mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* client/CharacterClient.cpp: Remove pointless class scope when acessing member variable. * tools/cycmd.cpp: Don't wait forever for responses from the server to commands.
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "CharacterClient.h"
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#include "ClientConnection.h"
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#include "common/debug.h"
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#include <Atlas/Objects/RootOperation.h>
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static const bool debug_flag = false;
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CharacterClient::CharacterClient(const std::string & id, long intId,
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const std::string & name,
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ClientConnection & c) :
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BaseMind(id, intId, name), m_connection(c)
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{
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}
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void CharacterClient::sightImaginaryOperation(const Operation &,
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Operation &, OpVector &)
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{
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}
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void CharacterClient::soundTalkOperation(const Operation & ,
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Operation &, OpVector &)
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{
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}
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void CharacterClient::send(const Operation & op)
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{
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op->setFrom(getId());
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m_connection.send(op);
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}
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int CharacterClient::sendAndWaitReply(const Operation & op, OpVector & res)
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{
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send(op);
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debug(std::cout << "Waiting for reply to " << op->getParents().front()
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<< std::endl << std::flush;);
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long no = op->getSerialno();
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while (true) {
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if (m_connection.pending()) {
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Operation input = m_connection.pop();
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assert(input.isValid());
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if (input.isValid()) {
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// FIXME What the hell is this!
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#if 0
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// Should we really do this here?
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OpVector result;
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operation(*input, result);
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OpVector::const_iterator I = result.begin();
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OpVector::const_iterator Iend = result.end();
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for (; I != Iend; ++I) {
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send(*(*I));
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}
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#endif
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if (input->getRefno() == no) {
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debug(std::cout << "Got reply" << std::endl << std::flush;);
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res.push_back(input);
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return 0;
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} else {
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debug(std::cout << "Not reply" << std::endl << std::flush;);
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}
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} else {
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debug(std::cout << "Not op" << std::endl << std::flush;);
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}
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} else if (m_connection.wait() != 0) {
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return -1;
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}
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}
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}
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