mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* common/BaseEntity.cpp, common/BaseEntity.h: Remove opEnumerate method as its now a trivila call to another method. * rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp: Replace calls to opEnumerate with direct calls to getClassNo().
213 lines
7.9 KiB
C++
213 lines
7.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Creator.h"
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#include "BaseMind.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/serialno.h"
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#include "common/compose.hpp"
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#include "common/Setup.h"
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#include "common/Tick.h"
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#include "common/Unseen.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Unseen;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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Creator::Creator(const std::string & id, long intId) : Creator_parent(id, intId)
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{
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debug( std::cout << "Creator::Creator" << std::endl << std::flush;);
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}
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void Creator::sendExternalMind(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Creator::sendExternalMind(" << op->getParents().front()
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<< ")" << std::endl << std::flush;);
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// Simpified version of Character method sendMind() because local
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// mind of Creator is irrelevant
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if (0 != m_externalMind) {
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debug( std::cout << "Sending to external mind" << std::endl
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<< std::flush;);
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m_externalMind->operation(op, res);
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} else {
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// If we do not have an external mind, and therefor a connection,
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// there is no purpose to our existance, so we should die.
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debug( std::cout << "NOTICE: Creator self destruct"
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<< std::endl << std::flush;);
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Delete d;
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Anonymous del_arg;
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del_arg->setId(getId());
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d->setArgs1(del_arg);
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d->setTo(getId());
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res.push_back(d);
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}
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}
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void Creator::operation(const Operation & op, OpVector & res)
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{
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debug( std::cout << "Creator::operation" << std::endl << std::flush;);
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// FIXME Why not just call callOperation() to handle the type switch?
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// The only real reason is that we avoid passing the Delete op to the
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// mind, so we return early here. Could check for the Delete op in
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// sendExternalMind() when the mind is gone, thus getting rid of the
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// problem.
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// To switch to using callOperation(), some more op handlers would
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// need to be implemented, in particular SetupOperation() would need
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// need to be implemented as below. Some might need to be blocked
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// to prevent anyone from messing with us, like SetOperation().
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OpNo op_no = op->getClassNo();
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switch(op_no) {
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case OP_CREATE:
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CreateOperation(op, res);
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break;
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case OP_LOOK:
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LookOperation(op, res);
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break;
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case OP_MOVE:
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MoveOperation(op, res);
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break;
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case OP_DELETE:
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DeleteOperation(op, res);
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// Prevent Delete op from being sent to mind, so another delete
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// is not created in response.
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return;
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break;
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default:
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if (op_no == OP_SETUP) {
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m_world->addPerceptive(this);
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} else if (op_no == OP_TICK) {
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TickOperation(op, res);
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}
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break;
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}
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sendExternalMind(op, res);
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}
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void Creator::externalOperation(const Operation & op)
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{
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// If an admin connection specifies a TO on the op, we treat
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// it specially, and make sure it goes direct, otherwise
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// we handle it like a normal character.
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debug( std::cout << "Creator::externalOperation("
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<< op->getParents().front() << ")" << std::endl
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<< std::flush;);
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if (!op->hasAttrFlag(Atlas::Objects::Operation::TO_FLAG)) {
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debug( std::cout << "Creator handling op normally" << std::endl
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<< std::flush;);
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Creator_parent::externalOperation(op);
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} else if (op->getTo() == getId() && !op->hasAttrFlag(Atlas::Objects::Operation::FUTURE_SECONDS_FLAG)) {
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debug( std::cout << "Creator handling op " << std::endl << std::flush;);
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OpVector lres;
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callOperation(op, lres);
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OpVector::const_iterator Iend = lres.end();
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for (OpVector::const_iterator I = lres.begin(); I != Iend; ++I) {
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if (!op->isDefaultSerialno()) {
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(*I)->setRefno(op->getSerialno());
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}
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sendWorld(*I);
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// Don't delete lres as it has gone into World's queue
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// World will deal with it.
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}
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} else {
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Entity * to = m_world->getEntity(op->getTo());
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if (to != 0) {
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// Make it appear like it came from target itself;
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to->sendWorld(op);
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} else {
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log(ERROR, String::compose("Creator operation from client is to unknown ID %1", op->getTo()).c_str());
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Unseen u;
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Anonymous unseen_arg;
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unseen_arg->setId(op->getTo());
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u->setArgs1(unseen_arg);
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u->setTo(getId());
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if (!op->isDefaultSerialno()) {
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u->setRefno(op->getSerialno());
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}
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OpVector res;
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sendExternalMind(u, res);
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// We are not interested in anything the external mind might return
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}
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}
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}
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void Creator::mindLookOperation(const Operation & op, OpVector & res)
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{
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// This overriden version allows the Creator to search the world for
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// entities by type or by name
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debug(std::cout << "Got look up from prived mind from [" << op->getFrom()
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<< "] to [" << op->getTo() << "]" << std::endl << std::flush;);
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m_perceptive = true;
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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op->setTo(m_world->m_gameWorld.getId());
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} else {
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const Root & arg = args.front();
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if (arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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op->setTo(arg->getId());
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} else if (arg->hasAttrFlag(Atlas::Objects::NAME_FLAG)) {
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// Search by name
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Entity * e = m_world->findByName(arg->getName());
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if (e != NULL) {
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op->setTo(e->getId());
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} else {
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Unseen u;
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u->setTo(getId());
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u->setArgs1(arg);
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if (!op->isDefaultSerialno()) {
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u->setRefno(op->getSerialno());
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}
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sendExternalMind(u, res);
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return;
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}
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} else if (arg->hasAttrFlag(Atlas::Objects::PARENTS_FLAG)) {
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// Search by name
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if (!arg->getParents().empty()) {
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Entity * e = m_world->findByType(arg->getParents().front());
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if (e != NULL) {
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op->setTo(e->getId());
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} else {
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Unseen u;
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u->setTo(getId());
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u->setArgs1(arg);
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if (!op->isDefaultSerialno()) {
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u->setRefno(op->getSerialno());
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}
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sendExternalMind(u, res);
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return;
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}
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}
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}
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// FIXME Need to ensure that a broadcast Look insn't sent, and
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// an Unseen is sent back, in once place if no match is found.
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// Probably most easlier done by checking TO on op by flag.
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}
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debug( std::cout <<" now to ["<<op->getTo()<<"]"<<std::endl<<std::flush;);
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res.push_back(op);
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}
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