mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h, rulesets/Character.cpp: Remove now empty operation methods.
363 lines
12 KiB
C++
363 lines
12 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Entity.h"
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#include "Script.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/inheritance.h"
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#include "common/Property.h"
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#include "common/PropertyManager.h"
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#include <wfmath/atlasconv.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sigc++/functors/mem_fun.h>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::smart_dynamic_cast;
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static const bool debug_flag = false;
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std::set<std::string> Entity::m_immutable;
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const std::set<std::string> & Entity::immutables()
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{
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if (m_immutable.empty()) {
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m_immutable.insert("parents");
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m_immutable.insert("pos");
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m_immutable.insert("loc");
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m_immutable.insert("velocity");
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m_immutable.insert("orientation");
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m_immutable.insert("contains");
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}
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return m_immutable;
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}
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Entity::Entity(const std::string & id, long intId) : BaseEntity(id, intId),
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m_refCount(0), m_destroyed(false),
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m_script(&noScript), m_seq(0),
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m_status(1), m_type("entity"),
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m_mass(-1), m_perceptive(false),
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m_world(NULL), m_update_flags(0)
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{
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m_properties["status"] = new Property<double>(m_status, a_status);
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m_properties["id"] = new ImmutableProperty<std::string>(getId());
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m_properties["name"] = new Property<std::string>(m_name, a_name);
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m_properties["mass"] = new Property<double>(m_mass, a_mass);
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m_properties["contains"] = new ImmutableProperty<EntitySet>(m_contains);
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SignalProperty<BBox> * sp = new SignalProperty<BBox>(m_location.m_bBox, a_bbox);
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sp->modified.connect(sigc::mem_fun(&m_location, &Location::modifyBBox));
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m_properties["bbox"] = sp;
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}
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Entity::~Entity()
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{
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if (m_script != NULL && m_script != &noScript) {
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delete m_script;
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}
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PropertyDict::const_iterator I = m_properties.begin();
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PropertyDict::const_iterator Iend = m_properties.end();
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for (; I != Iend; ++I) {
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delete I->second;
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}
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if (m_location.m_loc != 0) {
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m_location.m_loc->decRef();
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}
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}
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/// \brief Check if this entity has a property with the given name
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///
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/// @param name Name of attribute to be checked
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/// @return trye if this entity has an attribute with the name given
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/// false otherwise
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bool Entity::hasAttr(const std::string & name) const
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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return true;
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}
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MapType::const_iterator J = m_attributes.find(name);
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if (J != m_attributes.end()) {
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return true;
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}
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return false;
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}
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/// \brief Get the value of an attribute
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///
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/// @param name Name of attribute to be retrieved
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/// @param attr Reference used to store value
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/// @return trye if this entity has an attribute with the name given
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/// false otherwise
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bool Entity::getAttr(const std::string & name, Element & attr) const
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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return I->second->get(attr);
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}
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MapType::const_iterator J = m_attributes.find(name);
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if (J != m_attributes.end()) {
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attr = J->second;
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return true;
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}
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return false;
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}
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/// \brief Set the value of an attribute
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///
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/// @param name Name of attribute to be changed
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/// @param attr Value to be stored
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void Entity::setAttr(const std::string & name, const Element & attr)
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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I->second->set(attr);
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m_update_flags |= I->second->flags();
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return;
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}
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MapType::iterator J = m_attributes.find(name);
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if (J == m_attributes.end()) {
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PropertyBase * prop = PropertyManager::instance()->addProperty(this,
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name);
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if (prop != 0) {
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m_properties[name] = prop;
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m_update_flags |= prop->flags();
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} else {
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m_attributes[name] = attr;
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m_update_flags |= a_attr;
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}
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return;
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}
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J->second = attr;
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// m_attributes[name] = attr;
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m_update_flags |= a_attr;
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}
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/// \brief Get the property object for a given attribute
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///
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/// @param name name of the attribute for which the property is required.
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/// @return a pointer to the property, or zero if the attributes does
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/// not exist, or is not stored using a property object.
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PropertyBase * Entity::getProperty(const std::string & name) const
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{
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PropertyDict::const_iterator I = m_properties.find(name);
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if (I != m_properties.end()) {
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return I->second;
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}
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return 0;
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}
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/// \brief Copy attributes into an Atlas element
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///
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/// @param omap Atlas map element this entity should be copied into
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void Entity::addToMessage(MapType & omap) const
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{
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// We need to have a list of keys to pull from attributes.
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MapType::const_iterator Iend = m_attributes.end();
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for (MapType::const_iterator I = m_attributes.begin(); I != Iend; ++I) {
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omap[I->first] = I->second;
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}
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PropertyDict::const_iterator J = m_properties.begin();
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PropertyDict::const_iterator Jend = m_properties.end();
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for (; J != Jend; ++J) {
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J->second->add(J->first, omap);
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}
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omap["stamp"] = (double)m_seq;
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omap["parents"] = ListType(1, m_type);
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m_location.addToMessage(omap);
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omap["objtype"] = "obj";
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}
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/// \brief Copy attributes into an Atlas entity
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///
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/// @param ent Atlas entity this entity should be copied into
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void Entity::addToEntity(const RootEntity & ent) const
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{
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// We need to have a list of keys to pull from attributes.
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MapType::const_iterator Iend = m_attributes.end();
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for (MapType::const_iterator I = m_attributes.begin(); I != Iend; ++I) {
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ent->setAttr(I->first, I->second);
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}
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PropertyDict::const_iterator J = m_properties.begin();
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PropertyDict::const_iterator Jend = m_properties.end();
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for (; J != Jend; ++J) {
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J->second->add(J->first, ent);
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}
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ent->setStamp(m_seq);
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ent->setParents(std::list<std::string>(1, m_type));
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m_location.addToEntity(ent);
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ent->setObjtype("obj");
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}
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/// \brief Associate a script with this entity
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///
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/// The previously associated script is deleted.
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/// @param scrpt Pointer to the script to be associated with this entity
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void Entity::setScript(Script * scrpt)
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{
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if (m_script != NULL && m_script != &noScript) {
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delete m_script;
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}
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m_script = scrpt;
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}
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/// \brief Destroy this entity
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///
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/// Do the jobs required to remove this entity from the world. Handles
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/// removing from the containership tree.
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void Entity::destroy()
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{
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assert(m_location.m_loc != NULL);
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EntitySet & refContains = m_location.m_loc->m_contains;
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EntitySet::const_iterator Iend = m_contains.end();
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for (EntitySet::const_iterator I = m_contains.begin(); I != Iend; ++I) {
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Entity * obj = *I;
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// FIXME take account of orientation
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// FIXME velocity and orientation need to be adjusted
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obj->m_location.m_loc = m_location.m_loc;
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m_location.m_loc->incRef();
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if (m_location.orientation().isValid()) {
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obj->m_location.m_pos = obj->m_location.m_pos.toParentCoords(m_location.pos(), m_location.orientation());
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obj->m_location.m_velocity.rotate(m_location.orientation());
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obj->m_location.m_orientation *= m_location.orientation();
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} else {
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static const Quaternion identity(1, 0, 0, 0);
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obj->m_location.m_pos = obj->m_location.m_pos.toParentCoords(m_location.pos(), identity);
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}
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refContains.insert(obj);
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}
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refContains.erase(this);
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// We don't call decRef() on our parent, because we may not get deleted
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// yet, and we need to keep a reference to our parent in case there
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// are broadcast ops left that we have not yet sent.
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if (m_location.m_loc->m_contains.empty()) {
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m_location.m_loc->m_update_flags |= a_cont;
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m_location.m_loc->updated.emit();
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}
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m_destroyed = true;
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destroyed.emit();
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}
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/// \brief Read attributes from an Atlas element
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///
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/// @param ent The Atlas map element containing the attribute values
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void Entity::merge(const MapType & ent)
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{
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const std::set<std::string> & imm = immutables();
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MapType::const_iterator Iend = ent.end();
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for (MapType::const_iterator I = ent.begin(); I != Iend; ++I) {
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const std::string & key = I->first;
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if (imm.find(key) != imm.end()) continue;
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setAttr(key, I->second);
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}
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}
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/// \brief Change the container of an entity
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///
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/// @param new_loc The entity which is to become this entities new
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/// container.
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void Entity::changeContainer(Entity * new_loc)
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{
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m_location.m_loc->m_contains.erase(this);
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if (m_location.m_loc->m_contains.empty()) {
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m_location.m_loc->m_update_flags |= a_cont;
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m_location.m_loc->updated.emit();
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}
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bool was_empty = new_loc->m_contains.empty();
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new_loc->m_contains.insert(this);
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if (was_empty) {
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new_loc->m_update_flags |= a_cont;
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new_loc->updated.emit();
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}
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assert(m_location.m_loc->checkRef() > 0);
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m_location.m_loc->decRef();
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m_location.m_loc = new_loc;
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m_location.m_loc->incRef();
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assert(m_location.m_loc->checkRef() > 0);
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m_update_flags |= a_loc;
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containered.emit();
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}
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/// \brief Subscribe this entity to operations of the type given
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///
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/// @param op Type of operation this entity should be subscribed to
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void Entity::scriptSubscribe(const std::string & op)
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{
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// FIXME Need to keep track efficiently of what script has, preferably
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// with something like a std::set of class numbers for quick efficient
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// checking
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#if 0
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OpNo n = Inheritance::instance().opEnumerate(op);
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if (n != OP_INVALID) {
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debug(std::cout << "SCRIPT requesting subscription to " << op
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<< std::endl << std::flush;);
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subscribe(op, n);
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} else {
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std::string msg = std::string("SCRIPT requesting subscription to ")
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+ op + " but inheritance could not give me a reference";
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log(ERROR, msg.c_str());
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}
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#endif
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}
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/// \brief Process an operation from an external source.
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///
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/// The ownership of the operation passed in at this point is handed
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/// over to the entity. The calling code must not modify the operation
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/// after passing it to externalOperation, or expect the attributes
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/// of the operaration to remain the same.
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/// @param op The operation to be processed.
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/// @param res The result of the operation is returned here.
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void Entity::externalOperation(const Operation & op)
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{
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OpVector res;
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operation(op, res);
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OpVector::const_iterator Iend = res.end();
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for (OpVector::const_iterator I = res.begin(); I != Iend; ++I) {
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if (!op->isDefaultSerialno()) {
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(*I)->setRefno(op->getSerialno());
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}
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sendWorld(*I);
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}
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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if (m_script->operation(op->getParents().front(), op, res) != 0) {
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return;
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}
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return callOperation(op, res);
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}
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