mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* common/Property.h, common/Property_impl.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Entity.cpp, rulesets/EntityProperties.cpp, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Change return value of Property::get to bool, and use it to indicate if the property has a value.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_PROPERTY_IMPL_H
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#define COMMON_PROPERTY_IMPL_H
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#include "Property.h"
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#include <Atlas/Objects/RootEntity.h>
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/// \brief Constructor for immutable Propertys
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template <typename T>
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ImmutableProperty<T>::ImmutableProperty(const T & data, unsigned int flags) :
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PropertyBase(flags), m_data(data)
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{
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}
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template <typename T>
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bool ImmutableProperty<T>::get(Atlas::Message::Element & e) const
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{
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e = m_data;
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return true;
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}
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template <typename T>
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void ImmutableProperty<T>::set(const Atlas::Message::Element & e)
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{
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}
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// The following two are obsolete.
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template <typename T>
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void ImmutableProperty<T>::add(const std::string & s,
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Atlas::Message::MapType & ent) const
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{
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get(ent[s]);
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}
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template <typename T>
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void ImmutableProperty<T>::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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Atlas::Message::Element val;
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get(val);
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ent->setAttr(s, val);
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}
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/// \brief Constructor for standard Propertys
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template <typename T>
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Property<T>::Property(T & data, unsigned int flags) :
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ImmutableProperty<T>(data, flags), m_modData(data)
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{
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}
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template <typename T>
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void Property<T>::set(const Atlas::Message::Element & e)
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{
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m_modData = e;
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}
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template <typename T>
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SignalProperty<T>::SignalProperty(T & data, unsigned int flags) :
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Property<T>(data, flags)
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{
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}
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template <typename T>
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void SignalProperty<T>::set(const Atlas::Message::Element & e)
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{
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this->m_modData = e;
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modified.emit();
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}
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#endif // COMMON_PROPERTY_IMPL_H
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