mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
309 lines
11 KiB
C++
309 lines
11 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_DATABSE_H
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#define COMMON_DATABSE_H
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#include <Atlas/Message/DecoderBase.h>
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#include <Atlas/Message/Element.h>
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#include <libpq-fe.h>
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#include <set>
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/// \brief Class to handle decoding Atlas encoded database records
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class Decoder : public Atlas::Message::DecoderBase {
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private:
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virtual void messageArrived(const Atlas::Message::MapType & msg) {
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m_check = true;
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m_msg = msg;
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}
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bool m_check;
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Atlas::Message::MapType m_msg;
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public:
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Decoder() : m_check (false) { }
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bool check() const { return m_check; }
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const Atlas::Message::MapType & get() {
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m_check = false; return m_msg;
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}
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};
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class DatabaseResult;
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typedef std::map<std::string, std::string> TableDict;
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typedef std::vector<std::string> StringVector;
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typedef std::set<std::string> TableSet;
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typedef std::pair<std::string, ExecStatusType> DatabaseQuery;
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typedef std::deque<DatabaseQuery> QueryQue;
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/// \brief Class to provide interface to Database connection
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///
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/// Most SQL is generated from here, including queries for handling all
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/// table creation, queries to simple non-inherited tables and more
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class Database {
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private:
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static Database * m_instance;
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std::string m_rule_db;
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TableSet allTables;
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TableDict entityTables;
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QueryQue pendingQueries;
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bool m_queryInProgress;
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Decoder m_d;
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PGconn * m_connection;
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Database();
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// bool command(const std::string & cmd);
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bool tuplesOk();
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bool commandOk();
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public:
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static const int MAINTAIN_VACUUM = 0x0100;
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static const int MAINTAIN_VACUUM_FULL = 0x0001;
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static const int MAINTAIN_VACUUM_ANALYZE = 0x0002;
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static const int MAINTAIN_REINDEX = 0x0200;
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typedef enum { OneToMany, ManyToMany, ManyToOne, OneToOne } RelationType;
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PGconn * getConnection() const { return m_connection; }
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const std::string & rule() const { return m_rule_db; }
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bool queryInProgress() const { return m_queryInProgress; }
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bool decodeObject(const std::string & data,
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Atlas::Message::MapType &);
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bool encodeObject(const Atlas::Message::MapType &,
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std::string &);
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bool putObject(const std::string & table,
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const std::string &,
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const Atlas::Message::MapType &,
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const StringVector & = StringVector());
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bool getObject(const std::string & table,
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const std::string & key,
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Atlas::Message::MapType &);
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bool updateObject(const std::string & table,
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const std::string & key,
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const Atlas::Message::MapType&);
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bool delObject(const std::string &, const std::string & key);
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bool hasKey(const std::string &, const std::string & key);
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bool getTable(const std::string & table,
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Atlas::Message::MapType &);
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bool clearTable(const std::string & table);
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void reportError();
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static Database * instance();
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int initConnection(bool createDatabase = false);
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bool initRule(bool createTables = false);
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void shutdownConnection();
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const DatabaseResult runSimpleSelectQuery(const std::string & query);
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bool runCommandQuery(const std::string & query);
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// Interface for relations between tables.
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bool registerRelation(std::string & tablename,
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const std::string & sourcetable,
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const std::string & targettable,
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RelationType kind = OneToMany);
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const DatabaseResult selectRelation(const std::string & name,
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const std::string & id);
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bool createRelationRow(const std::string & name,
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const std::string & id,
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const std::string & other);
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bool removeRelationRow(const std::string & name,
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const std::string & id);
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bool removeRelationRowByOther(const std::string & name,
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const std::string & other);
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// Interface for simple tables that mainly just store Atlasish data.
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bool registerSimpleTable(const std::string & name,
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const Atlas::Message::MapType & row);
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const DatabaseResult selectSimpleRow(const std::string & name,
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const std::string & id);
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const DatabaseResult selectSimpleRowBy(const std::string & name,
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const std::string & column,
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const std::string & value);
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bool createSimpleRow(const std::string & name,
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const std::string & id,
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const std::string & columns,
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const std::string & values);
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bool updateSimpleRow(const std::string & name,
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const std::string & key,
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const std::string & value,
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const std::string & columns);
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// Interface for the ID generation sequence.
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bool registerEntityIdGenerator();
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long newId(std::string & id);
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// Interface for inherited tables for storing IG entities.
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bool registerEntityTable(const std::string & classname,
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const Atlas::Message::MapType & row,
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const std::string & parent = "");
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bool createEntityRow(const std::string & classname,
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const std::string & id,
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const std::string & columns,
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const std::string & values);
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bool updateEntityRow(const std::string & classname,
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const std::string & id,
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const std::string & columns);
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bool removeEntityRow(const std::string & classname,
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const std::string & id);
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const DatabaseResult selectEntityRow(const std::string & id,
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const std::string & classname = "");
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const DatabaseResult selectClassByLoc(const std::string & loc);
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const DatabaseResult selectOnlyByLoc(const std::string & loc,
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const std::string & classname);
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// Interface for tables for sparse sequences or arrays of data. Terrain
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// control points and other spatial data.
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bool registerArrayTable(const std::string & name,
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unsigned int dimension,
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const Atlas::Message::MapType & row_data);
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const DatabaseResult selectArrayRows(const std::string & name,
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const std::string & id);
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bool createArrayRow(const std::string & name,
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const std::string & id,
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const std::vector<int> & key,
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const Atlas::Message::MapType & data);
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bool updateArrayRow(const std::string & name,
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const std::string & id,
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const std::vector<int> & key,
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const Atlas::Message::MapType & data);
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bool removeArrayRow(const std::string & name,
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const std::string & id,
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const std::vector<int> & key);
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// Interface for CommPSQLSocket, so it can give us feedback
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void queryResult(ExecStatusType);
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void queryComplete();
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bool launchNewQuery();
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bool scheduleCommand(const std::string & query);
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bool clearPendingQuery();
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bool runMaintainance(int command = MAINTAIN_VACUUM);
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};
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/// \brief Class to encapsulate a result from the database.
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///
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/// This allows the result to be used in the upper layers in a database
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/// independant way.
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class DatabaseResult {
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#if defined (__GNUC__) && __GNUC__ < 3 && __GNUC_MINOR__ <= 95
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private:
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#else
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public:
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#endif
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PGresult * m_res;
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public:
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explicit DatabaseResult(PGresult * r) : m_res(r) { }
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DatabaseResult(const DatabaseResult & dr) : m_res(dr.m_res) { }
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DatabaseResult & operator=(const DatabaseResult & other) {
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m_res = other.m_res;
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return *this;
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}
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/// \brief Iterator for DatabaseResult
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///
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/// Minics STL iterator API
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class const_iterator {
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private:
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const DatabaseResult & m_dr;
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int m_row;
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const_iterator(const DatabaseResult & dr, int r = 0) : m_dr(dr),
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m_row(r) {
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if (m_row != -1) {
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if (m_row >= m_dr.size()) {
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m_row = -1;
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}
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}
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}
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public:
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const_iterator(const const_iterator & ci) : m_dr(ci.m_dr),
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m_row(ci.m_row) { }
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bool operator==(const const_iterator & other) {
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return (m_row == other.m_row);
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}
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bool operator!=(const const_iterator & other) {
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return (m_row != other.m_row);
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}
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const_iterator operator++() {
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if (m_row != -1) {
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if (++m_row >= m_dr.size()) {
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m_row = -1;
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}
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}
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return *this;
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}
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const char * column(int column) const {
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if (m_row == -1) {
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return 0;
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}
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return PQgetvalue(m_dr.m_res, m_row, column);
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}
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const char * column(const char *) const;
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void readColumn(const char *, int &) const;
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void readColumn(const char *, float &) const;
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void readColumn(const char *, double &) const;
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void readColumn(const char *, std::string &) const;
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void readColumn(const char *, Atlas::Message::MapType &) const;
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friend class DatabaseResult;
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};
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int size() const { return PQntuples(m_res); }
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int empty() const { return (size() == 0); }
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int columns() const { return PQnfields(m_res); }
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bool error() const { return (m_res == NULL); }
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void clear() { PQclear(m_res); }
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const_iterator begin() const {
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return const_iterator(*this);
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}
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const_iterator end() const {
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return const_iterator(*this, -1);
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}
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// const_iterator find() perhaps
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const char * field(int column, int row = 0) const {
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return PQgetvalue(m_res, row, column);
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}
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const char * field(const char * column, int row = 0) const;
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};
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#endif // COMMON_DATABSE_H
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