cyphesis/common/Database.h
Al Riddoch fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00

309 lines
11 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_DATABSE_H
#define COMMON_DATABSE_H
#include <Atlas/Message/DecoderBase.h>
#include <Atlas/Message/Element.h>
#include <libpq-fe.h>
#include <set>
/// \brief Class to handle decoding Atlas encoded database records
class Decoder : public Atlas::Message::DecoderBase {
private:
virtual void messageArrived(const Atlas::Message::MapType & msg) {
m_check = true;
m_msg = msg;
}
bool m_check;
Atlas::Message::MapType m_msg;
public:
Decoder() : m_check (false) { }
bool check() const { return m_check; }
const Atlas::Message::MapType & get() {
m_check = false; return m_msg;
}
};
class DatabaseResult;
typedef std::map<std::string, std::string> TableDict;
typedef std::vector<std::string> StringVector;
typedef std::set<std::string> TableSet;
typedef std::pair<std::string, ExecStatusType> DatabaseQuery;
typedef std::deque<DatabaseQuery> QueryQue;
/// \brief Class to provide interface to Database connection
///
/// Most SQL is generated from here, including queries for handling all
/// table creation, queries to simple non-inherited tables and more
class Database {
private:
static Database * m_instance;
std::string m_rule_db;
TableSet allTables;
TableDict entityTables;
QueryQue pendingQueries;
bool m_queryInProgress;
Decoder m_d;
PGconn * m_connection;
Database();
// bool command(const std::string & cmd);
bool tuplesOk();
bool commandOk();
public:
static const int MAINTAIN_VACUUM = 0x0100;
static const int MAINTAIN_VACUUM_FULL = 0x0001;
static const int MAINTAIN_VACUUM_ANALYZE = 0x0002;
static const int MAINTAIN_REINDEX = 0x0200;
typedef enum { OneToMany, ManyToMany, ManyToOne, OneToOne } RelationType;
PGconn * getConnection() const { return m_connection; }
const std::string & rule() const { return m_rule_db; }
bool queryInProgress() const { return m_queryInProgress; }
bool decodeObject(const std::string & data,
Atlas::Message::MapType &);
bool encodeObject(const Atlas::Message::MapType &,
std::string &);
bool putObject(const std::string & table,
const std::string &,
const Atlas::Message::MapType &,
const StringVector & = StringVector());
bool getObject(const std::string & table,
const std::string & key,
Atlas::Message::MapType &);
bool updateObject(const std::string & table,
const std::string & key,
const Atlas::Message::MapType&);
bool delObject(const std::string &, const std::string & key);
bool hasKey(const std::string &, const std::string & key);
bool getTable(const std::string & table,
Atlas::Message::MapType &);
bool clearTable(const std::string & table);
void reportError();
static Database * instance();
int initConnection(bool createDatabase = false);
bool initRule(bool createTables = false);
void shutdownConnection();
const DatabaseResult runSimpleSelectQuery(const std::string & query);
bool runCommandQuery(const std::string & query);
// Interface for relations between tables.
bool registerRelation(std::string & tablename,
const std::string & sourcetable,
const std::string & targettable,
RelationType kind = OneToMany);
const DatabaseResult selectRelation(const std::string & name,
const std::string & id);
bool createRelationRow(const std::string & name,
const std::string & id,
const std::string & other);
bool removeRelationRow(const std::string & name,
const std::string & id);
bool removeRelationRowByOther(const std::string & name,
const std::string & other);
// Interface for simple tables that mainly just store Atlasish data.
bool registerSimpleTable(const std::string & name,
const Atlas::Message::MapType & row);
const DatabaseResult selectSimpleRow(const std::string & name,
const std::string & id);
const DatabaseResult selectSimpleRowBy(const std::string & name,
const std::string & column,
const std::string & value);
bool createSimpleRow(const std::string & name,
const std::string & id,
const std::string & columns,
const std::string & values);
bool updateSimpleRow(const std::string & name,
const std::string & key,
const std::string & value,
const std::string & columns);
// Interface for the ID generation sequence.
bool registerEntityIdGenerator();
long newId(std::string & id);
// Interface for inherited tables for storing IG entities.
bool registerEntityTable(const std::string & classname,
const Atlas::Message::MapType & row,
const std::string & parent = "");
bool createEntityRow(const std::string & classname,
const std::string & id,
const std::string & columns,
const std::string & values);
bool updateEntityRow(const std::string & classname,
const std::string & id,
const std::string & columns);
bool removeEntityRow(const std::string & classname,
const std::string & id);
const DatabaseResult selectEntityRow(const std::string & id,
const std::string & classname = "");
const DatabaseResult selectClassByLoc(const std::string & loc);
const DatabaseResult selectOnlyByLoc(const std::string & loc,
const std::string & classname);
// Interface for tables for sparse sequences or arrays of data. Terrain
// control points and other spatial data.
bool registerArrayTable(const std::string & name,
unsigned int dimension,
const Atlas::Message::MapType & row_data);
const DatabaseResult selectArrayRows(const std::string & name,
const std::string & id);
bool createArrayRow(const std::string & name,
const std::string & id,
const std::vector<int> & key,
const Atlas::Message::MapType & data);
bool updateArrayRow(const std::string & name,
const std::string & id,
const std::vector<int> & key,
const Atlas::Message::MapType & data);
bool removeArrayRow(const std::string & name,
const std::string & id,
const std::vector<int> & key);
// Interface for CommPSQLSocket, so it can give us feedback
void queryResult(ExecStatusType);
void queryComplete();
bool launchNewQuery();
bool scheduleCommand(const std::string & query);
bool clearPendingQuery();
bool runMaintainance(int command = MAINTAIN_VACUUM);
};
/// \brief Class to encapsulate a result from the database.
///
/// This allows the result to be used in the upper layers in a database
/// independant way.
class DatabaseResult {
#if defined (__GNUC__) && __GNUC__ < 3 && __GNUC_MINOR__ <= 95
private:
#else
public:
#endif
PGresult * m_res;
public:
explicit DatabaseResult(PGresult * r) : m_res(r) { }
DatabaseResult(const DatabaseResult & dr) : m_res(dr.m_res) { }
DatabaseResult & operator=(const DatabaseResult & other) {
m_res = other.m_res;
return *this;
}
/// \brief Iterator for DatabaseResult
///
/// Minics STL iterator API
class const_iterator {
private:
const DatabaseResult & m_dr;
int m_row;
const_iterator(const DatabaseResult & dr, int r = 0) : m_dr(dr),
m_row(r) {
if (m_row != -1) {
if (m_row >= m_dr.size()) {
m_row = -1;
}
}
}
public:
const_iterator(const const_iterator & ci) : m_dr(ci.m_dr),
m_row(ci.m_row) { }
bool operator==(const const_iterator & other) {
return (m_row == other.m_row);
}
bool operator!=(const const_iterator & other) {
return (m_row != other.m_row);
}
const_iterator operator++() {
if (m_row != -1) {
if (++m_row >= m_dr.size()) {
m_row = -1;
}
}
return *this;
}
const char * column(int column) const {
if (m_row == -1) {
return 0;
}
return PQgetvalue(m_dr.m_res, m_row, column);
}
const char * column(const char *) const;
void readColumn(const char *, int &) const;
void readColumn(const char *, float &) const;
void readColumn(const char *, double &) const;
void readColumn(const char *, std::string &) const;
void readColumn(const char *, Atlas::Message::MapType &) const;
friend class DatabaseResult;
};
int size() const { return PQntuples(m_res); }
int empty() const { return (size() == 0); }
int columns() const { return PQnfields(m_res); }
bool error() const { return (m_res == NULL); }
void clear() { PQclear(m_res); }
const_iterator begin() const {
return const_iterator(*this);
}
const_iterator end() const {
return const_iterator(*this, -1);
}
// const_iterator find() perhaps
const char * field(int column, int row = 0) const {
return PQgetvalue(m_res, row, column);
}
const char * field(const char * column, int row = 0) const;
};
#endif // COMMON_DATABSE_H