cyphesis/common/Property_impl.h
Al Riddoch f113567e9b 2006-05-10 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, common/Property_impl.h,
	  rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Entity.cpp, rulesets/EntityProperties.cpp,
	  rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp,
	  rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp,
	  rulesets/TerrainProperty.h: Change return value of Property::get
	  to bool, and use it to indicate if the property has a value.
2006-05-10 13:46:15 +00:00

87 lines
2.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_PROPERTY_IMPL_H
#define COMMON_PROPERTY_IMPL_H
#include "Property.h"
#include <Atlas/Objects/RootEntity.h>
/// \brief Constructor for immutable Propertys
template <typename T>
ImmutableProperty<T>::ImmutableProperty(const T & data, unsigned int flags) :
PropertyBase(flags), m_data(data)
{
}
template <typename T>
bool ImmutableProperty<T>::get(Atlas::Message::Element & e) const
{
e = m_data;
return true;
}
template <typename T>
void ImmutableProperty<T>::set(const Atlas::Message::Element & e)
{
}
// The following two are obsolete.
template <typename T>
void ImmutableProperty<T>::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
template <typename T>
void ImmutableProperty<T>::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
Atlas::Message::Element val;
get(val);
ent->setAttr(s, val);
}
/// \brief Constructor for standard Propertys
template <typename T>
Property<T>::Property(T & data, unsigned int flags) :
ImmutableProperty<T>(data, flags), m_modData(data)
{
}
template <typename T>
void Property<T>::set(const Atlas::Message::Element & e)
{
m_modData = e;
}
template <typename T>
SignalProperty<T>::SignalProperty(T & data, unsigned int flags) :
Property<T>(data, flags)
{
}
template <typename T>
void SignalProperty<T>::set(const Atlas::Message::Element & e)
{
this->m_modData = e;
modified.emit();
}
#endif // COMMON_PROPERTY_IMPL_H