it is return by value, and expensive to call.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add script override code to the
imaginary and talk operation handlers.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* common/debug.h: Add a macro to print out function name when
debugging.
2006-07-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Add checks that operations have the class
number expected, so that this section can be converted to work on
class numbers.
2006-07-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Moved increment on m_seq to later in the
function, to make sure its only incremented when the entity
has really been updated. Scripts will be required to update
now.
2006-07-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Thing.h:
Move Look and Create handlers into Thing from Entity, so Entity is
a more abstract for all IG entities.
2006-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.h, rulesets/Thing.cpp, rulesets/Plant.h,
rulesets/Plant.cpp: Remove SetupOperation from Thing
and implement in Plant, as not all entities need a starting
tick, but plants do.
* rulesets/basic/world/objects/elements/Fire.py,
rulesets/mason/world/objects/Weather.py: Add setup_operation
handlers as these scripts require ticks.
2006-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Remove Appearance from SetupOperation
in Character too.
2006-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, server/WorldRouter.cpp: Remove broadcasting
an appearance from Setup handlers, and put it WorldRouter when
the entity is added to the world, to take out the special case
from the Setup operation handler.
2006-07-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Add note about updating m_seq in SetOperation
Correct function name in an error message.
2006-07-19 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Make coin inherit from stackable.
* rulesets/Character.cpp, rulesets/Stackable.cpp: Add debug output
to new combine op handlers.
2006-07-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Stackable.cpp: Report an error if a divide op has
args with the wrong ID.
* rulesets/Character.h, rulesets/Character.cpp: Add function
to check if an entity is in the characters inventory.
* rulesets/Character.cpp: First pass at implementing filters
for combine and divide ops from the client.
2006-07-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Stackable.cpp: Fix some bugs and finish implementing
combine and divide on stacked entities.
2006-07-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Use != for logical exclusive or on bools.
* physics/Collision.cpp: Re-write complete excluseive or
implementation and replace with !=.
2006-07-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Remove commented out lookId code. Re-write findByLocation to
require a type as well, and use a more efficient search to find
the entities requested.
* rulesets/Py_Map.cpp: Re-write find_by_location wrapper to handle
the extra type argument.
* rulesets/basic/mind/Memory.py: Re-write recall_place so that
type and radius are now required, and make sure all types listed
are checked for.
* rulesets/basic/mind/goals/common/move.py: Check if recall_place
has returned anything at all.
2006-07-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Replace lookId() with
sendLooks() which sends a look to all required entities in
one batch more efficiently.
* rulesets/Py_Map.cpp: Remove bindings for Map.look_id, as its not
used.
* rulesets/BaseMind.cpp: Use MemMap.sendLooks() instead of
MemMap.lookIds() to look at the world.
2006-07-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Use the flag check to see if TO is set on
an operation, rather than checking if TO is empty.
2006-07-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove opEnumerate
method as its now a trivila call to another method.
* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp:
Replace calls to opEnumerate with direct calls to getClassNo().
2006-07-10 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Improve test
for task classes by checking if the class parent has already been
installed as a class.
2006-07-10 Al Riddoch <alriddoch@zepler.org>
* tests/Fell.cpp: Remove obsolete FIXME.
2006-07-10 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Implement improved error reporting.
Remove related FIXMEs.
2006-07-10 Al Riddoch <alriddoch@zepler.org>
* tools/AdminClient.cpp: Implement improved error reporting.
Remove related FIXMEs.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Re-order checks for increased robustness.
Add more error reports.
* server/CommMDNSPublisher.cpp: Remove a redundant FIXME.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Use class number to check for delete ops.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/WorldRouter.h: Remove now obsolete
object list.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Re-write the way
broadcasts are handled, so the code is cleaner, and non
perception operations are properlly broadcast without the
need to store an explicit list of all entities in the world.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Re-write check for broadcast op types to
use numeric class number instead of string parents.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove undocumented FIXME.
* server/WorldRouter.cpp: Move an assert into a better place
where it covers more.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove obsolete FIXME about feature already
implemented.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp, server/WorldRouter.cpp,
server/WorldRouter.h: Remove obsolete code to handle omnipresent
entities.
* common/const.h: Remove obsolete flag enabling omnipresent
entities.
* tests/consttest.cpp: Remove test for omnipresent flag.
2006-07-08 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Remove obsolete config option to disable
range checks and calculations.
* client/ObserverClient.cpp, rulesets/Movement.cpp,
server/Admin.cpp, tools/AdminClient.h, tools/cycmd.cpp:
Remove const.h from files which no longer require it.
* rulesets/Python_API.cpp: Remove python bindings for obsolete
constants.
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
Remove obsolete rotten code for handling sight without ranges.
* tests/consttest.cpp: Remove tests for removed constants.
2006-07-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/LineProperty.h: Remove obsolete FIXMEs.
2006-07-07 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Remove FIXME about nice option which has already
been implemented.
2006-07-07 Al Riddoch <alriddoch@zepler.org>
* common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Modify
the class so that fundamentally it can handle any atlas codec.
2006-07-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Remove debug output.
* server/CorePropertyManager.cpp: Remove more debug output.
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.8
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* tests/Makefile.am: Add a missing header.
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* tests/IGEntityExerciser.h, tests/TestPropertyManager.cpp,
tests/TestPropertyManager.h: Add a dummy property manager, and
install it before testing any IG entity classes.
* tests/Areatest.cpp, tests/Charactertest.cpp,
tests/Creatortest.cpp, tests/EntityFactorytest.cpp,
tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h,
tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
Switch to new hasAttr getAttr setAttr method names.
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* common/PropertyManager.cpp: When the PropertyManager is deleted,
set the instance variable to 0.
* server/EntityFactory.cpp, server/EntityFactory.h: Add a destructor
so the property manager can be deleted at shutdown.
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* client/ClientPropertyManager.cpp, client/ClientPropertyManager.h:
Fix formatting and remove obsolete typedefs.
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Thing.cpp, server/WorldRouter.cpp:
Rename Entity members get(), set() and has() to getAttr(), setAttr()
and hasAttr().
2006-07-03 Al Riddoch <alriddoch@zepler.org>
* client/ClientPropertyManager.cpp, client/ClientPropertyManager.h:
A new class as a dummy property manager for the client side.
Never creates property objects.
* client/client.cpp: Instantiate the client property manager
during client initialisation.
* server/EntityFactory.cpp: Instatiate the server property manager
during server intialisation.
* common/PropertyManager.h: Add the singletons accessor, and
make the addProperty member return a pointer to the property.
* server/CorePropertyManager.h, server/CorePropertyManager.cpp:
Implement creating properties for server side entity objects.
* rulesets/Entity.cpp: Use the property manager singleton to
create properties if a new attribute is set which is not already
a property, and its also not already a soft attribute.
2006-06-30 Al Riddoch <alriddoch@zepler.org>
* FIXME, Makefile.am: Add new FIXME file which documents FIXMEs in
the code.
* server/EntityFactory.cpp: Remove the terrain feature classes
implemented as hard coded classes.
* data/basic.xml: Add the terrain feature classes as soft data
defined classes.
2006-06-29 Al Riddoch <alriddoch@zepler.org>
* server/CorePropertyManager.cpp: Add properties for START_INTERSECTIONS
and END_INTERSECTIONS.
2006-06-29 Al Riddoch <alriddoch@zepler.org>
* common/DynamicProperty.h, common/DynamicProperty_impl.h:
Add a second dynamic property template which can wrap any
property class, not just instances of Property<>.
* server/CorePropertyManager.cpp: Install a property factory for
COORDS, to handle the coordinates in a line.
* common/DynamicProperty.cpp, common/PropertyFactory.cpp: Remove
unnecessary template instanciations.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/EntityFactory.h,
server/Persistor_impl.h, tools/cycmd.cpp:
Switch from using deprecated sigc++ 1.2 headers to the right
sigc++ 2.0 equivalents.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* common/DynamicProperty.cpp, common/DynamicProperty.h,
common/DynamicProperty_impl.h: New property class for handling
properties or attributes added on the fly which need to store the
value.
* common/PropertyFactory.cpp, common/PropertyFactory_impl.h,
server/CorePropertyManager.cpp: Use DynamicProperty in the
property factories for properties created on the fly.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Add check for recent gcc versions, and turn of
strict aliasing on versions which have trouble with python
pointer casting.
* common/PropertyFactory_impl.h, server/CorePropertyManager.cpp:
Return safe values from function stubs to get rid of compiler
warnings.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* common/Makefile.am: Add missing reference to header file.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* common/PropertyFactory.cpp, common/PropertyFactory.h,
common/PropertyFactory_impl.h, common/PropertyManager.cpp,
common/PropertyManager.h: Add new classes to automate the
creation of property objects for known property types.
* server/CorePropertyManager.cpp, server/CorePropertyManager.h:
Manager object that will coordinate creating properties
when they are added to entities.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Bisect.py: Starting point for task
for cutting chunks of material in half.
2006-06-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Slice.py: Clean out some unused code.
2006-06-21 Al Riddoch <alriddoch@zepler.org>
* common/debug.h, common/debug.cpp: Add interface template for a
function which dumps a representation of a type to stdout, and
add a specialisation for dumping Atlas message data.
2006-06-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Slice.py: Fix shape of boards, and add
appropriate position offset.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Slice.py: The basics of cutting lumber
into boards is now working.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Task.cpp: Add "progress" and "rate" to Task.getattr
for python.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Task.cpp: Allow progress to be set as an integer from
a task script.
* data/mason.xml, rulesets/mason/world/tasks/Slice.py: Add a new
slice task for sawing logs into boards.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Fix some issues
with code that assumed op.from and op.to where entities rather
than entity IDs.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Don't forward ops to the mind blindly if
we don't know what they are.
2006-06-20 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add classes for raw building materials.
2006-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-write comments about sending ops from
mind to world.
2006-06-08 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Add a message to the crash handlers giving
an email address to report bugs to.
2006-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp: Ensure collision prediction returns move_tick
when a collision is not predicted. Remove pointless assignments.
Clarify error message.
2006-06-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, rulesets/Character.cpp, rulesets/Creator.cpp,
server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/WorldRouter.cpp: Don't bother with serial
numbers on ops generated inside the server. They just leak and upset
clients.
2006-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Creator.cpp, common/BaseEntity.cpp:
Catch the last few places, and ensure refno is only set if
serialno is set on the causing op.
2006-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Add a function to handle
all the changes required when the LOC or container of an entity
changes.
* rulesets/Motion.cpp, rulesets/Thing.cpp: Use changeContainer()
rather than repeating the code in three places.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Add some assert checks when altering the
container of an entity.
* rulesets/Motion.cpp: Fix the code in collision resolution that
handler container changes so it does reference counting,
inserting and removing from contains lists, and flagging entity
changes.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* configure.ac, NEWS: Increment version for forthcoming release.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Don't add a settler to the deer
test scanario, as its not required.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* tests/Makefile.am: Update the linked modules for the tests so that
they build against the new movement code.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py: Make deer run further
when they are scared, thus making their movement smoother.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Clear out movement debug output.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h: Add method to check if a target position has
been specified.
* rulesets/Character.cpp: Don't return a tick for movement if no
target is specified, as the old movement object has no further
role to play.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Re-work the movement code so it never relies
on external serial numbers, but will use internal op serialnos
if they are available, or use its own refnos if not.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, server/CommClient.cpp, server/Account.cpp:
Only set refnos on ops if the client has set a serial number.
* rulesets/Character.cpp: Simplify handling the transfer of
operations from client to in-game. Don't give new operations
serial numbers at this point.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Only set the refno on an op if the original
had a serilno. Don't bother setting serialno on internal ops.
2006-06-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp, rulesets/Motion.h: Add method and storage
to note what the reference number of the next update op should
be.
* rulesets/Thing.cpp: Note the current serialno as the refno of the
expected update op, and ignore all others obsolete update ops.
2006-06-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp, rulesets/Thing.cpp: Disable debug flags.
2006-06-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.cpp:
Remove old obsolete collision code.
2006-06-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h: Rename to clearCollision() to adhere to
convention.
* rulesets/Motion.cpp: Implicitly clear a pending collision whenever
one is resolved.
* rulesets/Thing.cpp: Cut in the new collision resolution code.
2006-06-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp, rulesets/Motion.h: Initial implementation of
collision resolution code.
2006-06-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h: Add method to clear the collision flag.
* rulesets/Thing.cpp: Clear the collision flag once it has been
handled, and improve code harmonisation between MoveOp and
UpdateOp handlers.
2006-06-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Fix nourish handler to check for a script
handler first.
2006-06-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Disable old collision detection code.
* rulesets/Thing.cpp: First working version of entity based collision
code.
2006-06-01 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Add op to notify client when account object
is modified.
2006-06-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h, rulesets/Motion.cpp: Add flag and time to sore
info about collisions.
* rulesets/Thing.cpp: Rambling messy code to detect and act on
predicted collisions.
2006-06-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h, rulesets/Motion.cpp: Add method to check for
collisions.
* rulesets/Thing.cpp: Use Motion::checkCollisions to output debug
data about collisions.
2006-05-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Implement basic movement updates.
* rulesets/Pedestrian.cpp: Disable updatePos as it is no longer
required.
* TODO: Add notes on further refactoring of movement code.
2006-05-31 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Add new constant for period between movement updates.
* rulesets/Pedestrian.cpp: Don't update entity movement timestamp
here.
* rulesets/Thing.cpp: Add comments about movement code. Update
movement timestamp when move op is handled. Use movement update
interval for update ops.
2006-05-30 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Add Update operation type to those registered
with Atlas.
2006-05-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.h, rulesets/Thing.cpp: Create a function to hold
visibility checking code, and remove it from MoveOperation, calling
the function instead.
2006-05-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/TaskScript.h: Add accessor for the script object associated
with a task.
* rulesets/Py_Task.cpp: Add a function to wrap a task which uses the
tasks existing python object if it has one.
2006-05-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add function to test matrixing
deer.
2006-05-23 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Remove debug output.
2006-05-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Report an error if one occurs
running a hook function in a script.
* rulesets/Statistics.cpp: Remove an obsolete FIXME.
2006-05-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/World.cpp,
server/WorldRouter.cpp, server/WorldRouter.h, tests/TestWorld.h:
Pass perceptive entities to the world by pointer rather than
by ID, avoiding a lookup in the dictionary.
2006-05-16 Al Riddoch <alriddoch@zepler.org>
* server/ExternalMind.cpp: Don't remove object from connection
as it may be required again, and it will be removed anyway if the
entity is destroyed.
2006-05-16 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Don't remove characters from the connection
when they are logged out.
2006-05-16 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Fix the wrong dynamic cast.
2006-05-16 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Slightly simplify the code that handles
subscribing character entities to a connection.
2006-05-16 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Return 0 on security check fail, as -1 is
signed.
* server/Connection.cpp: Re-order logging messages so that messages
reflect the fact the a broken connection occurs before the
subscriptions associated with that connection can be dropped.
Implement logging out just specific objects without closing the
connection.
2006-05-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Send an unseen op if admin attempts to
puppet something that does not exist. Add some comments and
a FIXME.
* TODO: Add a note about the lack of crossover between ops used
by OOG code and IG code.
2006-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Be more severe about error messages if
client sends an action op. Remove obsolete comments.
Warn if client sends a Set op. Don't accept look ops with
an arg containing no ID - nothing sends this, and nothing should.
* rulesets/Thing.cpp: Add an error report if an explicit Action op
is received by an entity.
2006-05-12 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add mode "relative" to be specified only
on new entities that indicates that the entity's height is specified
relative to the terrain surface.
* rulesets/mason/define_world.py: Specify the stockade stakes
are all embedded 1 metre into the ground, and increase the base
height by 2 metres to make the stockade look more convincing.
2006-05-12 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp, common/system.h: Add a parameter specifying
the extent of the change when reducing priority.
* server/server.cpp: Add option to control the increased nice level
the server runs at.
2006-05-10 Al Riddoch <alriddoch@zepler.org>
* server/Makefile.am, tools/Makefile.am: Switch static libraries over
to linking avahi so static builds and auto packages can be made
on Fedora Core 5.
2006-05-10 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, common/Property_impl.h,
rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Entity.cpp, rulesets/EntityProperties.cpp,
rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp,
rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp,
rulesets/TerrainProperty.h: Change return value of Property::get
to bool, and use it to indicate if the property has a value.
2006-05-10 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h: Improve comments.
* data/mason.xml: Add maximum and minimum values example for the mass
of a pig.
* common/Type.h: Add empty interface class which will be padded out
to be the interface used by instances to query their class.
2006-05-09 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.7
2006-05-09 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Remove hard dependency on howl-devel, as this
is replaced by a soft dependency on avahi-devel on modern systems.
2006-05-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Task.cpp: Missing missing return when an error is
detected.
* rulesets/Python_API.cpp: Remove obsolete Vector3D and Point3D
constructors and method tables, now replaced by init method
implementations.
* server/EntityFactory.cpp: Comment out as yet unused code for
updating a task factory from an admin client.
2006-05-09 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a base class "mobile" from which all entities
that are actors in game systems should inherit as it sets up the
default statistics.
2006-05-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp: Add method exposing boxSquareBoundingRadius
to python.
* rulesets/Task.cpp, rulesets/Task.h: Add method to generate the
next tick for this task, using a given interval. Fix setting
progress and rate, so both can be zero.
* rulesets/Py_Task.cpp: Expose nextTick() method to python.
Allow rate to be set as an integer from python, so it can be zero.
* rulesets/mason/world/tasks/Combat.py: Use next_tick() for all
tick ops.
* rulesets/mason/world/tasks/Logging.py,
rulesets/mason/world/tasks/Raise.py,
rulesets/mason/world/tasks/Ram.py,
rulesets/mason/world/tasks/Sharpen.py: Add range checks, and use
next_tick() to simplify tick op generation.
2006-05-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py: Implement check which
ensures fighting characters are close together.
2006-05-07 Al Riddoch <alriddoch@zepler.org>
* common/newid.cpp: Add assert.h as required by some compilers.
2006-05-07 Al Riddoch <alriddoch@zepler.org>
* common/accountbase.cpp, server/Admin.cpp, server/Persistance.cpp,
server/server.cpp, server/slave.cpp: Add more checks to ensure
that not getting an ID from the database always fails cleanly.
2006-05-06 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/newid.cpp, server/server.cpp:
Modify new ID checks so that code still runs when database is
unavailable, and events requiring new IDs fail cleanly.
* server/Connection.cpp: Report a failure to create a player
account if no ID available.
* rulesets/BaseMind.cpp: When processing appearance ops, handle
stamp more efficiently, report an error if ID is missing
from argument.
* server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h:
Implement re-connecting to the Database if connection is lost.
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp:
Ensure STAMP is present on appearance op args.
* server/CommListener.cpp, server/CommListener.h,
server/CommPeerListener.cpp, server/CommPeerListener.h,
server/CommSlaveListener.cpp, server/CommSlaveListener.h,
server/CommUnixListener.cpp, server/CommUnixListener.h:
Add a return value to method for creating new client socket
objects, and use it to return failure if no ID is available
from the database for a new object.
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp: Add "new" method for class wrappers, and
call the in place constructor from new rather than init. Re-write
internal function for creating new instances so it uses the "new"
method.
* rulesets/Py_Statistics.cpp: Remove some obsolete code inadvertedly
copied from another file. Comment out some unused code to get rid
of a warning.
* server/CommPSQLSocket.cpp: Clear the database connection from
destructor.
* tests/python_class.cpp: A new test for experimenting with new
Python wrappers.
2006-05-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp: Extend the type object for python
Vector3D and Point3D to the format used by more recent python
versions, adding init methods as well as flags, and doc string.
2006-05-02 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp, common/system.h: Add a function to increment nice
value for the server. Change security check to return unsigned, as
the magic number is in fact unsigned.
* server/server.cpp: Call system function to increment nice, thus
reducing priority once setup is complete.
2006-05-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py,
rulesets/mason/world/tasks/Logging.py,
rulesets/mason/world/tasks/Raise.py,
rulesets/mason/world/tasks/Ram.py,
rulesets/mason/world/tasks/Sharpen.py: Remove debug output from
task scripts.
2006-05-02 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Oak bounding box update.
2006-04-30 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add the last 3 remaining castle components.
2006-04-30 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Double the bounding box height of the oak to
match new client scale factor.
2006-04-30 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Remove some debug output.
2006-04-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Sharpen.py: Add task instrumentation
to the Sharpen task.
2006-04-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Task.cpp: Fix the name of the
TASKS attribute.
* rulesets/mason/world/tasks/Logging.py: Make the logging task
progress in the right direction.
2006-04-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Set ID on the argument of set ops
used to handle tasks. Remove debug output.
2006-04-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.cpp, rulesets/Task.h: Add two members to task,
progress and rate which handle the progress towards completion,
and the rate at which it is changing. Add a member function which
adds an atlas representation of the task as an attribute to an
Atlas entity.
* rulesets/Py_Task.cpp: Expose progress and rate attributes allowing
them to be set.
* server/TaskFactory.cpp: Set the name of a task when it is created
by its factory.
* rulesets/mason/world/tasks/Logging.py: Set the progress and rate
of the logging task as it progresses.
* rulesets/Character.h, rulesets/Character.cpp: Add updateTask()
method to be called when task ticks. Make initTask, updateTask
and clearTask emit Set operations which set the TASK attribute
on the character to reflect the current status of the task.
2006-04-28 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Clear out all the factories on shutdown,
not just the entity factories.
2006-04-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Set the bounding box of the world
entity to the encompassing volume of all the terrain points. This
ensures changes to the terrain are broadcast as required.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/terrain.py: Add client script to allow easy
setup of some basic terrain types.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add new server rules for some parts of a castle.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.h: Add a name member to the task class.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Ram.py: Use two move ops to give the
entity being hammered a short burst of velocity, so it being
hammered in is visible.
* rulesets/Character.cpp: Don't process task tick ops if they have
no serial number.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Logging.py,
rulesets/mason/world/tasks/Raise.py,
rulesets/mason/world/tasks/Ram.py,
rulesets/mason/world/tasks/Sharpen.py: Add serial numbers to
tick ups.
* rulesets/mason/world/tasks/Combat.py: Fix the attacker initiative
and detect if combat is obsolete if a character has been defeated.
* rulesets/Task.h: Add an accessor to return an incremented serial
number for a new tick op.
* rulesets/Py_Task.cpp: Add python wrapper for new tick accessor.
* rulesets/Character.cpp: Add debug output to code enforcing
old task ticks.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Added leaf and loaf. Fixed hat bbox.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-write the way combat is initialised
so each participant owns its own combat task object.
* rulesets/mason/world/tasks/Combat.py: Re-implement the example
combat system so it works with one instance per character instead
of one per battle.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Py_Operation.cpp,
rulesets/Python_API.cpp: Remove last remaining remnants of
code using SUB_TO.
2006-04-27 Al Riddoch <alriddoch@zepler.org>
* tests/Tasktest.cpp: Tighten up tests for the sample task.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: When the client sends a Use op with
no args, stop the current task. A mechanism for testing the
task for interruptibility is still required, so characters can't
escape too easily from combat.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add flower, hat, knife, longtable and statue.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add boots and bowl.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a cow to the world.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Switch to using Create to install types rather
than the obsolete Set.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Stop using SUB_TO for tick and setup ops to
subsystems, and use argument.NAME instead to indicate the subsystem
to be compatible with movement ticks.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Simplify check tick ops for subsystem.
* rulesets/Combat.h, rulesets/Fell.h: Remove obsolete hard coded
tasks from the build.
* tests/Tasktest.cpp, tests/Fell.cpp, tests/Fell.h: Move old Fell
class into tests, and use it to verify tasks operate correctly.
2006-04-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Task.cpp, rulesets/Task.h,
rulesets/TaskScript.cpp: Re-work tick ops to tasks so they use
argument, not sub_to to get routed to the task. Do the groundwork
for having a serial number for each op, which resets to zero when
a new task is started.
* rulesets/mason/world/tasks/Combat.py,
rulesets/mason/world/tasks/Logging.py,
rulesets/mason/world/tasks/Raise.py,
rulesets/mason/world/tasks/Ram.py,
rulesets/mason/world/tasks/Sharpen.py: Modify all current tasks
to set their arg as required.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Remove some debug output.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment server version for release soon.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* tests/TestWorld.h: Add changes to the world interface to the world
test framework.
* tests/EntityFactorytest.cpp: Update EntityFactory tests for changes
in the API.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: When entity creation cannot get a new ID,
fail cleanly.
* server/Idle.h: Clean up header, and correct copyright date.
* server/CommPSQLSocket.cpp: Implement eof() method to check the
connection is still okay.
* server/CommPSQLSocket.cpp, server/IdlePSQLConnector.cpp,
server/IdlePSQLConnector.h: Add class stub which will try and
re-establish connection to the RDBMS once lost.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/test_python_api.py: More tests of the Python API
for Atlas Operations.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp, server/EntityFactory.cpp, server/EntityFactory.h:
Change function args to take class descriptions for modification
as an Object not a Message. Makes it easier to defermine when
op definitions should be processed.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Allow client to update op definition, passing
it to EntityFactory, just like other types.
* server/EntityFactory.h, server/EntityFactory.cpp: Add method to
handle updating op definitions. Catch a bug which might cause
a crash if the client updates a core C++ hard coded entity type.
2006-04-25 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Make the
activation map a multimap, and search through it to find a match
for the target entity.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp,
server/EntityFactory.cpp, server/EntityFactory.h,
server/TaskFactory.h, server/WorldRouter.cpp,
server/WorldRouter.h: Specify the target base type that a given
task is valid for, and provide target type when activating a task.
* data/mason.xml: Add target base types to most task rules.
* rulesets/mason/world/tasks/Combat.py: Fix the copyright date.
* rulesets/mason/world/tasks/Sharpen.py: Proof of concept task
for turning logs into stakes.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Ram.py: Implement hammering things into
the ground.
* rulesets/mason/define_world.py: Use stakes instead of logs for the
stockade.
* rulesets/TaskScript.cpp: Don't send a tick to the task if its
initialisation has failed, indicated by it being flagged as
obsolete.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add new type for "stake", a sharpened version of
lumber.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* tools/AdminClient.cpp: Fix a typo which meant admin clients did
not report server error message strings.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Add a "task" base class to the inheritance tree.
* server/EntityFactory.h, server/EntityFactory.cpp: Add
functionality to allow task rules to be installed and updated from
an admin client. Improve the error reporting for a number of error
conditions.
* server/Connection.cpp: Correct the copyright dates.
* server/Admin.cpp: Improve error reporting for a number of error
conditions. Remove obsolete commented out code for installing
rules using Set ops, and add error notification when the
admin client attempts to update an op definition. Allow the
admin client to install an op definition.
2006-04-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a tool, operation and class for hammering
wooden stakes into the ground.
* rulesets/mason/world/tasks/Ram.py: Add stub task script for
hammering things into the ground.
2006-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Raise.py: Fix multiplication order
of quaternions, which ensures that rotation is world relative.
2006-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/TaskScript.cpp: Add default tick operation to bootstrap
tasks to all task scripts in the C++.
* rulesets/mason/world/tasks/Logging.py,
rulesets/mason/world/tasks/Raise.py,
rulesets/mason/world/tasks/Combat.py: Remove bootstrap tick op
now handled by the C++ base class. Simplify making Combat
irrelevant, as it no longer needs special handling. Add doc
strings to Combat.
2006-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Raise.py: Check if the entity being
levered has a parent. If not, we cannot move it.
2006-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/test_python_api.py: Add test script to exercise
the server's Python API.
2006-04-21 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp: Remove some debug output.
2006-04-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Improve the quaternion constructor
so it can build one from an axis and an angle of rotation.
* rulesets/Py_Quaternion.cpp: Add support for multiplying quaternions
together.
* data/mason.xml: Add rules for a pole tool, together with
operations and tasks associated with the pole.
* rulesets/mason/world/tasks/Raise.py: Add a task used with the
pole to lever items into different orientations. When used on an
entity, the entity is oriented away from the users current
position, rotating around a horizontal axis.
2006-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Fix incorrect METH_VARARGS function type
of the three rotateN methods, as it should have been converted to
METH_O. Add a new rotate method used to rotate a vector using a
quaternion.
* rulesets/Py_Quaternion.cpp: Add a method to check the validity of
the quaternion, and a type method to create a string representation
of the quaternion.
* rulesets/Character.cpp: Remove commented out legacy hard coded
combat task setup. Now all tasks are scripts.
* rulesets/mason/world/tasks/Logging.py: Break logging down into
something that happens over many ticks, using the orientation of
the tree to determine if its felled yet.
2006-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Logging.py: A test logging task.
Currently does nothing.
2006-04-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Randomise the palissade logs a bit.
2006-04-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: When tick ops are passed to mind, check
that SUB_TO=="mind" so that task ticks don't get treated as mind
ticks.
* rulesets/mason/world/tasks/Combat.py: Clean up logic for checking
attacker stamina on initialisation.
2006-04-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py: Re-work the way combat works
so all involved entities do their own tick ops, rather than the
whole thing being coordinated by only one entity. This simplifies
removing the task once obsolete.
* rulesets/Py_Thing.cpp: Add get_task() on Character so task is
available to scripts.
* rulesets/Py_Oplist.cpp: Allow an oplist to be appended to an
oplist as well as being added.
* rulesets/Character.h: Add an accessor for task.
* rulesets/Character.cpp: Ensure a task is cleared if it does not
get initialised.
2006-04-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Improve error logging in task setup.
* rulesets/Task.h, rulesets/Py_Task.cpp: Add an accessor for the
refcount of a task, and expose it to the script interface.
* rulesets/mason/world/tasks/Combat.py: Add a check that there are
still at least two participants in combat, or end the task.
2006-04-05 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/WorldRouter.h, server/WorldRouter.cpp:
Add interface to allow world entities to activate tasks based on
tool use operations.
* server/EntityFactory.h, server/EntityFactory.cpp: Add method which
createa a new task in response to an activation request.
* rulesets/Character.cpp: When a character uses a tool, use the
tool type and operation to activate a task if one is available.
2006-04-04 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h: Add dictionary for storing task
factories by the tools and operations that activate them.
2006-04-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Further cleanups of mind Use op handler,
and improvements to error messages.
2006-04-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.h, rulesets/Character.cpp: Add stub of Use op
handler on character. Re-write the mind Use op handler to be
cleaner, faster and easier to understand.
2006-04-02 Al Riddoch <alriddoch@zepler.org>
* common/system.h: Fix name for second argument of hash_password().
* data/mason.xml: Add example task specification for a logging task.
2006-03-25 Al Riddoch <alriddoch@zepler.org>
* common/system.h, common/system.cpp: Add security check function
which for now just ensures cyphesis is not run as root.
* server/server.cpp: Use security check function when starting
the server.
2006-03-25 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Add comments about socket setup.
2006-02-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Thing.cpp: Add a signal to be emitted
when an entities container changes, and emit it during
MoveOperation processing.
* rulesets/Character.h, rulesets/Character.cpp: Hook up to the
containered signal of a wielded entity, and unwield it when its
container changes.
2006-02-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.h, common/Property.h,
modules/Location.h, rulesets/Entity.cpp, rulesets/Entity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Connection.h,
server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h,
tools/cycmd.cpp: Update usage of sigc++ to the native 2.0 API
rather than the deprecated compatability API. Eleminate the
manual disconnection code for deleted objects, as this is now
handled automatically by sigc::trackable.
2006-02-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Clean up defend
goal so it works with new spot_something.
* rulesets/mason/define_world.py: Add goblins.
2006-02-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Remove commented out code. Make use of the
fact that CONTAINS is directly supported by RootEntity to
make handling it much more efficient.
2006-02-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Re-write look handling to use existing
addToEntity() to create an atlas representation of the entity
rather than doing most by hand. This ensures that properties
and attributes now work on the world.
* rulesets/Entity.cpp: Ensure that the best use is made of static
attributes on RootEntity.
2006-02-07 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Minor update to autoconf syntax.
2006-02-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: When a character picks something up, wield it
by default.
2006-01-26 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Add "collapse" action op to trigger a defeated
animation.
* rulesets/mason/world/tasks/Combat.py: Prevent characters from
attacking characters that are exhausted. Send a sight of
collapse operation when combat finishes.
2006-01-26 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Admin.cpp: Improve error messages
when client use Set ops incorrectly.
2006-01-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix the FROM of pickup and drop operations to
be the actor, not the actee.
2006-01-22 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.6
2006-01-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Convert functions that take a single argument to use METH_O
and avoid calling PyArg_ParseTuple.
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/basic/mind/goals/common/move.py: Rename
unit_vector_to_another_vector to unit_vector_to.
2006-01-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_World.cpp: Experiment to try METH_O with calls which
take an argument of string type.
2006-01-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp: Switch CreatorClient.as_entity() to
using METH_NOARGS flag, as it takes no arguments.
* rulesets/Py_Thing.cpp: Use METH_O for methods which take only
one argument, avoiding the call to PyArg_ParseTuple().
2006-01-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Allow FROM to be set on operations in
the constructor so that attac ops from combat work better.
2006-01-20 Al Riddoch <alriddoch@zepler.org>
* common/Pickup.h, common/Drop.h, common/custom.cpp,
common/operations.cpp, common/types.h: Add and install two new
op types for Pickup and Drop.
* rulesets/Thing.cpp: Send sights of Pickup and Drop when characters
perform this actions implicitly with move ops.
2006-01-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Detect if something is being picked up or
dropped.
2006-01-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py: Fix a bug which would cause
the script to stall if one combatant gets picked up by the other.
2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
client/BaseClient.h, client/CharacterClient.cpp,
client/CharacterClient.h, client/ClientConnection.cpp,
client/ClientConnection.h, client/CreatorClient.cpp,
client/CreatorClient.h, client/ObserverClient.cpp,
client/ObserverClient.h, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp,
client/define_world.cpp, client/define_world.h, common/Add.h,
common/Affect.h, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
common/Eat.h, common/FormattedXMLWriter.cpp,
common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
common/Monitor.h, common/Mow.h, common/Nourish.h,
common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
common/Property.h, common/Property_impl.h, common/Save.h,
common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
common/Use.h, common/Wield.h, common/accountbase.cpp,
common/accountbase.h, common/const.cpp, common/const.h,
common/custom.cpp, common/debug.h, common/globals.cpp,
common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
common/operations.cpp, common/operations.h, common/random.h,
common/refno.h, common/serialno.cpp, common/serialno.h,
common/system.cpp, common/system.h, common/terrain_utils.cpp,
common/terrain_utils.h, common/type_utils.h, common/types.h,
common/utility.cpp, common/utility.h, modules/DateTime.cpp,
modules/DateTime.h, modules/Location.cpp, modules/Location.h,
modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/EntityProperties.cpp,
rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/MemMap_methods.h,
rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
rulesets/Py_Location.cpp, rulesets/Py_Location.h,
rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
rulesets/Py_Property.cpp, rulesets/Py_Property.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonArithmeticScript.cpp,
rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
rulesets/attributes.h, server/Account.cpp, server/Account.h,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
server/ArithmeticFactory.h, server/CommClient.cpp,
server/CommClient.h, server/CommIdleSocket.cpp,
server/CommIdleSocket.h, server/CommListener.cpp,
server/CommListener.h, server/CommLocalClient.cpp,
server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
server/CommMDNSPublisher.h, server/CommMaster.cpp,
server/CommMaster.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommPeer.cpp,
server/CommPeer.h, server/CommPeerListener.cpp,
server/CommPeerListener.h, server/CommRemoteClient.cpp,
server/CommRemoteClient.h, server/CommServer.cpp,
server/CommServer.h, server/CommSlaveClient.cpp,
server/CommSlaveClient.h, server/CommSlaveListener.cpp,
server/CommSlaveListener.h, server/CommSocket.cpp,
server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/Connection.cpp,
server/Connection.h, server/Connection_methods.h,
server/EntityFactory.cpp, server/EntityFactory.h,
server/ExternalMind.cpp, server/ExternalMind.h,
server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
server/Persistance.cpp, server/Persistance.h,
server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h, server/Persistor.cpp,
server/Persistor.h, server/Persistor_impl.h,
server/Player.cpp, server/Player.h, server/Restoration.cpp,
server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
server/Restorer_impl.h, server/ScriptFactory.cpp,
server/ScriptFactory.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
server/TaskFactory.cpp, server/TaskFactory.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h,
server/server.cpp, server/server.h, server/slave.cpp,
tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Containertest.cpp,
tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
tests/Foodtest.cpp, tests/IGEntityExerciser.h,
tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
tests/distancetest.cpp, tests/emergencetest.cpp,
tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
tests/systemtest.cpp, tests/transformtest.cpp,
tests/type_utilstest.cpp, tests/utilitytest.cpp,
tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
tools/cywatchdog.cpp: Replace the copyright and license statements
with new versions that include disclaimer of warranty, and
permit distribution under later versions of the GPL.
2006-01-18 Al Riddoch <alriddoch@zepler.org>
* Makefile.am: Remove TODO.mason, as it contained nothing of note.
2006-01-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Remove error reports when client sends
move ops which refer to a non-existant entity.
2006-01-17 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: When allowing a character to create a character
even though it has specified a type that does not exist, install
a dummy type record for the non-existant type to keep Eris happy.
2006-01-16 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Modify interim hack that allows characters
of any type to be created so that it suppresses the character
creation error op.
2006-01-15 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Initialise the python interpreter
before testing the entity factory, as it is now required.
* tests/Makefile.am: Re-order the submodules of rulesets when
linking, to ensure they link correctly.
2006-01-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py: Add method to cause one
entity to turn to face the other, and use it each tick of combat.
* rulesets/Python_API.cpp: Rename "rules" python module to "rulesets"
so it maps more directly onto the classes it wraps.
* rulesets/mason/world/statistics/Statistics.py: Use modified rulesets
module name.
2006-01-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.cpp: Add wrapper for Character::mind2body.
2006-01-14 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.h, rulesets/Py_BBox.h,
rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h,
rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h,
rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h,
rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h:
Re-wrote PyFoo_Check macros to comply with recent conventions
and be a little more efficient.
* rulesets/Py_Statistics.cpp, rulesets/PythonArithmeticScript.cpp,
rulesets/mason/world/statistics/Statistics.py: Remove lots of
debug output.
* rulesets/PythonArithmeticScript.h: Add an accessor to get to the
python object.
* rulesets/StatisticsProperty.h: Add an accessor to get to the
Statistics reference handled by this class.
* rulesets/Py_Property.cpp: Return the script for a statistics
object rather than creating a wrapper for it.
2006-01-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Statistics.cpp: Replace getattr and setattr methods
with getattro and setattro so they are inherited from the
python subclass. Add lookup to get methods from the subclass
so they can still be called.
* rulesets/mason/world/statistics/Statistics.py: No longer necessary
to store explicit reference to owning character entity, as its
now available from the inherited base class.
2006-01-11 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Require Python 2.2 or later. Increment version.
* rulesets/Py_Statistics.cpp: Remove commented out code, and add
initialisation of the entity pointer in this type during
construction.
* rulesets/Py_WorldTime.cpp, rulesets/Py_Statistics.cpp: Use tp_free
in tp_dealloc as instructed by the latest documentation.
2006-01-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Statistics.cpp: Require that the character owning
statistics is passed to the script constructor.
* rulesets/mason/world/statistics/Statistics.py: Pass entity
to base class constructor.
* server/ArithmeticFactory.cpp: When building statistics constructor,
passed in reference to its owner.
2006-01-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonArithmeticScript.cpp: Implement getting attribute
values from statistics script.
* rulesets/Statistics.cpp, rulesets/Statistics.h,
rulesets/Py_Statistics.cpp, rulesets/Character.cpp,
rulesets/Combat.cpp: Remove hard coded stats for combat
and strength.
* rulesets/mason/world/statistics/Statistics.py: Add test support
for combat and strength stats.
* server/PersistantThingFactory.cpp: Remove debug output.
2006-01-11 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, server/Account.cpp, server/Connection.cpp,
server/server.cpp: Make server logs much more machine readable
by removing stray colons, standardising field semantics, and
cleaning up messages.
2006-01-10 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Re-order checks so that type is checked
for before checking to see if its legal. Add temporary code
to force settler if an unknown character type is specified.
* server/Player.cpp: Remove some tests no longer required
because they have already been checked in Account::CreateOperation.
2006-01-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/ArithmeticScript.h: Remove redundant constructor.
* rulesets/ArithmeticScript.cpp: Provide empty virtual destructor
implementation.
* rulesets/Py_Statistics.cpp: Add debugging output, and remove
rubbish from __init__.
* rulesets/PythonArithmeticScript.cpp: Test implementation of
attribute.
* server/ArithmeticFactory.cpp, server/ArithmeticFactory.h: New
factory class to create instances of scripts to handle
statistics.
* server/EntityFactory.cpp, server/EntityFactory.h: Add new method
and supporting data structures to provide a way to create
statistics objects for newly created Character entities.
* server/PersistantThingFactory.cpp: Add a call to
EntityFactory::addStatisticsScript to the Character
specialisation of PersistantThingFactory::populate, giving
all characters a statistics script now.
* rulesets/mason/world/statistics/Statistics.py: Test implementation
of a class for all character statistics.
2006-01-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/ArithmeticScript.h: Remove compile time warnings.
* rulesets/Statistics.h, rulesets/Statistics.cpp: Pass stats request
onto script object if one is available.
* server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h,
server/PersistantThingFactory.cpp: Add a populate method to the
entity factory, and specialise it for Character so it can be
used to add scripted statistics.
* server/EntityFactory.cpp: Add a call to populate() in the right
place.
2006-01-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/ArithmeticScript.h, rulesets/PythonArithmeticScript.h,
rulesets/PythonArithmeticScript.cpp: Stub classes for handling
adding a script to handle Statistics.
2006-01-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Statistics.cpp: Re-order method and attribute handling
so that the C++ default handler can be used when no other hit occurs.
2006-01-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Statistics.h, rulesets/Statistics.cpp: Add methods for
getting values for soft statistics.
2006-01-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Remove C++ implementation of server.dictlist
as its installation was messy, and it serves no purpose being
implemented in C++.
* rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/dictlist.py:
Use python dictlist implementation from original Python version
of cyphesis.
2006-01-06 Al Riddoch <alriddoch@zepler.org>
,
* rulesets/Py_Statistics.cpp: Extend type structure to comply with
more recent Python API.
* rulesets/Python_API.cpp: Add Statistics to a new module called
rules.
2006-01-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_WorldTime.cpp: Extend the type object for python
WorldTime to the format used by more recent python versions,
adding new and init methods as well as flags, and doc string.
* rulesets/Python_API.cpp: Refactor the way the server python
module and its type server.WorldTime are created to be the
preferred way for more recent python versions.
* rulesets/basic/mind/NPCMind.py: Remove explicit WorldTime
member, as there is already one in the C++ base class.
2006-01-04 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Make skeleton playable.
* server/Connection.cpp: Differentiate in the event logs between
account creation and login to an existing account.
2006-01-04 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Require latest varconf for its new features.
* common/globals.cpp, tools/cyconfig.cpp: Use new varconf scope for
settings to more suitably handle user overidden config settings.
* aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/client.cpp, common/Database.cpp, server/server.cpp,
server/slave.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp: Use new varconf/config.h header.
2005-12-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Reduce the rate at which animal mass is
consumed when they are starving.
2005-12-30 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Move character creation logging to a place
where the information is easier to get to.
* server/Connection.cpp: Add logging of taking existing character.
2005-12-30 Al Riddoch <alriddoch@zepler.org>
* common/log.h, common/log.cpp: Add logging function for logging
regular server activity, for statistics purposes, to a file.
* server/Account.cpp, server/Connection.cpp, server/server.cpp:
Add log calls to recall typical events.
* tools/cycmd.cpp: Set a name on the admin agent avatar.
2005-12-30 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp: Include date and time when logging to the console.
2005-12-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/StatisticsProperty.h,
rulesets/StatisticsProperty.cpp: Add a property handler for
statistics.
* rulesets/Character.cpp: When setting task, check if an existing
task needs to be cleared first. When clearing a task, check
whether a task exists or not.
* rulesets/Character.cpp: When initiating combat task from task
factory, check to see if the task is successfully created before
using it.
* rulesets/Py_Property.cpp, rulesets/Py_Property.h: New python wrapper
class for entity properties.
* rulesets/Py_Mind.cpp: Re-work getattr logic to make it clearer.
* rulesets/Py_Object.cpp: Return Py_None when an Atlas Element cannot
be converted to python. This ensures that this function never returns
null.
* rulesets/Py_Statistics.cpp: Add temporary handlers for hardcoded
statistics for "attack", "defence", and "strength".
* rulesets/Py_Task.cpp: Add wrappers for methods Task.irrelevant and
Task.obsolete, as these are now required in combat scripts.
* rulesets/Py_Task.h: Fix the PyTask_Check macro, which was miscoded.
* rulesets/Py_Thing.cpp: Add wrapper for Entity.send_world so that
scripts can channel ops through entities.
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add an addition structure
for directlty wrapping Character in a type safe way. Add method
structure pointer to Entity and Character wrappers so that
the same getattr method is used for both. Add new method table for
Character including wrappers for set_task and clear_task, allowing
task scripts to add themselves and remove themselves from
characters. Modify wrapEntity() to ensure that Character entities
get the right wrapper.
* rulesets/Py_Thing.cpp: Re-work getattr code so that properties and
soft attributes are checked individually, rather than in a single
call to Entity.get. Use new python property wrappers to wrap
properties explicitly if required rather than converting to Atlas
then to generic Python data.
* rulesets/TerrainProperty.h: Fix incorrect class description in
documentation.
* rulesets/mason/world/tasks/Combat.py: Complete implementation of
simple example combat.
* server/TaskFactory.cpp: Remove debug output.
2005-12-27 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp: Remove commented out code for enumerating
op classes.
2005-12-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/MemMap.py: Remobe obsolete AI code.
2005-12-26 Al Riddoch <alriddoch@zepler.org>
* tests/TestWorld.h: Complete test world interface by adding new
task method.
2005-12-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h: Add factory method for new tasks to the world
interface.
* rulesets/Character.cpp: Use world interface to create combat
task, rather than using EntityFactory directly.
* server/WorldRouter.h, server/WorldRouter.cpp: Implement the
new task method in the core world object.
2005-12-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Switch to using the test combat script.
* rulesets/Py_EntityWrapper.h, rulesets/Py_Statistics.h: Move the
generic entity wrapper structure into its own header.
* client/Py_CreatorClient.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp: Modify PyLocation so that rather than
having a flag to indicate whether the script owns the object,
it instead stores a pointer to the entity that owns it in that
eventuality.
* rulesets/Py_Thing.cpp: Allow map and list attributes to be set from
scripts as long as the contents are Atlas compatible.
* rulesets/Python_API.cpp: Fix script output handling so only complete
lines are output.
* rulesets/mason/world/tasks/Combat.py: Add code for identifying
attacker and defender in a combat.
2005-12-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Re-work the keywords handling in Operation()
to avoid bugs in the mapping protocol by using Dict functions, and
eliminate wasteful double lookup. No longer accept setting FROM
in constructor as its never required.
* rulesets/werewolf/world/objects/characters/Villager.py,
rulesets/basic/editor.py: No longer set FROM on operations at
construction. It was never necessary.
2005-12-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Combat.py: Expand the sample combat
to include tick ops.
* rulesets/Python_API.cpp, rulesets/Py_Operation.cpp: Add necessary
handlers for sub_to attribute on operations.
* rulesets/Character.cpp: Adapt test code for combat scripts to
the latest task API.
2005-12-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Fix a problem where
an NPC seller would not count all the coins handed over immediatly.
* rulesets/basic/mind/goals/humanoid/transaction.py: Add a FIXME about
a mis-coding using for loops.
2005-12-18 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.5
2005-12-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/transaction.py: Tell the seller
how much the pig they have just sold was worth. Only value each
pig rather than continuously re-pricing the same pig.
2005-12-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Ensure collision position is invalidated
once a collision isn't done.
* rulesets/Pedestrian.cpp: Add some assert checks. Ensure that
m_updatedPos is always valid. Add a check for a race condition
where a collision is predicted, and the tick that should trigger
it occurs, but another move request arrives from the client
before the update Move op has been applied to the entity.
2005-12-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Remove a return statement so
legacy money handling code still works.
2005-12-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Reset stored positions more efficiently.
* rulesets/Pedestrian.cpp: Improve error reporting when a bad
collision occurs. Reset the coordinates, so that character does
not teleport to origin when a strange collision happens.
2005-12-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add help to the tool merchant
and the butcher.
2005-12-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Fix formatting.
* rulesets/basic/mind/NPCMind.py: Add structure to store things
an NPC has been given.
* rulesets/basic/mind/goals/humanoid/transaction.py: Add new goal
for buying things from a given entity.
2005-12-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Movement.cpp,
rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: When processing
a move operation, if its going to cause an immediate collision,
set the velocity to 0.
2005-12-15 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version.
* rulesets/Movement.h, rulesets/Movement.cpp: Add a flag to indicate
if movement has been diverted by a collision.
* rulesets/Pedestrian.cpp: Use flag to ensure that entities moving
towards a target position that are diverted by a collision
don't just snap to their original destination. When collision errors
are detected, don't mess the entities position up by changing it.
* tests/Makefile.am: Fix broken tests.
2005-12-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Remove an obsolete commented out function.
* rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/World.cpp: Add a new property to handle revealing
astronomical calendar information on the world object, so clients
can get day/night cycle right.
* tools/cycmd.cpp: Improve formatting of output Atlas data, to make
it readable.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Statistics.cpp, rulesets/Py_Task.cpp: Modify
getattr handlers for "character" to use wrapEntity.
* rulesets/Task.h: Add accessor for character that owns this task.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: When appearance arrives, check stamp and send
looks if necessary.
* rulesets/basic/mind/NPCMind.py: Remove some debug output.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Remove some obsolete comments.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: When an op is being source routed by an admin
client, find its target and insert it into the world using the
target so it appears to be from the target, rather than using
the "cheat" marker.
* server/WorldRouter.cpp: Remove check for FROM=="cheat", and
simplify setting FROM on ops. Use flags to check for FUTURE_SECONDS.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Don't set TO
on eat ops from goals.
2005-12-13 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Add a second const for the non-squared default
box size for visibility calculations.
* modules/Location.cpp: Initialise cached box size members with
defaults from consts.
* rulesets/basic/mind/goals/common/move.py: Don't remove focus
knowledge about item just because it has been picked up. This
fixes eating acorns.
* rulesets/basic/mind/goals/common/misc_goal.py: Remove focus knowledge
when something is eaten.
2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add a new function to add
a wrapper to an entity, using PythonWrapper to cache it.
* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_World.cpp, rulesets/PythonMindScript.cpp: Convert code to
use new entity wrapper function, ensuring that wrappers are cached if
possible.
2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Fix a bug where
a new object was not decrefed after passing it into a list.
Remove some commented out code. Fix some assertions.
2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp: Clean up some variable names in preparation
for some major changes.
2005-12-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonWrapper.cpp: Make sure PythonWrapper holds a propper
reference to the wrapper object, to ensure its not dealloced.
* rulesets/Py_Location.cpp: Store a PythonWrapper when creating
a new wrapper object if the entity does not already have
a script.
* rulesets/MemMap.cpp: Fix an uninitialised variable.
2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonWrapper.h, rulesets/PythonWrapper.cpp: Add new
class which inherits from Script to store a wrapper pointer
for instances which have no script.
* rulesets/PythonScript.h, rulesets/PythonScript.cpp,
rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp,
rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp:
Refactor script classes to inherit from PythonWrapper to make
storing wrappers for mind and world entities easier.
* rulesets/Py_Location.cpp, rulesets/Py_World.cpp: Use PythonWrapper
interface to get wrapper pointers from Script objects.
* rulesets/Python_API.cpp: Improve variable names, and comment out
some unused code.
2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Script.h, rulesets/Script.cpp: Add a default Script
instance for entities that don't have a script.
* rulesets/Entity.cpp: Assign a pointer to the default script
object in constructor, and check for it when deleting scripts.
2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add accessor for script.
* rulesets/PythonThingScript.h: Add accessor for script wrapper.
* rulesets/Py_World.cpp, rulesets/Py_Location.cpp: When getting a
python wrapper for an entity for a script, check to see if the
entity has a permanent wrapper already.
2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp:
Store a pointer to the core object's python wrapper, and modify
constructor to initialise it.
* rulesets/Python_API.cpp, server/ScriptFactory.cpp,
server/TaskFactory.cpp: Modify variable name to make it clearer
what the wrapper object is. Pass wrapper to script management
object constructor, so it can store the pointer.
* rulesets/PythonMindScript.h: Make constructor explicit for
safety.
2005-12-10 Al Riddoch <alriddoch@zepler.org>
* server/CommMaster.cpp, server/CommMaster.h,
server/Master.cpp, server/Master.h, server/slave.cpp:
Convert slave code over to use conventions for integer IDs.
2005-12-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
Clean up code which handles calling methods in python, removing
some unnecessary checks, and report error messages on some more
error occurences.
2005-12-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.h, rulesets/Character.cpp: Add a function to
assign a task to a character.
* tests/Tasktest.cpp: Test the combat task.
2005-12-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Fell.h, rulesets/Fell.cpp: Update to new interface
so tests work.
2005-12-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Script.cpp: Document the script interface.
* rulesets/Task.h: Modify task interface so tasks now expect
the operation that initiated the task to be passed in
to an init function.
* rulesets/Combat.h, rulesets/Combat.cpp: Modify the combat task
methods to match the interface changes.
* rulesets/Character.cpp: Modify Combat use to take account
of interface changes. Prototype using script based
combat.
* rulesets/TaskScript.h, rulesets/TaskScript.cpp: Implement
passing the initialising op through to the script using the
standard scripp operation handling functions.
* rulesets/mason/world/tasks/Combat.py: Add handler for Attack
operation, which should now be passed in at init time.
2005-12-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/TaskScript.cpp, server/TaskFactory.cpp: Add some assert
checks.
* server/EntityFactory.cpp: Remove some debug output.
* rulesets/mason/world/tasks/Combat.py: Add a simple example
of the interface required in a task script.
2005-12-08 Al Riddoch <alriddoch@zepler.org>
* server/TaskFactory.h, server/TaskFactory.cpp,
server/EntityFactory.h, server/EntityFactory.cpp,
rulesets/TaskScript.h, rulesets/TaskScript.cpp:
Implement task script interface.
2005-12-07 Miguel Guzman
* data/mason.xml: Add dog.
* rulesets/mason/define_world_aglanor.py: Add some dogs, they patrol
the outskirt of the town and chase squirrels and chickens.
2005-12-07 Al Riddoch <alriddoch@zepler.org>
* server/ServerRouting.h: Add accessor for client count.
* server/CommMDNSPublisher.h, server/CommMDNSPublisher.cpp:
Add alternative MDNS-SD handler using Avahi, which is preferred
over howl.
* server/server.cpp: CommMDNSPublisher is now an idler as well
as a socket.
2005-12-07 Al Riddoch <alriddoch@zepler.org>
* server/ServerRouting.h: Add accessor for server ruleset.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* server/Admin.h, server/Admin.cpp: Add all character and NPC types
the the list of playable types available for admin.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Use server name rather than
"WorldForge Server" when publishing via MDNS service discovery
to avoid name clashes when using avahi.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* tools/cyconfig.cpp: Start adding a system for processing commands,
so cyconfig can be used to perform more server configuration
tasks.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* man/cyclient.1, man/cycmd.1, man/cyphesis-tools.1, man/cyphesis.1:
Commit generated manpages, as they cause problems for people with
older docbook installed.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Report failure as "no" when pkg-config checks don't
find the right libs. Improve the clarity of error messages, and
use the messages provided by pkg-config to indicate what is
wrong when there are multiple posibilities.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* server/TaskFactory.cpp, server/TaskFactory.h: Re-write the
script task to handle creating the script directly, rather than
use ScriptFactory which is not suitable.
* rulesets/PythonMindScript.cpp, rulesets/PythonScript.cpp,
rulesets/PythonScript.h, PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
server/ScriptFactory.cpp: Remove obsolete pointer to entity
from script class, removing its link to Entity, making it more
generally useful.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/world/objects/Thing.py: Move some functionality
from the Thing base class into NPCMind, leaving minimal
functionality in the base class making it suitable as an interface
for all scripts.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Add a handler for
objects in rules files.
* rulesets/TaskScript.h, rulesets/TaskScript.cpp: Task class which
delegates functionality to a script object. Basically just a
stub at this point.
* server/TaskFactory.h server/TaskFactory.cpp: Factory class for
creating instances of Task classes.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp: Delay initialisation of mind's python
attribute store until it's required.
* rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Add FIXME about
allowing the client to set map and list attributes.
2005-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that
setattr returns an exception if the attribute is not a valid one.
* rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp,
rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can
be set on this type.
* rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Vector3D.cpp: Clean up type structure.
* rulesets/basic/mind/goals/common/move.py: Remove attempt
to set "rotation" attribute on location, as its obsolete
and pointless.
2005-12-04 Al Riddoch <alriddoch@zepler.org>
* server/CommUnixListener.cpp, server/CommListener.cpp: Add cassert
include required by some compilers.
* configure.ac: Add experimental support for new avahi DNS service
discovery implementation, using howl compatabiity API. Untested.
2005-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp: Throw an attribute exception if a script
tries to modify an unknown attribute on an operation.
2005-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Add getProperty method
which allows the property object of an attribute to be accessed.
* tests/IGEntityExerciser.h, tests/Entitytest.cpp: Add tests for
getProperty() basic functionality.
2005-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp, rulesets/Py_Task.cpp, rulesets/Py_Thing.cpp:
Throw assertion expceptions if python code attempts to compare
objects with NULL pointers.
* rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h: Basic python
wrappers for Statistics.
2005-12-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.cpp: Clean up error messages. Delay initialisation
of entity's python attribute store until its required.
* rulesets/Py_Task.cpp, rulesets/Py_Task.h: Basic python wrappers
written for Task.
2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/Thing.py: Get rid of redundant kw
arg to constructor, move op_dict initialisation to cinit()
and remove base_init completely as its only required to handle
the C++ constructor behavoir which we no longer need.
* rulesets/basic/mind/NPCMind.py: Get rid of redundant args to
to mind, and call cinit to handle connection to C++ core directly
now that base_init is gone.
2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/BaseMind.py: Remove obsolete base mind class,
now completely implemented in C++.
2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/ExternalMind.py: Remove obsolete external
mind class, now completely implemented in C++.
2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/mind/SkelMind.py: Remove constructor, and
add Setup operation handler so that skeleton can see again.
* rulesets/mason/world/objects/Weather.py: Remove unnecessary
constructor.
2005-11-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Remove obsolete C++ set_kw() implementation.
2005-11-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/Thing.py: Remove self.attributes
from the base class for all python scripts.
* rulesets/mason/world/objects/Weather.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/animals/Animal.py,
data/basic.xml, data/mason.xml: Don't use set_kw to handle default
attributes, and add the to the .xml rules files.
* rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/buildings/StoneHouse.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/basic/world/objects/tools/Sword.py,
rulesets/mason/world/objects/animals/Deer.py,
rulesets/mason/world/objects/animals/Pig.py,
rulesets/mason/world/objects/outdoor/Campfire.py,
rulesets/mason/world/objects/outdoor/Gravestone.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py,
rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/undead/Skeleton.py,
rulesets/werewolf/world/objects/characters/Villager.py,
rulesets/werewolf/world/objects/tools/Gallows.py:
Don't import set_kw from misc, as its now obsolete and unused.
2005-11-30 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, common/Property_impl.h, common/Property.cpp:
Modify property interface to make apropriate methods const,
re-order inheritance to eliminate some redundant code.
* rulesets/EntityProperties.cpp, rulesets/LineProperty.h,
rulesets/LineProperty.cpp, rulesets/TerrainProperty.h,
rulesets/TerrainProperty.cpp: Update methods to match modified
interface.
2005-11-30 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Update some comments about how the flags
work to ensure the server is repsonsive.
2005-11-27 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.4
2005-11-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add some more knowledge about pig
herding, and the mausoleum.
2005-11-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Add handling for 'about' knowledge
and return it in a way that makes sense to the listener.
* rulesets/mason/define_world.py: Provide NPCs which lots of
information 'about' the world, so they can help players.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fix height correction calculation inversion.
* data/mason.xml: Make houses inherit from structure so it is possible
to go in and out.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Improve debug output for collision code
errors.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/Database.cpp, rulesets/MemMap.cpp,
server/Connection.cpp, server/EntityFactory.cpp, server/Peer.cpp,
server/Persistance.cpp, server/Restoration.cpp,
server/ServerRouting.h: Update integer ID related checks now that
integerId() function has changed.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* common/id.cpp, common/id.h: Break integer ID conversion into
two versions, one which abort()s and one which returns a known
invalid ID.
* rulesets/Character.cpp: Fix the grammar in an error message.
* server/Player.cpp: Make error message on failed character creation
clearer.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Prevent characters from attacking themselves.
2005-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
Use Location cached box size instead of calculating on the fly.
2005-11-22 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Add members to store
box diagonal size and bounding radius.
* tests/Locationtest.cpp: Test that the diagonal size and bounding
radius are updated correctly.
2005-11-22 Al Riddoch <alriddoch@zepler.org>
* server/Restorer_impl.h: Notify Location that bbox is modified
once it has been restored from database.
* tests/Locationtest.cpp: Add test for checking bbox related data
gets updated.
2005-11-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Switch to using SignalProperty for BBOX.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
rulesets/Plant.cpp, rulesets/Py_Location.cpp:
Update bbox on location using setBBox(), so cached values are
updated.
2005-11-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Add methods to modify
bbox, and to report if it has been modifed so that cached values
can be computed.
* common/Property.h, common/Property_impl.h: Add a new type of
Property which emits a signal when modified.
* rulesets/EntityProperties.cpp, rulesets/Entity.cpp: Implement
signal Property and use it for bbox, so linking its signal
to Location so that the necessary values can be computed after
modification.
2005-11-20 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.3
2005-11-20 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Get rid of warning about unused variables
in non-debug build.
* configure.ac: Increment version for release soonish.
2005-11-20 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Add more tests to ensure adding or
removing attributes propagates correctly down the type tree.
* server/EntityFactory.cpp: Reset class attributes when factory
is modified.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Encapsulate server monitor functionality
in an AdminTask class.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Reply to client with Unseen op when client
looks for an IG entity by name or type which returns no results.
* tools/cycmd.cpp: Add a cancel command to stop current running task.
Detect Unseen at the end of a flush task, and end the task.
Remove a bunch of debug output. Fix typo in add_agent output.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* common/id.cpp, common/id.h: Add a function to check a string ID
can be converted to an integer.
* server/EntityFactory.cpp: Check IDs are valid integers before
looking them up in the world.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Modify flusher so it uses tick ops to schedule
regular queries, until no more are found rather then attempting
to purge all entities asap, which caused race conditions. Check
the type of entities before deleting them.
* rulesets/Creator.cpp: Improve debug output. Don't dispatch ops
from client to creator locally if the are scheduled to occur
in the future.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Flush output to server from AdminTask objects.
2005-11-19 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add task handling, and start work on a task to
flush entities of a given type from the server.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Fill out comments in tests a bit better.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Add new tests to verify the Entity
Factory does the right thing with class attributes and inheritance.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h: Add separate tracking of
class attributes, and accumulated attributes including those
inherited from the parent class. Add members for storing
parent and child types to a factory.
* server/EntityFactory.h: Ensure instance pointer is zeroed
when instance is deleted. Make internal methods protected so
its easier to test them in a unit test.
* server/EntityFactory.cpp: Add pointers to child factories to parent
when installing new ones. Handle copying inherited attribute
defaults from the parent factory.
* tests/EntityFactorytest.cpp: Add a new class which exposes the
protected parts of EntityFactory for testing.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add an AdminTask interface for tasks which
take longer to complete.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* tests/EntityFactorytest.cpp: Add new test to work EntityFactory.
2005-11-18 Al Riddoch <alriddoch@zepler.org>
* tests/TestWorld.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Move test implementation of BaseWorld into its own header, as
it's used in multiple places.
2005-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Ensure Look returns nothing when client
is searching by name or type, and nothing is found.
* tools/cycmd.cpp: Add help for some more commands. Ensure help is
formatted ok, no matter how long the commands are. Report an
error if commands that required an argument don't get one.
Ensure find_by_name and find_by_type still work ok if
nothing is seen.
2005-11-17 Al Riddoch <alriddoch@zepler.org>
* tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/Linetest.cpp, tests/Makefile.am, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Tasktest.cpp, tests/Thingtest.cpp,
tests/Worldtest.cpp, tests/distancetest.cpp:
Update tests to work with integer ID changes.
2005-11-17 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Re-code help system to use the commands list when
generating help output.
2005-11-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Reset the collision LOC change flag before
running the check.
* rulesets/Pedestrian.cpp: Improve debug reporting of collision
errors.
2005-11-14 Al Riddoch <alriddoch@zepler.org>
* cyphesis.init: Fix hardcoded PostgreSQL admin user to use the
shell variable as it should. Thanks to Kai Blin for the fix.
2005-11-14 Al Riddoch <alriddoch@zepler.org>
* common/types.h: Switch the core object index for the server, and
the subscription index for connections to use integer IDs.
* server/Admin.cpp, server/Connection.cpp, server/Connection.h,
server/ExternalMind.cpp, server/ServerRouting.h:
Modify code to use integer object indices.
* server/Lobby.cpp: Remove debug output.
2005-11-13 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp, server/CommPeer.cpp, server/CommPeer.h,
server/CommPeerListener.cpp, server/Peer.cpp, server/Peer.h:
Re-work classes for peer connections to use integer IDs.
* server/Lobby.cpp, server/Lobby.h: Modify interface so its more
obvious that lobby only handles accounts, and adjust to have
integer ID.
* server/Connection.cpp, server/Connection.h,
server/TrustedConnection.cpp, server/TrustedConnection.h: Use
integer IDs, and modify to match new Lobby API changes.
* server/ServerRouting.cpp, server/ServerRouting.h, server/server.cpp:
Modify server to have integer ID, and handle ID for Lobby as well.
* server/CommListener.cpp, server/CommLocalClient.cpp,
server/CommLocalClient.h, server/CommRemoteClient.cpp,
server/CommRemoteClient.h, server/CommUnixListener.cpp:
Modify communication classes for normal clients to handle
integer IDs on the connection classes.
2005-11-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h, common/id.h, common/id.cpp:
Make newId() functions return the integer value.
* common/newid.cpp: Break newId out into its own file, and make
it handle whether or not the database should issue IDs.
* server/Connection.cpp, server/Persistance.cpp,
server/WorldRouter.cpp, server/server.cpp: Simply generating IDs
by just using the newId() function, and use its return value.
2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/OOGThing.cpp, common/OOGThing.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Peer.cpp, server/Persistance.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/SlaveClientConnection.cpp, server/server.cpp:
Add integer ID handling to accounts, and some other OOG
objects.
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* cyphesis.init: Don't commit without checking with me first.
2005-11-11 Kai Blin <blin@gmx.net>
* cyphesis.init: replaced a hardcoded reference to the postgres user
by the $POSTGRESUSER variable
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
member variable, and accessor, and require it to be initialised
along with string ID in constructor.
* common/const.cpp, common/const.h: Add a const for the integer value
of the world ID.
* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
constructors of all in-game entity classes.
* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
map.
* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
ID when constructing mind objects.
* server/EntityFactory.cpp, server/EntityFactory.h,
server/PersistantThingFactory_impl.h: Handle integer
ID when contructing entity objects.
* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
server/Restorer_impl.h: Handle integer ID when restoring from
database.
* server/WorldRouter.cpp: Assign integer ID when constructing the
world.
2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h: Remove obsolete ID member variable.
2005-11-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Statistics.h: Add comments clarifying use of references
in this class.
2005-11-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Combat.cpp: Use Entity::sendWorld() to ensure that
notification of victory or defeat appear to come from the world
rather than one of the combatants.
2005-11-09 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h: Add a new method which
generates an error operation without creating an log entry.
* server/Connection.cpp: Report routine client errors, like
login failure using the new error method, so they no longer
create high priority log messages.
2005-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Prevent clients and minds for using
FUTURE_SECONDS on ops other than tick. Remove all handling
of FUTURE_SECONDS when processing move ops from clients and minds.
2005-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Don't respond to knowledge
queries if the character has no knowledge.
* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
Use flag check to see if operations have FROM set, rather than
checking for an empty string.
* rulesets/Thing.cpp: When handling move ops, avoid lookup of LOC
in world unless it has changed.
2005-10-25 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Fix dependency on Atlas-C++06
* Release 0.5.2
2005-10-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Immobilise character if they have no stamina.
* configure.ac, NEWS: Increment version and update news.
* TODO: Remove done TODO items.
2005-10-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Combat.cpp: Modify win condition check, so it occurs at
the end of tick. Send notification to winner and loser of combat
using faked Talk ops. Make the loser lose a little health.
2005-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Report an error if m_task becomes null
while processing a task tick op.
* rulesets/Combat.cpp: Remove debug output.
* rulesets/Statistics.cpp: Remove debug output.
2005-10-22 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Cache value of std::list::end() to avoid
expensive return by value in every loop iteration. Add some comments
about obsolete getoperationFromQueue() function.
2005-10-21 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.cpp: Re-code squareBoxSize() to be much more efficient.
* server/CommServer.cpp: Don't report "Interrupted System Call" as
an error from epoll_wait, as its always happening.
* tools/Makefile.am: Add pthread library to static link libs for
database using tools.
2005-10-21 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.cpp: Replace the seriously inefficient
implementation of squareDistance() with one that should perform
a bit better.
2005-10-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp, rulesets/Movement.h, rulesets/Movement.cpp:
Store the time of the last collision, and if the next one occurs
almost immediatly, stop the movement. This eliminates the judder
which used to occur in some nasty collision scenarios.
2005-10-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Add a second op
queue for ops which do not have a time specified, so it is
cheaper to add ops to the queue if they are to be dispatched
immediatly.
2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Creator.cpp: Modify operations
in place rather than copying first in the mind operation interface
as this should be much more efficient.
2005-10-20 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp: Store serialno from clients, to make sure
its not being read from the op after it has been given to
the core server code.
2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Report a warning when action ops are sent
from client or mind code.
* rulesets/Py_Location.cpp: Allow invalid vectors to be used
to set attributes on Location.
* rulesets/acorn/world/objects/undead/Skeleton.py,
rulesets/mason/world/objects/undead/Skeleton.py: Remove action
ops replacing them with setting MODE of skeleton to
collapsed.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/misc_goal.py: Use Imaginary ops
rather than Action for emotes.
2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Audit all mindFooOperation() methods, to
ensure operations from the mind or client code are handled in
a correct and consistant manner. Improve comments documenting
the mind operation interface.
* rulesets/Entity.cpp: Add comments documenting how externalOperation
should be used.
2005-10-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add an assert to ensure reference counting
is bug free.
* server/WorldRouter.cpp: When delivering ops, check if the op
is to the same entity it is from, which avoids looking up
the ID in the world dictionary.
2005-10-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Fix face() so that NPC doesn't crash
if it turns to face something that is zero distance away.
* server/EntityFactory.cpp: Improve error reporting when an entity
has velocity set at creation, and ensure that the velocity is
unset before the entity goes into the world.
2005-10-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.h: Make irrelevant() virtual so that each task
class is responsible for doing most of its cleanup.
* rulesets/Movement.h: Make updateNeeded() public so other code
can determine if a character is moving.
* rulesets/Character.h, rulesets/Character.cpp: Add a stamina property.
Add clearTask() used to clear the current running task. Check
if tasks are irrelevant immediatly after setup, or after each
tick, and remove if they are.
* rulesets/Combat.h: Add irrelevant() implementation, and a static
variable defining stamina level below which combat cannot occur.
* rulesets/Combat.cpp: Switch to stamina as the base stat for
combat. Implement checking stamina at setup to ensure
both combatants are fit to fight, and each tick to determine if
someone has lost.
2005-10-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix handling of Touch op so it now
returns a Sight(Touch) rather than an Action op to indicate
what has occured.
* common/custom.cpp: Fix inheritance of Attack op to Action.
* TODO: Add a note about optimising the mind operation interface.
2005-10-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Statistics.cpp: Fix logic for incrementing existing
skills, and debug output for determining whether the change
should be passed to the user.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* README: Regenerate from source.
* TODO: Add note describing eventual goals of statistics system.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Combat.cpp: Fill out handler for combat, adding
ops which apply damage to defender, and using statistics
to handle combat ability.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Character.h: Add a Statistics
objects as a member variable of Character, and use it to
determine if a character is strong enough to move other
entities.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_RootEntity.cpp: Add comments about leaked python objects.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Statistics.cpp, rulesets/Statistics.h: Add class to
handle skill statistics for characters.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* common/random.h: Make uniform() random function inlined.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* man/cyphesis-tools.sgml, man/cyphesis.sgml: Fix some typos on
the man pages.
2005-10-16 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h, server/CommClient.cpp: Check stream has not
failed before sending ops, to ensure that failed sockets are
cleared promptly. Check fail() in addition to eof() to ensure
that failed connections are detected when reading.
2005-10-12 Al Riddoch <alriddoch@zepler.org>
* common/Makefile.am, server/Makefile.am, tools/Makefile.am:
Add top_builddir to the include paths to catch config.h.
2005-10-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Add nostdinc option, to get rid of unnecessary
-I options on the compile commandlines.
2005-10-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.h: Add required <cassert> include.
2005-10-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Combat.h, rulesets/Combat.cpp: More experiments with
tasks and combat.
2005-10-07 Al Riddoch <alriddoch@zepler.org>
* Release 0.5.1
2005-10-07 Al Riddoch <alriddoch@zepler.org>
* Update NEWS.
* Update version to 0.5.1 for release.
* tests/consttest.cpp: Fix warning due to unused variables.
2005-10-05 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Replace SA_ONESHOT with SA_RESETHAND is it
seems to be a more portable way to do the same thing.
2005-10-04 Al Riddoch <alriddoch@zepler.org>
* server/Idle.h, server/Idle.cpp: Rename reference to CommServer
so there is no ambiguity in classes which inherit from Idle
and CommSocket.
* server/CommServer.h, server/CommServer.cpp: Store the current
time, and a flag indicating if the server is currently handling
client traffic. Modify idle handlers so they are only
called if the server is not busy with internal traffic, or traffic
from clients. Check for errors returned by epoll().
* server/CommUnixListener.cpp, server/CommListener.cpp,
server/CommClient.h, server/CommClient.cpp: Make CommClient an
idler, and use it to track clients which connect but don't
negotiate, disconnecting them after a timeout.
2005-10-02 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, server/CommClient.cpp,
tools/AdminClient.cpp, tools/cycmd.cpp:
Update to use new Negotiate API in Atlas-C++.
2005-10-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Fix bug in tree felling which caused an op
to get into an infinite loop.
2005-10-01 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Install the Monitor op type, which was missing.
* server/Admin.cpp: Use class_no to determine op types rather
than string type.
2005-10-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-order code so that its not necessary
to lookup an entity that is to be moved unless we already know
its not the current entity.
* rulesets/Character.cpp: Implement destination based movement when
the target position is specified with a different LOC to the
current LOC of the character.
* modules/Location.cpp: Document the functions used to determine
relative distance vectors.
2005-09-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp: Fix a
bug which meant that most operations returned from scripts were
silently ignored.
2005-09-29 Al Riddoch <alriddoch@zepler.org>
* client/Makefile.am, server/Makefile.am, tools/Makefile.am:
Update static libs to Atlas-C++ 0.6.
* RELEASE-check: Add a note about autopackage building.
2005-09-29 Al Riddoch <alriddoch@zepler.org>
* Update NEWS.
* Release 0.5.0
2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
Add const accessors for location data, in preparation for
adding cached collision data which must be updated every
time data is modified.
* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
server/Persistor_impl.h, server/Restorer_impl.h,
server/WorldRouter.cpp, tests/Locationtest.cpp:
Use the const accessors whenver reading data from Location.
2005-09-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Add an assert check to ensure collision
code is working ok.
* physics/Collision.cpp: Fix a bug where emergence from a container
was incorrectly predicted because the final emerging corner was
mispredicted.
2005-09-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Re-word a comment to make it clearer.
2005-09-27 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp, common/inheritance.h: Re-introduce
opEnumerate function as its useful for scripts, and tests.
* tests/inheritancetest.cpp: Add necessary includes to pick up
operation class numbers.
* tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp,
tests/Foodtest.cpp, tests/Linetest.cpp, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
Remove all uses of the removed op subscription mechanism.
2005-09-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Report an error if a movement tick op has
no serialno. Remove some obsolete comments.
2005-09-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: When processing Move op from mind,
suppress Tick op used to update if character is not moving.
2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp,
common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/server.cpp:
Remove the subscription mechanism as it is no longer necessary
now that operations have class numbers.
2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h,
common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp,
server/Admin.cpp: Replace OpNo enumeration with defines for the
integer class numbers. Expand the switch statements used for op
dispatch because runtime extended op definitions don't have a const
number.
* server/EntityFactory.cpp: Re-order installation of ops to ensure
the number registered in enumeration maps is the one returned by
the Atlas factories.
* rulesets/Character.cpp: Improve debug output for op handling when
debug is enabled for this file.
2005-09-24 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp: Replace a #warning with a FIXME.
2005-09-23 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Remove debug output.
2005-09-23 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Implement reading pvp settings
from config file.
* data/cyphesis.vconf: Disable pvp in the default config.
2005-09-23 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add config flags for
pvp settings.
2005-09-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Container.h, rulesets/Container.cpp,
rulesets/EntityProperties.cpp: Implement add(Entity) for common
poperties, and containers.
* rulesets/Entity.cpp: Use add(Entity) instead of get() on properties,
ensuring that unset properties aren't copied. Fixes problem with
bboxes appearing on all entities.
2005-09-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: If reading quaternion from Atlas results
in an invalid quaternion, report an ERROR. Abort processing
the move op if any exception is thrown when reading values
from Atlas.
2005-09-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Character.h:
Add handler for chop ops, which is a quick implementation of
Axe murder to test the health bar in clients.
2005-09-20 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Make sure cassert is included before assert
macro is used.
* common/Makefile.am: Add missing header.
* data/Makefile.am: Install copies of the config files in
the documentation directory for reference.
2005-09-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Character.h: Add Attack operation
handler to set up combat when sent by attacker.
* rulesets/Combat.cpp: Fix bootstrap tick op, and return a future tick
op from the tick op handler.
2005-09-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Add default script
only handler for Attack ops.
* rulesets/Character.cpp: When Attack op comes from mind,
move it on to the target entity.
2005-09-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Report if entities have velocity on
creation.
2005-09-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.h, rulesets/Task.cpp: Add reference counting to the
task interface.
* rulesets/Character.cpp, rulesets/Combat.cpp, rulesets/Combat.h:
Add experimental code to handle initiating combat.
2005-09-18 Al Riddoch <alriddoch@zepler.org>
* common/Attack.h, common/operations.cpp, common/types.h:
Add a new Attack operation type.
* common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h: Add handlers to base
classes for Attack op.
2005-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h:
Clean up script API.
* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp: Modify script calls to new API.
* rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now
take const ref for sub_op argument.
2005-09-17 Al Riddoch <alriddoch@zepler.org>
* server/Makefile.am, tools/Makefile.am: Add gcrypt static libs.
2005-09-16 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Don't link libdl and libutil explicitly when linking
python dynamically.
* common/const.cpp: Remove some obsolete comments.
2005-09-16 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Remove some operation types only used in
scrypts.
* data/basic.xml, data/mason.xml: Add the operation definitions
into the rule files.
2005-09-15 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp, common/system.h: Add new functions for handling
encrypted password hashes with a salt, based on gcrypt rather
than openssl. Include legacy support for hashes without a salt.
* common/const.cpp: Add a salt to the default admin password.
* tests/systemtest.cpp: Modify the password tests to use the new
functions.
* server/Connection.cpp, server/Connection.h,
server/TrustedConnection.cpp, server/TrustedConnection.h:
Update the login code to use the new password functions.
2005-09-14 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp: Improve error reporting when
unexpected object arrives from server.
* rulesets/Character.cpp: Invert test so that tool use op arguments
are now set correctly.
* rulesets/Entity.cpp: Use proper entities to handle responses to
Create and Look ops.
* server/Connection.cpp, server/EntityFactory.cpp: Improve error
reporting using String::compose.
* server/EntityFactory.cpp: Invert test so that all custom ops
now don't fail to get installed. Ensure that custom ops that
need to wait for their parent a properly inserted into the
waiting queue.
2005-09-13 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp: Fix a bug where POS was being corrupted
whenever velocity was supposed to be set.
* rulesets/basic/mind/goals/humanoid/mason.py: Convert ID to entity
before checking location.
* rulesets/mason/mind/PigMind.py: Convert ID to entity before
passing location to another function.
2005-09-13 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Report error when database connection fails.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* common/Makefile.am: Fix some missing headers.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version to development 0.5.x series.
* aiclient/ClientAccount.cpp, client/BaseClient.cpp,
client/ClientConnection.cpp, common/BaseEntity.cpp,
common/Database.cpp, common/custom.cpp, common/inheritance.cpp,
common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp,
rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp,
server/WorldRouter.cpp, tests/inheritancetest.cpp,
tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp, tools/cydumprules.cpp,
tools/cyloadrules.cpp, tools/cypasswd.cpp:
Remove unnecessary using directives.
* common/utility.cpp, common/utility.h,
rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp,
server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp:
Remove obsolete utility function from the build.
* common/operations.h: Remove unused obsolete header from the
build.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h, tests/inheritancetest.cpp: Remove the
newOperation declarations from the header, and removes their
tests.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* common/inheritance_impl.h, common/inheritance.h,
common/inheritance.cpp, common/custom.cpp: Get rid of the op
factory feature of inheritance, as its not required.
* server/EntityFactory.cpp: Register op types defined in the
data into the Atlas factory rather than the old inheritance
factory mechanism.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, rulesets/Character.cpp: Ensure all custom op
types are registered with the Atlas factories, and switch
to using it for tool operations.
2005-09-12 Al Riddoch <alriddoch@zepler.org>
* common/Add.h, common/Burn.h, common/Chop.h, common/Connect.h,
common/Cut.h, common/Delve.h, common/Dig.h, common/Eat.h,
common/Monitor.h, common/Mow.h, common/Nourish.h, common/Setup.h,
common/Tick.h, common/Unseen.h, common/Update.h,
* common/operations.cpp, scripts/gen_op.py:
Try a new much simpler way of handling custom ops.
* common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h:
Remove obsolete old template for custom ops.
* common/custom.cpp: Install factories in a different way for all
the custom op types.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Git rid of bizare scheme
where each constant appears twice, debug and non-debug versions.
* rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
server/WorldRouter.cpp: Fix problem where an essential call
was inside an assert, so did not happen when built in non-debug
mode.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/mason.py: Fix self -> me
when checking for mind ID.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.h, rulesets/Py_Operation.cpp: Remove reference
ownership flag, and from and to pointers from the python operation
structure.
* rulesets/Py_Map.cpp, rulesets/Py_Oplist.cpp,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp: Remove all usage of own, from and to.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/basic/mind/goals/humanoid/transaction.py,
rulesets/mason/world/objects/clothing/Garment.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/tools/Bucksaw.py,
rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/tools/Trowel.py: Modify all scripts
so they expect from and to of ops to be an ID string rather than
an entity.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Modify Python API so Entity() now creates
a RootEntity not a Message Element.
* client/Py_CreatorClient.cpp, client/CreatorClient.h,
client/CreatorClient.cpp: Modify CreatorClient and bindings to
take a RootEntity rather than a Message Element.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Object.h, rulesets/Py_Object.cpp: Remove nasty code
used to handle complex attributes to Message Elements. Now should
either be converted or rejected.
* rulesets/Python_API.cpp: Remove code that merged complex python
attributes to entity arguments.
* rulesets/Py_Mind.cpp: Add note that as_entity() method should
be removed in the long term.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Object.cpp, rulesets/Py_Object.h: Ensure that
Python to Atlas conversions are aborted if they fail at any
point.
* rulesets/Py_RootEntity.cpp: Ensure all static functions still have
unique names. Support setting and retrieving soft attributes.
For attribute values which are non-convertible python objects,
store a pointer to the original Python object.
* rulesets/Python_API.cpp: Adapt setting of operation arguments
modified Python to Atlas conversion functions.
* rulesets/mason/define_world.py: Add a very basic test for
experimenting with interlinguish.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Remove handling of
LOC attribute from readFromEntity() as every use of this function
has differen requirements.
* rulesets/MemMap.cpp: Implement setting LOC so that the minimum
of lookups in the world dictionary are required.
* server/EntityFactory.cpp: Implement setting LOC in a much simpler
way, as its always uninitialised at this point.
* client/BaseClient.cpp: Add a note that LOC is currently unhandled,
as there is nothing sane to do with it.
2005-09-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp: Return entity arguments as RootEntity
rather than MessageElement.
* rulesets/Py_RootEntity.cpp: get_name() returns "obj" as it should
rather than "op". Add warnings if unknown attributes are requested
or set.
* rulesets/Python_API.cpp: Accept RootEntity python wrapped
objects as arguments to operations.
2005-09-10 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h: Add a new method to
read location data from an Atlas Entity.
* rulesets/MemMap.cpp, server/EntityFactory.cpp, client/BaseClient.cpp:
Switch to using new function rather than Entity::getLocation.
* rulesets/Entity.h, rulesets/Entity_getLocation.h: Remove obsolete
getLocation method.
2005-09-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/Character.cpp: Use getVelocity()
on RootEntity, rather than accessing it as a soft attribute.
2005-09-10 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h: When constructing a vector or point from
a std::vector, set its valid flag.
2005-09-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Use copy correctly
when creating copies of operations.
2005-09-09 Al Riddoch <alriddoch@zepler.org>
* common/CustomOp_impl.h: Correctly set the refcount on copied custom
ops.
2005-09-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Update copyright date.
* rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h,
rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Py_Map.cpp, server/EntityFactory.cpp,
server/EntityFactory.h, server/WorldRouter.cpp,
client/BaseClient.cpp, client/CreatorClient.cpp:
Change various methods to pass entity information
around as RootEntity rather than MapType.
2005-09-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Remove unnecessary copy of name to entity,
as it's handled later in merge().
2005-09-07 Al Riddoch <alriddoch@zepler.org>
* common/compose.hpp: Add Ole Laursen's fine string composition
library for improved messages.
* rulesets/Character.cpp: Fix inverted check for string pos,
and add a clearer error message when it fails, using
compose.
2005-09-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp: Decref operations correctly when the
Python object wrapping them is deleted.
* rulesets/mason/define_world.py: Add a simple single entity
test function.
* server/WorldRouter.cpp: Make sure orientation is not used
un-initialised when correcting height.
2005-09-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h:
New python wrappers for Atlas-C++ entity classes.
2005-08-31 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp: Avoid hasAttr(),getAttr() use by using
copyAttr().
2005-08-31 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h: Set the correct objtype on the Root meta class.
* rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/AdminClient.cpp,
tools/cycmd.cpp: Switch to renamed copyAttr() method from
Atlas-C++.
2005-08-30 Al Riddoch <alriddoch@zepler.org>
* common/AtlasFileLoader.cpp, common/Database.cpp,
common/FormattedXMLWriter.cpp, common/Property.cpp,
common/accountbase.cpp, rulesets/Character.cpp,
rulesets/Entity_getLocation.h, rulesets/MemMap.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Object.cpp, rulesets/Thing.cpp,
server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
server/WorldRouter.cpp, tools/AdminClient.cpp, tools/cycmd.cpp,
tools/cyconvertrules.cpp: After an Element has been checked
with isFoo(), it is more efficient to get its value using Foo()
rather than asFoo() which repeats the check.
2005-08-29 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, rulesets/Thing.cpp, rulesets/Character.cpp:
Replace asserts with proper checks that arguments are of the
expected type.
* common/custom.cpp: Put ignite op installation back in.
2005-08-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Don't return
non-existant ops.
* rulesets/Thing.cpp: Fix some places where root_operations
were being returned.
* common/inheritance.cpp: Add "affect" operation base class,
and fix parents on use and wield.
* common/custom.cpp: Install atlas factories for custom op
types.
2005-08-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Use static LOC and POS
members in RootEntity.
* rulesets/Entity_getLocation.h: Add some slightly more thorough
checking for location data.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Install an atlas factory for custom op as a test.
* rulesets/Py_Operation.cpp: Improve error reporting.
* rulesets/Python_API.cpp: Fix bug where arguments to ops were
ignored.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: No longer necessary to flush op queue in
destructor. Remove verbose debug output.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp: Add some debug output, and fix a bug
which ignored all replies to client ops.
* server/WorldRouter.cpp: Fix a bug in OpQueEntry which stored
a smart pointer reference rather than really storing the
smart pointer.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* server/TrustedConnection.cpp, server/TrustedConnection.h:
Fix the fingerprint of virtual verifyCredentials() member
function so it correctly overrides the one in Connection.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/Tasktest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp: Fix up tests to work with new Atlas-C++
version.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* scripts/gen_op.py: Script to generate operation class headers.
* common/Connect.h, common/Monitor.h: New op classes added during
port.
2005-08-28 Al Riddoch <alriddoch@zepler.org>
* Finish initial port to Atlas-C++ 0.6 series. Client and tools
binaries now link.
2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
now links.
2005-08-17 Al Riddoch <alriddoch@zepler.org>
* common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h:
Experimental class template for making custom ops a little
easier to handle.
2005-07-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/common.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/mind/goals/humanoid/build_home.py,
rulesets/basic/world/probability.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/mason/define_world.py, rulesets/mason/mind/SkelMind.py,
rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/animals/Deer.py,
rulesets/mason/world/objects/animals/Pig.py,
rulesets/mason/world/objects/outdoor/Gravestone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py,
rulesets/mason/world/objects/undead/Skeleton.py,
rulesets/werewolf/define_world.py:
Switch to importing random and fall back to deprecated whrandom
on older python versions.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Don't finalise MDNS session when an
error is detected, instead finalise in destructor, so the file
descriptor is still handled ok removing from poll set.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: More changes
to make goals work with new spot_something.
* rulesets/basic/mind/goals/common/move.py: Modify hunt pursuit goal
to fit with spot_something.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/construction.py:
Port plant_seeds goal to use new spot_something mechanism.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/construction.py: Re-work
goals to use new movement goals, and fix some bugs. Use
right_hand_wield properlly when using tools. Adjust to use
new spot_something goal.
* rulesets/mason/define_world.py: Fix up world initialisation
to setup forage now the constructor args have changed.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Re-work
spot_something goal to store the entity spotted in Knowledge
rather than it being hacked in as a possession. Re-work many
other goals to work with spot_something, eliminating reference
to mind from constructors where possible.
2005-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py: Break down goals for
picking up things into separate goals for picking up
posessions, and focussed items, and similarly for moving toward
items.
2005-07-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/Knowledge.py, rulesets/basic/mind/NPCMind.py:
Add new methods to remove knowledge from mind.
2005-07-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Remove some debug output.
* Release 0.3.12
2005-07-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Collapse two set ops into one in plant tick op.
2005-07-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Limit tree growth to a maximum mass.
Make sure nourishment gets reset when its used.
2005-07-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Make sure mode is updated correctly in move
ops.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Set the mass of the lumber object created
when a tree is cut down.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add mass and maxmass to all tree types.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp, server/WorldRouter.cpp: Correct error
message about non-string modes.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Add some more debug output for mode
problems. Ensure mode property is set.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Remove some debug output.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Correct two typos in forester
setup.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Implement sending nourish ops to plants.
Ammount of nutrition is logarithmically proportional to their
mass which seems to give a nice growth curve for now.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/plants/seeds/Acorn.py:
When an oak is created from seed, make its mass the same as the
acorn's mass, and hack its bbox to the apropriate size.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.h, rulesets/Plant.cpp: Add a nourishment property
to track nourishment received from nourish ops. Scale the
height as nourishment increases the plant's mass.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/construction.py: Add a new
goal for planting seeds.
* rulesets/mason/define_world.py: Add a forester NPC that uses
the plant_seeds goal to plant acorns.
2005-07-01 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Set mass on oak trees.
2005-06-30 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Add type for "server" to inheritance mechanism.
2005-06-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Remove unnecessary
"me" argument from get_knowledge goal.
2005-06-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/Goal.py: Remove debugging output.
2005-06-29 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Fix handling info ops, so they are not
treated as avatar creation responses.
2005-06-28 Hagen Moebius <hagen.moebius@starschiffchen.de>
* data/basic.xml: Added operations "disperse" and "extinguish".
Set up "disperse" as the default operation for the pile.
* rulesets/basic/world/objects/Pile.py: The operation "disperse"
will call the "extinguish" operation on the target. Maybe it is
advisable to add an assertion if the target is indeed a fire.
2005-06-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Fix subscription to eat ops.
* rulesets/Plant.h, rulesets/Plant.cpp: Add stub for handling nourish
ops. Send eat ops to parent entity.
2005-06-28 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Make house3 not a structure, to eliminate problems
with race conditions in collision code.
2005-06-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Fix indentation
in peck goal which was using tabs.
2005-06-28 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: ignite and sow ops now inherit from action.
2005-06-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/World.h: Add an eat operation
handler.
2005-06-27 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h, common/inheritance.cpp: Add isTypeOf()
method to do inheritance queries.
* tests/inheritancetest.cpp: Add very basic testing of the isTypeOf()
method.
2005-06-27 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp: Report when a client is disconnected
for blocking a write.
2005-06-25 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add type for butcher's house.
2005-06-25 Kai Blin <blin@gmx.net>
* rulesets/basic/mind/goals/common/misc_goal.py: reduced the random
offset that makes the chicken change position after pecking
2005-06-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd: New add_agent, find_by_name and find_by_type
commands to deal more in-game stuff. Implement command completion
using readline.
2005-06-24 Kai Blin <blin@gmx.net>
* rulesets/mason/define_world.py: Add peck as a goal for the chicken,
and a test_chicken function.
* rulesets/basic/mind/panlingua/interlinguish.py: Add peck verb.
* rulesets/basic/mind/goals/common/misc_goal.py: Add peck goal.
Chicken will now run around. The actual peck will be added later.
2005-06-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Fix graveyard bbox.
Tweak lych's patrol path so he doesn't run into gravestones.
* rulesets/basic/mind/NPCMind.py: WTF!
2005-06-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Move declaration of clist_size so its
initialisation is no longer bipassed by jumps.
2005-06-23 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h, rulesets/Python_API.cpp:
Implement a function for determining the horizontal distance
between two locations neglecting height difference, as for
locations on the terrain it is not relevant.
* rulesets/basic/mind/goals/common/move.py: Improve the coding of
the move_me_to_it goal, so distance determination is more effective.
Make distance independant of height.
Relax distances at which character is concidered to have arrived at
its destination.
* rulesets/basic/mind/Goal.py: Modify goal so that it understands
that a subgoal can be unfulfilled, but still not need to take any
action.
2005-06-22 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fix a problem where entities contained by
other entities had their height adjusted incorrectly.
* rulesets/basic/world/objects/elements/Fire.py: Allow fires to be
moved.
* rulesets/Python_API.cpp: Add constructor for BBox.
* data/mason.xml: Add a torch. Add burn_speed attributes to a
bunch more entity classes.
* rulesets/mason/world/objects/tools/Torch.py: Script for torch.
2005-06-21 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add some burn speeds.
2005-06-21 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version number.
* rulesets/mason/define_world.py: Add bboxes to some areas.
2005-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Don't change type of entities in mind, as
they get mutated by client accidentally.
2005-06-20 James Turner <james@worldforge.org>
* rulesets/basic/mind/panlingua/interlinguish.py: add nouns for various
tools that can be sold.
2005-06-19 James Turner <james@worldforge.org>
* rulesets/mason/define_world.py: move the chickens to the village, add
a village square area (sand for now), and add two market stalls, for
the butcher and a new tool merchant. Still being debugged, but should
be consistent at this point.
2005-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Tinderbox.py: Change strength
of initial fire spark to 0.05.
* common/operations.cpp: Fix nourish op, which got broken when mow
was added.
* data/basic.xml: Add a default bbox for lumber, giving it a more
apropriate size.
* rulesets/Py_World.cpp: Add a compare implementation so that
scripts can check entities to see if they are the world.
* rulesets/basic/world/objects/elements/Fire.py: Tune the
changes which occur in fire as it burns.
2005-06-19 Erik Hjortsberg <erik@katastrof.nu>
* rulesets/mason/world/objects/outdoor/Gravestone.py: fixed the range
of the randint call
2005-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Adjust size of collision volumes for
market stall.
2005-06-19 Erik Hjortsberg <erik@katastrof.nu>
* data/mason.xml: Connected gravestones to Gravestone.py script.
* rulesets/mason/world/objects/outdoor/Gravestone.py: added response
to a dig operation, which will create a random skeleton piece. This
will allow the wholesome pastime of grave robbing.
2005-06-18 James Turner <james@worldforge.org>
* rulesets/Py_Point3d.cpp, rulesets/Py_Vector3d: add a _repr()
function to the type-object, so using points and vectors in
'print' statements works as expected.
2005-06-18 Erik Hjortsberg <erik@katastrof.nu>
* data/mason.xml: Added three types of grave stones.
* rulesets/mason/define_world.py: In the test_graveyard function,
create some grave stones.
2005-06-17 James Turner <james@worldforge.org>
* data/mason.xml: Give the mausoleum a more sensible bbox and mass
* rulesets/mason/define_world.py: add a test_graveyard function,
which adds the mausoleum, a path leading to it, and a lych patrolling
nearby. No gravestones yet, alas.
2005-06-17 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add definition for sow operation.
* rulesets/mason/world/objects/plants/seeds/Acorn.py: Add handler
for germinate operation.
2005-06-15 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Fix stall geometry.
* rulesets/mason/define_world.py: Add stall, including structural
objects to handle collisions.
2005-06-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Extend the path so it reaches the
jetty. Add the village to the default world.
2005-06-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add support for fixed mode.
* rulesets/mason/define_world.py: Increase terrain area a little, move
boundary into mountains, sea. Move forests around so they are not
in the river.
2005-06-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: An experimental river is now in
the terrain.
2005-06-12 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add path rule.
* rulesets/mason/define_world.py: Some experiments with paths.
Correct the layer number of ploughed field.
2005-06-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Remove some debug output.
* server/WorldRouter.cpp: Tweak the order of dispatch.
* cyphesis.spec.in: Clean up the dependencies in the spec.
* configure.ac: Increment version to 0.3.11.
* NEWS: Update news item.
* Makefile.am: Fix rule that tweaks temp dir prefix so it works
when destination directory is overriden.
* Release 0.3.11
2005-06-09 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
server/WorldRouter.cpp: Store the last movement update time
in location, so it can be used for interpolation elsewhere.
Don't yet update it in the main Move code is this causes movement
jitter.
2005-06-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Apply z coord constraints after doing
movement interpolation. If the character is immersed in water
then set the mode to swimming.
2005-06-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Character.cpp: Remove the obsoleted movement code.
Eliminate friend relationship with Character, adding necessary
accessors. Remove unused member variables.
2005-06-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Movement.cpp,
rulesets/Pedestrian.cpp: Get rid of m_collAxis as it was unused.
Add velocity to the interface of getTickAddition to avoid using
the redundant m_velocity member of Movement. Fix calculation
of velocity magnitude in new movement code. Correctly set
velocity to zero when movement reaches its target.
* rulesets/Character.cpp: Add alternative movement processing
code based on the new mathods in Pedestrian.
2005-06-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp:
Add a return value to getUpdatedLocation to indicate whether an
update was necessary or not.
* rulesets/Character.cpp: Add some notes on how this code could be
adapted to Use the new Movement code.
2005-06-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add some comments on how the movement
code should work.
2005-06-07 Al Riddoch <alriddoch@zepler.org>
* Makefile.am: Fixup permissions on the temp directory used for
unix sockets.
2005-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp:
Add a new method to the movement interface which determines the
updated location of an entity when movement needs to be handled.
2005-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Clean up check for movements that currently
can't be handled.
2005-06-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp: Rename some variables to make the code
more comprehensible.
2005-06-06 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Make boat float by default, add bottle and bunny,
fix wolf's bounding box.
* rulesets/mason/define_world.py: Put fire in the middle of campfire,
not offset.
2005-06-05 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h: Rejig flags on Location
so that there is one to indicate contents should be checked for
collision, and one to indicate contents is not a collision volume.
* rulesets/Movement.cpp: Modify collision code to check if an
entity is supposed to be checked for collisions.
* rulesets/Structure.cpp: Tweak the flag set on structures to
correctly show that their contents should be checked for collision.
* data/mason.xml: Make ploughed field into an area, and sort
out its bbox to be the right size.
2005-06-05 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a horse.
2005-06-05 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add mausoleum rule.
* TODO: Update TODO.
2005-06-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Add attribute
handler for "contains".
2005-06-04 Al Riddoch <alriddoch@zepler.org>
* tests/Creatortest.cpp, tests/Worldtest.cpp:
Fix tests to work with modified World API.
2005-06-03 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Modify world interface so it takes a string mode when adjusting
the height of entities. Handle floating and swimming entities
accordingly.
* rulesets/Thing.cpp: Change the order in which mode is checked
so it is available when adjusting height.
* rulesets/mason/define_world.py: Randomise height of fish, so they
look more like they are swimming.
2005-06-02 Miguel Guzman
* rulesets/mason/define_world_aglanor.py:
added new world definition for mason 0.3
2005-06-02 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add carrot and turnip, and a common parent tuber.
2005-06-01 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Set default mode to swimming on fish.
* rulesets/Character.cpp: Don't set intial mode of characters to
"birth".
2005-06-01 Al Riddoch <alriddoch@zepler.org>
* man/cyphesis-tools.sgml: Add documentation for cyaddrules.
2005-05-28 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml, data/mason.xml, rulesets/mason/define_world.py:
Make sure entities with layers all use a different layer ID.
Make sure sty has area and bbox in the default attributes.
2005-05-27 Al Riddoch <alriddoch@zepler.org>
* server/CommMetaClient.cpp: Fix eof() to check for the correct
condition on the socket stream, and ensure that decoding message
from the metaserver is aborted if the message is shorter than
expected. This should fix a tight loop bug which occurs when
there is a problem with metaserver communication.
2005-05-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Send a Sight(Action) op from character when
using a tool so the client know when to run an animation.
2005-05-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Character.h, rulesets/attributes.h,
server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.cpp;
Make right_hand_wield a real Atlas property, and add it to the
database code.
* rulesets/Character.cpp: When wielding a tool, set right_hand_wield
correctly to notify clients.
2005-05-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add fields around the village.
2005-05-25 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add an area of fallen leaves round oak trees, and
add a new type for a ploughed field.
2005-05-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml, rulesets/mason/world/objects/tools/Bucksaw.py:
New bucksaw for cutting up logs.
* rulesets/mason/world/objects/tools/Trowel.py: Correct the comments.
2005-05-24 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.cpp: Include Python.h before
ScriptFactory.h to avoid an annoying warning from the python
headers.
2005-05-24 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.cpp: Include ScriptFactory.h to
ensure deleting the script factory works ok.
2005-05-24 Al Riddoch <alriddoch@zepler.org>
* configure.ac, client/Makefile.am, server/Makefile.am,
tests/Makefile.am, tools/Makefile.am: Separate out WorldForge
libraries into sections so that tools binaries don't get linked to
libs they don't use. This prevents problems when library interface
versions change. Use dynamic python library if available, and remove
-export-dynamic flag from linker when using the dynamic version of
python.
2005-05-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Fix copyright date.
* rulesets/mason/define_world.py: Add an area to the sty.
2005-05-18 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml, data/mason.xml: Add objtype to all rules.
Add a rule for ignite operation definition.
* common/custom.cpp: Remove hardcoded ignite operation definition.
* server/EntityFactory.cpp, server/EntityFactory.h: Remove some debug
output. Add new code to allow op_definitions to be installed as
rules.
* common/inheritance.cpp, common/inheritance.h: Return an error code
when a type without parents gets installed, rather than throwing an
exception.
* tests/inheritancetest.cpp: Fix test so it no longer expects an
exception.
* rulesets/mason/world/objects/clothing/Garment.py: Remove some
debug output.
* tools/AdminClient.cpp: Remove hardcoded objtype, depending instead
on objtype from the data file. Fix a bug where the full rule
was not getting uploaded when updating an existing rule.
Improve error reporting when update fails.
2005-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix leak of Motion object.
* rulesets/World.cpp, rulesets/World.h: Make tileShader a member
variable, and delete it in the destructor to avoid a leak.
* server/PersistantThingFactory.cpp: Fix leak of ScriptFactorys.
* server/PersistantThingFactory_impl.h: Fix leak of Persistor
in ForbiddenThingFactory.
2005-05-17 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml, rulesets/mason/world/objects/tools/Tinderbox.py:
Tinderbox for starting fires.
* common/custom.cpp: Ignite operation for tinderbox.
2005-05-16 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml, rulesets/mason/world/objects/clothing/Garment.py:
Add experimental garment entity for changing the characters
appearance.
* common/custom.cpp: Add wear operation for use with garments.
2005-05-16 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add default guise attribute to settler.
* tools/cycmd.cpp: Clearly differentiate between strings and numbers
when outputting Atlas data.
2005-05-16 Al Riddoch <alriddoch@zepler.org>
* tools/Makefile.am: Add prefix.o to cyaddrules so it works in
a binreloc enabled build.
2005-05-16 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Implement updating default attributes
and other metadata when types are modified from the client.
* server/ScriptFactory.cpp: Handle errors that occur when reloading
modules. Store the new module correctly.
* tools/AdminClient.cpp, tools/AdminClient.h: Change behavoir of
cyaddrules so it updates types that have already been installed.
Requires adding a set op types that have already been uploaded
or updated, to ensure that types in a base ruleset don't override
the one already in the server.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* server/ScriptFactory.h: Add accessor for script package.
* server/EntityFactory.cpp, server/EntityFactory.h: Move code that
adds data to a factory into a separate function so it can
potentially be called from elsewhere.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Implement reloading scripts when
a client asks to modify an installed type.
* server/Admin.cpp: Re-order checks when client asks to modify
an installed type, so the client doesn't have to set the parents.
* tools/cycmd.cpp: Add a reload command which causes the server
to update an existing type, thus reloading its script if it has
one.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, server/EntityFactory.h: Add a public
method to allow the attributes of an installed type to be
modified.
* server/Admin.cpp: Correctly handle Create ops from client
to install new types from the client rather than Set.
Leave Set available as a legacy feature. Allow Set to be
used to modify the attributes of an existing type.
* tools/AdminClient.cpp, tools/AdminClient.h: Clean up headers,
move constructor and destructor into the .cpp file,
and make better use of using. Send Create ops instead of Set
ops when installing new types in the server.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Make a bunch
of functions private, as they should not be available elsewhere.
Make installRule() public, and make it return an error status.
* server/Admin.cpp: Use installRule() to install new rules from the
client, so that the full data is installed.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Rope.py: Correct the syntax
of stub functions.
* rulesets/basic/world/objects/buildings/StoneHouse.py: Fix the import
statements.
* rulesets/basic/world/objects/buildings/House.py: Fix import for
physics module.
* rulesets/basic/mind/goals/common/misc_goal.py: Fix typo in
cut_something.
* server/ScriptFactory.cpp, server/ScriptFactory.h: New factory
class for handling python scripts for entities much more
efficiently, and provide a means where they can be re-imorted
at an apropriate time.
* server/PersistantThingFactory.h,
server/PersistantThingFactory.cpp: Make PersistantThingFactory
copy constructor protected, to ensure its not used accidentally.
Replace strings for storing python script data with a pointer
to a factory for creating scripts.
* server/EntityFactory.cpp: Use the new ScriptFactory mechnism
for creating scripts attached to entities. Improve variable
names a little.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Fix typo. Thanks erik.
2005-05-15 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Make the mass of the pig sty large enough it can
no longer be moved around.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_Script_Utils.h, rulesets/Python_API.h,
rulesets/Python_API.cpp, rulesets/MindFactory.cpp,
server/EntityFactory.cpp: Move functions related to creating
script objects into a new header, to avoid namespace pollution.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/BaseMind.h: Make scriptSubscribe
virtual so it can be overriden in BaseMind.
* rulesets/Python_API.cpp: Get rid of template for Subscribe_Script
as its no longer necessary now scriptSubscribe is virtual.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Clean up variable names to make code more
readable.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Fix cut_something
goal so it now works with current tool use.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Check that create ops from admin account
have objtype set, so we can tell what it wants to create.
* data/mason.xml: Add a globlin type.
* client/BaseClient.cpp: Set objtype when creating characters.
* TODO: Some notes.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* tools/AdminClient.cpp, tools/AdminClient.h: Improve the rule upload
code so that rules are held pending until their parents are uploaded,
ensuring that rules in an inheriting ruleset correctly override
those in the base ruleset.
* tools/cyaddrules.cpp: Report upload operation counts, and
report if a pending rule never gets uploaded.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Add a new rule for fish.
* rulesets/mason/define_world.py: Add a shoal of fish to the lake.
* common/custom.cpp, rulesets/Character.cpp,
rulesets/basic/mind/NPCMind.py: Use Unseen operation to notify
minds when they attempt to interactive with something that
they can't iteract with, either because its outside their
area of perception, or because its been deleted.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* TODO: Note about bug in cyaddrules when adding rules from scratch.
* client/ObserverClient.cpp, client/ObserverClient.h,
client/client.cpp: Add option to allow cyclient to connect to a
remote server.
* tools/AdminClient.cpp, tools/AdminClient.h: Add a timeout so
cyaddrules still works against older servers that don't send an
info op when new types are uploaded.
* tools/cyaddrules.cpp: Add option to allow cyaddrules to connect to
a remote server.
2005-05-14 Al Riddoch <alriddoch@zepler.org>
* tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp:
New tool to load new rules into a running server.
* data/mason.xml, rulesets/mason/world/objects/tools/Rope.py:
Experimental type for a rope.
* man/cyclient.sgml, man/cycmd.sgml, man/cyphesis-tools.sgml,
man/cyphesis.sgml: Add SEE ALSO sections to the man pages.
* rulesets/Python_API.cpp: Clean up variable names.
* server/Admin.cpp: Send an info response when types are
installed from the client.
* tools/cyloadrules.cpp: Correct copyright dates.
2005-05-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Clear up the types of entities created
when materials are gathered from the terrain.
2005-05-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Trowel.py, data/mason.xml:
Add a rule for a trowel for planting seeds. Add a rule for spider
model.
* common/custom.cpp: Add custom ops for "sow" and "germinate" for
handling seeds.
2005-05-12 Al Riddoch <alriddoch@zepler.org>
* tools/Formatter.cpp: Change the way lists are formatted to
to be cleaner, and match the way existing rules are stored.
* data/mason.xml, data/basic.xml: Make sure maps are all in
alphabetical order, so these files are the same as their machine
generated versions.
2005-05-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Re-write the code for extracting operation
subscriptions from python classes so its now more efficient and
picks up methods from base classes.
* rulesets/basic/mind/BaseMind.py, rulesets/basic/mind/NPCMind.py,
rulesets/basic/world/objects/Thing.py: Rename some methods
which have match the signature of operation handlers.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* Version 0.3.10 released.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* common/Makefile.am: Add another missing header to the distribution.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml, data/mason.xml: Add bounding boxes for fire
and campfire.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/Character.cpp: Remove the debug output.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Type for bundles of grass.
* rulesets/World.cpp: Implement resource gathering for all the
currently supported resource types.
* rulesets/basic/world/objects/Pile.py: Fix so Pile inherits from
Thing correctly.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version number.
* common/Makefile.am: Ensure all headers are included in the
distribution.
2005-05-10 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml, rulesets/basic/world/objects/Pile.py: Add a new
experimental type for piles.
* TODO: Some random crazy shit.
2005-05-09 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Add a new type for boulder.
2005-05-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Move Create op subscription
into Entity, as that is where the method is.
* rulesets/World.cpp: Create a boulder entity when the pickaxe
is used on rocky terain.
* client/CharacterClient.cpp: Don't process ops from the server in
the client, as it causes a crash.
2005-05-07 Al Riddoch <alriddoch@zepler.org>
* common/Affect.h, common/operations.cpp: New base class for high level
ops which have a direct effect on their target.
* common/Chop.h, common/Delve.h, common/Dig.h, common/Mow.h:
Move a bunch of ops to inherit from Affect, is this reflects
their semantics.
2005-05-07 Al Riddoch <alriddoch@zepler.org>
* common/Add.h, common/custom.cpp, common/operations.cpp,
common/types.h: Add new Add operation class.
* common/BaseEntity.h, common/BaseEntity.cpp, common/op_switch.h,
rulesets/Character.cpp, rulesets/Character.h:
Add handling for the Add operation into the core operation set.
* common/Delve.h, common/Dig.h, common/Mow.h: Fix comments.
2005-05-06 Al Riddoch <alriddoch@zepler.org>
* common/Dig.h, common/Mow.h, common/custom.cpp, common/operations.cpp:
Add new Dig and Mow operations, for handling resource gathering.
* rulesets/basic/world/objects/tools/Shovel.py,
rulesets/basic/world/objects/tools/Scythe.py,
data/basic.xml: Add new scythe and shovel for gathering resources
from the terrain.
* rulesets/basic/world/objects/tools/Pickaxe.py,
common/Delve.h: Fix the comments.
* rulesets/World.cpp, rulesets/World.h: Move code for determining
terrain surface type into a method of its own. Implement handlers
for Dig and Mow ops.
2005-05-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Use a TileShader to handle data about the
material the makes up the terrain surface. When a Delve operation
determine what material the world is at that point.
2005-05-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Thing.h:
Move standard Create handler into entity so everything can
handle create ops.
2005-05-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add some debug stuff.
* rulesets/World.cpp, rulesets/World.h: Add handler for delve
operations. Just for testing for now, no functionality.
2005-05-03 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Avoid more namespace pollution from
the libhowl headers.
2005-05-03 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Clean up some comments, and use the right
typedef.
2005-05-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Include POS from a Use op argument when
building the arg for the resulting op.
* rulesets/Py_Point3D.cpp: Add a print handler.
* rulesets/Python_API.cpp: When constructing Point3D or Vector3D
accept an Atlas list as well as a standard python list.
2005-04-30 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Update autoconf usage.
2005-04-26 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Cast the world entity factory to the
right type when using it to persist the world during database
bootstrap.
2005-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix a stray empty argument getting added to
to Sight(Create) ops.
2005-04-25 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h, PersistantThingFactory_impl.h,
server/PersistantThingFactory.cpp: Add ForbiddenThingFactory
for entity classes that need persistence, but can't be instantiated
through the normal channels.
* server/EntityFactory.cpp: Use ForbiddenThingFactory for World.
* server/WorldRouter.cpp: Correct error message for entity
creation failure to include "forbidden" as a possible cause.
2005-04-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/humanoid/construction.py:
Make sure Use arguments explicitly have an objtype in the
argument.
2005-04-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Make sure that an entity cannot be moved
inside itself, even indirectly.
2005-04-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Don't set objtype on entities from python
scripts unless they have parents.
2005-04-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp: Add return values to stub functions to get
rid of warnings.
2005-04-21 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/Delve.h,
common/operations.cpp, common/operations.h:
Add new delve operation for digging with a pickaxe.
* data/basic.xml, rulesets/basic/world/objects/tools/Pickaxe.py:
Add new pickaxe entity which emits a Delve operation when
used.
* rulesets/Character.cpp: Fix a bug where a segfault occured
if an operation was requested by a tool that was unknown to
to the core server code. Instead an error message is emitted.
* rulesets/World.cpp: Subscribe world terrain to delve ops.
2005-04-21 Al Riddoch <alriddoch@zepler.org>
* tests/Makefile.am: Fix tests to build now that Motion.o has been
added.
2005-04-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Start adding the
additional fields required for comeplex movement. Acceleration
and angular velocity added first.
2005-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h, rulesets/Motion.cpp: Add a little more API,
and provide stubs of existing methods.
* rulesets/Thing.cpp: Add a motion instance to all physical
entities, and pass mode setting to it.
2005-04-21 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.h, client/CreatorClient.h,
common/OOGThing.h, rulesets/Entity.h, rulesets/MemEntity.h:
Fix naming of header guards so they are consistant.
2005-04-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.cpp, rulesets/Motion.h: Flesh out the API for
handling motion, and set up a cpp file so it gets compiled.
2005-04-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Fix format for outputting Vector3D
using printf.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: New
Property class for handling Area attributes.
2005-04-14 Al Riddoch <alriddoch@zepler.org>
* man/cyphesis-tools.sgml: Documet cydumprules.
2005-04-13 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Re-order rules to be alphabetical for easier
comparison.
* tools/cydumprules.cpp: Finish implementing tool for dumping rules
from database to files.
2005-04-13 Al Riddoch <alriddoch@zepler.org>
* tools/Formatter.cpp, tools/Formatter.h, tools/cydumprules.cpp:
Start work on a tool to read rules from the cyphesis database
tables, and dump them to files on disk.
2005-04-11 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/Connection.cpp: Don't set refno on unicast OOG ops,
instead set them at the interface with the client in one
place.
* server/WorldRouter.cpp: Modify setting refno on IG ops so its
now only set on unicast responses.
* rulesets/Creator.cpp: Set refno on responses direct ops from creator
clients more manually.
* common/BaseEntity.cpp: Only set refno on unicast error ops.
* common/refno.h: Disable as this file is no longer used.
2005-04-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h rulesets/Python_API.cpp:
Remove the Optime class from the API and force scripts to use
setFutureSeconds() to modify operation dispatch time.
* rulesets/acorn/world/objects/Weather.py,
rulesets/acorn/world/objects/plants/Tree.py,
rulesets/acorn/world/objects/plants/seeds/Acorn.py,
rulesets/acorn/world/objects/plants/seeds/Apple.py,
rulesets/acorn/world/objects/plants/seeds/Seed.py,
rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/world/objects/animals/Animal.py,
rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/elements/Fire.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py:
Fix up all the python scripts to use setFutureSeconds on
ops instead of time.sadd.
2005-04-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove obsolete commented out code.
* server/Account.cpp, server/Connection.cpp:
Add a note about serialno/refno handling when code sends ops
directly to the client.
* server/CommClient.cpp, server/CommClient.h: Clean up some debug
code, and method names.
* server/Lobby.cpp: Fix a case where a private message would fail
silently if account had logged on recenlty but was no longer.
2005-04-05 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Improve checks to make sure account is connected
when processing ops.
* server/Admin.cpp: Improve logout op handling so its cleaner, and
improve a couple of variable names.
2005-04-04 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis.sh: Remove echo commands so script is now functional.
2005-04-04 Al Riddoch <alriddoch@zepler.org>
* Version 0.3.9 released.
2005-04-03 Al Riddoch <alriddoch@zepler.org>
* tests/Makefile.am: Update to ensure tests are compatible with
binreloc code.
* autogen.sh: Disable binreloc when doing development builds.
* configure.ac, NEWS: Increment version number for upcoming release.
2005-04-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add a pointer to a Motion object to entities.
* rulesets/Thing.cpp: Add notes about Motion implementation.
Clean up some variable names.
* common/Database.cpp: Fix some lingering missuse of the varconf API.
2005-04-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h: New base class for handling motion.
2005-04-03 Al Riddoch <alriddoch@zepler.org>
* autopackage/default.apspec.in, configure.ac: Update the autopackage
spec so it builds binaries statically, and depends on python.
2005-04-03 Al Riddoch <alriddoch@zepler.org>
* configure.ac, autopackage/default.apspec.in: First attempt at a
package spec for autopackage.
2005-03-31 Al Riddoch <alriddoch@zepler.org>
* configure.ac, common/Makefile.am: Fix paths so code still builds
with BinReloc disabled.
2005-03-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove some debug output.
* rulesets/Py_Vector3D.cpp: Add error checking so that normalising
a zero mangitude vector does not abort.
2005-03-28 Al Riddoch <alriddoch@zepler.org>
* acinclude.m4, configure.ac, common/prefix.c, common/prefix.h,
common/Makefile.am, common/globals.cpp, tools/Makefile.am:
Use BinReloc to make cyphesis relocatable on Linux.
2005-03-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: More experimenting with new movement code.
* rulesets/mason/define_world.py: Fix a bug in the marshall's
dialogue.
2005-03-03 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp, rulesets/EntityProperties.cpp,
server/Persistor.cpp, server/Restorer.cpp, tools/cycmd.cpp:
Tweak template code to work with stricter standard compliance
of gcc 4.
* rulesets/Character.h, rulesets/Character.cpp: static const
members need to be defined in the .cpp to satisfy all compilers.
2005-02-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h,
common/operations.cpp, common/operations.h, common/types.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp,
rulesets/Thing.h: Add core op handling for update operation, used
to handle move ops better.
2005-02-15 Al Riddoch <alriddoch@zepler.org>
* tests/inheritancetest.cpp, rulesets/Thing.cpp,
rulesets/Entity_getLocation.h, rulesets/Character.cpp:
Catch exceptions by reference for efficiency.
2005-02-15 Al Riddoch <alriddoch@zepler.org>
* tools/Makefile.am: Add copy_python.sh to the distribution.
2005-02-15 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Fix a problem with the libcrypto test that
does not add it to the right list of libs.
2005-02-13 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Fix a problem linking postgresql in the tests if
its libs are in a weird place.
2005-02-12 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: If no persistent ruleset exists in the
database, print an error and load the rules from files instead.
2005-01-25 Al Riddoch <alriddoch@zepler.org>
* data/werewolf.xml,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/werewolf/world/objects/characters/Villager.py,
rulesets/werewolf/world/objects/tools/Gallows.py:
Remove some more obsolete constructors.
2005-01-25 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Clean out a load of obsolete classes and scripts.
* rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/buildings/StoneHouse.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/basic/world/objects/tools/Sword.py,
rulesets/mason/world/objects/plants/seeds/Seed.py,
rulesets/mason/world/objects/undead/Skeleton.py:
Remove obsolete constructors, and don't inherit from
obsolete scripts.
2005-01-25 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Remove redundant script from oak.
2005-01-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Remove scripts from a number of classes which are
are not using them. Add necessary init values for properties.
* rulesets/mason/world/objects/animals/Pig.py: Remove obsolete
constructor, as we no longer initialise properties that way.
* rulesets/mason/world/objects/plants/Fir.py: Eliminate inheritance
from Tree script, as Tree does nothing and is being removed.
2005-01-24 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis.sh: Add some notes on how to build a redistributable
binary.
* tools/copy_python.sh: Add a script that copies the essential
elements of python runtime required to run cyphesis.
2005-01-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/animals/Deer.py,
rulesets/basic/world/objects/tools/Axe.py:
Remove obsolete commented out code, and useless constructors
from some scripts.
* data/mason.xml: Remove obsolete scripts for some entities
which don't do anything.
2005-01-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Remove obsolete scripts for some entities
which don't do anything.
2005-01-24 Al Riddoch <alriddoch@zepler.org>
* Version 0.3.8 released.
2004-01-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp: Improve
error reporting in setattr.
2004-01-23 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Re-enable database code by default
as the disable option is now well tested.
2004-01-19 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version number. Add automake options
to enforce NEWS, and distribute using bzip2.
* cyphesis.spec.in: Update rpm spec to use the tar.bz2 version of the
source.
* server/CommMDNSPublisher.cpp: Suppress some warnings due to mess
in the howl headers.
* tools/cyphesis.sh: Script to run the server as part of a binary
tarball distribution.
2004-01-18 Al Riddoch <alriddoch@zepler.org>
* tests/Makefile.am, tests/Creatortest.cpp, tests/Worldtest.cpp:
Fix up the tests.
2004-01-18 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Switch to less deprecated usage of init macros.
2004-01-17 Al Riddoch <alriddoch@zepler.org>
* configure.ac, client/Makefile.am, server/Makefile.am,
tools/Makefile.am: Add a configure option, and modify the
way libs are handled so that it is possible to link most
libs statically. This makes it possible to build a stand-alone
binary distribution.
2004-01-17 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Completey remove
deliverDeleteTo(), and handle all the delete special case stuff
in delEntity().
2004-01-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Rename some functions in the World interface so they make more
sense.
* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
Entity so we can tell if its no longer in the world.
* server/WorldRouter.cpp: Cut down the special case handling of
delete ops as we can now broadcast ops from entities that
have been removed from the world.
2004-01-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Call decRef() on parent from the destructor
so that entities removed from the world can still have a reference
to their parent safely.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, tests/distancetest.cpp:
Make sure parent is 0 before deleting, as reference counting is not
implemented in the mind yet.
2004-01-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Thing.cpp,
server/WorldRouter.cpp: Increment reference count on parent
entity when a child has a reference to it.
2004-01-16 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Re-write broadcast code to remove the
need for looking up by ID, and instead use the reference
to the sending entity which is now available.
2004-01-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Change operation()
to take a reference to the entity the op is from. Re-work
main idle loop to pas the entity to operation, and handle
the op queue more efficiently.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* tests/Creatortest.cpp, tests/Worldtest.cpp: Update tests to deal
with change in the World interface.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Entity.h, rulesets/MemMap.cpp,
server/Account.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Use reference count functions to handle deleting entities.
Modify main op queue to hold a reference to the entity the op
is from. Fix up arg naming conventions in WorldRouter.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp, server/WorldRouter.cpp:
Add basic reference counting to Entity, and use it for deleting
objects from world.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* server/CommMetaClient.cpp: Add warning to help debug problems
communicating with the metaserver.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Add a config setting for the var directory
as well as share and etc. Document all three in the man page.
2004-01-13 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Improve error reporting for query errors.
* common/const.cpp, common/const.h: Add full details and comments
for enable_database option.
* common/id.h, common/id.cpp: New ID generator for use when we
are not using the Database.
* common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Generic
class for loading Atlas data from a file.
* server/Connection.cpp, server/EntityFactory.h,
server/EntityFactory.cpp, server/Persistor.cpp,
server/WorldRouter.cpp, server/server.cpp:
Implement the enable_database option by wrapping all use of database
in if statements. Rules are loaded from files instead.
2004-01-12 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Add a new config flag for completely disabling the
need for a database.
2004-01-12 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Fully initialise epoll_event structure before
passing to kernel.
2004-01-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Use know() for prices rather
than the special case code.
* rulesets/basic/editor.py, rulesets/basic/mind/NPCMind.py:
Remove obsolete special case code for handling knowledge of
prices. Improve code to express distance to a location so
it neglects the vertical distance, and better handles the
very close case.
* rulesets/basic/mind/goals/humanoid/mason.py: Track the character
being helped in the help goal, and turn to face them when speaking.
* rulesets/basic/mind/panlingua/interlinguish.py: Add more support
for pronouns, conjugations and whitespace in regex used to match
certain sentence structures.
2004-01-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/panlingua/interlinguish.py:
Slight tweak to regular expressions for simple sentences.
2004-01-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Add print handler for Vector3D, which
doesn't seem to work yet.
* rulesets/basic/mind/panlingua/interlinguish.py: Add tell verb.
Modify regexs for simple sentences so they tolerate more
variation in the structure.
* rulesets/basic/mind/compass.py: New function to convert direction
vector into a compass direction string.
* rulesets/basic/mind/NPCMind.py: Add handler for tell verb, to
query knowledge from NPCs.
2004-01-07 Al Riddoch <alriddoch@zepler.org>
* tests/consttest.cpp: Check the values of all config variables,
to get rid of some annoying warnings.
2004-01-05 Al Riddoch <alriddoch@zepler.org>
* cyclient.init, cyphesis.init: Fix some stupid bugs in the init
scripts.
2004-12-31 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Change "Copyright" tag to "License"
2004-12-30 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Make the coments doxygen compatable.
* rulesets/Character.cpp: Add comments to document tool use.
* rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Task.cpp,
rulesets/Task.h: Add reference to Character to base Task class,
and setup() method for task initiation.
* tests/Tasktest.cpp: Update task test for new changes.
* tests/randomtest.cpp, tests/consttest.cpp: New tests for random
and const headers.
2004-12-28 Al Riddoch <alriddoch@zepler.org>
* common/OOGThing.cpp, common/Property.cpp, common/Property.h,
common/Property_impl.h, common/inheritance.h, common/operations.cpp,
rulesets/World.cpp: Update some comments.
* rulesets/Task.h, rulesets/Task.cpp, tests/Tasktest.cpp,
rulesets/Fell.h, rulesets/Fell.cpp: New Task interface for
tasks which take a while to complete. Sample implentation provided
in the form of a Fell task for felling trees.
* rulesets/Character.cpp, rulesets/Character.h: Try out Task
implementation with Fell.
2004-12-28 Al Riddoch <alriddoch@zepler.org>
* common/Makefile.am: Separate object files not used in the core
server binary into a different library.
2004-12-27 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.h, client/CharacterClient.h,
client/ClientConnection.h, client/CreatorClient.h,
client/ObserverClient.h, client/Py_CreatorClient.h,
common/Burn.h, common/Chop.h, common/Cut.h, common/Database.h,
common/Eat.h, common/Generic.h, common/Nourish.h, common/Setup.h,
common/Tick.h, common/Unseen.h, common/Use.h, common/Wield.h,
common/accountbase.h, common/inheritance.h, rulesets/Container.h,
rulesets/Creator.h, rulesets/LineProperty.h, rulesets/MemMap.h,
rulesets/MindFactory.h, rulesets/Movement.h, rulesets/Pedestrian.h,
rulesets/Py_BBox.h, rulesets/Py_Location.h, rulesets/Py_Map.h,
rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h,
rulesets/Py_Oplist.h, rulesets/Py_Optime.h, rulesets/Py_Point3D.h,
rulesets/Py_Quaternion.h, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/TerrainProperty.h, rulesets/ThingFactory.h, server/Admin.h,
server/EntityFactory.h, server/Master.h, server/Peer.h,
server/Persistance.h, server/PersistantThingFactory.h,
server/Persistor.h, server/Player.h, server/Restoration.h,
server/Restorer.h, server/TrustedConnection.h: Make sure all
classes have up updated description in the comments.
2004-12-26 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, rulesets/Thing.cpp: Clean up some comments.
* rulesets/EntityProperties.cpp: Remove specialisation of
ImmutableProperty::set for EntitySet, as its the same as the
default.
* rulesets/Script.h: Update the copyright date, and clean up some
comments.
* rulesets/Container.cpp, rulesets/Container.h,
tests/Containertest.cpp: New virtualised classes for handling
entity containership, with API that mimics STL set. To be used to
allow entities to handle containership differently.
* rulesets/EntityProperties.cpp: Add specialisation of
ImmutableProperty for Container class.
2004-12-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Fix Vector3D.setattr so it correctly
returns an error when wrong type or invalid attribute name is used.
2004-12-20 Al Riddoch <alriddoch@zepler.org>
* Release version 0.3.7.
2004-12-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/mind/PigMind.py: Fix bug with pigs not responding
to touch because of missing import.
2004-12-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py: Don't try and move to
destination when displacement is pure vertical.
2004-12-19 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp: Clean up formatting.
2004-12-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Allow setting of Vector3D attributes
x y and z.
* rulesets/Python_API.cpp: Fix bug in calculating orientation
Quaternion for rotation between two unit vectors.
* rulesets/basic/mind/NPCMind.py: Implement a method which calculates
the orientation required to face another entity. Use it to face
a character which wants to buy something.
* rulesets/mason/define_world.py: Tweak orientation of pig merchant
so he doesn't end up upside down.
* server/Makefile.am: Remove cyslave from the build for now, as its
not functional.
2004-12-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/panlingua/interlinguish.py: Added new noun for
deed.
* data/mason.xml, rulesets/mason/define_world.py: Added new marshall
character who handles asigning land to settlers for housing.
2004-12-18 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Fix error caused by non-escaped brackets
in shell line.
2004-12-18 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Add Vendor and Distribution tags to stop
checkers from whining.
2004-12-18 Al Riddoch <alriddoch@zepler.org>
* cyphesis.init: Minor cleanup.
* cyphesis.spec.in: Remove explicit dependency on libstdc++. Add
noreplace flag to runtime config files.
2004-12-17 Al Riddoch <alriddoch@zepler.org>
* Increment version to 0.3.7.
2004-12-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py,
rulesets/basic/mind/goals/humanoid/mason.py: Add suggested responses
to talk messages from NPCs. Helps the client make it easy
for the user to respond.
2004-12-16 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp: Include cleanup.
* server/CommClient.h, server/CommListener.h, server/CommLocalClient.h,
server/CommMetaClient.h, server/CommPSQLSocket.h,
server/CommRemoteClient.h, server/CommSlaveClient.h,
server/CommSocket.h, server/CommUnixListener.h:
Update copyright dates and class descriptions.
2004-12-16 Al Riddoch <alriddoch@zepler.org>
* server/CommMaster.cpp, server/CommMaster.h, server/Master.cpp,
server/Master.h: Handlers for a connection to a master server.
* server/CommPeer.cpp: Fix comments.
* server/slave.cpp: Implement connecting to master server on startup.
* tools/cycmd.cpp: Fix bug handling option to connect to slave instead
of server.
2004-12-15 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Separate globals for server
and slave sockets. Add code for reading slave settings.
* client/ClientConnection.cpp, server/server.cpp: Use modified
global socket_name setting.
* server/slave.cpp: Update for changed return values from bool to
int. Remove metaserver functionality. Switch to using
CommSlaveListener.
* tools/cycmd.cpp: Add config option to connect to slave rather
than core server.
2004-12-15 Al Riddoch <alriddoch@zepler.org>
* server/slave.cpp: Update so slave server builds again.
* server/CommUnixListener.h, server/CommUnixListener.cpp:
Remove address string to Unix sockets.
* server/CommSlaveListener.h, server/CommSlaveListener.cpp:
Complete implementation of client listener for slave server.
* server/CommSlaveClient.h, server/CommSlaveClient.cpp,
server/SlaveClientConnection.cpp, server/SlaveClientConnection.h:
Handlers for client connections to a slave server.
2004-12-15 Al Riddoch <alriddoch@zepler.org>
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Virtualise creating client sockets so this class can
be overidden like CommListener.
* server/CommPeerListener.h, server/CommListener.cpp:
Correct some comments.
* server/CommSlaveListener.h: Listener class for management
connections to a slave server.
2004-12-15 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Make sure setup is called on peer connection.
* server/CommClient.h, server/CommClient.cpp: Adapt code so it
can be used for both establishing and accepting connections.
* server/Connection.cpp: Re-order initialisations in constructor
to eliminate warnings.
2004-12-15 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp, server/CommListener.h: Add a virtual
create method, so it can be overriden to make different kinds
of listener.
* server/Peer.cpp, server/Peer.h: New class representing connections
to peer servers.
* server/CommPeer.cpp, server/CommPeer.h: New socket class handling
sockets used to connect to peer servers.
* server/CommPeerListener.cpp, server/CommPeerListener.h: New
listener using new virtual interface in CommListener to accept
peer connections.
* server/CommClient.cpp, server/CommClient.h: Add a new constructor
for creating Atlas socket objects which are not yet open. Makes
this class suitable for establishing as well as accepting
connections. Take out call to Connection::destroy.
* server/CommRemoteClient.h: Fix error in header guards.
* server/Connection.cpp, server/Connection.h: Remove
obsolete destroy() method. Make CommClient member public.
* server/server.cpp: Add new listener for peer connections.
* common/types.h: Add enumeration for new connect operation.
* server/Admin.cpp, server/Admin.h: Add new handler for connect
operations, used by admin client to build peer connections.
* tools/cycmd.cpp: Add new command "connect" for sending
connect ops to server.
2004-12-13 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, common/globals.cpp, common/globals.h,
server/CommMDNSPublisher.cpp, server/server.cpp, server/slave.cpp,
tools/cycmd.cpp: Add new port number settings for things like
peer connections, and listen sockets for an AI slave.
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Parameterise socket name for listen socket.
2004-12-12 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/Connection.cpp: Move counting
connections into the connection class.
2004-12-11 Al Riddoch <alriddoch@zepler.org>
* server/CommUnixListener.cpp: Improve recovery from a crash by
ensuring that CommUnixListener always opens its socket, even if it
already exists. This is ok because if a cyphesis process is already
running, then CommUnixListener won't even get created because the
attempt to create a TCP listen socket in CommListener will fail
first.
2004-12-10 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h: Eliminate
redundant findRefno methods.
* server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, ./rulesets/Creator.h:
Don't call function args confusing names.
2004-12-10 Al Riddoch <alriddoch@zepler.org>
* tests/Creatortest.cpp, tests/Worldtest.cpp: Fix up the tests.
2004-12-08 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp, server/CommServer.h, server/WorldRouter.cpp,
server/server.cpp: Rename loop() method as poll(). Clean up some
includes.
2004-12-08 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/CommServer.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/WorldRouter.cpp, server/WorldRouter.h: Clean up the way the
idle functions work, reducing the number of calls to time related
system calls.
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp,
rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Restoration.cpp:
Remove unnecessary includes of common/BaseWorld.h.
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/World.h, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
are handled, getting rid of some unnecessary virtual methods and
functions.
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Remove unused function stub.
2004-12-05 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp: Add errno include required by more recent compilers.
2004-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp, server/CommListener.cpp:
Remove redundant <cstdio> includes.
2004-12-05 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h: Add a new logging function to log
errors from libc.
* server/CommListener.cpp, server/CommServer.cpp: Use new function
rather than perror for logging libc errors.
2004-12-04 Al Riddoch <alriddoch@zepler.org>
* tests/IGEntityExerciser.h: Add missing Atlas include.
2004-12-04 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h: Add missing <list> include.
* tests/type_utilstest.cpp: Add missing wfmath include.
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp, common/inheritance.h, common/refno.h,
common/type_utils.h, rulesets/Entity.cpp, rulesets/LineProperty.cpp,
rulesets/MemMap.h, rulesets/Py_Oplist.h, rulesets/Script.h,
server/Account.cpp, server/Admin.cpp, server/EntityFactory.h,
server/Persistance.h, server/Player.cpp, server/WorldRouter.cpp,
tests/EntityExerciser.h, tests/type_utilstest.cpp:
Clean up some more redundant includes.
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp,
rulesets/World.cpp: Remove some redundant includes.
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
common/inheritance.cpp, common/inheritance.h,
common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
server/Persistor.cpp, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp, tools/cycmd.cpp:
Modify the entity interface so that all Operation methods
take references to RootOperation, as its cleaner, and requires
less nasty casts. Clean up operations in headers generally.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* RELEASE-check: Update list of things to do when releasing.
* TODO: Updated.
* TODO.norway: Remove completed items.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp,
common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Cut.h,
common/Database.cpp, common/Database.h, common/Eat.h,
common/Generic.h, common/Load.h, common/Nourish.h,
common/OOGThing.cpp, common/OOGThing.h, common/Save.h,
common/Setup.h, common/Tick.h, common/accountbase.cpp,
common/accountbase.h, common/const.cpp, common/const.h,
common/custom.cpp, common/debug.h, common/globals.cpp,
common/globals.h, common/inheritance.cpp, common/inheritance.h,
common/log.cpp, common/log.h, common/op_switch.h, common/random.h,
common/serialno.h, common/system.cpp, common/system.h,
common/type_utils.h, common/types.h, common/utility.cpp,
common/utility.h: Update copyright dates in files as appropriate.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Clear up the logging wrappers.
Add python wrapper for squareDistance which is more efficient
in the goal code that distanceTo. Remove some old python functions
which serve no purpose. Move distanceTo and squareDistance into
their own module.
* rulesets/basic/mind/NPCMind.py: Remove obsolete import.
* rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/mind/goals/humanoid/construction.py: Use the new
physics.square_distance where linear distance is required
in goals.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* common/operations.cpp, common/operations.h, common/Unseen.h:
Add new unseen operation.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.cpp, physics/BBox.h: Add functions to cheapy
determine the bounding radius of a bounding box.
* physics/Collision.cpp: Add a coarse collision test to the beginning
of collision prediction, to avoid the full expensive test in
most cases.
2004-11-29 Al Riddoch <alriddoch@zepler.org>
* server/Connection.h, server/TrustedConnection.h: Make
verifyCredentials protected.
2004-11-24 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory_impl.h, server/PersistantThingFactory.h:
Add a flag indicating whether a thing factory owns its persistor
object, so that the destructor knows whether to delete it.
Leak now fixed.
* server/EntityFactory.cpp: Clear the entity factories dictionary.
* common/inheritance.cpp: Fix leak of operation factories by flushing
and clearing the factory dictionary.
2004-11-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Fix leak of Property objects.
2004-11-24 Al Riddoch <alriddoch@zepler.org>
* common/utility.cpp: Add a FIXME note about more correctly
converting a message to an op.
* server/CommClient.h, server/CommClient.cpp: Call new shutdown()
method in skstream instead of close when disconnecting or
timing out, so that the socket is still valid. Otherwise
there is no reliable way to detect that the socket is no longer
connected.
* server/CommClient.h, server/CommClient.cpp, server/Account.cpp,
server/Connection.h, server/Connection.cpp: Rename close() to
disconect() to more accuratly reflect its function.
* server/CommServer.h, server/CommServer.cpp: Add an implementation
based on epoll which is used if available. Much more efficient
and scalable.
* tools/cycmd.cpp: Fix a couple of memory leaks.
2004-11-21 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Check for epoll.
2004-11-20 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/Py_BBox.h, rulesets/Py_Optime.h,
rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h,
rulesets/Py_Vector3D.h: Re-order Python.h includes to get rid of
some stupid warnings.
* rulesets/Py_World.cpp: Add a cast when passing float time to
WorldTime which takes in int.
2004-11-20 Al Riddoch <alriddoch@zepler.org>
* server/Idle.cpp, server/Idle.h: New Idle class missing from
previous commit.
2004-11-20 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp,
server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommPSQLSocket.cpp, server/CommPSQLSocket.h,
server/CommServer.cpp, server/CommServer.h,
server/CommUnixListener.cpp, server/server.cpp:
Replace CommIdleSocket with pure virtual inferface Idle,
and use multiple inheritance in classes which are both sockets
and idlers. Rename add() in CommServer to make its function cleaner,
and move its implementation into the cpp file in preparation for
a more powerful CommServer implementation.
2004-11-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/MindFactory.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.h, rulesets/PythonScript.h,
rulesets/Python_API.cpp: Include Python.h first to avoid some
header conflicts.
2004-11-19 Al Riddoch <alriddoch@zepler.org>
* Release version 0.3.6.
2004-11-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add the NPC settler to the world.
2004-11-19 Al Riddoch <alriddoch@zepler.org>
* README: Updated to latest contents of README.sgml
* cyphesis.spec.in, rulesets/Makefile.am: Remove the acorn and
werewolf rules from the distribution, to simplify things.
2004-11-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Cleaver.py: Scrub some debug
output.
2004-11-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/Knowledge.py: Fix nasty problem caused because
the default arguments to constructor meant that all knowledge
was shared between all entities, causing invalid pointers in
the wrong places.
* rulesets/MemMap.h: Add const to find method, as it should be.
2004-11-18 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp: Add some checks and error reporting that
prevent a segfault when distance_to is used in the mind code.
2004-11-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Plant.cpp: Encapsulate the
debugging output relating to tool use into the debug macro, so it
is no longer printed.
* rulesets/basic/mind/goals/common/move.py: Re-write a couple
of movement goals so they work more reliably.
* rulesets/basic/mind/goals/humanoid/construction.py: Comment out
debugging output.
* rulesets/mason/define_world.py: More additions to NPC settler test.
2004-11-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/editor.py: Improve the define_world API by making
the type argument optional.
2004-11-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Use primary type as key in
mind.things when name is not useful.
2004-11-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py:
Try and make some of the move goals a bit more legible.
* rulesets/basic/mind/goals/humanoid/construction.py:
Fix a bunch of bugs in the resource gathering goals.
These now basically work.
* rulesets/mason/define_world.py: Add knowledge of a test location
to the settler NPC testing code.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py: Fix mistake converting
pursuit goal from get_xyz() to distance_to().
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/humanoid/construction.py: New currently
non-functional goals for construction related tasks.
* rulesets/mason/define_world.py: Add new test for construction
goals.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp, rulesets/Entity.h:
Finally remove the getXyz() implementation, this getting
rid of absolute coords entirely.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp,
client/Py_CreatorClient.cpp: Remove get_xyz() from the API
available to Python. Its never necessary to deal in absolute
coordinates.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/mind/PigMind.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/mason/define_world.py,
rulesets/mason/mind/PigMind.py: Re-write all code that uses
get_xyz() to use the code for calculating relative distance
vector.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* Purge a bunch of very historic python files from the client
directory.
2004-11-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Add checks so that only visible entities
in the memory map are returned by the find function.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.h: Add a method to remove CommIdleSocket
objects.
* server/CommIdleSocket.cpp: Automatically remove this object
from the server when its destroyed.
* server/CommPSQLSocket.cpp: Return an error if we get an error
reading from the RDBMS socket. This seems to indicate that the
connection is lost. Losing connection to database should not now
cause this code to segfault.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Remove some debug output.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Add support for Python 2.4 and drop support
for 1.5 and 1.6.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/stringstream.h, rulesets/MemMap.cpp,
rulesets/World.cpp, server/CommClient.cpp, server/Persistor_impl.h,
server/Restorer_impl.h, server/WorldRouter.cpp, server/server.cpp,
tools/cyisoload.cpp: Switch code to including <sstream> directly
and remove obsolete wrapper header.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Quick hack to allow axe to be used to
convert felled tree into a lumber object.
2004-11-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Clarify error message on tool use.
* rulesets/Thing.cpp: Allow setting of mode attribute from args
of move op for efficiency.
* server/Player.cpp, server/Admin.cpp, server/Player.cpp:
Add TO to all accounts at the account level, so the client
can tell they are for the account.
2004-11-15 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Try and improve some more configure errors.
* rulesets/Plant.cpp: Prevent a segfault in the unit tests.
2004-11-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Tighten up check on Move ops, and improve
efficiency by removing temporaries.
2004-11-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/tools/Axe.py,
rulesets/Plant.cpp: Make trees rotate 90 degress when they are
chopped, simulating being cut down.
2004-11-12 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Add some commented debug output.
2004-11-12 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp: Fix segfault problems by using an
RFC compliant service type. Fill out the error handling and
reporting and clean out the debug output.
2004-11-11 Al Riddoch <alriddoch@zepler.org>
* server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h: New
class to publish service using zeroconf.
* server/server.cpp: Use new CommMDNSPublisher class.
* configure.ac: Detect howl libraries, optionally. Clean up a bunch
of unused variables.
2004-11-08 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Print a more friendly message including a URL for
more info if the required WF libraries can't be found.
2004-11-07 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp: Modify operation()
to it takes a non-const reference, thus removing the need to
copy broadcast ops to change the TO attribute.
2004-11-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/EntityProperties.cpp,
rulesets/Py_Map.cpp, rulesets/Thing.cpp: Use pre-increment in for
loops.
* server/WorldRouter.cpp: Optimise inserting ops into the queue.
2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
client/CharacterClient.cpp, client/ClientConnection.cpp,
common/Database.cpp, common/FormattedXMLWriter.cpp,
common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
server/WorldRouter.cpp, tests/EntityExerciser.h,
tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
tools/cyloadrules.cpp:
Tweak for loops to avoid creating a temporary iterator each
iteration.
* tests/type_utilstest.cpp: New test for function which does
list conversions.
2004-11-05 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp, common/Property.h, common/Property_impl.h:
Add a default add() method to the Property base class, as its
often the same in derived classes.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Remove add() method, as its now covered by the default in
the base class.
* rulesets/Entity.cpp: Fix for loop not to create temporary for
end() on every iteration.
2004-11-05 Al Riddoch <alriddoch@zepler.org>
* common/Property.h: Remove obsolete FIXME comment.
2004-11-04 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Remove maintainer mode option.
2004-11-04 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Resolve issues with upgrading from earlier
versions by adding a trigger if cyphesis-service is removed
when installing this rpm.
2004-11-04 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Ensure rpm spec correctly obsoletes the old
mason and service rpms.
* modules/Location.cpp: Get rid of accidentally commited change
that screws up orientation.
* rulesets/Character.cpp: Provide more info about ops which
have TO set incorrectly.
* rulesets/MemMap.cpp: Don't set TO on look ops from memory.
* rulesets/basic/mind/NPCMind.py: Don't set TO on tick ops
from the mind.
2004-11-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Add notes, and a check to ensure that
ops from the mind don't have TO set.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/humanoid/mason.py: Don't set TO or FROM
on goals from the mind.
2004-11-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.h, rulesets/Plant.cpp: Add handler for chop so
we can chop down vegetation.
* rulesets/basic/world/objects/tools/Axe.py: Modify Axe to comply
with new tool use mechanism.
* rulesets/basic/mind/goals/humanoid/transaction.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/mason/define_world.py: Update butcher goals to use tool
use mechanism.
* rulesets/Python_API.cpp: Ensure entities created from Python
have an objtype.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h: Add has() method
to query if an entity has an attribute with a given name.
* rulesets/Character.cpp, rulesets/Character.h: Implement tool
wield and use operations.
* data/mason.xml: Add operations list to the cleaver.
* rulesets/mason/world/objects/tools/Cleaver.py: Simplify the chop
operation the cleaver expects to get from its user.
* tools/cyloadrules.cpp: Remove some commented out cruft and
debugging output.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* common/inheritance_impl.h, common/inheritance.h,
common/inheritance.cpp: Add a new method for copying new
operation into an existing operation object, for scenarios
where operator new is undesirable.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h: Make get(), set(), and
addToMessage() non-virtual, and convert them to using new property
mechanism. Add the necessary properties in the constructor.
* rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/World.cpp, rulesets/World.h:
Remove virtual get() set() and addToMessage() methods. These
are now entirely in Entity.
* rulesets/World.cpp, rulesets/World.h: Remove some functions
for handling terrain data now handled by properties.
Clean up Set code to get rid of nasty unnecessary exception
try / catch block.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Clean up Set code to get rid of
nasty unnecessary exception try / catch block.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* tests/Charactertest.cpp, tests/Creatortest.cpp:
Update tests to check for all static attributes.
* tests/Entitytest.cpp, tests/Structuretest.cpp,
tests/Thingtest.cpp: Update the number of attributes
entities should have, now that LOC may not be present.
2004-11-02 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp: Add required type checks to property set
methods.
* modules/Location.cpp: Don't send LOC attribute when the
pointer is NULL.
* rulesets/EntityProperties.cpp: Add a Property specialisation
for list of IDs.
* rulesets/MemMap.cpp: Fix the memory code to use the correct
PARENTS attribute rather than type, which is not an Atlas
attribute.
* tests/IGEntityExerciser.h: Add debugging output to attribute
checks.
2004-10-31 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Tweak incorrect header order.
2004-10-31 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp, common/Property.h, common/Property_impl.h:
Add new ImmutableProperty for properties that cannot be
modified, and hold a const reference.
* rulesets/EntityProperties.cpp: Add some specialisations of
Property to handle attributes of Entity.
* rulesets/LineProperty.h, rulesets/LineProperty.cpp:
Property class for handling linear list of coordinates.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Property class for handling Mercator terrain.
2004-10-29 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Modify the rpm spec to build fewer packages,
so that everything required to run a server is in one package.
2004-10-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.h, rulesets/Character.cpp: Add new variable for
storing currently tool.
2004-10-27 Al Riddoch <alriddoch@zepler.org>
* common/Property.cpp, common/Property.h, common/Property_impl.h:
New class to automate and simplify handled of hard coded
proerties.
* tests/Propertytest.cpp: Test for new Property class.
2004-10-27 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Change default startup TOD to 9am so that
its more light.
2004-10-27 Al Riddoch <alriddoch@zepler.org>
* common/inheritance_impl.h: Oops, missing factory template
specialisation.
2004-10-27 Al Riddoch <alriddoch@zepler.org>
* common/Generic.h: Add required RootOperation include.
* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
Add operation factory to the inheritance class, and to all
the calls which install new ops.
* tests/inheritancetest.cpp: Add new test for the op factory
capability of inheritance.
2004-10-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Clarify logic
in get_knowledge().
* rulesets/mason/define_world.py: Make the butcher work all day for
now. Give all the warriors arrows. Add a test function for the
deer.
2004-10-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/werewolf/world/objects/tools/Gallows.py: Make sure
Point3D module is imported.
* rulesets/basic/mind/goals/humanoid/transaction.py: Fix a couple
of bugs with pig seller code.
2004-10-25 Al Riddoch <alriddoch@zepler.org>
* Release version 0.3.5.
2004-10-25 Al Riddoch <alriddoch@zepler.org>
* Increment version to 0.3.5.
2004-10-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/werewolf/world/objects/tools/Gallows.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/mind/goals/humanoid/transaction.py,
rulesets/basic/mind/goals/common/misc_goal.py:
Fix bugs initialising Location ensuring the second
arg is a Point3D, not a Vector3D for position.
Fixes pig purchasing.
* rulesets/basic/mind/goals/humanoid/mason.py:
Fix the velocity check for escaping pigs.
* rulesets/Py_Point3D.cpp: Fix Point3D subtraction operator to
allow subtraction of both Point and Vector. Fixes pig merchant
goal for keeping pigs.
2004-10-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Change isValid() to work with older
versions of python with bool support in the API.
2004-10-23 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add a note to check the code.
* rulesets/basic/mind/goals/humanoid/transaction.py: Remove debug
output.
* rulesets/basic/mind/goals/common/move.py: New goal to accompany
another person.
* rulesets/basic/mind/goals/common/misc_goal.py: Use new accompany
goal for hirelings.
* rulesets/Python_API.cpp: Fix distance_to arg checking error
message.
* rulesets/Py_Vector3D.cpp: Add square magnitude and distance checking
methods.
2004-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/Knowledge.py: Simplify constructor.
* rulesets/Entity.h, rulesets/Entity.cpp: Make getXyz() inline.
* modules/Location.h: Remove obsolete unimplemented
getXyz() method.
2004-10-23 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp: Ensure that orientation is not used
when its invalid.
* rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Assert that the
return value of getXyz() is valid.
* rulesets/mason/define_world.py: Add a test function to add
a deer and a chicken.
2004-10-11 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h: Add new function for
usefully calculating the distance vector of another entity.
* tests/distancetest.cpp: Update test to check new distance
function.
* rulesets/Python_API.cpp: Make the new distance vector function
available to python rather than the relative postion function.
* rulesets/basic/mind/Knowledge.py, rulesets/basic/mind/NPCMind.py:
Ensure that Knowledge really does handle arbitrary triples.
* rulesets/basic/mind/goals/common/misc_goal.py: Add new version
of transaction goal for transactions for hirelings.
* rulesets/basic/mind/goals/humanoid/transaction.py: Complete
the implementation of the trigger goal for hirelings.
* rulesets/mason/define_world.py: Move the mercenaries closer to
origin for debugging.
2004-10-05 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, common/globals.cpp, common/globals.h,
server/CommUnixListener.cpp, tools/cycmd.cpp: Add a global and a
config option for the unix socket filename. Update man pages
to document the config option.
2004-10-05 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, common/globals.cpp, server/server.cpp,
tools/cycmd.cpp: Get rid of nasy cast, and use string accessor
for varconf variables.
2004-10-05 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, tools/cyloadrules.cpp: Update tools to support
centralised varconf options on the command line. Update man
pages accordingly.
2004-10-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Process python output into clean log
output.
2004-10-04 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Ensure that database notices and errors
get reported cleanly by the log system.
2004-10-04 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Move the code to handle destruction of
a connection into the destructor. The destroy method can go
once this is well tested.
* server/CommListener.cpp: Return -1 on error.
* server/Persistance.cpp: Return a different error code depending
on why database init failed.
* server/server.cpp: Try and provide more helpfull error messages
depending on why database init failed.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* Require varconf 0.6.2 for its superior command line handling.
* client/client.cpp, common/globals.cpp, server/server.cpp,
server/slave.cpp, tools/cycmd.cpp, tools/cyloadrules.cpp,
tools/cypasswd.cpp: loadConfig() now returns the index of
the first non-option commandline arg.
* client/client.cpp: Use new config feature to allow user to
specify the client function to use on the command line far
more easily.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, physics/Collision.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp: Make sure orientation is not used if it
is not valid.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/buildings/House3.py: Fix script
to pass Point to Location constructor for pos.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, common/globals.cpp, common/globals.h,
common/inheritance.cpp, common/inheritance.h, server/server.cpp,
server/slave.cpp, tools/cycmd.cpp, tools/cyloadrules.cpp,
tools/cypasswd.cpp:
Use int for returning error status.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h, common/accountbase.cpp,
common/accountbase.h, server/Persistance.cpp, server/Persistance.h,
server/server.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp:
Use int for returning error status.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp, server/CommListener.h,
server/CommUnixListener.cpp, server/CommUnixListener.h:
Use int for returning error status.
2004-10-03 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommClient.h, server/CommListener.cpp,
server/CommListener.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommServer.cpp, server/CommSocket.h,
server/CommUnixListener.cpp, server/CommUnixListener.h:
Use int for returning error status.
2004-10-02 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
client/client.cpp, server/CommListener.cpp,
server/CommListener.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/server.cpp, tools/cycmd.cpp:
Use int for returning error status.
2004-10-02 Al Riddoch <alriddoch@zepler.org>
* server/Account.h, server/Admin.cpp, server/Admin.h,
server/Player.cpp, server/Player.h: Use int for returning
error status from characterError().
2004-10-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
rulesets/Python_API.cpp: Eliminate some raw stderr output,
and replace with python errors, and calls to the log subsystem.
2004-10-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Add new python wrapper for
relativePosition().
* common/Database.cpp: Don't need trailing ; on database queries.
2004-09-30 Al Riddoch <alriddoch@zepler.org>
* Fix a couple of autoconf macros to stop them from spitting errors.
2004-09-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add terrain init to default
world init function.
* Update rpm spec removing the acorn dependency from mason.
* Release version 0.3.4.
2004-09-29 Al Riddoch <alriddoch@zepler.org>
* Fix the manpage rules to work with make dist.
* Update rpm specs dependencies, and add man pages.
* Increment version to 0.3.3.
2004-09-28 Al Riddoch <alriddoch@zepler.org>
* Complete the manpages, and add copyright and other metadata.
2004-09-28 Al Riddoch <alriddoch@zepler.org>
* Add manual pages to the build.
* tools/cyloadrules.cpp: Fix usage information to be clearer.
2004-09-28 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h: Rename files for
already renamed CommClient class, to avoid name conflict.
* client/ObserverClient.h: Update for new header name.
2004-09-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/terrain_utils.cpp: Disable debugging
output.
* server/Persistor.cpp: Don't update the main entity table if we
have no attributes modified other than terrain.
2004-09-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Remove some debug output.
2004-09-25 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Add multicolumn unique index to array tables
to ensure contents is sane.
2004-09-25 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Supress debug output.
* common/terrain_utils.cpp: Free up database results after processing
and supress debug output.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Remove obsolete
broken distance functions.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Use new distance function for determining
visible world contents.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml, data/basic.xml: Tweak rules so that sty and house
are light enough to move around.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/move.py: Update to use new Point3D
type for pos.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Make sure not to transform things
with an invalid quaternion.
* server/WorldRouter.cpp: Remove excessive debugging output.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Switch to new distance algorithm for
broadcasts.
2004-09-24 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h: Improve algorithm
of distance function to handle corner cases, and add a second
interface so that both scalar distance and relative position
can be found.
* tests/distancetest.cpp: Update tests to test for cases where
distance to or from an entity directly below.
2004-09-23 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h: Add new improved
function to measure the distance between two entities.
* tests/distancetest.cpp: New test for new distance measuring
function.
2004-09-22 Al Riddoch <alriddoch@zepler.org>
* data/acorn.xml, data/mason.xml: Fixed spelling of alcohol. Well
spotted anubis.
2004-09-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Transform velocity and orientation when
parent changes due to parent destruction.
2004-09-22 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp: Turn off persistence again by default.
* rulesets/Pedestrian.cpp: Update collision resolution to
transform velocity and orientation when parent changes.
2004-09-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Added comment about transforming velocity and
orientation.
* tests/transformtest.cpp: Add more tests for quaternion manipulation.
2004-09-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Ensure self-destruct delete ops have
an argument.
* tests/transformtest.cpp: Add a vector rotation test to clarify
quaternion sign conventions.
2004-09-20 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fixe debug output to work with new
pos type.
* modules/Location.cpp: Fix one of the transforms, so distance
calculation works again.
2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Need to check whether orientation
is valid, and if not apply just translation.
* rulesets/Py_Location.cpp: Fix an error message to give the right
type.
2004-09-20 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
modules/Location.cpp: Convert to using WFMath::Point instead of
WFMath::Vector for position.
* physics/Collision.h, physics/Collision.cpp: Update collision code
to use new pos type.
* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
wrappers for WFMath::Point.
* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp:
Update python wrappers to take into account new pos type.
Ensure that only apropriate functionality is available for
point and vector.
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp, server/WorldRouter.cpp,
server/WorldRouter.h: Update the rest of the code for new pos
type, converting all places where entity parenting is changed
to use WFMath toParentCoords() and toLocalCoords() methods,
so that orientation is handled correctly.
* tests/transformtest.cpp: New test to ensure that toParentCoords()
and toLocalCoords() perform as expected.
* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
tests/collisiontest.cpp, tests/emergencetest.cpp:
Update the rest of the tests.
2004-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Fix some typos that messed up
terrain, and put a mercenary in the wrong place.
2004-09-18 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Replace check for NULL factory pointer
in installFactory() with an assert, as NULL should never occur.
2004-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Reproduce bootstrap terrain from
World.cpp.
2004-09-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Install new terrain from the client.
2004-09-17 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Implement function for modifying array rows.
* common/const.cpp: Enable persistence for testing.
* common/terrain_utils.cpp: Implement function for updating terrain
in database after a change.
* rulesets/World.cpp, rulesets/attributes.h: Add an update flag for
terrain, and use it to indicate to the Persistor.
* rulesets/World.h: Add accessors for variables which track modified
terrain, and a function to clear them.
* server/Persistor.cpp: Implement call to function to update terrain
in database.
* server/Restoration.cpp: Ensure that if world entity is already
in database, it gets hooked up appropriatly.
2004-09-14 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Fix queries on ID relation
tables. Add methods to result functions for decoding the contents
of fields more directly. Implement selecting from array tables.
* common/terrain_utils.cpp, common/terrain_utils.h: New functions
for handling terrain in array database tables.
* rulesets/World.cpp, rulesets/World.h: Add functionality to track
changes to the terrain for persistence purposes.
* server/EntityFactory.cpp, server/EntityFactory.h, server/server.cpp:
Modify the way world entity persistence is bootstrapped to be
more consistent.
* server/Persistor.cpp: Provide specialisations to handle world so
that terrain is persisted. Implement storing terrain at entity
creation.
* server/Restoration.cpp, server/Restoration.h: Remove obsolete
restoration code. Return a status more accuratly representing
when restoration fails because of error, or if there is nothing
to restore.
* server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h:
Convert to using methods for restoring data in the Database class.
Implement restoring terrain from the database.
2004-09-07 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Implement inserting into array tables.
Modify tables so that key columns are NOT NULL.
* server/Persistor.cpp: Test creating array rows.
2004-09-07 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp: Implement creating tables
for storing array data.
* server/Persistor.cpp: Register a 2D array table for storing terrain
height point data.
2004-09-06 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Add stubs for new methods.
2004-09-06 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Update FIXME so its clear its the same
as all the other orientation related FIXMEs.
* server/Connection.cpp: New FIXME for password based Logout which
won't work.
* common/Database.h: Add interface for an idea which may help with
terrain persistence.
2004-09-06 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
Check and clean up places where args are checked before querying
their contents.
* rulesets/Character.cpp: Assert that Movement::getMoveOperation()
always returns an operation, rather than a normal tolerant test.
Remove a FIXME about the Python code operations conversion functions.
2004-09-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/MemMap.cpp: Modify FIXME text so
its clearer which ones are part of the same problem.
* rulesets/Thing.cpp: Use a Delete pointer for a Delete operation.
* server/CommServer.cpp, server/CommServer.h: Change references
to clients into sockets. Remove unused version of removeSocket()
which takes an error message.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Use the Generic operation class for ops
with no hard coded type.
* rulesets/Movement.cpp: Make the time periods used when checking
collisions dependent on the standard tick time.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Update a FIXME comment with a new possible
solution.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Use parent of sub op when dispatching
sight and sound ops to mind scripts.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* modules/WorldTime.cpp: Use 0-11 for months instead of 1-12.
* tests/WorldTimetest.cpp: Test the "season" querying interface.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* modules/WorldTime.h, modules/WorldTime.cpp: Clean up typedef
and member names, and implement querying the season.
* client/CharacterClient.cpp: Remove some obsolete unconverted
Python code.
* physics/Collision.h: Update some comments.
* rulesets/Py_WorldTime.cpp: Implement access to season lookup
from scripts.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp, rulesets/Py_Map.cpp, server/WorldRouter.h:
Update comments to remove obsolete FIXMEs.
2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, server/Account.cpp:
Add serialno assignments to character inventory creation ops,
and ops from builtin mind.
* server/WorldRouter.cpp: Remove an obsolete comment.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h: Prefix
members with m_.
* client/CommClient.cpp, client/CommClient.h, client/ObserverClient.h:
Rename CommClient to BaseClient to avoid name clash with CommClient
in the server directory.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.h, client/CommClient.cpp, client/ObserverClient.h,
client/ObserverClient.cpp: Prefix members with m_, and remove
pointless inheritance from BaseEntity. Add virtual destructors
as we no longer inherit virtual destructors from BaseEntity.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Correct some comments.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, rulesets/Thing.h, rulesets/Entity.h,
rulesets/Entity.cpp, rulesets/Creator.h, rulesets/Creator.cpp,
rulesets/Character.h, rulesets/Character.cpp: Modify
externalOperation() so it no longer returns anything, ensuring
that Entity::externalOperation() passes its results back to
the world.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Check if a Setup op is for the mind
before dispatching to script, and ensure that Appearance
is always broadcast.
* server/Account.cpp: No need to broadcase sight(create) when a
character is created by an account.
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.h, rulesets/Creator.cpp: Rename sendMind() to
sendExternalMind() to make it clear that its not the same as the
method in Character.
* rulesets/Character.h, rulesets/Character.cpp: Remove world2body()
as it was identical in semantics to callOperation().
2004-09-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Allow creator to handle a few more op
types, and use switch to determine what to do.
* rulesets/Character.cpp: Remove setting and checking of sub_to
on Use and Wield ops as it is not relevant.
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* tests/IGEntityExerciser.h: Fix to work with gcc 3.4 stricter
template rules.
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* tests/EntityExerciser.h: Update test harness for new dispatch
mechanism.
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-01 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/OOGThing.h, rulesets/Area.h,
rulesets/BaseMind.h, rulesets/Entity.h, rulesets/Food.h,
rulesets/Line.h, rulesets/MemEntity.h, rulesets/Missile.h,
rulesets/Plant.h, rulesets/Stackable.h, rulesets/Structure.h,
rulesets/Thing.h, rulesets/World.h, server/Account.h,
server/Connection.h, server/Lobby.h: Update the comments describing
the function of these classes.
* rulesets/Character.h, server/Account.cpp, server/Connection.cpp,
server/ExternalMind.cpp, server/ExternalMind.h: Make ExternalMind
inherit from BaseEntity, eliminating the need for the name argument
to the constructor and simplifying the class greatly by dropping
loads of unused inherited functionality.
2004-08-29 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
server/CommClient.cpp, server/ExternalMind.cpp,
server/ExternalMind.h, client/CharacterClient.cpp,
client/CommClient.cpp: Remove the message method from BaseEntity
and everything that inherits from it - its redundant.
* tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h: Sort out the tests so they no longer use
message, and try and get the character class tests working a bit
better.
2004-08-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h,
rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h:
Remove externalMessage() completely as its redundant, and remove
externalOperation() from the BaseEntity class, and into
Entity as its only applicable in-game.
* tests/Charactertest.cpp, tests/Creatortest.cpp:
Add tests for more IG classes.
2004-08-28 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Correct some comments.
2004-08-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/CommSocket.h, server/CommIdleSocket.h:
Make constructors of some base classes protected.
* server/Account.cpp: Note a possible bug in the character
creation code.
* server/CommIdleSocket.cpp, server/CommIdleSocket.h,
server/CommListener.cpp, server/CommListener.h,
server/CommLocalClient.cpp, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommRemoteClient.cpp,
server/CommSocket.cpp, server/CommSocket.h,
server/CommUnixListener.cpp, server/CommUnixListener.h:
Clean up the Comm classes for consistency and readability.
2004-08-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Script.h, rulesets/Script.cpp:
Make types in function declarations more concise.
2004-08-27 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Account.h, server/Connection.h,
tools/cycmd.cpp: Tweak SigC++ includes to be compatible with
SigC++ 2.0.
2004-08-24 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, modules/Location.cpp, modules/Location.h,
rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp,
rulesets/World.h, server/Account.cpp, server/Account.h,
server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp,
server/Lobby.h, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
Replace addToObject() with addToMessage() throughout.
* server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage().
* server/Player.cpp: Make adding character types attribute to Message
more efficient.
2004-08-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Correct a debug message, and clean up some
code.
* rulesets/Entity.cpp: Re-write handling for contains attribute
to be more efficient in addToObject().
2004-08-17 Al Riddoch <alriddoch@zepler.org>
* tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp,
tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp,
tools/cyconvertrules.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cyloadrules.cpp, tools/cypasswd.cpp: Convert code to using
Atlas Message typedefs as found in Atlas-C++ 0.6 to aid
conversion later.
2004-08-17 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.cpp, client/CommClient.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp: Convert code to using Atlas Message
typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
common/FormattedXMLWriter.h, common/accountbase.cpp,
common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/operations.h, common/type_utils.h,
common/utility.cpp, common/utility.h, modules/Location.cpp,
modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/CommListener.h,
server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommMetaClient.h, server/CommPSQLSocket.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/Connection.cpp,
server/Connection.h, server/EntityFactory.cpp,
server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
server/Persistance.cpp, server/Persistance.h,
server/PersistantThingFactory.h, server/Persistor.cpp,
server/Player.cpp, server/Player.h, server/Restorer.h,
server/Restorer_impl.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/TrustedConnection.cpp,
server/TrustedConnection.h, server/WorldRouter.cpp,
server/WorldRouter.h: Convert code to using Atlas Message
typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/FormattedXMLWriter.h: Add some notes about converting this
class for use with any Atlas codec.
* server/CommClient.h, server/CommIdleSocket.h, server/CommServer.cpp,
server/CommServer.h, server/CommSocket.h, server/ServerRouting.h,
server/WorldRouter.cpp:
Improve the names of some typedefs and clean up some comments.
* server/WorldRouter.h: Remove declaration of obsolete unimplemented
setSerialno() member function.
2004-08-05 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/WorldRouter.h: Code formatting
cleanups, and some improved comments.
2004-07-31 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Improve debug output.
2004-07-30 Al Riddoch <alriddoch@zepler.org>
* Makefile.am, index.dox, Doxyfile: Add support for doxygen.
* server/ServerRouting.cpp, server/ServerRouting.h,
server/ServerRouting_methods.h: Document a class a bit.
2004-07-30 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/CommClient.cpp:
Clean up some error output, making sure it goes to the right place.
* common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h:
Use ostream as we are only writing, not reading. Improve comments.
2004-07-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Remove some debug output.
* Increment version to 0.3.2.
2004-07-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Make sure LOC and CONTAINS are kept consistant
and valid in memory maps. This might get rid of some segfaults.
2004-07-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Don't give minds to player characters.
Improve commenting.
2004-07-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Remove some obsolete commented out code.
2004-07-22 Al Riddoch <alriddoch@zepler.org>
* Release 0.3.1.
2004-07-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Remove debugging
output from the spot_something() goal.
2004-07-22 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add function to check
whether an Atlas table has a given key.
* tools/cyloadrules.cpp: Use hasKey() function to make sure we
don't get errors when inserting rules.
2004-07-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemEntity.h, rulesets/MemMap.cpp, server/WorldRouter.cpp:
Remove some debugging output.
2004-07-21 Al Riddoch <alriddoch@zepler.org>
* tests/Worldtest.cpp: Update test for new world base class.
2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Py_Map.cpp: Modify python API so it passes in time
to map.update and map.get. Use time elapsed to decide if something
is ready for removal. Newly created entities are now less likely
to get removed before they are verified.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/acorn/mind/SkelMind.py, rulesets/mason/mind/SkelMind.py:
Update python code to new API.
2004-07-21 Al Riddoch <alriddoch@zepler.org>
* Clean up files for distribution.
2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Very carefully ensure that the garbage
collection iterator is not reset to the beginning too often
so that we cover the whole mind.
* rulesets/MemEntity.h: Only report time skew if the time passed
is non-zero.
* rulesets/BaseMind.cpp: Some useful debugging output.
2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Go back to using getAdd.
* rulesets/MemEntity.h: Tweak check for backwards time so we
only report an error if it really is backwards.
* rulesets/BaseMind.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h: Implement a function
which slowly iterates over the contents of the mind checking
for things which are obsolete, and removes them.
2004-07-20 Al Riddoch <alriddoch@zepler.org>
* tools/cyconvertrules.cpp: Add code to handle conversion of rules
about minds.
* Re-convert old rules files to make sure they include the mind
data.
2004-07-20 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Set time on memory entities when we update them.
* common/BaseWorld.h: Make object accessor const.
* common/Database.cpp, common/Database.h, common/accountbase.cpp,
server/Connection.cpp, server/Persistance.cpp,
server/WorldRouter.cpp: Rename function to get new ID from
database to more correctly reflect its role.
* rulesets/PythonMindScript.cpp: Use get rather than getAdd
to sort out to and from of ops send to mind scripts.
2004-07-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add a couple more test functions.
* rulesets/MemMap.h: Add accessor for internal data for debugging.
* rulesets/MemMap.cpp: Comments and debugging output to help solve
memory bloat.
* rulesets/MemEntity.h, rulesets/MemEntity.cpp: Add flag to track
whether entities in memory are visible to the NPC.
* rulesets/Entity.cpp: FIXME note for coordinate conversion.
* rulesets/BaseMind.cpp: Track the visibility of entities in
the mind.
2004-07-16 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Try out creating database tables without an
OID column.
2004-07-14 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp: Modify relation code
to allow partial support for foreign key constrains to maintain
referential integrity. Full support will work when (if) primary
keys are inherited.
* server/Persistance.h, server/Persistance.cpp: Use updated relation
code for the accounts to characters relation.
2004-07-14 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Modify the world interface to get rid of some pointless
infeffiencies.
* server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp,
server/WorldRouter.h: Change getSerialNo to newSerialNo to make it
clear what it does.
2004-07-14 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
Move refno functions which don't need to be methods into
their own header.
* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Make BaseWorld no longer inherit from anything, as we were not
using this inheritance at all.
2004-07-14 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Get rid of leak from handling delete op
reply. Eliminate unnecessary copy reading TO of all ops.
2004-07-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Make sure we don't delete ourself from
map.
* server/WorldRouter.h, server/WorldRouter.cpp: Add more advanced
handling for delete ops, so the response is broadcast before
it is removed.
2004-07-13 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Clean up a special case for TO="all" on
ops, which we now disallow. Remove a verbose tests for NULL
pointers in the world dictionary and replace with a simple assert.
2004-07-12 Al Riddoch <alriddoch@zepler.org>
* common/FormattedXMLWriter.cpp common/FormattedXMLWriter.h:
Utility class to write Atlas to a stream with formatting for
human readability.
2004-07-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add capability to specify
extra columns in generic Atlas database tables. Query the results
columns more robustly. Add a ruleset name column to the rules
table.
* server/EntityFactory.cpp: Re-write rule loader to handle new
format rules. Tighten up strictness of rule data. It is no
longer possible to specify defaults for location in the rule.
* tools/cyconvertrules.cpp: Ensure that the playable flag is
copied across when converting rules.
* tools/cyloadrules.cpp: Adapt to load the new format rules,
including handling the ruleset name column.
2004-07-08 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, rulesets/MemMap.cpp, server/CommServer.cpp,
server/EntityFactory.cpp, server/Persistor_impl.h,
server/Restorer.cpp, server/Restorer_impl.h:
Fix code to comply with stricter gcc 3.4.1 template rules.
2004-07-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Remove duplicate fir tree.
* rulesets/Entity.cpp: Remove duplicate copy of Entity::getLocation
template.
* rulesets/Entity_getLocation.h: Update real version of
Entity::getLocation template to get latest changes.
2004-07-05 Kai Blin <blin@gmx.net>
* mason.xml: Made the fir weight 150 kg
* rulesets/basic/mind/goals/common/misc_goal.py: added browse()
goal
* rulesets/basic/mind/panlingua/interlinguish.py: added
browse_word so we can learn the goal browse
* rulesets/mason/define_world.py: added a test_browse function
that tests deer browsing on trees. Also added a browse() entry
into the deer's goal list.
* rulesets/mason/world/objects/plants/Fir.py: made the fir react
on the eat_operation
2004-07-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Slow down the rate of recovery for damaged
plants.
2004-07-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Implement recovering damage/health in all
plants.
2004-06-29 Al Riddoch <alriddoch@zepler.org>
* Warn if an up to date version of python is not available.
2004-06-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py, rulesets/BaseMind.cpp,
modules/WorldTime.h: WorldTime now handles time in
integer seconds.
* rulesets/Python_API.cpp: Handle all variations of args with one
call to PyArg_ParseTuple as multiple calls are not
allowed.
2004-06-28 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Ensure that Use and Wield ops are
subscribed from mind.
2004-06-28 Al Riddoch <alriddoch@zepler.org>
* Fixes to nowhere's commit to define_world.py:
Fix python syntax of wolf goal to predate squirrels.
Fix m.learn for squirrel to use goals, not knowledge.
Replace hard tabs with normal spaces.
2004-06-28 Al Riddoch <alriddoch@zepler.org>
* Update birch bounding box to new straight tree model.
2004-06-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp,
common/inheritance.cpp, common/op_switch.h, common/operations.cpp,
common/operations.h, common/types.h, rulesets/Character.cpp,
rulesets/Character.h, tests/EntityExerciser.h, tests/allOperations.h:
Add, install, implement and test new op types for Use and Wield.
2004-06-26 Kai Blin <blin@gmx.net>
* Renamed pinekernel to fircone.
2004-06-26 Kai Blin <blin@gmx.net>
* Add a pinekernel rule, and make squirrel forage for acorns and
pine kernels. Make wolf hunt the squirrel, too.
2004-06-26 Al Riddoch <alriddoch@zepler.org>
* Add internal wall structure for house3, and setup rule for
new blockhouse model.
2004-06-26 Al Riddoch <alriddoch@zepler.org>
* Add to the list of predators that chicken avoids.
* rulesets/Thing.cpp, rulesets/Entity.cpp: Don't read bbox in
Entity::getLocation, as it needs to be trivially modifiable,
so it is now only read in Entity::merge.
2004-06-25 Al Riddoch <alriddoch@zepler.org>
* Add a mushroom rule, and make deer and pigs eat them.
2004-06-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix move op sight propagation so that
the corrected height is sent.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* Fix bounding box for boat.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Allow a creator to create things.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* Add type for wooden building materials.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* Add a barrel type.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* Sort out sqirrel bounding box.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Allow a creator to move around the world.
* rulesets/Character.cpp: Get rid of some extraneous debugging output.
2004-06-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp:
Change the rest of the methods to use METH_NOARGS for simplicity.
* rulesets/Pedestrian.cpp: Experimental fix to stop desination
based movement from bipassing the collision detection.
2004-06-24 James Turner <james@worldforge.org>
* Add inn entity type to mason.xml
2004-06-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp:
Change some methods to use METH_NOARGS for simplicity.
2004-06-23 Al Riddoch <alriddoch@zepler.org>
* Fix bounding boxes for fir and oak scaling.
* common/globals.cpp: Default to starting at dawn.
* modules/DateTime.h: Make accessors to static vars static.
* server/WorldRouter.cpp: Handle time offest more sanely.
2004-06-23 Al Riddoch <alriddoch@zepler.org>
* Fix up bounding boxes for pig and chicken.
* server/CommListener.cpp: Set linger option to prevent sockets
clagging up on shutdown.
2004-06-23 Al Riddoch <alriddoch@zepler.org>
* Fix up bounding boxes for pig and chicken.
2004-06-21 Al Riddoch <alriddoch@zepler.org>
* common/const.h, common/const.cpp: Decrease sight range setting,
and increase minimum box size.
2004-06-21 Al Riddoch <alriddoch@zepler.org>
* common/const.h, common/const.cpp: Increase sight range setting.
2004-06-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Change check in new Entity code to ensure
that entities already have valid location at this point.
* server/EntityFactory.cpp: Implement randomized starting position
in entity factory.
2004-06-21 Al Riddoch <alriddoch@zepler.org>
* tests/Worldtest.cpp: Handle new pure virtual methods in world
base class.
2004-06-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Slightly randomize starting position
of characters to avoid getting stuck.
* rulesets/mason/define_world.py: Move the world contents around a bit
to make room for larger spawn area.
* rulesets/World.cpp: Make sure we don't degfault if we get a height
outside current area of terrain.
* client/ClientConnection.cpp, client/CharacterClient.cpp:
Set an error condition if the server disconnects unexpectedly,
and thus return an error to the script causing an exit.
2004-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/World.h: Add accessor to get height
at a particular point.
* server/Account.cpp: Remove redundant check on new character
location.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h,
rulesets/Thing.cpp: Add new function for correcting height
of entities to ground level, and use it whenever new entities
are created, or whenever an entity moves.
2004-06-20 Al Riddoch <alriddoch@zepler.org>
* server/Account.h, server/Admin.cpp: Add fallthrough case so
that admin accounts can handle set ops the same way as player
accounts do.
2004-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Clean up use of standard error to go
via the log subsystem.
* rulesets/basic/editor.py, rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/panlingua/interlinguish.py,
rulesets/mason/define_world.py:
Expand handling of the verb "know" so that knowledge
is a triple, including predicate, so that know can be used
to inform a character of any knowledge. Generalise the client
code, and tweak the client data to include the right information.
* mason.xml: Add new rule for mercenaries.
* rulesets/basic/mind/goals/humanoid/transaction.py: Add new
dynamic goal for NPCs offering their services for hire.
* rulesets/basic/mind/panlingua/interlinguish.py:
Add new words related to hirable NPCs
* rulesets/mason/define_world.py: Start programming up warriors
to be hirable.
2004-06-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py, rulesets/World.cpp,
mason.xml: New map work.
2004-06-15 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/globals.cpp, rulesets/Area.cpp,
rulesets/Python_API.cpp, server/Connection.cpp,
server/Persistance.cpp: Ensure that all output goes either via
the log system, or only in debug macros.
2004-06-15 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Remove debugging output.
2004-06-13 Al Riddoch <alriddoch@zepler.org>
* Make sure ruleset script files are correctly handled by
a build run from outside the source directory.
2004-06-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp, client/CommClient.cpp:
Get rid of obsolete BaseEntity constructor.
2004-06-11 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp: Get rid of dependency on Entity.
* Fix up the tests.
2004-06-11 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.h, server/CommUnixListener.h,
server/CommSocket.h, server/CommSocket.cpp,
server/CommServer.h, server/CommMetaClient.h,
server/CommMetaClient.cpp, server/CommListener.h,
server/CommListener.cpp, server/CommIdleSocket.h,
server/CommIdleSocket.cpp, rulesets/Area.h,
modules/WorldTime.h, common/OOGThing.h, common/OOGThing.cpp:
Get rid of some naughty stray implicit constructors.
2004-06-11 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Clean up constructors
and interface to check whether bbox is solid.
* rulesets/Area.cpp, rulesets/Movement.cpp, rulesets/Structure.h,
rulesets/Structure.cpp: Update to modified Location API.
* rulesets/World.cpp: Fix misuse of implicit construction.
2004-06-11 Al Riddoch <alriddoch@zepler.org>
* tools/cyconvertrules.cpp: Fully implement rule conversion
to new format, including formatted output.
2004-06-10 Al Riddoch <alriddoch@zepler.org>
* Remove obsolete or useless tools, and clean up Makefile.
* Clean up TODO files.
2004-06-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/animals/Squirrel.py: Fix import error.
* server/Admin.cpp: Add debug output to installing a class.
* tools/cycmd.cpp: Implement a quick install command to add a new
temporary type to the server.
2004-06-09 Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp, tools/cyloadrules.cpp, tools/cycmd.cpp: Fix
usage functions to output to standard error.
* server/Admin.cpp: Add quick code to install new types.
* tools/cyconvertrules.cpp: Add placeholder for tool to convert
old format rules files into a new format to be common with
indri.
2004-06-06 Al Riddoch <alriddoch@zepler.org>
* Fix dependencies in the rpm spec.
2004-06-03 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Handle empty strings in config file
so they are less likely to cause problems.
2004-06-01 Al Riddoch <alriddoch@zepler.org>
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Clean up member variable names in CommUnixListener, store
the socket path to avoid regenerating it, and provide
an accessor for the path.
* server/server.cpp: Report the pathname of failed listen socket
if we can't open it.
2004-06-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix sight range calculations for Appearance
and Disappearance ops.
2004-05-28 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, rulesets/MemMap.cpp, server/server.cpp:
Relegate some diagnostic output on shutdown to debug output.
2004-05-26 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Account.h: Added new code to allow
players to securely modify guise and height of their character.
2004-05-25 Al Riddoch <alriddoch@zepler.org>
* Release 0.3.0
2004-05-25 Al Riddoch <alriddoch@zepler.org>
* cyphesis.spec.in: Final deps tweak.
* cyphesis.vconf: Enable metaserver by default.
2004-05-25 Al Riddoch <alriddoch@zepler.org>
* cyphesis.sysconfig, cyphesis.init: Fix init script so it
doesn't parameterise database name (which doesn't work)
exits correctly on fatal errors, and remove the code to
load obsolete server-side map files.
* cyphesis.spec.in: Fix deps.
2004-05-24 Al Riddoch <alriddoch@zepler.org>
* common/stringstream.h: Get rid of local sstream implementation
as all worthwhile compilers now include it.
2004-05-23 Al Riddoch <alriddoch@zepler.org>
* tools/cywatchdog.cpp, tools/cyctrl.cpp, tools/cycmd.cpp,
server/CommUnixListener.cpp, client/ClientConnection.cpp:
Use var/tmp for temporary files and sockets.
* Give sty type a default bbox, rather than using instance
attributes.
* Clean up data files in the top level Makefile.am.
* Remove some unused files from the distribution.
2004-05-21 Al Riddoch <alriddoch@zepler.org>
* Disable unused gettext.
* Remove obsolete libs from spec.
* Make sure all source files are included with distribution.
* Fix tests to work with distcheck.
2004-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Re-order the way ops are handled to avoid
re-adding deleted entities to memory.
* Fix greet goals so it works more immediatly.
* Add a quick client function for populating the world with a minimal
test case for AI memory.
2004-05-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Add to python search path directly, rather
than using an environment hack.
2004-05-15 Al Riddoch <alriddoch@zepler.org>
* Fix the tests so they link.
2004-05-15 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/WorldRouter.cpp, rulesets/MemMap.cpp:
Add logging of various shutdown faces, to try and track the
excessive memory usage.
2004-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Use more efficient distance calculation.
2004-05-14 Al Riddoch <alriddoch@zepler.org>
* tests/collisiontest.cpp, tests/emergencetest.cpp: Fix up tests
after header changes.
2004-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
Delete commented out code for old range checks.
* modules/Location.h, physics/BBox.h, physics/Collision.cpp,
physics/Vector3D.h, rulesets/Entity.h: Remove obsolete math
functions for doing silly calculations with boxes.
2004-05-14 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Remove some verbose debugging output.
2004-05-13 Al Riddoch <alriddoch@zepler.org>
* tests/Worldtest.cpp: Fix up tests.
2004-05-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Removed unused variables.
2004-05-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Convert movement appearance and disappearance
to use new sight range calculations.
2004-05-12 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Add constants for handling
size based visibility calculations.
* rulesets/World.cpp, server/WorldRouter.cpp: Convert op broadcast
and viewing distance to being handled by a visibility calculation
based on size and distance, rather than distance alone. Movement
appearance and disappearance is yet to be done.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Send an Appearance op from new entities
rather than Sight(Create).
* server/WorldRouter.cpp: Accept Appearance and Disappearance
as ops which can be broadcast.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/CommServer.cpp, server/CommServer.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/ServerRouting_methods.h, server/WorldRouter.cpp,
server/WorldRouter.h: Modify idle to return if there are ops due
so that select can be called with zero timeout. Server now processes
op as quickly as possible and hopefully is still responsive.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Entity_getLocation.h, server/EntityFactory.cpp:
Make Entity::getLocation a template, so it works with maps on
types other than entity.
* rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Make MemEntity inherit from Entity, and BaseMind inherit from
MemEntity, and use MemEntity for all objects in MemMap, so we
can have extra functionality on MemEntity.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h: Strip out obsolete collision code.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h, physics/BBox.h: Strip out obsolete collision
code.
2004-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Remove redundant forward declaration.
* rulesets/MemEntity.h, rulesets/MemEntity.cpp: New classes
for entities in AI memory.
2004-05-10 Al Riddoch <alriddoch@zepler.org>
* Clean up building an externally available from code in the
common directory.
2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Clear up some terminology
in variable and function names and comments.
2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Merge add() and update()
into a single method, as they are identical in function. Add comments
documenting each method.
* rulesets/Py_Map.cpp: Use the same function for add() and update()
bindings, but maintain two methods in python for compatability.
* rulesets/BaseMind.cpp, client/CreatorClient.cpp: Update calls
to MemMap API.
2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp, rulesets/MemMap.h: More cleanup of AI
memory code.
2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp, rulesets/MemMap.h: Major cleanup of AI
memory code, including lots more error reporting, and more
efficient handling of add/update.
2004-05-07 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, common/globals.cpp, client/client.cpp:
Workaround C++s nasty implicit conversion behavoir.
* common/system.cpp: Be smarted about POSIX signal handling for
segfaults and aborts.
* Update TODO.
2004-05-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Don't update character table when persistence
is disabled.
2004-05-07 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Improve server monitoring by correctly separating
OOG ops from IG ops being monitored, and by calculating number
and rate of ops monitored.
2004-05-07 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Add handler for abort signals so they can be
reported in the logs.
2004-05-07 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Add handler for segfaults so they can be reported
in the logs.
2004-05-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/Connection.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/WorldRouter.cpp, server/WorldRouter.h:
Get rid of obsolete return value, from idle functions, and
adjust WorldRouter::idle() so it only dispatches a certain
number of ops at a time.
* server/Admin.cpp: Remove debugging output for monitoring code.
* server/ExternalMind.cpp, server/ExternalMind.h: Rename member
variables to fit with convention.
* tools/cycmd.cpp: Document monitor features.
2004-05-03 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp: Fix Root type entry, which incorrectly had
objtype "instance".
2004-05-01 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/utility.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/ServerRouting.cpp,
tools/cycmd.cpp: Change objtype from "object" to "obj" in keeping
with the new Atlas spec., and tolerate either version from
clients for now.
2004-04-27 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h, server/EntityFactory.cpp,
server/Restoration.cpp: Add flag to disable saving of state
to the database.
2004-04-24 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Handle all ops from server, including unknowns.
Log them to screen including type, to and from.
* server/Admin.cpp: Ensure we distconnect from World.Dispatch
from signal once admin has logged out, or if account is destroyed.
2004-04-23 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add new command to enable and disable server
monitoring.
* server/WorldRouter.cpp, common/BaseWorld.h: Add facility to
notify using a SigC signal each type an op is dispatched.
* server/CommClient.h, server/CommClient.cpp: Fix typo in
overridden method which meant it didn't work.
* server/Admin.h, server/Admin.cpp: Add handler for Monitor operation
which turns on and off sending all IG ops to the admin client.
* rulesets/Python_API.cpp, common/types.h, common/Generic.h,
common/BaseEntity.h: Fix Generic op so it can be used, and
clean up its use. Add an enumeration for monitor ops.
2004-04-22 Al Riddoch <alriddoch@zepler.org>
* Add some chickens.
* rulesets/Py_Map.cpp: Handle null entities cleanly.
* rulesets/Plant.cpp: Don't drop generic seeds.
* common/const.cpp: Cut down sight range.
2004-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Ensure that updates can modify LOC of entities
in characters memory, or it often doesn't get set at all. Simplify
the process of adding a new id.
* rulesets/Character.cpp: Don't need to send out nearly as many looks
to bootstrap mind code.
2004-04-20 Al Riddoch <alriddoch@zepler.org>
* common/operations.cpp: Fix typo in Setup ops, which meant that
setup never worked.
* server/Restoration.cpp: Comment out unused obsolete function.
2004-04-20 Al Riddoch <alriddoch@zepler.org>
* server/Restorer.h, server/Restorer.cpp, server/Persistor_impl.h,
server/Persistor.cpp, rulesets/Plant.h: Implement plant
attribute persistance.
* rulesets/Plant.cpp: Fix a few plant typos.
* Add chicken goals.
2004-04-19 Al Riddoch <alriddoch@zepler.org>
* Fix some tree related rules
* rulesets/Plant.cpp, rulesets/Plant.h: Implement touching to release
seeds on all plants.
* rulesets/World.cpp: Get rid of mountains on one side.
* Add some auto generated forests to world init script.
* rulesets/mason/world/objects/plants/Fir.py,
rulesets/mason/world/objects/plants/Oak.py: Simplify some scripts.
* server/CommListener.cpp: Set RESUSEADDR on listen sockets.
* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
Fix persistance of plant's static fruits attribute.
2004-04-19 Al Riddoch <alriddoch@zepler.org>
* Add lists of forest areas for automatic forect population.
2004-04-19 Al Riddoch <alriddoch@zepler.org>
* Fix types for boat and jetty.
* rulesets/World.cpp: New random terrain for Ludex demo.
* Define new boandary objects, and start work on major map
improvements.
2004-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Add comments on new Python type API.
2004-03-20 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp: Make sight range bigger.
* rulessets/Area.cpp: Make area bboxes non-solid.
2004-03-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Add a FIXME for a very old obsolete test.
* rulesets/World.cpp: Update setTerrain so it too accepts the
data in new format.
2004-03-15 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Sort out a weird floating pointe problem
with emergence test. Now works. Remove debug output.
* tests/emergencetest.cpp: Implement a suitable minimal set of tests.
* rulesets/Movement.cpp: Switch to using the new code.
2004-03-15 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: Work on code predicting
when entity leaves parent.
* tests/emergencetest.cpp: Add test for emergence code.
2004-03-08 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Fix bootstrap bug by ensuring that all pending
queries are cleared before launching a new query directly.
2004-03-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Modify terrain structure to track
the new format already implemented in apogee.
2004-03-05 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/CreatorClient.cpp,
client/Py_CreatorClient.cpp, rulesets/Movement.cpp,
rulesets/Pedestrian.cpp: Clean up some debug flags.
2004-03-02 Al Riddoch <alriddoch@zepler.org>
* modules/WorldTime.cpp: Remove an old #warning.
* server/Admin.cpp: Comment out a currently unused
variable.
2004-02-27 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, common/globals.cpp: Remove some dodgey
casts required by strange versions of gcc, which should
be handled by the provided patch.
2004-02-14 Al Riddoch <alriddoch@zepler.org>
* Clean up Makefile.ams a bit.
2004-02-12 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Improve comments, and describe exit prediction
algorithm.
2004-01-22 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/ClientConnection.cpp,
client/CommClient.cpp, server/Account.cpp,
server/CommClient.cpp, server/Connection.cpp,
tools/cycmd.cpp: Update required headers, now that they
are not all pulled in by Atlas/Objects/Decoder.h.
2004-01-22 Al Riddoch <alriddoch@zepler.org>
* Completely eliminate use of Instantiate() method throughout.
2004-01-22 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/inheritance.cpp, common/operations.cpp,
server/EntityFactory.cpp: Use new Atlas-C++ Class() method
for class objects.
2004-01-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add a test forest object, called
Sherwood.
2004-01-12 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, server/Admin.cpp: Improve some important
error messages to include more context.
* rulesets/World.cpp: Tweak default landscape so it has some
water for testing boats.
* Add boat type to ruleset, and an instance to the define_world
script.
2004-01-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix logic error in direction
processing code.
* rulesets/Area.cpp: Add debugging code.
2004-01-10 Al Riddoch <alriddoch@zepler.org>
* common/nls.h, server/server.cpp: Try out gettext based
internationalisation.
2004-01-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix some bugs which can occur if from
normalising a zero-length vector.
2004-01-06 Al Riddoch <alriddoch@zepler.org>
* Add rule for forest entity.
2004-01-02 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Clarify error messages and debug output.
2004-01-01 Al Riddoch <alriddoch@zepler.org>
* Fix postgreSQL autoconf macro so it handles version numbers with
non-numeric suffixes.
2003-12-12 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp, physics/Collision.h: Update some comments,
and implement getEmergenceTime.
2003-12-08 Al Riddoch <alriddoch@zepler.org>
* server/CommPSQLSocket.h: Change database vacuum intervals to
more reasonable ammounts.
* server/CommPSQLSocket.cpp: Init m_vacuumFull to false, rather
than 0.
2003-12-05 Al Riddoch <alriddoch@zepler.org>
* tests/EntityExerciser.h: Delete all returned operations when
testing.
* rulesets/Plant.cpp: Check if bbox is valid before testing its
height. Initialise the height at which plants produces fruit.
2003-12-05 Al Riddoch <alriddoch@zepler.org>
* tests/EntityExerciser.h, tests/utilitytest.cpp: Get rid of
some warnings.
2003-11-25 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: Add stubs for
functions to detect emergence from within an containing entity.
2003-11-25 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Improve debugging output.
2003-11-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix logic when charging mind touch op
args.
2003-11-22 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Additional error reporting for bad update
queries.
* rulesets/Plant.h: Add accessor for number of fruits.
* rulesets/Python_API.cpp: Remove experimental Python type code.
* server/Persistor_impl.h: Fix persisting plant fruits, and
character attributes.
2003-11-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.cpp: Fix TickOperation() so it only runs if the
script doesn't handle it.
* rulesets/mason/world/objects/plants/Tree.py: Remove tickop
handler which is now in the base class.
2003-11-21 Al Riddoch <alriddoch@zepler.org>
* Ensure var directory for unix socket is available at install time.
2003-11-19 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis-setup: Comment out use of cydbload, no longer valid
in this version.
2003-11-18 Al Riddoch <alriddoch@zepler.org>
* Remove unecessary AC_ARG_PROGRAM call from configure.ac
2003-11-14 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp: Ensure that tools still work with modified
non-blocking database API.
2003-10-30 Al Riddoch <alriddoch@zepler.org>
* common/const.h, common/const.cpp: Add constant for square
sight range.
* physics/Vector3D.h, physics/Vector3D.cpp: Move distance
function into .cpp file.
2003-10-30 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Add <cassert> for gcc 3.3
2003-10-29 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Make constants static for efficiency.
* common/const.cpp, common/const.h: Add constant minimum size for
entities without boxes.
* physics/BBox.cpp, physics/BBox.h: Move box size function into
.cpp file, and make sure of minimum size if box is not valid.
2003-10-29 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h, common/random.h,
physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.h,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Python_API.cpp,
tests/collisiontest.cpp: Update variables relating to geometry
from double to float as this is the type used internall by
WFMath.
* physics/Vector3D.cpp, physics/Quaternion.cpp, physics/Quaternion.h:
Remove legacy code.
* server/CommPSQLSocket.cpp: Reformatting.
2003-10-29 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.h: Add functions for determing diagonal size of
bounding box.
2003-10-28 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Add a registry for all tables.
* common/Database.cpp: Add names of all database tables to the
registry. Clean up, fix and fully implement running maintainance
commands on all tables on request.
* server/CommPSQLSocket.h, server/CommPSQLSocket.cpp: Implement
timing variables for handling regular running of database
maintainance commands. Add code to schedule the commands to
idle method, alternating between VACUUM FULL and VACUUM ANALYZE.
2003-10-27 Al Riddoch <alriddoch@zepler.org>
* common/random.h: Fix code so there is no floating point exception
if randint is passed min == max.
* rulesets/Plant.cpp: Ensure that fruitchance is always initialised.
2003-10-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp: Add function which
schedules queries required for routine database maintainance.
2003-10-27 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Add database socket to the idle set, so it
gets called for regular database maintainance.
* server/CommPSQLSocket.cpp, common/Database.cpp: Clean up and
disable the debugging output.
2003-10-27 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Add communications object to handle getting
the response to database queries without blocking.
* server/Persistance.h: Make database connection exposed so
that CommPSQLSocket can access it.
* server/CommPSQLSocket.cpp: Add debugging output, and implement
dispatching new queries once we have response to previous.
* common/Database.h, common/Database.cpp: Switch code to submit
all command queries via the async que, so we don't block
waiting for them to complete. Currently very noisy.
2003-10-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Re-order and simplify code for handling
characters mode string. Implement changing characters direction
at collision.
2003-10-25 Al Riddoch <alriddoch@zepler.org>
* server/CommPSQLSocket.cpp: Implement processing the response to
async queries.
* common/Database.h, common/Database.cpp: Add new data and interface
for managing a queue of queries so they can be processed
asyncronously.
2003-10-24 Al Riddoch <alriddoch@zepler.org>
* tests/EntityExerciser.h, server/CommPSQLSocket.cpp:
Add <cassert> to keep gcc 3.3 happy.
* tools/cyconfig.cpp: Clean up formatting.
2003-10-24 Al Riddoch <alriddoch@zepler.org>
* server/CommPSQLSocket.cpp: Add some query processing code, and
comments about code to be written.
2003-10-24 Al Riddoch <alriddoch@zepler.org>
* server/CommPSQLSocket.h, server/CommPSQLSocket.cpp,
common/Database.h: Work in progress on Comm object to handle
non-blocking database communication.
* physics/Collision.cpp: Remove obsolete FIXME about non-valid
velocity.
2003-10-24 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Handle detecting collisions with a non-moving
target.
* rulesets/Movement.cpp: Turn off debugging output.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Skip collision detection pass if we have
stopped moving.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp: Add valid checks when comparing velocity.
* rulesets/Character.cpp: Remove code which ignore pos if it is
the same as current.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Rename some variable in mindMoveOp()
to more accuratly reflect their meaning. Move direction
calculation code so it is now based on updated position, not
old position.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.h, rulesets/Pedestrian.h: Update movement
interface to reflect the different jobs done by genMoveOperation().
* rulesets/Movement.cpp: Fix badly named argument.
* rulesets/Pedestrian.cpp: Shift code around a little to ensure
it is clear that genMoveUpdate() only produces an op if one
is necessary, but genMoveOperation() should always return
one.
* rulesets/Character.cpp: Get rid of confusing logic now
That we know genMoveOperation() never returns NULL.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-work mind movement processing code,
eliminating some nasty corner cases, and making the whole
lot more readable.
2003-10-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp:
Avoid explicit constructor + copy constructor when assigning
vector classes from Atlas.
2003-10-22 Al Riddoch <alriddoch@zepler.org>
* tests/collisiontest.cpp: Fix collisiontest to work with modified
vertex/plane function interface.
2003-10-22 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: Fix vertex/plane
collision function by removing returned normal, because it is
always the plane normal. Implement returning collision
normal from the mesh collision function.
2003-10-21 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Fix corner case in mesh collision code
so it is no longer possible to creep slowly through a solid
object.
2003-10-20 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Modify collision behavoir so we only
detect collisions in the future, while still detecting
collisions that are in progress. Add debugging and some
FIXMEs.
* rulesets/Movement.h, rulesets/Movement.cpp,
rulesets/Pedestrian.cpp: Switch to using new collision
code.
2003-10-18 Al Riddoch <alriddoch@zepler.org>
* tests/collisiontest.cpp: Add Location collision function test.
* physics/Collision.cpp: Fix box transformation and displacement
code. Handle locations which don't have an orientation. Test
now works.
2003-10-18 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Small fix to mesh collision function,
and add controlled debugging output.
* tests/collisiontest.cpp: Fixes to mesh collision test. Now works.
2003-10-18 Al Riddoch <alriddoch@zepler.org>
* tests/collisiontest.cpp: Add mesh collision function test,
and find that it doesn't work.
2003-10-17 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: Fix mesh collision
functions. Modify return status of vertex/plane collision
return value so its more useful.
2003-10-17 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Fix vertex/plane collision prediction
function.
2003-10-17 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Add notes on how collision code has
to be modified.
2003-10-17 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Main body of collision code in place.
Needs cleaning, debugging and testing.
2003-10-17 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.cpp: Collision code now builds again.
2003-10-16 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: More work on
collision detection implementation.
2003-10-16 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, physics/Collision.cpp, physics/Collision.h,
physics/Vector3D.h: Move recently developed collision code into
module of its own, and give functions a new name.
* tests/collisiontest.cpp: Update test accordingly.
2003-10-16 Al Riddoch <alriddoch@zepler.org>
* physics/Collision.h, physics/Collision.cpp: More work on
collision detection.
2003-10-15 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.h, physics/Vector3D.h: Remove historical vector
and bbox classes.
2003-10-15 Al Riddoch <alriddoch@zepler.org>
* tests/collisiontest.cpp: Add unit test for new collision code.
Seems to work.
2003-10-15 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h: Clean up notes, and implement collision
prediction function.
2003-10-15 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h: Clean up collision code, and add work in
progress on function to predict collision between point and
plane.
* modules/Location.cpp: Clean up methods and placeholder for new
oriented box prediction code.
2003-10-12 Al Riddoch <alriddoch@zepler.org>
* server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/CommServer.cpp,
server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommListener.cpp, server/CommListener.h,
server/CommClient.cpp, server/CommClient.h:
Add a new dispatch method to the socket interface, delaying
dispatch of incoming data until after it has been read, so that
a write timeout cannot occur during reading.
2003-09-22 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
aiclient/client.cpp, aiclient/client.h,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.h, example/client/CyphesisClient.cpp,
example/client/CyphesisClient.h, example/client/CyphesisClient2.cpp,
example/client/CyphesisClient2.h,
example/client/InheritanceClient.cpp,
example/client/InheritanceClient.h, tools/cycmd.cpp,
tools/cyconfig.cpp: Remove stray references to the LGPL.
2003-09-17 Al Riddoch <alriddoch@zepler.org>
* tests/Worldtest.cpp: Update test to take account of changes
in the BaseWorld interface.
* server/WorldRouter.cpp: Report an error if an entity creation
attempt of unknown type is attempted.
* server/EntityFactory.h, server/EntityFactory.cpp: Modify
unbound rule queue so it handles multiple rules depending
on a single parent.
2003-09-17 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Add
a wait queue for rules whose parent is not yet installed,
so installing rules in any order can be handled, and
there is no problem with rules inheriting from each other.
2003-09-17 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Be much stricter about missing types,
and missing parents of types. Refuse to add types or instances
which have non-existant parents.
* common/BaseWorld.h, rulesets/Thing.cpp, server/Account.cpp,
server/Account.h, server/EntityFactory.h,
server/WorldRouter.cpp, server/WorldRouter.h:
Change names of functions used to add new objects to the world
to reflect that they do this. Handle failure to create an
entity.
2003-09-15 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp: Fix tool so that it detects if it
cannot connect to the database, and does not incorrectly report
that it has succeeded.
2003-09-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Assert that world is not NULL.
* rulesets/Line.cpp: Turn off stray debugging flag.
* tests/Areatest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp,
tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
New tests for most C++ base IG classes, derived from the Entity
test.
2003-09-10 Al Riddoch <alriddoch@zepler.org>
* tests/allOperations.h: Add a header which pulls in headers for
every type of operation.
* tests/BaseEntitytest.cpp, tests/Entitytest.cpp,
tests/OOGThingtest.cpp: Make use of the allOperations header,
and common IG test thoroughly.
2003-09-10 Al Riddoch <alriddoch@zepler.org>
* tests/EntityExerciser.h: Make entity reference protected for use
by other exercisers.
* tests/IGEntityExerciser.h, tests/Entitytest.cpp: Implement
and use the attribute testing code.
2003-09-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp: Add in the unimplemented subscribe
method.
* tests/EntityExerciser.h: Add new functionality to properlly
exercise the dispatch/subscription mechansim.
* tests/BaseEntitytest.cpp, tests/OOGThingtest.cpp: Update tests
to use new EntityExerciser functionality.
* tests/IGEntityExerciser.h, tests/Entitytest.cpp: New test for
testing the IG Entity base class.
2003-09-10 Al Riddoch <alriddoch@zepler.org>
* tests/Locationtest.cpp: Quick simple test for Location.
2003-09-09 Al Riddoch <alriddoch@zepler.org>
* tests/OOGThingtest.cpp, tests/systemtest.cpp,
tests/inheritancetest.cpp: Include <cassert> as required.
* tests/utilitytest.cpp: Test for Element to Objects conversion
functions.
2003-09-09 Al Riddoch <alriddoch@zepler.org>
* tests/systemtest.cpp: Test for signal handling, daemon
related, and password encryption code.
* tests/EntityExerciser.h: Add testing dispatchers
as well as simple calling the operation methods directly.
* tests/OOGThingtest.cpp: Test for OOGThing class.
* tests/BaseEntitytest.cpp, tests/inheritancetest.cpp,
tests/logtest.cpp: Fix up copyright dates on recently added
files.
2003-09-09 Al Riddoch <alriddoch@zepler.org>
* tests/inheritancetest.cpp: New unit test for inheritance code.
2003-09-09 Al Riddoch <alriddoch@zepler.org>
* tests/logtest.cpp, tests/EntityExerciser.h,
tests/BaseEntitytest.cpp: Add some unit tests. Lots more to
come.
2003-09-08 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp:
Clean up python API code, with decent names for types,
decent error reporting, and making the more paranoid checks
only present in debug build.
* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
Remove pointless method setRefnoOp, and put it in the body as
an inline method.
* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
common/Tick.h, common/operations.h, common/custom.cpp,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
rulesets/Script.h, server/EntityFactory.h:
Clean up the dependency trees using more forward declarations.
* common/inheritance.cpp, common/inheritance.h:
Move most of the implementation into the .cpp file as its
not suited to inlining.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Move contents of MemMap_methods.h into the .cpp file, as it is
not suited to inlining, and remove the file from the build.
2003-09-07 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp: Clean up and re-classify error
reports in python code.
2003-08-30 Al Riddoch <alriddoch@zepler.org>
* server/Makefile.am: Move cyslave into EXTRAs so that its not
built by default.
* server/CommListener.cpp: Check that listener is open before using
it.
* common/log.h, common/log.cpp: Add log levels for output from
scripts.
* rulesets/Python_API.cpp: Add new python objects which replace
sys.stdout and sys.stderr, and redirect output to the
cyphesis logging mechanism.
2003-08-25 Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp: Fix up cypasswd to work with updated accountbase.
Needs more work on options, and admin account feature.
2003-08-25 Al Riddoch <alriddoch@zepler.org>
* common/accountbase.h, common/accountbase.cpp: Add init
method required to make the database connection.
Clear up bugs in putAccount, and get putAccount to return
true/false correctly.
* common/Database.h, common/Database.cpp: Add extra arg to
updateSimpleRow so it can use any column as the key.
2003-08-24 Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp: Remove an obsolete comment.
* common/Database.h, common/Database.cpp: Add the method required
to update a row of a simle database table.
* common/accountbase.h, common/accountbase.cpp: Re-implement
accountbase to use the new style accounts table.
2003-08-23 Al Riddoch <alriddoch@zepler.org>
* server/CommIdleSocket.h, server/CommIdleSocket.cpp,
server/CommListener.h, server/CommListener.cpp:
Fix virtual destructors.
* server/CommMetaClient.h: Remove obsolete includes.
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Convert unix listener class to use the skstream listener
code.
2003-08-23 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Handle the case correctly if the metaserver
socket setup does not work.
* server/CommMetaClient.h, server/CommMetaClient.cpp: Re-write
CommMetaClient to use skstreams udp_socket_stream.
2003-08-23 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.h, server/CommListener.cpp:
Convert listener class to use the skstream listener
code.
2003-08-21 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Fix up help for python prefix option.
2003-08-19 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Workaround for older compilers which
don't handle private sanely.
* configure.ac: Re-write pthread test to handle more platforms.
2003-08-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Make server terrain random.
2003-08-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Add more terrain for testing.
2003-08-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Add lots more terrain to stress test clients.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp, rulesets/Py_Quaternion.cpp,
rulesets/Py_BBox.cpp: Add in-place construction and
destruction for all three python types which embed C++ objects.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Vector3D.cpp: Use in-place operator new on vector
object embedded in python object.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Remove the now obsolete
hard coded default admin password.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Make cycmd a little more flexible about remote
connections and account details, and allow it to attempt commands
without logging in.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp: Remove obsolete database include.
* tools/cycmd.cpp: Modify cycmd so it now uses a unix socket connection
for local server by default.
2003-08-13 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Add a const for the default
admin password hash, with a view to removing the plain text
default admin password.
* server/Persistance.cpp: Ensure that the database contains an
admin account on startup.
* common/Database.cpp: Move the call to register the ID generating
sequence out of the code for creating IG entity tables, as it is
also required by OOG entities, in particular the admin account
bootstrap.
* client/ObserverClient.cpp, client/ObserverClient.h,
client/client.cpp: Modify client so that it no longer attempts to
get account details from the database, or from a hard coded default.
It will now attempt a trusted login, or rely on password provided
by config option.
2003-08-12 Al Riddoch <alriddoch@zepler.org>
* Add a define which indicates if we are building against
python 2.0 or later.
2003-08-08 Al Riddoch <alriddoch@zepler.org>
* Comment out the exported libs, as nothing is using them.
2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
2003-07-25 Al Riddoch <alriddoch@zepler.org>
* common/type_utils.h, server/Account.cpp: Use wfmath
Atlas conversion functions correctly.
2003-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Clean up initialisation of python modules to
make code readable.
2003-07-21 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Restoration.cpp: Use DatabaseResult
clear() method to free result objects.
* server/CommMetaClient.cpp: Free address info in the event of a socket
failure.
2003-07-21 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, server/Account.cpp, server/Account.h,
server/Admin.h, server/Connection.cpp, server/Player.h,
server/WorldRouter.cpp: Change the form of the getEntityId()
method in the database code and re-work the code that uses it.
* common/Database.cpp, common/Database.h: Use PQClear() to free
up database result objects, and provide a method to
free the contents of a DatabaseResult instance.
2003-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Fix leaked python reference.
* rulesets/World.cpp: Fix leaked terrain object.
2003-07-20 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Add handler for SIGHUP, and clarify name of
signal handler. Fix error message typo.
2003-07-20 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Ensure world entity has its type set.
2003-07-20 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Remove old obsolete code for handling id generation.
2003-07-20 Al Riddoch <alriddoch@zepler.org>
* server/Persistor_impl.h: Avoid storing un-unitialised quaternion
values into database.
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Add debugging output required to monitor
use of entity factory.
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* server/Persistor_impl.h: Force zero's when persisting a non
valid bounding box, to ensure nan doesn't get sent to the
database.
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Add support for boolean columns.
* server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.h,
server/Restorer_impl.h: Use a bool column to store whether or
not an entity has a bounding box, and use it apropriatly.
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* Switch to using configure.ac
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Debugging output to help debug
orientation.
2003-07-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Py_Quaternion.cpp,
rulesets/Python_API.cpp, server/Restorer_impl.h:
Add some casts and tweaks so that wrappers and
database code work with wfmath structures.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_BBox.cpp, rulesets/Python_API.cpp,
server/Restorer_impl.h: Put back the code won't work with WFMath.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.h, physics/Quaternion.cpp, physics/Quaternion.h,
physics/Vector3D.h: Some cleanups.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.cpp: New file to check BBox.h.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Tweak terrain to look a little better.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp:
Include atlasconv.h so that the conversions work.
2003-07-18 Al Riddoch <alriddoch@zepler.org>
* Migrate maths code to wfmath. Compiles and links, but lots has been
commented out.
2003-07-02 Al Riddoch <alriddoch@zepler.org>
* Clean up and improve rpm spec using new found techniques.
2003-06-20 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fix variable name bug in non-debug build.
* Update Makefile.ams so that distcheck works.
2003-06-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Take account of Mercator API changes.
2003-06-15 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, rulesets/Entity.cpp: Add the assert header
where required.
2003-05-29 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.h: Intialise quaternion to unit length, in
case it leaks.
2003-05-28 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Refuse to create an account if this
connection already has one.
2003-05-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Flatten out terrain a little, for a more
realistic test.
2003-05-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp: Add a bit more terrain.
2003-05-12 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Don't report Interrupted System Call on
select(), as this is normal when program is interrupted.
2003-05-11 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Provide full details of entity attributes.
* rulesets/World.cpp: Provide terrain basepoints by x,y index rather
than x,y position, as it makes more sense.
2003-05-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h: Make movement
classes a little more generic by removing references
to character.
2003-05-09 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Ensure that idle() gets called if
there are no waiting sockets.
2003-05-06 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h: Switch to using tcp_socket_stream.
2003-05-06 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Ensure that IPv6 bind address is
fully and correctly initialised.
2003-05-06 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Report errors with select(2).
2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Location.cpp, rulesets/Movement.h,
rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
rulesets/Entity.cpp, rulesets/BaseMind.cpp,
client/Py_CreatorClient.cpp:
Rename all references from thing to entity, as thing is
no longer the base class for IG entities.
* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
Add a typedef for the parent class of all entity classes.
* rulesets/Plant.h, rulesets/Plant.cpp:
Add in code to fully integrate hardcoded attributes.
2003-05-04 Al Riddoch <alriddoch@zepler.org>
* Clean up member variable names.
2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
AI gets initialised as if the entity had just been created.
* Clean up member variable names.
* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
settlers.
2003-05-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.cpp, rulesets/World.h: Rework terrain attribute
handling to use new agreed format. Add terrain attribute
to the special ranged sight handling.
2003-04-30 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis-setup: Add #!/bin/sh to be sure it gets treated
as a script.
* Add configure checks for Python 2.3, and update varconf checks.
2003-04-24 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Clear the string portably.
* Add some missing headers to the source lists.
2003-04-23 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Sort out error messages if we
can't work out what the address is.
2003-04-23 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp, server/CommLocalClient.cpp,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommClient.cpp: Clean up code for getting
presentation format addresses as connection id.
2003-04-23 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Add IPv6 listen code.
2003-04-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp: Make setting
op args more efficient.
2003-04-22 Al Riddoch <alriddoch@zepler.org>
* server/CommMetaClient.h, server/CommMetaClient.cpp: Make metaserver
code IPv6 compatable.
2003-04-19 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.h: Prevent copying of CommServer.
* server/Connection.cpp: Handle setting args more efficiently.
2003-04-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/World.h, rulesets/World.cpp, rulesets/Stackable.h,
rulesets/Stackable.cpp, rulesets/Plant.h,
rulesets/Plant.cpp, rulesets/Line.h, rulesets/Line.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp,
common/type_utils.h, rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp,
client/Py_CreatorClient.cpp: Modify the way entities are queried
to avoid return by value, and use references instead.
2003-04-19 Al Riddoch <alriddoch@zepler.org>
* Switch to requiring pkg-config versions of libs, and make
postgres check more verbose.
* Disable metaserver by default. This is a devel server.
* rulesets/World.cpp, rulesets/World.h: Add terrain using
Mercator to the world entity, including the required attribute
handlers.
2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Element as name for Atlas::Message::Object,
to avoid name clashes on Object, and bring into line with
the way Atlas-C++ will be.
2003-03-22 Al Riddoch <alriddoch@zepler.org>
* common/system.h, common/system.cpp: Add code to md5 hash
strings, like passwords.
* server/Connection.cpp: Use md5 hash code for storing and
verifying passwords.
2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
member names to fit the Atlas attributes they map to, and
make it clear they are members.
2003-03-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.cpp:
Use a more efficient technique to set the attributes on
operation arguments without a copy.
* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp:
Move handling IG Look ops into the IG code in rulesets.
2003-03-20 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Re-work handling look ops for efficiency.
2003-03-18 Al Riddoch <alriddoch@zepler.org>
* Depend on devel skstream.
* server/CommLocalClient.cpp, server/TrustedConnection.h,
server/TrustedConnection.cpp: Added trusted connection on local
unix socket clients, which does not require a password for logins.
2003-03-18 Al Riddoch <alriddoch@zepler.org>
* server/Connection.h, server/Connection.cpp: Add virtual method
to verify account credentials.
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
2003-03-05 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp, server/CommClient.h, server/ServerRouting.h:
Small cleanups.
2003-02-27 Al Riddoch <alriddoch@zepler.org>
* Clean up pkgconfig checks.
2003-01-30 Al Riddoch <alriddoch@zepler.org>
* Make use of new Atlas-C++ pkgconfig checks.
2003-01-30 Al Riddoch <alriddoch@zepler.org>
* Make use of new varconf pkgconfig checks.
2003-01-16 Al Riddoch <alriddoch@zepler.org>
* mason.xml, rulesets/mason/world/objects/plants/Fir.py: Add new
fir tree rule.
2003-01-12 Al Riddoch <alriddoch@zepler.org>
* mason.xml, rulesets/mason/world/objects/outdoor/Campfire.py:
Add three missing rules.
* server/EntityFactory.cpp: Remove some old obsolete FIXMEs.
* server/Restoration.cpp: Remove redundant extra connection of
world persistor.
2003-01-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add functions for removing
relation rows. Modify entity select method to handle an empty loc
correctly.
* rulesets/Thing.cpp: Correct indenting.
* rulesets/World.cpp: Trigger update in SetOperation() correctly.
* server/Account.cpp, server/Persistance.cpp, server/Persistance.h:
Inform Persistance modules when the account loses a character, so
this change is reflected in the database.
* server/Persistor.cpp: Move comments into the correct place.
* server/Restoration.cpp, server/Restorer.cpp, server/Restorer.h,
server/Restorer_impl.h: Persist and restore the world entity
attributes. Remove redundant argument from Restorer::populate().
2003-01-12 Al Riddoch <alriddoch@zepler.org>
* server/Restorer.h, server/Restorer_impl.h: Add method to allow
decoding of a complete atlas map from a database record.
* common/Database.cpp: Ensure failure is only returned if string
is not empty.
2003-01-11 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add method to generalise
encoding atlas maps to string. Make the codec used by the database
code into a typedef, so production systems can use a more efficient
one.
* server/Persistor.cpp, server/Persistor_impl.h: Persist
Entity::attributes as an atlas encoded string column. Not yet
restored.
2003-01-06 Al Riddoch <alriddoch@zepler.org>
* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
Separate the insertion of a new row from connecting and entities
signals to the persistor, and put them into different methods.
Modify constructor to allow subsidiary persistor objects to
be constructed, which don't try to register with the database.
* server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h:
Each Restorer template instance has a static Persistor
which it connects up to entities as it restores them, ensuring
that changes to restored entities are persisted.
2003-01-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Re-write the way ops are passed to mind
so that a character still works if it has no AI mind.
2003-01-05 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Fix some errors in the entity table
creation code.
* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
Switch to using pointers instead of references with signals
to comply with sigc++ 1.2.
* tools/cycmd.cpp: Add a missing header, require for sigc++ 1.2.
* server/Persistance.cpp: Fixed error message.
2003-01-05 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Modify relation
table create query to allow different types of relation,
with constraints to be added. Implement function to
add rows to a relation. Modify result iterator constrcter
so it returns end() if the result is empty.
* server/Persistance.cpp, server/Persistance.h: New methods
to handle populating a newly restored account object
with characters, and syncing newly created characters to
the relation that links them with their account.
* server/Account.cpp, server/Account.h: New method to
add existing characters to this account. Inform persistance
system when we get a newly created character.
* server/Connection.cpp: Ask persistance system to populate
newly restored account with its characters.
2003-01-05 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, server/ServerRouting.h:
Rename function for querying account by its name.
* server/Persistance.cpp, server/Persistance.h: Remove obsolete
function for loading Admin account.
2003-01-05 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h, server/Connection.cpp,
server/Persistance.cpp, server/Persistance.h,
server/ServerRouting.cpp, server/server.cpp:
Move restricted flag out of persistance into globals.
* server/Account.h, server/Admin.cpp, server/Connection_methods.h,
server/WorldRouter.cpp: Remove unnecessary includes.
* server/ServerRouting.cpp: No longer necessary to load the admin
account at startup. Can be loaded on demand.
2003-01-03 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, server/Persistor.h: Make inheritance of
SigC::Object virtual, although multiple inheritance is not planned.
* common/Database.cpp, common/Database.h: Remove legacy account
table, and add support for generic non-inherited tables for OOG
data.
* common/Database.cpp, common/Database.h: Add general methods for
running queries and reporting errors, and cut down duplicated
code elsewhere by using them.
* common/accountbase.cpp, common/accountbase.h: Remove code
that used old account table, and replace with stubs. New
account yet to be written.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Player.cpp, server/Player.h:
Allow an id to be specified when creating an account.
* server/Persistance.cpp: Re-write account persistance methods
to use new table.
* server/Restoration.cpp: Clarify debug output.
2003-01-02 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Declaration for register relations.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/ServerRouting.h: Properlly separate username and id from
account, and use the database code to assign numerical ids to
account objects. Eliminate extraneous member variables in account.
* server/CommClient.cpp, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Eliminate storing server name string twice.
2003-01-01 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp: Make reporting a little more verbose
now that ids are opaque.
2002-12-30 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Don't make update requests if no columns
are given to be updated.
* common/Database.cpp, common/Database.h: Add new method to select
all rows in a given class table with a given location.
* rulesets/Entity.cpp, rulesets/Entity.h: Make update_flags
public.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/attributes.h,
server/Persistor.cpp, server/Persistor_impl.h,
server/WorldRouter.cpp: Add new cont column to entity tables which
is zero if the entity has no contained entities.
* server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp,
server/Restorer.h, server/Restorer_impl.h:
Modify restorers so they now use a database result iterator to
indicate the row they should restore from.
* server/Restoration.cpp: Implement new way of restoring world from
database using new function to fetch multiple complete entities
from database at the same time. Massive speedup.
2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
Add arg to error method specifying where the error should go. Use
this arg to ensure that errors don't get broadcast.
* common/Database.cpp, common/Database.h, common/const.cpp,
server/Persistor.cpp, server/Restoration.cpp,
server/WorldRouter.cpp: Change id and loc column in entity tables
to integer for performance. Add id generator sequence to database.
* common/Database.cpp, common/Database.h, server/Persistance.cpp,
server/Persistance.h: Remove old legacy world, mind and server
tables as they are no longer used.
* common/BaseEntity.cpp, common/Load.h, common/Save.h,
common/custom.cpp, common/op_switch.h, common/operations.cpp,
common/operations.h, common/types.h, rulesets/BaseMind.cpp,
rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
server/Admin.cpp, server/Admin.h, server/server.cpp,
tools/cycmd.cpp: Remove Load and Save ops.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
rulesets/Plant.cpp: Fix != to |= when setting update flags.
* server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommIdleSocket.h, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Add mechanism for sockets to be called whenever the server
is idle, so that they do period things. Use this mechanis,
to handle sending periodic packets to the metaserver, removing
special case code from CommServer.
2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h,
rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Stackable.cpp, rulesets/Stackable.h,
rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/CommClient.cpp, server/CommClient.h,
server/Connection.cpp, server/Connection.h,
server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h,
server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h,
server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp,
server/WorldRouter.cpp: Assign ID at entity construction time,
and make it constant, and thus unmodifiable.
2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h:
Add a protected constructor for initialising id at construction
time.
* common/Database.cpp, common/Database.h, server/Restorer_impl.h:
Switch argument order so default row can be first row.
* server/Persistor.cpp: Don't persist Creator objects.
* server/Restoration.cpp: Clean up debugging output, and report
serious errors.
* server/Restorer.cpp, server/Restorer.h: Add restorers for Character.
* server/server.cpp: Add log calls for restoring from database.
2002-12-22 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.h, physics/Vector3D.h: Add accessors to
allow direct modification of coordinates.
* server/Persistor_impl.h: Remove duplicate attribute handler.
* server/Restoration.cpp: And in the final code for loading
restored entities from database.
* server/Restoration.h, server/Restorer.h,
server/Restorer_impl.h: Implement handler that populate
member variables of entity objects from database
structures.
* server/ServerRouting.h: Make WorldRouter reference public.
* server/WorldRouter.cpp, server/WorldRouter.h: Slight
modification to addObject(Entity *) to allow restored
objects to be added as well as new ones.
2002-12-21 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/Admin.cpp:
Use consts::rootWorldId correctly.
* server/Persistor.cpp, server/PersistantThingFactory.cpp,
server/PersistantThingFactory.h, server/EntityFactory.h,
server/EntityFactory.cpp: Add World specialisation of Persistor
so that row in entity database is maintained, but not created.
* common/Database.h: Ensure iterator has != as well as ==.
* common/Database.cpp: Check that tuples have been returned
in response to a select.
* server/Restoration.cpp, server/Restoration.h,
server/Restorer.cpp: Restoration code now iterates over the
contents of the database, but does not attempt to actually
restore it yet.
2002-12-21 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Implement methods
to query database results.
* common/const.cpp, common/const.h: Add a const for the root
id.
* server/Restoration.cpp, server/Restoration.h: Start implementing
code to restore world from database.
2002-12-21 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp: Add base to get rows
from entity tables. Flesh out the result iterator - untested.
Tweak various bits of query generating code to be a little
more efficient.
2002-12-20 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Add class for handling results from database.
* server/Restoration.cpp: Comment out pseudo-code.
* server/Restorer.h: Methods declarations for code to decode database
results.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/ExternalMind.h,
server/PersistantThingFactory.h: Fix header guard names.
* server/server.cpp, server/Restoration.h, server/Restoration.cpp:
Add beginning of class to handle restoring world state from database.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/server.cpp: Change the way main server object are created
to be more logical.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Make id column of entity tables a unique
primary key.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, server/Persistor.cpp, server/Persistor_impl.h:
Clean up debugging output.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, server/PersistantThingFactory.cpp,
server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h,
server/Persistor.cpp: Cut down template bloat by minimising the
places where template instances are created.
2002-12-19 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Add in code to send the entity requests
to the database.
* server/Persistor.cpp, server/Persistor_impl.h: Add type and
class columns, correct the name of the drunkness column,
and remove a bad test from the update query generator.
2002-12-18 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Handle the way SQL INSERT
requires column headers and values to be separated.
* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
Add functions to generate INSERT queries for new entities.
2002-12-18 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Fix badly generated insert query.
* rulesets/Character.h: Add accessors for some hard attributes.
* rulesets/Entity.h, server/EntityFactory.cpp: Add a way of clearing
all the update flags, and clear them after creating the database
row.
* server/Persistor.h, server/Persistor_impl.h, server/Persistor.cpp:
Progress on the SQL update query generating code. Now generates
what looks like good update queries.
2002-12-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Provide accessor for update flags.
* server/Persistor.h, server/Persistor_impl.h: Start adding
functions to build update query strings.
2002-12-17 Al Riddoch <alriddoch@zepler.org>
* server/CommMetaClient.cpp: Correctly initialise the size of
the from address structure.
* server/EntityFactory.cpp: Delete persistor connection once
its been used.
* server/EntityFactory.h: Ensure constructor is explicit.
2002-12-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Shuffle the way id is generated, so
its available for persistance.
* server/EntityFactory.h, server/EntityFactory.cpp: Pass id
into entityfactory so it can be passed to database.
2002-12-15 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/WorldRouter.cpp,
server/EntityFactory.h, server/EntityFactory.cpp:
Change the way the EnitityFactory is created so it has a
reference to the world.
* rulesets/Entity.h, rulesets/Entity.cpp: getLocation returns
whether an error occured setting location data.
* common/Database.h, common/Database.cpp: Add stub functions
for generating queries to new format entity tables.
* server/Persistor_impl.h, server/Persistor.h,
server/Persistor.cpp: Add hooks for syncing update to
database using new database functions.
2002-12-11 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp: Make sure each factory is unique
so that they can be deleted.
2002-12-11 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Fix error creating tables.
2002-12-11 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h: Prevent a new Persistor from
being created when a factory is cloned.
* server/EntityFactory.cpp: Add in the persistor hooks.
2002-12-10 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Clean up errors in new entity table
code.
* server/EntityFactory.cpp: Switch to using new persistant
factories.
* server/Persistance.cpp: Don't create test tables.
* server/PersistantThingFactory.h:
Clean up the way templates are used here, and simplify.
* Persistor.h, Persistor.cpp, Persistor_impl.h:
Implement object handles the persistance of the rulesets
classes. Currently does not implement any of the actual
persistance.
2002-12-10 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h, server/PersistantThingFactory.cpp:
Work in progress on code to handle creating entities to be persisted.
* server/WorldRouter.cpp: Get rid of hard tab.
* rulesets/Thing.cpp: Clean up checks on new entities.
* server/EntityFactory.cpp: Be stricter about entity classes which
aren't installed properlly. Add comments about implementing
persistance. Removed redundant handling of name attribute.
2002-12-06 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Remove redundant includes
* tools/cycmd.cpp: Re-factor code to work non-blocking, allow
non-admin logins, and generally be more useful.
2002-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix very long standing moving bug, which
sometimes caused big jumps in character position.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp,
rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required
to inform persistance system when changes have taken place.
2002-11-28 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, server/WorldRouter.cpp:
Re-work omnipresent flag so it can only work in a debug build,
and has no performance impact on the production code.
2002-11-25 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp, server/Persistance.cpp:
Finish entity table creation code, and test it.
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.h,
rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
rulesets/Python_API.cpp, rulesets/Python_API.h,
rulesets/Thing.cpp, rulesets/Thing.h, server/EntityFactory.cpp,
server/EntityFactory.h, server/WorldRouter.cpp: Sort out
some incorrect use of Thing instead of Entity. Move some code
from Thing into Entity.
2002-11-25 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp: Method to register new
entity tables.
2002-11-24 Al Riddoch <alriddoch@zepler.org>
* server/CommListener.cpp: Report socket errors.
* common/Database.h, common/Database.cpp: Re-write db code to use
the non-blocking C API.
2002-11-23 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommClient.h, server/CommListener.h,
server/CommServer.cpp, server/CommServer.h: Remove code commented
out during refactoring.
2002-11-23 Al Riddoch <alriddoch@zepler.org>
* server/CommMetaClient.cpp: Compliance fix. htons is not a function.
2002-11-23 Al Riddoch <alriddoch@zepler.org>
* Increment to devel version 0.3, and start breaking things.
* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
server/CommServer.h, server/server.cpp, server/CommListener.cpp,
server/CommListener.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
Refactor network code so metaserver and listen socket are no longer
special cases, opening up the way for a database connection handler.
2002-11-21 Al Riddoch <alriddoch@zepler.org>
* Enable static libs in the rpm spec.
* Version 0.2 release.
2002-11-04 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Reject account creation or login with zero
length username.
2002-11-04 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Correctly set refno on responses to OOG ops.
2002-11-02 Al Riddoch <alriddoch@zepler.org>
* acorn.xml, mason.xml: Fix weight to be mass.
2002-11-01 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/Admin.cpp: Clean up admin interface so its
a bit more Atlas compliant.
* server/Connection.cpp, server/Player.cpp: Improve some checking.
* server/EntityFactory.cpp: Remove dead commented out code.
2002-10-31 Al Riddoch <alriddoch@zepler.org>
* cyphesis.init: Add code to load rules and map into the database
before the service first starts up.
* cyphesis.spec.in, cyclient.init: Add cyclient service, to populate
running server with game stuff.
* configure.in: Bump up to version 0.1.95
2002-10-26 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Food.cpp,
rulesets/Thing.cpp, server/Connection.cpp:
Tighten up some atlas type checks, to reduce the chances of
bugs caused by malicious or buggy clients.
2002-10-17 Al Riddoch <alriddoch@zepler.org>
* common/system.cpp: Ignore sigpipe so we don't abort on some
systems if the client quits unexpectedly.
2002-10-17 Al Riddoch <alriddoch@zepler.org>
* configure.in, cyphesis-config.in: Fix the way sysconfdir and
datadir are handled in the config script.
2002-10-10 Al Riddoch <alriddoch@zepler.org>
* init script fixes.
* common/system.cpp: Ensure that parent of daemon exit status indicates
whether the daemon has started properlly.
* server/Connection.cpp: Clarify error reporting.
2002-10-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Fix up handling of imaginary ops.
* server/Connection.cpp: Clarify error reporting.
* rpm spec fixes.
2002-10-05 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis-setup: Clean up syntax.
* cyphesis.init, cyphesis.sysconfig, cyphesis.spec.in:
Init script and sysconfig for rpm and other packaging.
2002-10-03 Al Riddoch <alriddoch@zepler.org>
* Clean up README.
* Set version to 0.1.93 and release.
2002-10-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Add environment variables using a more
portable call to putenv() instead of setenv().
2002-10-03 Al Riddoch <alriddoch@zepler.org>
* Build file fixes.
2002-10-03 Al Riddoch <alriddoch@zepler.org>
* common/system.h, common/system.cpp, server/server.cpp: Moved all
the system dependant signal handling and background handling
code into system module, and implemented propper handling of
going into the background, including reporting error status
back to the waiting parent using exit status and user signals.
2002-10-02 Al Riddoch <alriddoch@zepler.org>
* physics/Vector3D.h: Cleaned up arithmetic operators.
* Clarified rpm descriptions.
* Big changes to make README more accurate and readable.
2002-09-17 Al Riddoch <alriddoch@zepler.org>
* tools/cyphesis-setup: Re-write of script to handle server setup.
Should handle more weird happenings now.
2002-09-14 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Cleaned up an unimplemented feature, and added it
to the TODO.
* server/Account.h, server/Account.cpp: Removed unused obsolete code
for checking character types.
* rulesets/Python_API.cpp: Add new globals module to python API which
exposes core settings to the python scripts.
* rulesets/basic/hooks/ruleset_import_hooks.py: Abolish autogeneration
of this file using new globals module in the python API.
* configure.in, cyphesis-config.in: Expose conf and data dirs.
* tools/cyphesis-setup: New script to set the server up.
* tools/cyconfig.cpp: New tool to make persistant changes to the
server config.
2002-09-13 Al Riddoch <alriddoch@zepler.org>
* server/ServerRouting.cpp, common/const.h, common/const.cpp: Put all
the build dependant code in const.cpp, so no other file is
dependant on config.h.
* Add a cyphesis-config script, so other programs can tell where its
installed.
* Rework many of the build files so they are cleaner.
* Fix the readline C++ sanity check.
2002-09-11 Al Riddoch <alriddoch@zepler.org>
* Added IG help.
2002-09-08 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add support for server OOG chat to admin client,
and note its shortcomings in BUGS.
2002-09-06 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.h: Fixed farPoint() so it now does return the far
point, rather than the near point.
* modules/Location.h, rulesets/Python_API.cpp: Handle NULL parent
in location.
* NPC script bug fixes.
2002-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Increase verbosity of reported
python script errors.
* rulesets/basic/mind/goals/animal/herd.py: Fix typo which meant
mind code was not working.
2002-09-04 Al Riddoch <alriddoch@zepler.org>
* Added various nifty bits of mason behavoir.
* rulesets/Py_Operation.cpp: Always return an error, if the script
does something invalid with the python API.
* rulesets/BaseMind.cpp: Implement operation triggers in
the mind scripts.
* Document some bugs, bring TODO up to date, and bump up version
to 0.1.92.
2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
2002-08-26 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Simplify handling of socket errors,
and remove pointless warning.
2002-08-23 Al Riddoch <alriddoch@zepler.org>
* mason.xml, rulesets/mason/world/objects/plants/Birch.py,
rulesets/mason/world/objects/plants/Hickory.py,
rulesets/mason/world/objects/plants/Willow.py:
Fix missing scripts for trees.
2002-08-22 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp: Filled in missing SetArgs() functionality
for operations in the Python API.
* moraf.xml: Add an atlas entity map for mason.
2002-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h, server/CommClient.cpp: Move exception
class to body, so noone else feels tempted to use it.
Remove excess debugging output.
2002-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommServer.cpp: Move exception
handling into the read method, and ensure correct handling
of the reading flag.
* server/CommClient.h: Fix exception constructor to be
ISO compliant.
2002-08-14 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp, server/CommClient.h, server/CommClient.cpp:
Experimental version of a more comprehensive way to handle
client write timeouts, and a possible way to handle traffic
shaping in future.
2002-08-13 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h: Don't disconnect connections when writing
times out.
2002-08-11 Al Riddoch <alriddoch@zepler.org>
* Added pkgconfig and sigc++ autotools macros into acinclude.m4
as only one or the other should be required, not both.
* server/Connection.h, server/Connection.cpp: Move large methods
into .cpp file to avoid bloat. Add in non ref method
for removing deleted objects, as references are a problem.
* Account.h, Account.cpp: characterDestroyed method now
takes value rather than reference because of sigc++. Add
necessary headers.
2002-08-11 Al Riddoch <alriddoch@zepler.org>
* Modifify configure tests to detect sigc++ 1.2.
* common/BaseEntity.h, server/Connection.h: Fix sigc++ headers
for sigc++ 1.2
2002-08-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/EntityFactory.cpp, server/Account.cpp,
server/Connection.h, server/EntityFactory.h:
Ensure code is complient with the published sigc++ api.
2002-07-28 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Get rid of
character existance check on login, as dead ones are now handled
using SigC signals.
* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Py_World.cpp:
Remove pointless deleted flag, as the only time its true is when
the object has been deleted, and accessing would cause a segfault.
2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h.
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
up client code so it does not rely on username being the same as
account id.
* tools/cycmd.cpp: Added look and logout commands to administrate
users logged in.
* server/server.cpp: Fixed metaserver code so it only sends
termination packet if metaserver functionality is enabled.
* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
server/CommClient.h, server/Account.cpp: Fix logouts so they
do cause the client connection to be closed.
* Finished switch from Fire operation to Burn.
2002-07-25 Al Riddoch <alriddoch@zepler.org>
* Change fire operation to burn operation, to avoid clash with
fire entity. Change currently incomplete.
2002-07-23 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Fix } position.
2002-07-23 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Make consts modifiable in
the debug build.
* common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h:
Fix missing logout op in op switchers.
* server/Account.cpp, server/Connection.cpp: Handle logouts
a bit differently, and return the info response process
expects.
* server/CommClient.cpp: Set connection id to client ip and port.
* server/CommServer.cpp: Tighten up the way eof is handled.
* server/ServerRouting.cpp: Set lobby id.
2002-07-21 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Clarified errors on malformed logins.
2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
2002-07-14 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp: Give rules in heigher level rulesets
priority over base rulesets.
* common/Database.cpp: Supress debugging output.
2002-07-10 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Spelling errors.
* configure.in: Remove unused cruft.
2002-07-01 Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp, tools/cyloadrules.cpp: Cleaned up tool source.
2002-06-26 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.h: Cleaned some stray headers.
2002-06-26 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/CommClient.h,
example/client/InheritanceClient.h, client/ClientConnection.h,
client/ClientConnection.cpp: Switched to new skstream header
location.
2002-06-26 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Remove stray code.
* common/globals.cpp: Fix incorrect usage of share dir.
* server/Account.cpp, server/CommClient.cpp, server/CommClient.h,
server/CommServer.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/Lobby.cpp: Use reference instead of pointer in send
methods.
* server/CommClient.h, server/CommClient.cpp: Adding missing handling
for Logout.
2002-06-24 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, rulesets/Python_API.cpp: Remove some
debugging output.
* tools/cydbload.cpp, tools/cyloadrules.cpp: Check atlas files
exists.
2002-06-23 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp: Fix leak if connection is deleted before
negotiation is complete.
2002-06-19 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.h, server/CommClient.h, server/CommServer.cpp,
server/CommClient.cpp: Re-factor the way client connections are
handled, so closed and blocked connections are disposed of more
cleanly.
2002-06-14 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py: Add
features to allow query and manipulation of the world from
the client.
* rulesets/mason/define_world.py: Give the world a name.
2002-06-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/Character.cpp: Fix spelling of alcohol.
2002-06-11 Al Riddoch <alriddoch@zepler.org>
* configure.in: Bug fixes and tidying up.
* rulesets/mason/define_world.py: Remove acorn stuff, and get it
running.
* cyphesis.spec.in: Fix library dependancies.
2002-06-11 Al Riddoch <alriddoch@zepler.org>
* tools/Makefile.am, server/Makefile.am, client/Makefile.am,
autogen.sh, configure.in: Removed some overcomplicated and
unrealistic build options. Sort out all the library checking
to use the macros.
* Makefile.am: Reinclude acorn maps for packaging as Acorn.
* cyphesis.spec.in: Bring rpm spec up to date, with packages
for server, libs and game data.
* rulesets/Makefile.am: Fixed distribution of ruleset hooks .in file.
2002-06-10 Al Riddoch <alriddoch@zepler.org>
* Write rpm spec dividing stuff up into server package, lib
packages, and game packages. Clean up configure, and use autoconf
to process ruleset_import_hooks.py.
2002-06-10 Al Riddoch <alriddoch@zepler.org>
* Makefile.am, cyphesis.spec.in: Clean up install process, and update
rpm spec.
2002-06-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Start re-work of NPC initialisation
for mason.
2002-06-08 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Increase the sight range.
* server/WorldRouter.cpp: Put in some warnings, as I want to
know when ops are getting broadcast.
* server/server.cpp: Ensure stdout is not used when in daemon mode.
* tools/cydbload.cpp: Rename the daftly named class WorldBase
to WorldAccessor.
* mason.xml, cyphesis.vconf: Stop using the Acorn ruleset in Mason,
as it contains strange stuff, and remove the playable farmer
class from basic. Now games themselves define the only
playable types, and mason contains its own copies of classes
it has in common with acorn.
2002-05-21 Michael Koch <konqueror@gmx.de>
* configure.in: added --enable-debug
2002-05-21 Al Riddoch <alriddoch@zepler.org>
* server/ServerRouting.cpp, server/ServerRouting.h,
server/ServerRouting_methods.h: Workaround for older GNU compilers
that can't inline under certain circumstances.
2002-05-19 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Provide names on accounts for uclient.
2002-05-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Fix loss of set ops from mind.
2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
server/Routing.h: Formatting cleanup
* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
Replace operator[] with get() method for querying attributes.
Make this get() method const, and re-write the internals so
that it more cleanly handles attributes.
* common/BaseWorld.h: Re-write world.getObject() so that it
no longer uses std::map::operator[], as the old method was
inserting NULLs into the world dictionary when non-existant
entities were queried.
* rulesets/Character.cpp: Clean up outstanding issues when movement
position is supplied, and is very close to being correct, and
clarify comments about movement when neither destination nor
source are provided.
* rulesets/Character.cpp: Modify mind2body interface so that setting
the TO of ops is done in the individual handlers, and copying
the operation globally is avoided.
* rulesets/MemMap_methods.h: Remove dodgy debug code.
* rulesets/Pedestrian.cpp: Clarify movement fixme.
* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.
* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
handlers.
* server/CommServer.cpp: Remove redundant fixme.
* server/Connection.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/server.cpp:
Move inline ServerRouting::getObject into class header.
* server/WorldRouter.cpp, server/WorldRouter.h:
Clean up includes, and move updateTime into the main body of the
file. Clean up code formatting when handling maps and dictionaries.
Clarify error output and comments about NULL objects in the world
dictionary.
2002-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Operation.h: Add a variant
of the python Operation wrapper which handles const operations.
* rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp:
Pass const versions of operations to the python scripts, rather
than having to copy them.
* server/ServerRouting.cpp: Add build date, time and version to
server info.
2002-05-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h: C++ compliance fix.
2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
Ensure clients use username in login ops.
* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
Modify the way op switchers work so they can be used for functions
that return any type.
* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
layer so that rather than copying ops that are to be sent to
the mind, the w2m functions returning a flag indicating whether
the op should be passed to the mind. Made w2m and mind op handlers
final, as they are never overridden.
* rulesets/Creator.cpp: Correct comments.
* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
old pseudo-code.
* server/Account.cpp, server/Account.h: Ensure that an accounts
character dictionary only ever contains characters. Other entities
that the account chooses to create will no be stored here. Add
function to be called at login time to make sure that characters
stored here are still around.
* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
server/ExternalMind.h: When external mind of a character is
destroyed, ensure that the character is removed from the
connection's object reference store.
2002-05-15 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, common/BaseWorld.h,
rulesets/Creator.cpp, rulesets/World.cpp: Removed unused and
unnecessary code from BaseWorld class, and move some stuff into
the WorldRouter where it belongs.
* rulesets/Character.cpp: Fixed a bug in the way ops from the
mind are handled which caused a segfault.
* rulesets/Character.h, rulesets/Creator.h: Made some functions
which are never overridden non-virtual for speed.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Cleaned up the memmap code to get rid of inefficiency, and badly
written code.
* rulesets/Movement.cpp: Code formatting cleanup.
* server/Routing.h: Remove old commented out code.
2002-05-14 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Switched to using
USERNAME of accounts rather that ID for login and account creation.
Toughened up the connection code, so invalid login/create ops
are handled.
* server/Connection.h: Removed unused getObject method.
* rulesets/Character.cpp, rulesets/Character.h: Get rid of
inefficiency handling ops from internal and external mind. Fix
leak of some ops.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Add method for getting a new serialno.
* rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp:
Set refno on ops as they come back from entities. Set serialnos
on same ops at the same time, but do not set serialnos
on ops that come in from elsewhere, as those are now handled at
source.
* rulesets/Creator.cpp, rulesets/Character.cpp:
Ensure that ops from external client preserve their serialno,
and assign new serialnos to other ops created at the same time.
2002-05-13 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Fix slight inefficiency in processing ops.
* server/Account.cpp: Make sure accounts have names.
2002-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Fix NPC behavoir by ensuring that tick
and setup ops reach scripts.
2002-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h:
Tweaked movement code to cut down on redundant ticks when movement
has reached destination. Fixed bug where character jumped if it
walked into a building.
* rulesets/Pedestrian.cpp: Modified collision resolution so that
movement does not slow down if it is deflected.
2002-05-10 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h, physics/BBox.h,
physics/Vector3D.h, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
server/Account.cpp, server/WorldRouter.cpp:
Get rid of operator bool() in vector and related classes,
so that errors are less likely to emerge in code. Make use
of Vector3D::isZero() where apropriate.
2002-05-10 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.h: Added required comparison operators, and
get rid of operator bool, to ensure that no implicit conversion
happens where it shouldn't. Add operator required for debugging
Quaternion.
* modules/Location.cpp: Use new isValid() method instead of
relying on operator bool.
* rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h:
Fix up interface for genFaceOperation() so it works the right
way round, and orientation is not actually set until the Move
op is genuinly dispatched.
* rulesets/Character.cpp: Add clearer debugging output.
Fix up handling orientation in move ops from mind, and generate
the move ops for simple change in orientation correctly.
2002-05-10 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.cpp, physics/Quaternion.h: Revert hack to
quaternion sign convention, now that this has been resolved
by Ron in wfmath.
2002-05-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Fixed collision resolution so it
no longer affects orientation of colliding entities.
2002-05-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Hardened collision
code to try and catch the bug simon is seeing. Fixed some slight
bugs and inefficiencies in the process.
2002-05-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Fix bug in movement logic that meant
small moves occured instantaneously.
* rulesets/Line.cpp: Fix to line code. Thanks to Wolfgang Beutner
for pointing out the bug.
2002-05-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Creator.cpp: Admin's creator entity serves no purpose
if it is no longer connected to a client, so it now destroys
itself if it is disconnected.
2002-05-03 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Fix atlas object output, so list and map contents
are shown.
2002-05-02 Al Riddoch <alriddoch@zepler.org>
* tools/cydbload.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp:
Clean up unused headers, and incorrect use of fstream in
some tools.
2002-04-30 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Get rid of default db username, so that
the current unix username is used instead.
2002-04-30 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.h, server/Persistance.cpp:
Removed legacy code for passing admin account data to the
python client.
2002-04-25 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Correctly handle connections on account
object, so multiple logins on same account does not result in
corruption or crashes.
2002-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp:
Renamed weight member as mass, and use this name in Atlas,
as this is a better convention, and has already been adopted in
stage.
* Switched python code to using mass instead of weight, as it is
a more accurate term.
* common/globals.cpp, common/globals.h, tools/cyloadrules.cpp:
Put admin modifiable config in etc instead of share directory.
* Don't build cycmd if readline is not available. Untested, and
probably nasty.
2002-04-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp,
common/Database.cpp, common/accountbase.h, modules/WorldTime.h,
rulesets/Py_World.cpp, server/Admin.cpp, server/Persistance.cpp,
server/Persistance.h:
Clean up includes.
* rulesets/Entity.cpp, rulesets/Entity.h: Write improved way of
handling immutable object attributes.
* server/EntityFactory.cpp, server/Player.cpp, server/Player.h:
Implement a character_types attribute on the player account,
by adding "playable" tag to rules database, and setting
up a set of character types when rules are read from database.
2002-03-19 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp, server/ServerRouting_methods.h,
server/ServerRouting.h, server/ServerRouting.cpp,
server/Routing.h, server/Routing.cpp, server/Connection.h,
server/Admin.cpp:
Removed inheritance from Routing by Connection and ServerRouting,
as there is almost no functionality in common. Get rid of global
idDict in ServerRouting is it serves little or no useful purpose.
IG objects are now managed in WorldRouter, and OOG objects in
ServerRouting.
* common/BaseWorld.h: Made accessor method const, as it should be.
2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
modules/Location.cpp, client/CreatorClient.cpp:
Removed some obsolete comments.
* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
deliver operation to known entity. Make use if it to avoid
having to recurse in operation() when broadcasting. Ensure
that the container of new entities is managed from here.
* rulesets/Thing.cpp: Tell world to create new entities at the
same position as the creator if no other info is provided.
Do not attempt to handle setting up the default containership
of entity once created, as this is always handled by the
WorldRouter from now on.
* rulesets/Py_World.cpp: Implement getting time info from world.
* rulesets/Py_Location.cpp: Implement handling of the orientation
attribute from python.
* rulesets/MemMap.cpp: Update comments about unimplemented code.
* rulesets/Creator.cpp: Check for string.empty() instead of "".
* rulesets/BaseMind.cpp: Remove reference python code.
Cleanly handle and delete operations returned when savinf mind state.
* client/CharacterClient.cpp: Move delete to the right place.
2002-03-11 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/Lobby.cpp, server/Connection.cpp,
rulesets/Character.cpp, client/client.cpp,
client/ObserverClient.cpp: ISO C++ compliance fixes.
2002-03-11 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.h, client/ClientConnection.cpp:
Added a select() timeout to the connection polling, so the
client thrashes a bit less.
2002-03-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate()
and enhance debugging output.
* server/Player.cpp: Correct the use of string.compare() in older
versions of libstdc++.
* common/types.h: Added enumeration for other operations, not
handled by the core, but considered valid. Added new type
for storing mapping between operation parents and their
enumerated type.
* common/op_switch.h: Separate handling of operations known to
be invalid from operations which are valid, but not explicitly
added to the core.
* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
Provide global operation mapping where enumeration of operations
can be looked up. Install all types handled by the core, and
types known to be used in scripts.
* common/BaseEntity.h, common/BaseEntity.cpp: Add object specific
operation mapping where operation types each object is subscribed
to can be enumerated, and others are rejected. Add mechanism
so that objects can add to the mapping, this subscribing to
operations. This makes enumerating operations much cheaper, and
eliminates the overhead of handling ops an object has no interest
in.
* rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts
can subscribe to operations.
* rulesets/Character.h, rulesets/Character.cpp:
Add subscription mechanism for ops going to and from
the mind.
* rulesets/BaseMind.h, rulesets/BaseMind.cpp:
Add subscription mechanism for sight and sound perception
operations sub operations, and provide an interface to it
for scripts.
* server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp,
rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp,
rulesets/Character.cpp, rulesets/BaseMind.cpp:
Add subscriptions to operations for all core base classes.
* rulesets/Python_API.cpp: When script is created, go through
methods, and subscribe to the operations which are handled by
them.
* rulesets/Character.cpp: When calculating orientation of a walking
character, assume it is standing upright.
* physics/Vector3D.h: Add versions of mag() and distance() which
omit the square root calculations, so that when their values
are only used for comparison, the expensive square root
calculations can be ommited. Add new version of collision
and range checking functions which provide the optimal
interface to the application. Add versions of methods which
modify this rather than creating a new operation to eliminate
wasted copies.
* physics/Quaternion.cpp: Make use of faster interface provided
by Vector3D.
* physics/BBox.h: Add new version of collision checking function
which provides optimal interface to the application.
* modules/Location.h, modules/Location.cpp: Add new functions
to optimally calculate the distance between any two entities.
* modules/Location.h: Re-write collision and range functions to
make much more optimal use of Vector3D, BBox and distance
functionality.
* rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp,
rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp:
Eliminate implicit copies from vector arithmetic.
* rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h:
Re-write code which uses magnitude of vectors to use the square
of the magnitude instead, as it is much cheaper to calculate.
2002-03-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Location.cpp: Re-wrote commented out orientation
code so it uses the correct variable names.
2002-03-08 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Entity.h,
server/Connection.cpp: Remove destroy from the base class, and
make it non-virtual, as it is not used this way.
* rulesets/Entity.cpp: Clean up destroy, ensuring that contains
is managed correctly.
* server/WorldRouter.cpp: Eliminate duplicate contains management.
2002-03-08 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
Get rid of flags used to determine object type, and get rid
of use of C style casts to cast between object pointers.
Replace both with dynamic casts. Clean up some stray casts
left behind from older versions of object structure.
* physics/Vector3D.cpp: Added note explaining when to use
Vector3D::relMag() instead of mag().
2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
clearer. There is no change in functionality in this commit.
2002-03-08 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h, rulesets/Python_API.cpp,
tools/cyloadrules.cpp: Make rulesets list a vector for
efficiency.
* common/utility.cpp, common/utility.h: New function to create
an operation from a message Object.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/MemMap_methods.h, rulesets/Py_Map.cpp: Clean up
mind/memory interface, eliminating copies, unecessary allocations,
and passing more apropriate types around.
* server/CommClient.cpp, rulesets/Py_Operation.cpp: Make use of
operation converter where it is apropriate.
2002-03-07 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h: Cleaner handling of erroneous type
additions, and eliminate leakage.
2002-03-07 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, common/types.h,
common/BaseWorld.h: Switched to using sets instead of lists
for contains, and other data structore for performance.
* rulesets/Line.cpp: Added debugging.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Switch to using vectors instead of lists for performance.
2002-03-06 Al Riddoch <alriddoch@zepler.org>
* common/types.h: Added typedefs for some sequences used in
geomaps.
* common/type_utils.h:
Utility functions for types in types.h, used with Atlas.
* rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h,
rulesets/Area.cpp: Converted hard attributes over to the
correct type, and implemented setting and observing those
attributes.
2002-03-06 Al Riddoch <alriddoch@zepler.org>
* server/Routing.h: Map dictionary function more robust.
* rulesets/Pedestrian.cpp: Increased debugging output.
* rulesets/Character.cpp: Ensure it is handled if no move
op is created.
* physics/Vector3D.h: Ensure operator!= is implemented as
compiler cannot be relied upon to use operator== instead.
* common/inheritance.h, common/Database.cpp: ISO C++ fixes.
2002-03-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h,
rulesets/Area.cpp, server/EntityFactory.cpp: Added stub
base classes for new geometric entities.
* server/ServerRouting.cpp, server/Lobby.h, server/Lobby.cpp,
server/Connection.cpp: Fleshed out lobby functionality,
so that accounts/connections are no longer responsible
for managing their own appearance and disappearance.
* server/Account.cpp: Send info of logout.
2002-03-06 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp,
server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp,
rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp,
rulesets/Character.cpp, rulesets/BaseMind.cpp:
Use empty() instead of size() == 0 for STL sequence types.
* rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the
way adding classes to the inheritance tree is handled, so types
no longer have to inherit directly from a C++ class.
* server/WorldRouter.cpp: Modified the way broadcast operations are
handled to make them more efficient, and catch NULL pointers in
the world dictionary.
2002-03-05 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/ClientConnection.cpp:
Removed c_str() where not required.
* server/CommServer.cpp: Cleaned up removal of dead connections.
* server/server.cpp, server/Persistance.cpp: Get rid of leaks
of factory and database connection objects.
* common/inheritance.h: Detect and flag errors introduced into
type tree.
* rulesets/MindFactory.h: Add method to shutdown factory.
2002-03-03 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h, common/accountbase.h,
server/Persistance.cpp, server/Persistance.h,
tools/cydbload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp:
Modified class structure of database related classes to get
rid on nasty inheritance based idea. Add functionality
to handle updating a row as distinct from inserting. Made
id column the primary key. Updated tools to make propper use
of update functionality.
2002-03-03 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp: Fix operation semantics for admin
puppetting to new convention.
* common/Database.cpp: Add optional support for database password.
* physics/Quaternion.h: Add extra way of setting up a Quaternion.
* rulesets/MindFactory.cpp, server/Connection.cpp:
Move some output into debugging.
* rulesets/Python_API.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Quaternion.h: Add support for quaternions into the
scripting API.
* rulesets/mason/define_world.py: Switch to using quaternions to
send orientation data to the server.
2002-02-22 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, server/EntityFactory.h,
server/Account.h, server/Account.cpp, common/BaseWorld.h:
Clean up interface so that entities are passed around more simply.
* server/EntityFactory.cpp:
Get rid of redundant code, and ensure that all classes, even
undefined ones, have a type info node.
2002-02-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h:
Prevent slicing.
* ./server/Player.cpp:
Add settler class to mason ruleset.
2002-02-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h:
Private un-implemented copy constructor and assignment operator,
so slicing won't occur.
* physics/Vector3D.h:
Switched collision detection with parent so only the case where
the subject is completely clear of the object is checked for.
* rulesets/Creator.cpp:
Implemented differentiation between priveleged in-game ops, and
normal in-game ops.
* rulesets/Movement.cpp:
Increased verbosity of debugging output.
* rulesets/Pedestrian.cpp:
Correctly implemented target based movement with changing containers.
2002-01-28 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/CommClient.h,
common/globals.cpp, common/globals.h, server/server.cpp,
tools/cycmd.cpp:
Make the TCP port number a global config setting, and
ensure it is used everwhere, so it can be overriden, and all
clients and tools will use it. Modify behavoir so that any
settings overridden on the command line are made semi-permanent
in the users home directory, making it easier for users to run
two versions on one machine at the same time.
* common/Database.cpp, common/Database.h: Remove obsolete iterator
code. Add a method to clear a given database table.
* server/Persistance.h, tools/cyloadrules.cpp:
Automate loading of the ruleset given in the config file, and
the rulesets it depends on, ensuring that the rules table
is cleared first.
2002-01-27 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, client/client.cpp, common/globals.cpp:
Move loading of ruleset list from config file into the
generic loadConfig function.
* server/EntityFactory.cpp, server/EntityFactory.h:
Add support for reading mind data from rules database. Remove
old code for installing classes from varconf. Clean up debugging
output.
* server/Admin.cpp: Remove setting of varconf class when new
type is installed from client.
* rulesets/MindFactory.h, rulesets/MindFactory.h: Get MindFactory
working, and set it up so EntityFactory installs info here
as it reads the rules from the database.
* rulesets/Character.cpp: Use MindFactory to create minds.
* common/Database.cpp: Clean up some obsolete comments.
* aiclient/client.cpp: Get rid of invalid setup of varconf.
2002-01-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h,
server/Persistance.cpp, server/Persistance.h:
Add a new table to store rulesets, so they can be persisted, and
edited online. The new ruleset format integrates information
about the class hierarchy, scripting and default attributes.
Added low level method to fetch an entire database table as an
Atlas map.
* tools/cyloadrules.cpp: New tool to load rulesets in new xml
format into database table.
* server/EntityFactory.cpp, server/EntityFactory.h:
New re-written Entity Factory, to support new rules database
table, and better class definition capabilities.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Removed from build.
* client/CommClient.cpp: Redundant include removed.
* rulesets/ThingFactory.h: Add storage to factory for script
info and default attributes.
* server/WorldRouter.cpp: Switch to using new EntityFactory.
* server/server.cpp: Removed old ruleset loading code, and now
simply load the ruleset names from the config file.
* tools/cycmd.cpp: Exit correctly if connection fails.
2002-01-23 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.h, server/CommClient.h, tools/cycmd.cpp:
Ported to using skstream2.
2002-01-17 Michael Koch <konqueror@gmx.de>
* configure.in, tools/cypasswd.cpp:
check for termios.h and use it to turn off echo during input of
password in cypasswd when available
2002-01-14 Al Riddoch <alriddoch@zepler.org>
* C++ compliance fixes for gcc 3.
2002-01-13 Al Riddoch <alriddoch@zepler.org>
* modules/DateTime.cpp, modules/DateTime.h,
modules/WorldTime.cpp, modules/WorldTime.h:
Patch by Michael Koch to fix bugs, and pad out the implementation
of the time and date code.
2002-01-13 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, server/server.cpp, common/globals.cpp,
common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
tools/cypasswd.cpp: Move code for handling loading of config
from the command line, user config and global config, into
globals.cpp, and make use of it in all tools.
* tools/cycmd.cpp: Fix objtype on server set commands.
* common/Database.cpp, common/Database.h: Implemented new database
interface to PostgreSQL to replace inadequate db3 code.
* common/database.cpp, common/database.h: Old code removed from the
build.
* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
in the low level database API.
* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
server/Admin.cpp, server/CommServer.cpp,
Remove varconf header from globals.h, and put in .cpp files
where it belongs.
2001-12-15 Al Riddoch <alriddoch@zepler.org>
* physics/Quaternion.cpp, physics/Quaternion.h: Corrected bugs
in the constructor which takes 2 vectors, and moved it out
of the header file. This appears to work now that the args
have been swapped round. See comments in Quaternion.cpp for
details.
2001-12-14 Al Riddoch <alriddoch@zepler.org>
* common/database.h: Add function to query database path for
error reporting.
* server/server.cpp: Added check to database initialisation so
that an error opening the databases is reported with explanation,
or logged as apropriate, and startup is aborted.
* phyics/Quaternion.h: Added quaternion class for represening rotation.
* modules/Location.cpp, modules/Location.h: Removed face attribute and
replaced with orientation which is a quaternion.
* rulesets/Character.cpp: Modified code which handles the direction
of movement, and how this affects the character rotation so it
now uses orientation.
* rulesets/Entity.cpp: Switch attribute checks from face to
orientation.
* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
code so that orientation used instead of face.
* rulesets/Py_Location.cpp: Removed support for obsolete and
unused rotation attriute from python code.
* rulesets/Thing.cpp: Modified attriute handling to use orientation
instead of face.
2001-12-10 Al Riddoch <alriddoch@zepler.org>
* Fixed build files for debian, and converted bbox in define_world.py
to new format.
2001-12-06 Al Riddoch <alriddoch@zepler.org>
* common/database.h, common/database.cpp: Cleaned up header so
it no longer requires db3 headers, and reimplemented support
for debian.
* tools/cycmd.cpp: Fixed to work with new database headers.
2001-11-30 Al Riddoch <alriddoch@zepler.org>
* physics/BBox.h, rulesets/Py_BBox.h, rulesets/Py_BBox.cpp:
Added direct support for new format bounding boxes.
* modules/Location.cpp, modules/Location.h, physics/Vector3D.h,
rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp:
Switched over to using new format bounding boxes, and re-wrote
collision code for this format, making it clearer and more
efficient at the same time.
2001-11-26 Al Riddoch <alriddoch@zepler.org>
* common/persistance.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/EntityFactory.cpp, rulesets/Food.cpp,
rulesets/MemMap.cpp, rulesets/Thing.cpp, server/Admin.cpp:
Improved robustness and readability of code handling Atlas
attributes.
2001-11-26 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Toughened up Logout handling, and made
type info Get handling more robust.
* server/Admin.cpp, server/Admin.h: Added capability for admin to
forcefully logout users.
* server/Account.cpp: Made handling of OOG Look ops more inline with
Atlas conventions, made args handling more robust.
2001-11-24 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/Admin.cpp, rulesets/EntityFactory.h,
rulesets/EntityFactory.cpp, common/inheritance.h, common/custom.cpp:
Modified EntityFactory so entity classes are automatically installed
in the inheritance tree as they are loaded.
* server/CommClient.cpp, server/Connection.cpp: Removed some debugging
output.
2001-11-23 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/inheritance.cpp, common/inheritance.h:
Simplified and cleaned up inheritance query code, and hacked in
some of the OOG and IG classes.
2001-11-22 Al Riddoch <alriddoch@zepler.org>
* common/operations.cpp, common/Save.h, common/Nourish.h, common/Load.h,
common/Fire.h, common/Eat.h, common/Cut.h, common/Chop.h:
Fixed custom operations so they really do inherit from what I
claim they do.
2001-11-21 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp: Set serialnos on error ops.
* common/inheritance.cpp, common/inheritance.h, common/custom.cpp:
Rationalise the way types are stored in the inheritance system
and install info about cyphesis custom operations.
* example/client/InheritanceClient.cpp,
example/client/InheritanceClient.h: Update to use skstream.
* server/ServerRouting.cpp, server/ServerRouting.h,
common/serialno.h, common/serialno.cpp: Switch to using
a more global easier to access source of serial numbers.
2001-11-11 Al Riddoch <alriddoch@zepler.org>
* Release cyphesis 0.1.
2001-11-10 Al Riddoch <alriddoch@zepler.org>
* Cleaned up auto* build files. Added more updated info to README.
* modules/Location.cpp: Removed redundant includes.
* rulesets/mason/define_world.py: Drop in copy of Acorn world.
* server/WorldRouter.cpp: Removed double delete of gameWorld.
* server/server.cpp: Modified comments about segfault in Python
shutdown, as this has now been eliminated.
2001-11-08 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h, server/Connection.cpp: Simplify behavoir when
type is unknown, and return an error to the client.
* server/Admin.cpp, server/Account.cpp, server/Connection.cpp: Ensure
serial number is set on all OOG operations.
2001-11-08 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Removed debugging output.
* server/Account.cpp: Added handling of private chat.
* physics/Vector3D.h: Added more operators for efficient arithmetic
with vectors.
* Added basis for mason ruleset.
Sunday, October 28 2001, James Turner <jmtn@blueyonder.co.uk>
* Updated configure.in to work with automake 2.5 (out here on
the edge, the blood is flowing thick and fast).
* Certain distributions do not have libTermcap, and instead
combine that functionality into NCurses; configure now
checks for this. This should behave correctly on both
RedHat and SuSE, particularly.
2001-10-28 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/Connection.h, rulesets/Pedestrian.h,
rulesets/Movement.h, rulesets/MemMap.h, physics/Vector3D.h,
modules/WorldTime.h, modules/Location.h, modules/DateTime.h,
common/Generic.h, common/BaseWorld.h: Ensure that single argument
constructors are explicit, so we don't get any naughty implicit
type conversion going on.
* server/CommClient.h: Added an operation dump feature for debugging.
2001-10-19 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
2001-10-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp,
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
server/Connection.cpp, server/ExternalMind.cpp,
server/Persistance.cpp, server/Persistance.h,
server/ServerRouting.cpp, server/WorldRouter.cpp,
server/server.cpp: Removed unused includes and code. Added some
FIXMEs.
* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.
* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.
2001-10-17 Al Riddoch <alriddoch@zepler.org>
* tools/cyisoload.cpp: Removed unused iso map loader tool, and
get rid of coal dependancy.
2001-10-17 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
2001-10-10 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Modified semantics of OOG ops, so the args
have a loc attribute indicating what room they take place in.
* server/Connection.cpp: Added support for OOG appearance and
disappearance ops.
2001-10-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Made variable names clearer.
* server/Connection.cpp: Fixed adding accounts to lobby on login.
* server/server.cpp: Limited the scope of the CommServer object
so that it is destructed before the rest of shutdown can
take place.
2001-10-10 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Lobby.cpp: Fixed OOG chat semantics.
2001-10-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Fixed another leak in the python code.
2001-10-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Map.cpp: Fixed some points in the code where Python
objects are not decreffed, and are thus leaked.
2001-10-09 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp: Added function
to shutdown python. Ensure that all references that should be
decrefed during initialisation are.
* tools/cywatchdog.cpp: Moved watchdog pidfile, so it is in
cyphesis specific dir.
* tools/cyctrl.cpp: Moved in watchdog control program, which
makes controlling the watchdog easier.
2001-10-07 Al Riddoch <alriddoch@zepler.org>
* tools/cywatchdog.cpp: New watchdog which works with new server
behavoir.
2001-10-07 Al Riddoch <alriddoch@zepler.org>
* watchdog/watchdog.c: Deprecated non-working watchdog program.
* tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp,
common/accountbase.h Added database delete method, which closes
the database, and make sure it is used.
* server/server.cpp: Moved the point where the server drops to
a daemon, as doing this after the db was open seems to corrupt
the db.
* common/database.cpp: If a db is opened but not created, then it
is read only.
2001-10-06 Al Riddoch <alriddoch@zepler.org>
* configure.in: Switch to using improved checks for Atlas-C++ and
python.
* common/const.h, common/const.cpp, rulesets/Python_API.cpp:
Removed unused consts.
* common/globals.h, common/globals.cpp, server/server.cpp:
Enable running as a daemon in the background by default.
This improves usability by removing dependance on users
session. Install signal handlers so signals cause clean
shutdown.
* tools/cycmd.cpp: If adminning server on localhost, get admin
password directly from database, instead of asking user.
Allows cycmd to be used in scripts. Ensure that exit
status accuratly reveals whether the command was sent.
* tools/cypasswd.cpp: Switch to using common/accountbase.h.
2001-10-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Mind.cpp: Fixed a leak python object.
2001-10-03 Al Riddoch <alriddoch@zepler.org>
* server/CommServer.cpp: Remove non-fatal "FATAL..." message when
client closes connection.
* rulesets/Thing.cpp: If object to be created has no loc, set loc
to be the same as creator before passing to the factory.
* rulesets/Entity.cpp: Clarify debug output when determining location
of new entities.
* client/CommClient.cpp: Push output into debug mecanism. Switch
order of Create/Login for admin account so ordinary operation
does not issue an error. Admin account is created at startup,
so there is no need for the client to create it.
2001-09-13 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp:
Re-organised negotiation code so it is non-blocking. Server is now
a bit less easy to attack.
* Marked files that are no longer part of the build with #error so
they never get built by accident.
2001-09-13 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Moved CommServer and CommClient into their own
files. Cleaned up debugging output.
* rulesets/EntityFactory.h, server/CommServer.h: Fixed headers so
the required ones are included.
* server/Persistance.cpp: Re-wrote shutdown method so it deletes
the class instance.
2001-09-13 Al Riddoch <alriddoch@zepler.org>
* BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.
* client/ClientConnection.cpp, client/ClientConnection.h:
Cleaned up unused code from ClientConnection class.
* client/client.cpp: Removed monitoring section of client
so it simply exits once the world is initialised.
* rulesets/basic/mind/goals/humanoid/werewolf.py:
Started work on dynamic goals for playing werewolf.
* rulesets/werewolf/define_world.py: Added in the mayor, who runs
werewolf games.
* common/BaseEntity.h: Made id of entity private, and implemented
accessors.
2001-08-19 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp: Removed commented out code.
* client/CreatorClient.cpp: Fixed processing the response
to a create operation, and cleaned up debugging output.
* client/ObjserverClient.cpp, client/ObserverClient.h,
client/client.cpp: Added setup method, which which handles
connecting, negotiation, logging in and creating character.
* client/Py_CreatorClient.cpp: Added check if make() failed.
* rulesets/Python_API.cpp: Fixed setting the import hooks
list properlly to include the ruleset list in use, instead
of hardcoding it.
* rulesets/acorn/define_world.py: Copied define_world.py script
from client directory for Acorn.
* rulesets/basic/editor.py: Modified to be used from C++ core.
* rulesets/basic/mind/goals/__init__.py,
rulesets/basic/mind/goals/humanoid/werewolf.py:
Added in goals file to contain goals related to werewolf.
* rulesets/basic/mind/panlingua/interlinguish.py:
Added in vote and execute verbs for werewolf.
* rulesets/werewolf: Added in new ruleset for werewolf.
2001-08-16 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Ensure that login op is flushed after it is sent.
* server/Player.cpp: Arg order of std::string.compare() is
incompatable between recent libstdc++ versions. Switch
back to old version, still in most common use.
* rulesets/Thing.cpp: Set refno on ops handled in game.
* rulesets/Python_API.cpp: Modify Entity() python constructor
so that commonly used attributes from old atlas are translated
to their modern equivalents.
* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
between previously identical error messages in several places.
* rulesets/Py_Object.cpp: Rework conversion of python dict to
Atlas map to be more efficient and clean.
* rulesets/Py_Location.cpp: Rework setting of vector parts of
location so that it can accept vectors from python in more
formats, including lists and tuples.
* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
Re-order virtual methods declarations to fit a convention.
* common/stringstream.h: Hardcode use of local stringstream class,
as the version provided with older libstdc++ seems to be broken.
* common/database.cpp: Use the common header to pick the right
stringstream implementation.
* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
stringstream include.
* rulesets/Creator.cpp: Added extra debug output.
* client/define_world.h, client/define_world.cpp, client/CommClient.h:
Use CreatorClient to store Creators mind, instead of BaseMind.
* client/client.cpp,
client/ObserverClient.h, client/ObserverClient.cpp,
client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
Modify method names to fit capitalisation conventions.
* client/CreatorClient.cpp: Implement creation of in-game entities,
using creator entity.
* client/CommClient.cpp: Added correct client side monitoring of
creator entity.
* client/ClientConnection.h, client/ClientConnection.cpp: Added
pending method to establish if ops are in the queue. Switched send()
method so we only send ops. Add setting of serialno of sent
ops, starting with an offset of 512.
* client/CharacterClient.h: Removed unused member, opFound.
* client/CharacterClient.cpp: Debugged sendAndWait() method.
2001-08-14 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
comms instead of hand rolled fstream based version.
* ALL FILES: Fixed use of std namespace throughout all code.
2001-08-14 Al Riddoch <alriddoch@zepler.org>
* module/DataTime.h: Added includes so header is independant.
* client/CommClient.cpp: Fixed leak of operations.
* client/CharacterClient.h, client/CharacterClient.cpp,
client/CreatorClient.h, client/CreatorClient.cpp:
Added in mind classes for handling creator on client side.
2001-08-13 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp,
client/ObserverClient.cpp, client/ObserverClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/define_world.cpp, client define_world.h:
Started re-coding of python client code in C++.
* common/accountbase.h:
Database class used for simply accessing accounts.
* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
server/Routing.h:
Moved OOGThing class into common as it is not server specific.
* common/BaseWorld.cpp, common/BaseWorld.h,
server/WorldRouter.cpp, server/WorldRouter.h,
rulesets/Entity.h, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
rulesets/Thing.cpp, rulesets/Thing.h:
Added base class for WorldRouter so that code that previously
used WorldRouter now used the interface defined by this
new class. This means that the code in rulesets no longer
has dependencies on code in server, so can be used in the client.
* server/ExternalMind.cpp, server/ExternalMind.h,
rulesets/Character.h, rulesets/Creator.cpp,
server/Account.cpp:
Moved ExternalMind class into server as it is server specific,
so that there is no dependancy on server in rulesets.
* server/Persistance.cpp. server/Persistance.h,
server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
Moved high level server specific persistance class into
server, so there is no dependency on server in common.
* common/database.cpp, common/database.h, server/Admin.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Increases efficiency of some interfaces by passing Object::MapType
instead of MapType, when the value must be a map.
* modules/WorldTime.cpp, modules/WorldTime.h,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Brought the version of WorldTime in modules up to date, as this is
the version now used.
* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Admin.cpp:
Made world objects dictionary private.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Change newThing parameters so entity factory does not need to
know about WorldRouter.
* server/Lobby.cpp: Added support for people and rooms attributes
of OOG room class.
2001-08-02 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.
* server/Connection.cpp: Added code to allow client to query
atlas object inheritance using get ops.
* example/client/InheritanceClient.*: Added example client which
queries the inheritance tree of the server.
* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
and added methods to access them.
* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
look ops when looking at own characters, other accounts, or the
lobby.
* server/ServerRouting.h: Added function to generate serial numbers
for operations.
* server/WorldRouter.cpp: Assign genuine serial number to all
in game operations as they are pulled off the queue.
* Cleaned up header file multiple inclusion checks for uniqueness,
and made sure of ISO compliant use of std::string.
2001-07-28 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fixed setting parents and objtype on world
entity.
2001-07-23 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Fixed setting name of characters startup coin
objects.
* modules/Location.cpp: Added bounding median to attributes sent
using Atlas.
* common/BaseEntity.cpp: Always set the id on an entity.
2001-07-16 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/ServerRouting.h, server/ServerRouting.cpp,
server/CommServer.h: Added support for server "name" which
defaults to the hostname of the server machine, but is
customisable in the config. This can be used in preference to
IP address when doing lookups with the metaserver.
* server/Lobby.h, server/ServerRouting.h, server/Account.h,
server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp,
rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h,
common/BaseEntity.cpp: Modied asObect() and addToObject()
methods to make them more efficient.
* modules/Location.h, modules/Location.cpp: Removed old obsolete
Message::Object based addToObject() method.
* rulesets/Thing.cpp: Optimised apperance/disappearance code.
2001-07-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Cleaned up loading of config files, so that
an invalid installation is reported more clearly, and more
usefully.
* rulesets/acorn/world/objects/animals/Pig.py: Fixed creating ham in
the right place.
* rulesets/Movement.cpp: Fixed leaving containers so that if the initial collision with parnet bounding box is missed, character
does not get stuck.
* rulesets/EntityFactory.h: Cleanup code is now cleaner.
* rulesets/EntityFactory.cpp: Removed unecessary varconf dependancy
in rulesets code.
* rulesets/Character.cpp: Allow move ops from mind with no loc set.
* physics/Vector3D.h: Included check for inTime so that if entering
time is in the future, this is detected.
* modules/Location.cpp, modules/Location.h: Provided method
to add location to a map.
2001-07-04 Al Riddoch <alriddoch@zepler.org>
* client/define_world.py: Fixed and refined the market traders.
Sorted out random face direction.
* tools/cypasswd.c: Re-wrote tool to use database class, and thus
ensure it is trying to access the right database.
* common/database.cpp, common/database.h: Added function to remove
accounts from the account database.
2001-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Characters now sober up over time.
* client/define_world.py: Add in market traders to run all the
stalls in the market.
* common/persistance.cpp: Set default admin password to something
a bit more difficult to guess.
* rulesets/basic/mind/goals/common/misc_goal.py:
Fixed run_shop() goal, so NPCs now open and close their market
stall.
* agrilan*.xml: These really are the final versions for Acorn 0.4
2001-06-26 Al Riddoch <alriddoch@zepler.org>
* agrilan*.xml: Final versions for Acorn 0.4
2001-06-24 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.h, server/Lobby.cpp, server/Account.cpp: Added code
for querying lobby, then disabled it as it seems to hang uclient.
* rulesets/basic/mind/panlingua/interlinguish.py,
rulesets/basic/mind/goals/common/misc_goal.py,
client/mind/panlingua/interlinguish.py: Added goal to
maintain opening and closing market stalls, and goal for having
a meal.
* rulesets/basic/mind/goals/common/move.py: Fixed assemble goal
meaning lych now works again.
* rulesets/basic/mind/Memory.py: Adapted query for location of
entity so that it accepts lists of possible types.
* rulesets/Character.cpp: Enabled creating items by NPCs.
* client/define_world.py: Updated NPC behavoir.
2001-06-23 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Fixed leak of codec and varconf configuration.
2001-06-22 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Handle cleaning up after database load.
* server/WorldRouter.cpp: Switch to using stringstream to
generate ids.
* rulesets/Thing.cpp: Re-write SetupOperation so Sight
operation is not lost and leaked.
* rulesets/Python_API.h, rulesets/Python_API.cpp,
rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp,
rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Object.cpp: Sort out correct handling of
python references, and ensure C++ objects are
deleted as required.
2001-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/world/objects/plants/seeds/Seed.py,
rulesets/acorn/world/objects/plants/seeds/Apple.py,
rulesets/acorn/world/objects/plants/Tree.py,
rulesets/acorn/world/objects/plants/AppleTree.py:
Adjusted the weight and therefor the nutritional value of
apples and acorns. Reduced the number dropped by trees to
improve game performance.
2001-06-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/world/objects/plants/Tree.py,
rulesets/acorn/world/objects/plants/Oak.py,
rulesets/acorn/world/objects/plants/AppleTree.py:
Modified tree code so mode is set to fruit if they are carrying
any fruit.
* Added xml entity maps for agrilan.
2001-06-17 Al Riddoch <alriddoch@zepler.org>
* tools/cydbload.cpp: Modified database loader so it can
load multiple maps and merge them into the database.
* rulesets/acorn/world/objects/buildings/FarmHouse2.py: Fix typo
in the class name.
* acorn.vconf, rulesets/acorn/world/objects/buildings/Stall.py:
Added proper support for market stalls.
2001-06-17 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Fixed bug in looking at characters code.
* rulesets/acorn/world/objects/buildings/Inn2.py: Fix walk bounding
box.
* acorn.vconf: Added normal square brown tent.
2001-06-17 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Account.h: Added ability to look
at characters to get details fter login before joining game.
2001-06-16 Al Riddoch <alriddoch@zepler.org>
* Manual tweaks of build files to build static binaries.
2001-06-16 Al Riddoch <alriddoch@zepler.org>
* Fixed up build files to install in a conformant way.
* acorn.vconf: Added in new building classes which set up
wall objects for collision purposes. Building now seem to
work.
* common/database.cpp, common/database.h, common/globals.cpp,
common/globals.h, rulesets/Python_API.cpp, server/server.cpp,
watchdog/control.c, watchdog/watchdog.c: Implemented
correct way of getting installation directories from
autoconf.
* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
rulesets/Pedestrian.cpp: Fixed collisions with the solid
wall of a structure.
* rulesets/Thing.cpp: Modified setup operation so that a sight
of create operation is always generated even if setup is
overloaded.
* Many fixes from Anders Petersson to get the build working under
debian.
2001-06-12 Al Riddoch <alriddoch@zepler.org>
* client/define_world.py: Removed heap of coins from startup.
No longer required as characters get given coins at startup.
* rulesets/ThingFactory.h, rulesets/ThingFactory.cpp,
rulesets/EntityFactory.h, rulesets/EntityFactory.cpp:
Removed bulky manual factory system with a proper template based
factory system.
2001-06-11 Al Riddoch <alriddoch@zepler.org>
* client/define_world.py: Add bounding boxes to oak trees.
* rulesets/Entity.cpp: Added support for setting bounding box.
* rulesets/MemMap.cpp, rulesets/MemMap.h: Add looking at
contains attribute of entities to mind's map.
2001-06-09 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Code cleanup and rationalisation. The
arguments now make more sense, the usage info is correct,
and works, and the code should be more portable.
* server/server.cpp, rulesets/Pedestrian.cpp: Shifted output over
to debug only.
* server/Account.cpp: Added in a hack which gives characters
some money on startup.
* modules/DateTime.cpp: Hardcoded Acorn 1:3 time.
* common/const.h: Increased sight range to be closer to the client
view size.
* client/world/objects/Thing.py: Tweak so that server side money
creation does not crash client.
* client/define_world.py: Move warriors to be spead around the
inn courtyard.
* cyphesis.vconf: Enable metaserver by default, and automatic
loading of world state from db at startup.
2001-06-04 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Account.cpp: Modified server to use Entity * instead
of Thing *.
* Removed unnecessary includes from many files.
* common/config.h, configure.in, common/persistance.cpp:
More config changes to try and get it working on Debian.
2001-06-04 Al Riddoch <alriddoch@zepler.org>
* tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.
* tools/cycmd.cpp: Cleaned up usage and help functions.
* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
completes okay if libraries are missing, and missing
functionality is reported to the user.
* server/server.cpp: Added config options that specifies that
the contents of the db should loaded on server startup. Cleaned
up some debug code.
* server/WorldTime.cpp, server/WorldRouter.cpp,
server/Connection.cpp, rulesets/Structure.h,
rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
rulesets/Movement.cpp, rulesets/Entity.cpp,
physics/Vector3D.h, common/persistance.cpp,
common/database.h, common/database.cpp: Removed output either
to debug mode, or removed altogether.
* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
includes.
* server/ServerRouting.cpp, common/persistance.h,
common/persistance.cpp: Modified admin account function names it
fit convention.
* module/Location.h: Fixed collision detection so that entities
with velocity set to 0 still get checked.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
rulesets/BaseMind.cpp, rulesets/Creator.cpp,
rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
Removed unnecessary #includes.
2001-06-03 Al Riddoch <alriddoch@zepler.org>
* configure.in: Tiny fix to jmt's improved sigc detection.
Bumped version up to 0.0.13 for pre-release of Acorn 0.4.
2001-06-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Pedestrian.cpp: Fixed setting of walking direction when
a collision occurs.
* server/WorldRouter.cpp, server/WorldRouter.h: Fixed uptime
measurement which was grossly out because it subtracted the
server initTime twice, and did not take account of the
in game start time offset.
2001-05-30 Al Riddoch <alriddoch@zepler.org>
* configure.in, common/config.h, common/database.h, tools/cypasswd.cpp:
Added config check that looks for DB3's db_cxx.h on default
include path if it cannot be found in db3/. This fixes building
on Debian.
* server/server.cpp, server/WorldRouter.cpp, acorn.vconf,
globals.h, globals.cpp: Added inittime config option used to
influence the game time used at server startup.
* server/WorldTime.cpp: Added in new time of day descriptions for
more flexible goals.
* server/ServerRouting.cpp: Removed output used to debug memory
cleanup code.
* rulesets/basic/mind/goals/common/misc_goal.py: Added time
parameters to trading goals.
* rulesets/Thing.cpp: Fixed appearance/disappearance operations
which were not getting sent most of the time.
* client/define_world.py: Added in more NPC and modified behavoir.
Everyone now goes to the inn for lunch and in the evening, and
market traders only work during the day.
2001-05-29 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp,
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
2001-05-28 Al Riddoch <alriddoch@zepler.org>
* Renamed Operataion method names throughout so they no longer
all have the name Operation but are now called MoveOperation,
according to the type of operation they handle.
* modules/DateTime.cpp, modules/DataTime.h: Filled in functionality,
allowing initialisation and updating from a time values in seconds.
* modules/Location.h: Modified collision detection code so no
checking is done between two moving objects.
* rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h,
rulesets/Entity.cpp: Removed virtual getMap() method and replaced
with a fixed method in BaseMind only. Added time member veriable
to BaseMind so each mind keeps track of time by itself.
* rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h:
Added specific python interface for mind objects, because if
increasing differences in the way this must be handled.
* rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag
which is cleared if the character is dead. If this flag is cleared,
operations are no longer sent to the mind.
* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
rulesets/Pedestrian.cpp: Cleaned up the code, made members more
distinctive, and make interface more general.
* rulesets/Py_Thing.cpp: Removed features used to support mind.
* rulesets/Py_WorldTime.cpp: Added support for comparison of
time with strings, to establish whether it matches descriptions
of time.
* rulesets/Python_API.cpp: Modified creating of scripts so mind
scripts use a slightly different interface from entity scripts,
to support the fact that a mind handles its own timekeeping,
has a memory map, and has no access to the world.
* server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into
the build. Used to track details of the time. Added support for
checking time descriptions such as "midday", "summer" against
DateTime.
2001-05-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Added dynamic attributes to atlas entity
representation.
* rulesets/Py_World.cpp: Added get_object() method so that python
scripts can actually interact with other objects.
* rulesets/basic/mind/goals/common/misc_goal.py: Fixed hunt goal
so that the arrow is removed from inventory as it is fired.
* client/define_world.py: Added archer, arrow and deer to test
shooting code.
* server/server.cpp: Made CommClient more robust in the event
if immediate disconnection by initialising pointers to NULL;
2001-05-23 Al Riddoch <alriddoch@zepler.org>
The memory leak crackdown
* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp:
Add code to flush a characters memory as its mind is
deleted.
* rulsets/Character.cpp: Delete movement class associated with
character when character is deleted.
* rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete
all the entity factories when the server shuts down.
* rulesets/PythonScript.cpp: Decrease reference of and thereby
delete the python script at delete time.
* server/ServerRouting.cpp: Delete all the objects in idDict,
which should include all in game objects, and all explicitly
out of game objects, like accounts.
* server/WorldRouter.cpp: Delete all pending operations, gameWorld
object. Ensure that an object is deleted from ServerRouting's
idDict when it is deleted from the world.
* server/CommServer.h, server/server.cpp: Added CommServer destructor
which deletes all client objects and the server object.
* server/server.cpp: Delete the database persistant object and the
entity factory at shutdown.
2001-05-22 Al Riddoch <alriddoch@zepler.org>
* client/define_world.py: Added archers who can hunt deer.
* rulesets/basic/mind/goals/common/misc_goal.py:
Added the hunting goal.
* rulesets/basic/mind/goals/common/move.py: Modified hunt_for()
goal so it has variable attack proximity.
* common/op_switch.h, common/operations.h, common/Generic.h,
rulesets/Character.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Python_API.cpp: Added handling of operation types not
directly supported by C++ classes in the scripting engine. In
order for these to be used they must be created in a script, and
received in a script.
* rulesets/Character.cpp: Avoid using RootOperation pointers unless
that is really what we mean.
* rulesets/Character.cpp: Added code to delete operations from
internal mind when external mind is active.
* rulesets/Entity.cpp: Handled leaking of null script objects,
and python script objects.
* rulesets/Connection.cpp: Delete characters external mind when
connection goes down.
2001-05-22 Al Riddoch <alriddoch@zepler.org>
* client/define_world.py: Started coding new NPC's for Acorn 0.4
* rulesets/basic/mind/goals/common/misc_goal.py: Fixed bug in
announcing trade left over from old mode code.
2001-05-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Added sending of appearance and
disappearance operations to mind and client.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp: Removed redundant debug
output.
2001-05-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.h/cpp: Added isAwake flag to indicate whether the
mind is active or not. Defaults to true.
* rulesets/Py_Object.cpp: Reverted to storing complex attributes
in a python dict.
* rulesets/Python_API.cpp: Get complex attributes from operation
arguments.
* rulesets/Thing.cpp: Added in broadcast of sight(create) operation
to setup when object is created. See Thing::Opertion(Create) for
details.
* rulesets/basic/mind/goals/common/misc_goal.py: Cleaned up comments.
2001-05-18 Al Riddoch <alriddoch@zepler.org>
* Added ruleset entries for characters to match all the recently
added animations.
* server/Player.cpp: Added checks which allow player to be any of
the currently available characters.
2001-05-14 Al Riddoch <alriddoch@zepler.org>
* configure.in: Added termcap to sort out dependency on termcap
by readline on some systems.
* physics/Vector3D.cpp: Added definition of static consts members.
I really don't understand why these are required, and as far
as I can tell this does not conform to the C++ spec.
* server/Makefile.am, aiclient/Makefile.am: Re-ordered linking so
that physics is picked up.
2001-05-14 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp: Added several options to the config file to
make server operation customisable. Added comments.
* server/server.cpp, server/CommServer.h: Changed methods which
return int to returning bool if they are success/faul results.
* server/WorldRouter.cpp: Removed some unused debugging code.
Optimised heavily used code. Changed error message on
sending to a non-existant entity so that it is no longer
reported as a critical error.
* server/ServerRouting.h, server/Connection.h,
server/Connection_methods.h: inlined simple methods.
* server/Connection.cpp: Optimised frequently used code.
* server/CommClient.h: Simplified read method so it no
longer checks status redundantly.
* common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added
comments explaing purpose of classes.
* rulesets/Thing.cpp: Added detailed comments, and removed unnecessary
initialisation of some attributes.
* rulesets/PythonMindScript.cpp: Removed redundant NULL check.
* rulesets/MemMap.h: Added inlines for inlined methods.
* rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity
to Entity as it does not apply to Out Of Game objects.
* rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name
attribute optional.
* rulesets/Character.cpp: Simplified some op handling code
to make it more readable and hopefully faster. Added comments
explaining movement, removed unused commented out code, and
removed some unnecessary debugging code.
* common/operations.h: Explanatory comments.
* common/*.h: Re-wrote extended operations to fit in
with Atlas-C++ 0.4.2 conventions.
* common/log.*: Commented out unused logging code.
2001-05-06 Al Riddoch <alriddoch@zepler.org>
* server/Admin.cpp: Modified database loading code so it picks up
the object parent correctly instead of looking for a type attribute.
* server/server.cpp: Made metaserver address a config file option.
* common/database.h: Put in compiler error if code is built without
database support.
* common/BaseEntity.cpp: Switched over to using stamp instead of seq
as the attribute used to check whether entity needs to be
updated.
* Used action operation throughout python code to denote performing
an action, as differentiated from setting mode.
* rulesets/skills: Added the beginnings of a skill system.
* example/client: Fixed Atlas-C++ 0.5 example client so it
compiles again.
* README: Wrote a README file
2001-05-04 Al Riddoch <alriddoch@zepler.org>
* Added handling of action operations to operation handling core.
2001-05-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Object.cpp: Added support for complex attributes
for Entities used as argument for operations.
2001-04-20 Al Riddoch <alriddoch@zepler.org>
* configure.in: Added a bit of support for later version of the Python
interpretter to configure script.
2001-04-20 Al Riddoch <alriddoch@zepler.org>
* common/database.*, common/persistance.*: Added new database tables
for mind data, and server data.
* common/persistance.*, server/Admin.cpp: Implemented saving and
loading of mind state to mind table. Initially only saving the
contents of the memory map is supported.
* rulesets/MemMap.h: Added asObject() method to convert contents
into Atlas representation.
* rulesets/BaseMind.*: Added handling of load and save operations
which in conjunction with the Python mind component build an
Atlas representation of the mind state.
2001-04-19 Al Riddoch <alriddoch@zepler.org>
* common/persistance.cpp, server/Admin.cpp: Modified database loading
of world entities so that it is done hierarchically starting
with the top level container.
* rulesets/Entity.cpp, rulesets/Character.cpp: Added some needed
attributes to those added to Atlas Objects when converting in
game entities.
2001-04-17 Al Riddoch <alriddoch@zepler.org>
* Changed many return statements to match convention.
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
down CPU time used.
* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
frequently used ops are detected soonest.
* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.
2001-04-16 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
of BaseEntity class. Changed WoldRouter so it now handles
objects in terms of Entity, rather than BaseEntity.
* Code cleanups, including removing reduntant includes, and
getting rid of C style comments.
* Fixed the way attributes are handled in Set operations and
when merging from an Atlas::Message::Object. This fixed
problem with setting gender of characters.
* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
Movement variables to make them clearer. Added in
separate handling for collisions from moving to
target position. Modified collision handling so
objects can slide next to each other.
* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
rationalised movement code. Much shorter, faster and
more compact than before.
* Made better use of iterators throughout, eliminating unnecessary
lookups, and copying of data.
* Moved all virtual functions out of header files, making
less work for the linker.
* Made more use of const references to avoid the need to copy
data before being able to inspect it.
2001-04-12 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.
* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
Changed member names to correct convention.
* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
to allow inlining, and moved non-inlinable functions into .cpp file.
* Changed new operation initialisation to be done at construction
time instead of imediatly after construction for performance
reasons.
* server/WorldTime.*: Modified member names for convention, and
moved non-inlineable function to .cpp file.
2001-04-11 Al Riddoch <alriddoch@zepler.org>
* common/WorldInfo.*: Removed WorldInfo class, a hangup from
the python Atlas implementation.
2001-04-11 Al Riddoch <alriddoch@zepler.org>
* Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.
* Fixed retrieval of Account from database so that the Account
is now correctly referenced in the server object.
* common/types.h: Changed type name to make them clearer.
* rulesets/Character.h: Moved MovementInfo into its own class
file, and made it a base class, with a Pedestrian super class.
This allows different types of movement handling classes
to be used to handle things that move differently.
2001-04-10 Al Riddoch <alriddoch@zepler.org>
* Complete re-write of python script interface to allow other
script types to be cleanly dropped in.
* Re-work on server and communication related classes to use
references where they are apropriate. Code is now much more
robust.
* Huge cleanup of header files removing redundant includes.
* server/WorldRouter.h: Removed is_object_deleted because it
is broken and not used.
* server/Connection.h: Removed unused disconnect() methods.
* rulesets/Entity.*: Added new in game base class from which
all mind and object classes are derived. This removes
clutter of Thing class from mind classes.
* aiclient/*: Progress with creating AI client for mind handling.
* common/globals.*: Moved some globals out of server specific files.
* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
alone packages; entities, mind and python interface code.
2001-04-05 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h: Moved many of the extra parts of this file
into individual files for each bit.
* aiclient/*: Added client mode cyphesis for handling AI in another
server. Not yet operational.
* */*: Moved large and virtual functions out of headers to reduce
multiple instance problems, keep the binary size down, and speed
up compilation.
* server/Admin.h/cpp: Added Get operation handling, thus dividing
admin commands into two classes, one which does not alter
the state of the server, the other which does. Added query
command which allows admin client to retrive arbitrary objects
from server id dictionary.
2001-04-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/acorn/world/objects/animals/Deer.py, acorn.vconf: Added
deer, with same basic code as pig.
* server/server.cpp: Pass on objects which are not know by the
Atlas::Objects::Decoder straight to the operation handler.
* server/Admin.*: Re-structured the way commands are handled from
admin client, so that apropriate operations are used instead of
always using Set.
* server/Admin.cpp: Added saving world state to the database.
* tools/cycmd.cpp: Updated to use the new admin command semantics.
Added save command.
* common/persistance.*: Added interface for saving world status.
* common/database.*: Added interface for deleting contents of database.
2001-03-30 Al Riddoch <ajr@ecs.soton.ac.uk>
* tools/cycmd.cpp: Added support for interactive mode.
* server/Admin.cpp: Fixed returning of info op from database load
message, and counting of objects loaded from database.
* configure.in: Added readline check for cycmd.
2001-03-29 Al Riddoch <ajr@ecs.soton.ac.uk>
* tools/cyisoload.cpp: Complete functionality for loadin iso map
into world database.
* example/client/CyphesisClient.cpp: Fixed ListType usage in example
client.
2001-03-28 Al Riddoch <ajr@ecs.soton.ac.uk>
* tools/cyisoload.cpp: Added tool which loads an iso format map into
the server database.
* configure.in: Added check for coal (0.2) which is used in map
loader tool.
* common/database.cc: Modified database initialisation functions
so that whether or not the database should be created can be
specified. Added separate function for decoding a database
object into an Atlas::Message::Object. Fix to the way objects
are added to the database which solves some corruption problems.
* common/database.*: Added database iterator class that can be
used to iterate over the database.
* server/Admin.cpp: Added handler for admin load command, which
loads world state from database.
* server/WorldRouter.*: Tweak to allow objects added to world
to have pre-defined id.
2001-03-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* common/persistance.*: Re-designed persistance code is it uses
a database subclass rather than implementing the databse code
itself.
* common/database.*: Added generic class for accessing database,
which can be used from any program.
* tools/cydbload.cpp: Added simple tool to load objects into the
world database from a flat map file.
* basic.vconf: Shifted houses over to using the structure base class.
2001-03-21 Al Riddoch <ajr@ecs.soton.ac.uk>
* physics/Vector3D.h: Changed boundary condition of inBox() from
when part of entity leaves box to when the whole entity leaves the
box.
* basic.vconf: Make tent use the structure base class.
* client/define_world.py: Add bounding box to tent.
* tools/cycmd.cpp: Added password entry.
* server/Admin.cpp: Added "stat" admin command, to get server
details.
* server/CommClient.h: Fixed include dependencies.
* common/persistance.cpp: Added findAccount() method for systems
without db3.
* rulesets/Thing.cpp: Added sending Apperance and Disappearance
operations to static entities when another entity moves out
of sight.
* rulesets/Character.cpp: Added check to make sure an entity does
not collide with itself.
* rulesets/Thing.cpp: Added check to make sure entity does not move
inside itself.
* rulesets/Py_Location.cpp: Modified python location.copy() method
so that only the position and velocity is copied. This should
bounding boxes getting set on things which should not have them.
* rulesets/Character.cpp: Added return statement to movement
handling, so move ops without arguments are not handled.
2001-03-20 Al Riddoch <ajr@ecs.soton.ac.uk>
* physics/Vector3D.h: Detect leaving time of bounding box, even if
entity is not yet in it.
* modules/Location.h, modules/Location.cpp: Added get_xyz() to
find absolute coordinates.
* modules/Location.h: Added true location based range checking.
* servers/WorldRouter.cpp: Implemented new location based range
checking so that operations that take place inside buildings are
range checked properly.
* servers/WorldRouter.cpp: Re-wrote id generation code to be a bit
more robust.
2001-03-19 Al Riddoch <ajr@ecs.soton.ac.uk>
* physics/Vector3D.h: Corrected variable name convention error in
inTime() function.
* rulesets/Character.cpp: Detect what if entity has already left
refs bounding box.
* basic.vconf: Made sty use the Structure base class.
2001-03-19 Al Riddoch <ajr@ecs.soton.ac.uk>
* modules/Location.h, physics/Vector3D.h: Added collision checking
functions to work out when an entity inside a box will hit the
outside.
* rulesets/Character.cpp: Added check in collision code to see when
entity will leave the bouding box of its current parent.
2001-03-18 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modified database code so that entries have the correct begin
and end encodings, which is <atlas>..</atlas> in the case of
XML-like codec.
* modules/Location.h: Added a flag which indicates whether the
bounding box of an entity is solid. If it is not solid, then
the entities contents much be checked for collisions rather
than the entity itself.
* rulesets/Character.h: Added target_ref attribute to MovementInfo
as a means to track character movement between entities.
* rulsets/Character.cpp: Modified collision code to handle
detecting of collisions with non-solid objects, and handling
movement when characters moves into a non-solid object but
does not collide with it.
* rulesets/Structure.h, StructFactory.*: Added base class for
buildings and other structure, which are not solid, and the
character can move in and out of freely.
* server/server.cpp: Made metaserver functionality optional, and
added a config option to the config file.
2001-03-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* tools/cycmd.cpp: Added functionality to allow commands to be
sent to the admin account on the server.
* server/WorldRouter.cpp: Removed mechanism for shutting down server
after a fixed run period.
* server/Admin.*: Added reception of Set operation by admin account
` which contain commands from an admin client. Implemented shutdown
command, which sets a flag indicating server shutdown should start.
* server/server.cpp: Added output indicating that shutdown is taking
place, to make it clear that it is not a crash.
2001-03-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* watchdog/*.c: Corrected C++ style comments in c code.
* */*: Fixed mistake in copyright statement.
* tools/cypasswd.cpp: Fixed usage message.
* tools/cycmd.cpp: Added tools for sending administrative commands
to server.
* server/server.cpp: Send terminate instruction to metaserver on
server shutdown.
2001-03-15 Al Riddoch <ajr@ecs.soton.ac.uk>
* server/server.cpp: Increased time between pings to metaserver
to 5 minutes instead of 5 seconds.
* common/persistance.*: Implemented de-serialisation of database
objects, and added the necessary code for pulling accounts out
of the database.
* common/sstream.*: Added an implementation of stringstream which
is the preferred ANSI form of strstream, but is missing from
the GNU std C++ library.
* configure.in: Added check for system sstream.h, which falls
back to using version included.
* server/Connection.cpp: Check for account in database when
user tries to create new account.
* tools/cypasswd.cpp: Use stringstream instead of strstream.
2001-03-15 Al Riddoch <ajr@ecs.soton.ac.uk>
* common/persistance.*: Added restricted mode set by config file,
which prevents users from being able to create accounts.
* server/ServerRouting.cpp: Added restricted flag to the
server Object passed to client as result of a Get operation, so
the client can report it to the user.
* tools/cypasswd.cpp: Added tool to administrate password database
table.
* server/server.*: Added exit flag to ensure that of exit is requested
database is shutdown properlly.
* server/WorldRouter.cpp: Maintenance shutdown is now done cleanly.
* server/Connection.cpp: Added code to handle accounts using the
persistance system. Accounts would now be handled by the
database if the persistance code was complete.
* common/persistance.*: More work on database code.
2001-03-14 Al Riddoch <ajr@ecs.soton.ac.uk>
* common/persistance.*: More progress on database persistance code.
2001-03-14 Al Riddoch <ajr@ecs.soton.ac.uk>
* *: Removed use of "using namespace ..." throughout.
* modules/Location.h: Fixed error in inRange() and finally got rid
of the Compiler warning.
* rulesets/Food.cpp: Fleshed out the cooking code, including how
food burns when it is overcooked.
* rulesets/Stackable.cpp: Implemented divide.
* common/persistance.*: Added the beginnings of a database backend
using the Berkeley db library.
* server/Account.cpp: Modified addObject, because the attrivutes
added by BaseEntity::addObject are not important to accounts.
2001-03-09 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/EntityFactory.cpp: Removed ThingShape.h
which was unused, and thus removed dependancy on SOLID.
2001-03-09 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/Stackable.cpp: Fixed Stackable code so it now compiles.
2001-03-05 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added Fire operation handling to Thing class, so that any entity
with a burn_speed attribute will burn.
* Added Food C++ base class, which implements cooking.
* Altered the semantics of the Eat/Fire/Nourish operations so
multiple arguments are no longer required. from is used to
determine the other entity involved.
* Added the beginnings of an astronomy system, but not yet used
anywhere.
* Added appearance handling to BaseMind and Memory.
* Added sequence no to all entities, which is incremented each time
a move or set operation is received. sequence no "seq" is included
in args of Appearance operations.
* Moved functionality from Animal python base class into Character
C++ base class. This much improves the performance of modelling
animals, and means that player characters, and NPCs get hungry and
need to eat. Reduced the speed at which animals consume energy
so they don't starve quite as quickly.
* Added collision prediction functions that handle both entities
having velocity.
* Added combine functionality to Stackable. Divide comes next.
2001-03-01 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/Py_Location.cpp: Added bbox and bmedian attributes of
location object to python wrappers.
* rulesets/Character.cpp: Added initialisation of bounding box
median for characters.
* modules/DateTime.*: Added configurability to date so that
each period of time has definable number of divisions. Default
is as per real world calendar restricted to 30 day months.
2001-02-27 Al Riddoch <ajr@ecs.soton.ac.uk>
* server/CommServer.h, server/server.cpp: Added metaserver code
to network classes.
* server/CommServer.h, server/WorldRouter.h, server/ServerRouting.cpp:
Added fields to server entity for number of players and uptime
in seconds.
* Started implementation of WorldTime class for processing of calendric
time.
2001-02-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* Re-wrote the way creating various types of in-game objects is
handled to allow for easier adding of more classes.
2001-02-25 Al Riddoch <ajr@ecs.soton.ac.uk>
* Changed oplist to use std::vector. Recoded and re-optimised use
of oplist to take advantage of vector's best performance.
* Modified OP_SWITCH macros to improve speed, and made it inlinable.
* Cleaned up python interface code to improve compile and link time.
* Moved custom operation definitions in one header file per class
to improve modularity and compile time.
* Modified boundingbox handling so it now uses size and median.
* Added collision check and inbox member function to Vector3D class.
* Added collision prediction and checking to Location and Vector3D
classes.
* Added collision prediction into MovementInfo class.
* Modified Thing::operator[] so that static attributes can be handled
and added Thing::set() which must be used to modify attributes.
* Added collision resolution so characters can no longer walk through
each other.
* Moved weight attribute to being static attribute of Thing, so it
can be much more easily handled in movement code.
2001-02-19 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added handling of Get operation from client before login, to
determine game type, status and other info.
2001-02-18 Al Riddoch <ajr@ecs.soton.ac.uk>
* Commiting tweak to guards patrol route which was included in
Acorn 0.3.
2001-02-17 Al Riddoch <ajr@ecs.soton.ac.uk>
* Implemented beginnings of ranges code:
* modules/Location.h: Added inRange() method which can be used
to check whether location, including bounding box, is within
given range of a given location. Changed parent member
variable to ref to fit with Atlas spec. Changed all code
related to using the term ref instead of parent so
that there is no confusion between ref for coordinates
and parent in the Atlas hierarchy.
* rulesets/Thing.cpp: Added code to move operation to check
what entities come into and out of range when entity moves.
Appearance and Disappearance operations are sent to the
moving entity with a list of the relevant entities as their
argument.
* server/WorldRouter.h/cpp: Added overloaded Look operation
handler which applies range constraints to the contains
attribute before returning.
* common/BaseEntity.h, rulesets/Thing.h, rulesets/Character.h:
Added handling of Appearance and Disappearance operations.
* server/WorldRouter.cpp: Added primitive check to broadcast
operations to avoid delivering broadcast operation to
entities out of range.
* Removed world.get_object() use from server python code, as
its use is not required.
* server/WorldRouter.h: Implemented fetching of floating point time
from the OS so movement is much smoother.
2001-02-07 Al Riddoch <ajr@ecs.soton.ac.uk>
* watchdog/*: Watchdog and control program now work just fine,
though it is not always easy to tell whether the acorn script
is working or not.
2001-02-05 Al Riddoch <ajr@ecs.soton.ac.uk>
* watchdog/*: Fleshed out watchdog functionality, which is now working
and in long term testing. Added control script which handles sending
signals to the daemon in a more friendly way.
2001-02-05 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added watchdog daemon which handles maintaining a running server
automatically. Work in progress.
2001-02-03 Al Riddoch <ajr@ecs.soton.ac.uk>
* all files: Re-worked the way debugging is handled to that it no
longer gives warnings.
2001-01-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* all file: Added copyright statement
2001-01-25 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/Character.cpp: Removed debuggin output.
* client/define_world.py: Modified entity positions for use with new
agrilan.map
2001-01-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* server/Makefile.am: Added libstdc++ to static libraries list.
2001-01-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added THANKS file.
* Added rules to top level Makefile to install some docs.
2001-01-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Throughout entire code base:
Removed all obsolete code and commented out code relating to porting
from python. Removed interim data types bad_type and None. Added
const throughout where apropriate. Change various flags to bool
type. Removed unused members.
* Added TODO list.
2001-01-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/Thing.cpp: Removed default description.
2001-01-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* configure.in: Re-ordered lib checks so that python gets libdl
and pthread.
2001-01-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* rulesets/Character.cpp: Set character mode to "touching" when a
touch operation is created by the mind.
2001-01-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modified build system so a static binary can be built.
* server/WorldRouter.cpp: Modified some behavoir on critical errors.
Server no longer aborts on criticial errors.
2001-01-20 Al Riddoch <ajr@ecs.soton.ac.uk>
* server/Character.cpp: Modified mind2body so that to is not set on
look operations from mind.
2001-01-20 Al Riddoch <ajr@ecs.soton.ac.uk>
* server/server.cpp: Modified argument processing so that installation
directory can be set as a command line argument, and then stored
persistantly in users config file.
2001-01-18 Al Riddoch <ajr@ecs.soton.ac.uk>
* Change default acorn script to be text, and made the alternative
acorn graphic.
* Fixed addition of client scripts to distribution.
2001-01-14 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added client python code to RPM spec.
2001-01-13 Al Riddoch <ajr@ecs.soton.ac.uk>
* Copied client code across from cyphesis, and created infrastructure
so it can be cleanly installed and run with the rest of cyphesis.
2001-01-06 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added code so that error operations are reported on standard error.
* Added re-connection of client connection object to character when
a player logs in and wants to use the same character again.
2001-01-04 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed pig behavoir bug so location coordinates are now not added
to object if they have not been set.
* Added code to example client so it now reads characters list
when it logs in.
* Removed support for obsolete old-atlas locations.
* Changed behavoir on unexpected error from client socket, so
it no longer causes an abort.
2001-01-02 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed pig mind so it is now better able to detect "Sowee"
* Removed map from Thing, and put it into basmind. Re-wrote
script_Operation for thing so it now looks things up in world
dictionary rather than in local map. This removes a memory leak.
2000-12-27 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed inheritance bug in BaseMind::operation()
* Tweaked the way Look operations are handled when sent from mind, so
an argument is not required if to is set.
* Made some performance enhancements.
2000-12-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* Implemented nourish operation.
2000-12-25 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modifed move_me() goal so it sets face direction.
* Fixed memory leak in MemMap.
* Implemented fully deleting of entities.
2000-12-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* Cleaned up and tweaked python scripts so eating acorns now works.
* Implemented hooks in MemMap for python scripts.
2000-12-17 Al Riddoch <ajr@ecs.soton.ac.uk>
* Cleaned up auto-* stuff, and created spec file for RPMs.
2000-12-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed error in Thing::operator[] which meant attributes could not
be accessed, and certain move operations caused an abort.
* Removed attributes from python object which don't have attributes.
* Added Py*_Check() macros, and used them for easier code reading.
* Added snow attribute to weather.
* Commented out code which makes server exit(0) after a certain time.
2000-12-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Removed unecessary type checks
2000-12-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modifed initialisation of Vector3D from python to be less error
prone, and more complete.
2000-12-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Another bit of code to prevent code from aborting if weight is
not a float.
2000-12-15 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added in exception handler to catch if weight is not a float.
* Tweaked SkeletonMind so it now works.
2000-12-14 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modifed python interface Operation() function so that it accepts
strings for to and from as well as entities.
* Adapt python Operation() function so operations can be given as
arguments.
* Add Eat, Chop, Cut and Fire operations into the main operation
handling functions.
* Added code so that intelligent entities can use python mind classes
other than NPCMind, and added config section for specifying which.
* Tweaked python mind code for Pig, Wolf and Skeleton so they work.
2000-12-13 Al Riddoch <ajr@ecs.soton.ac.uk>
* Set up rulesets processing so that everything is handled dynamically
from config files. Global ruleset should indicate top level ruleset
which can depend on a list of other rulesets.
* Sorted out installation directories. Cyphesis will now need to be
installed before it can be run.
* Cleaned up a load more python scripts for more Acorn stuff.
* Added getting x y and z from Vector3D.
* Made acorn the default ruleset.
2000-12-12 Al Riddoch <ajr@ecs.soton.ac.uk>
* Started work on auto* files to make cyphesis install correctly.
2000-12-12 Al Riddoch <ajr@ecs.soton.ac.uk>
* Massive code cleaning efforts, removing dead code, trimming reviewing
and shifting code around to optimise it.
* Heavy use of inlining to improve code performance.
* Added global exception handler to catch exceptions while processing
operations.
2000-12-11 Al Riddoch <ajr@ecs.soton.ac.uk>
* Removed lots of extraneous debugging output, and turned the rest
off using debug flags.
* Added halt_time, which is number of seconds server should run before
it exits.
* Cleaned a bunch if the remaining memory leaks.
* Cleaned up the way time is handled.
* More tweaks to Python code and API to get Acorn working.
* Inlined some methods into the class definitions, for performance.
* Updated movement code to sort out setting mode properlly, and
deal with stuttering NPC movement.
2000-12-08 Al Riddoch <ajr@ecs.soton.ac.uk>
* Major attack on the more fiddly memory leaks. The only noticable
leak now is copied Location objects in the python interface code.
* Added hook into the time code so the server can be set to exit
after a given number of seconds. This is required for LeakTracer
to generate its report.
2000-12-07 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed so that we are no longer sending broadcast look ops, which
clag the server up and are not correct behavoir.
* Minor fixes/python tweaks.
* Slight change to ordering of ops in the queue, so more recently
created ops with the same time stamp come of the queue after
older ops.
* Implemented contains attribute so newly created objects are added
to their parents contains list, and when objects are move, they are
transfered from old parents to new parents contains list.
2000-12-07 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added handling for removing connections.
* Removed some unused code.
* Tweaked some python scripts so they import correctly.
* Added in_game flag to BaseEntity so it is possible to tell
if an object is in game.
* Increased the number of operations handled by Message()
* Added handling for initialisation of location.parent using me
in mind code.
* Added is_object_delete() functionality to python interface to world
object.
* Added handling for converting Tuple into Message::Object, and then
ensured that non-basic python types don't get stored as attributes
of a Message::Object.
2000-12-06 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixes to worlds object list so it now contains world.
* More python code tweaks to work with modifications to interface.
* Modified code which gets Thing attributes from Message::Object
so it can use any object dictionary to look up parent object.
* Fixed handling of Thing's static type attribute.
* Modified creation of operations from python to eliminate
some strange segfaults.
* Re-wrote and fixed Entity creation from python.
* Implemented dictlist.remove_value for removing things from inventory.
* Implemented Vector3D arithmetic and methods from python.
* Implemented as_entity() and get_xyz() methods for Thing from
python.
* Commented out deletion of operations from python OperationObject
dealloc() function as it was causing segfaults. There is a problem
somewhere with ownership not being cleared, but I can't find it.
* Implemented conversion of Python Operation and Oplist objects
to Message::Object.
* Fixed MemMap so that attributes of Things are accuratly updated.
* Fixed it so that look ops from mind are broadcast rather than sent
to world. This may have to be reverted.
* Tweaked autoconf to make it cleaner and work better. Still needs
alot of work.
2000-12-05 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added new common namespace to prevent collision with math function
log.
* Added in lots of deletes to sort memory leaks.
* More python tweaks.
* Implemented status attributes of thing.
* Re-wrote some code which needlessly creates objects in the
free store.
2000-12-04 Al Riddoch <ajr@ecs.soton.ac.uk>
* Started working on sorting out memory leaks.
* Implemented python function to deal with not being able to check
type of python objects implemented in C.
* Added method to thing for extracting location data from a
Message::Object
* More work on python references to improve leakage.
* Added flag so that python Operation object can own
the operation they point to, and thus delete it in dealloc().
* Implemented find_by_location() and find_by_type() as required in
MemMap, and corresponding python interface.
* Put in temporary work around to deal with the fact that a mind
does not know its name. Currently the mind is not able to
discover any of its bodies attributes, and I am not sure how
to solve this.
* Fixed Location and Vector3D so they use operator bool() to detect
whether they are set.
* Fixed bugs in getting parent from Location in python which caused
segfaults.
* Imported all the basic ruleset entity python scripts.
2000-12-03 Al Riddoch <ajr@ecs.soton.ac.uk>
* Corrected broadcasting of non-perception operations to
non-perceptive entities.
* Sorted out removing spaces from id strings.
* Implemented Entity arguments to Operaiton creation in python.
2000-12-03 Al Riddoch <ajr@ecs.soton.ac.uk>
* Debugged set_kw() and confirmed that it does work.
* Added python API support for self.world.
2000-12-03 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added support for varconf config files.
* Used config file to list enitity types and their python class files.
* Cleaned up reference counting in Python API related C++ code.
References should all now be handled correctly.
* Added support for adding None to Operation and Oplist.
2000-11-30 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added dictfunc functionality to Python interface.
* Added creation of Entities for use in Operation arguments.
* Added initialisation of Vector3D through constructor
arguments in python.
* Added append() method to python interface for Oplist.
* Added support for coercion of operation into addable form.
2000-11-30 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added more required functionality to base python Thing class
so that operation manipulations can now work.
* Implemented getting of object name to python/C API, and added
methods for differentiating between op and object.
* Implemented on-the-fly de-coding of operations, from operation
arguuments in python/C API. This will be obsolete once Atlas-C++
does full decode later.
* Implemented get and setattr for Message Object from
python. Attributes are stored both in Object, and in supplementary
python dictionary for non Atlas compatable attributes.
* Implemented copy() method for Python/C Location class.
2000-11-29 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added in debug function for python code.
* Fixed coersion of non-oplist types for addition.
* Implemented getting attributes from Message::Object maps
from python.
2000-11-29 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added support for decoding Sound operations in BaseMind.
* Added Talk operation throughout operation handling code.
* Added basic WorldTime class together with python wrapper.
Can fill in functionality as required.
* Put debugging back in cos I still need it.
2000-11-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added in Python interface code to deal with manipulation of operation
time.
* Made basic_tick a float, because it should be.
* Imported all the rulesets python code from python cyphesis.
2000-11-26 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed and changes to code so that operations created in python
mind code are delivered as required.
2000-11-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Disabled some of the excessive debugging.
* Implemented getting and setting of to and from in operations
using map to lookup what the mind knows about the entities
in question. This involved adding an extra field to the
RootOperationObject structure to store to and from entities.
* Sorted out base_init() python member so __init__() of all
classes in inheritance tree are called.
* Started work on set_kw() replacement.
* Added python module finding mechanism which is required to deal
with rulesets correctly. I am not convinced this works.
2000-11-23 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added oplist python interface, and implemented returning of
operations from python code.
2000-11-22 Al Riddoch <ajr@ecs.soton.ac.uk>
* Moved character mode calculation into MovementInfo class.
* Added new MovementInfo method which creates a movement op to
change the rotation of a character when no other update is needed.
2000-11-22 Al Riddoch <ajr@ecs.soton.ac.uk>
* Filled out Location python interface so it is now fully functional.
* Inlined Vector3D class for performance.
2000-11-21 Al Riddoch <ajr@ecs.soton.ac.uk>
* Bug fix that meant that updates to MemMap object caused segfault.
2000-11-21 Al Riddoch <ajr@ecs.soton.ac.uk>
* Filled out the python common.const module with all its values.
* Added code required to create an operation from with python.
* Modified the Thing python interface so that python objects
that Atlas doesn't want to know about are stored in a normal
attributes list.
2000-11-20 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added some more python interface classes. There is now enough code
here to start importing real mind code from cyphesis-py.
2000-11-19 Al Riddoch <ajr@ecs.soton.ac.uk>
* Two small bug fixes. One stops a crash when the client tries
to move an object which does not exist, the other removes an
unnecessary pointer check which stopped the admin client from
working.
2000-11-19 Al Riddoch <ajr@ecs.soton.ac.uk>
* Filled in BaseMind functionality so it now keeps memory map up to date. Added necessary features to Python/C++ interface
for sight operations to be passed onto python code after processing
in C++. Added new type of op switch to deal with operations
in the argument of a sight/sound operation.
* Added features to Opeation python interface for args to be
accessed as if operation is a sequence object.
* Implemented python API for C++ memory map class.
* Added utility function which uses code borrowed from Atlas-C++
to convert a Message::Object into something from the Objects
code.
2000-11-18 Al Riddoch <ajr@ecs.soton.ac.uk>
* Moved some of BaseMind functionality in a python class and
added the necessary interface code.
* Initial port of MemMap class from python to C++, together with
python interface. Hopefully maintenance of MemMap can be kept
in C++ for speed if possible.
2000-11-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Sorted out error handling from python code, and no-longer treat
no method as an error.
* Got python interface code to the point that python classes can now
access the C++ attributes of a Thing.
* Split the python interface code into separate files depending
on the type of C++ class the code relates to.
2000-11-16 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added code for standard Get/Set methods for operations.
Eventually this functionality will be moved into getattr
and setattr methods.
* Added code for a Thing object which wrappers a C++ Thing * pointer.
2000-11-15 Al Riddoch <ajr@ecs.soton.ac.uk>
* Cleaned up problems with mode in move operations, and dealt
with stopping when velocity is set to zero.
2000-11-15 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed silly typo in movement code which meant that velocity was
not being used to calculate direction when only velocity is
specified.
2000-11-14 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added more Python/C API code. Basic framework now exists for
creating and manipulating Operations in the python code.
2000-11-10 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed setting location of newly created objects
* Fixed setting weight as float on default Thing.
* Added more support for mode and face in movement code.
* Cleaned up the debugging output code.
* Fixed looking, and added support for contains attribute
2000-11-10 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added more refno capabilities
* Fixed some operation instantiation bugs
* Added full support for creator entity. Admin client can now populate
the world with items and NPCs.
2000-11-09 Al Riddoch <ajr@ecs.soton.ac.uk>
* Removed two conflicting "WorldRouter * world" members from
class hierarchy.
* Added setting of refno to operations, so client can tell
what they apply to.
* Sorted out initialisation of python path.
* Added loading of admin account, allowing admin client to communicate.
* Made sure all attributes of created objects are set, so that
character gender works.
* Added face attribute to Thing, to indicate what direction it faces!
* Modified error operation so it complies with traditional format
2000-11-08 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added enough python interface to load a simple module, get the
class from it, instantiate that class, and call operation methods
from it. Still to be implented is the Atlas-C++ API for embedded
python.
2000-11-07 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed movement code so that id of object to be moved is correctly
present. uclient now sees movement. Woohoo!
2000-11-07 Al Riddoch <ajr@ecs.soton.ac.uk>
* More movement fixed. uclient movement now works within the server,
but uclient does not like the responses it gets.
* Fixed a bug which caused a segfault when movement stops.
2000-11-05 Al Riddoch <ajr@ecs.soton.ac.uk>
* More movement fixes, including lots of clearer debugging output.
Still does not seem to correctly handle moves which don't
specify direction.
2000-11-04 Al Riddoch <ajr@ecs.soton.ac.uk>
* More movement fixes. I now get almost expected behavoir
* Switched over to new Atlas location spec now that this is supported
by uclient.
2000-11-04 Al Riddoch <ajr@ecs.soton.ac.uk>
* Improved debugging output in movement code, and fixed some critical
bugs which meant that movement was not working correctly.
2000-11-02 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modified legacy location code so it is now activated by a single
#define
2000-11-02 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added temporary support for old Atlas style location object
in entity to move operations. This allows uclient to work for
now until it moves over to the latest Atlas spec.
2000-11-02 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed some attributes of in-game object
* Added temporary support for old style Atlas location so we still
work with uclient.
2000-11-02 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed it so that server does not exit if client negotiation fails.
* Cleaned up detection of disconnected client
* Re-wrote thing factory so it is now a static object instance rather
that a static method, and added the beginnings of support for
python "Thing" classes.
2000-10-31 Al Riddoch <ajr@ecs.soton.ac.uk>
* Modified stream code to get rid of seeking-on socket problem
2000-10-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Added handling of client disconnection
2000-10-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Fixed movement code which now works.
* Fixed set operation, and added attributes map to Thing.
* Started adding Python interface code.
* Starting changelog from initial attempt to port cyphesis into C++.