cyphesis/rulesets/LineProperty.cpp
Al Riddoch f113567e9b 2006-05-10 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, common/Property_impl.h,
	  rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Entity.cpp, rulesets/EntityProperties.cpp,
	  rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp,
	  rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp,
	  rulesets/TerrainProperty.h: Change return value of Property::get
	  to bool, and use it to indicate if the property has a value.
2006-05-10 13:46:15 +00:00

60 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "LineProperty.h"
#include "common/type_utils.h"
#include "common/debug.h"
#include <wfmath/atlasconv.h>
#include <sstream>
#include <cassert>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
LineProperty::LineProperty(CoordList & data, unsigned int flags) :
PropertyBase(flags), m_data(data)
{
}
bool LineProperty::get(Element & ent) const
{
ent = ListType();
objectListAsMessage(m_data, ent.asList());
return true;
}
void LineProperty::set(const Element & ent)
{
if (ent.isList()) {
objectListFromMessage<Point3D, CoordList>(ent.asList(), m_data);
}
}
void LineProperty::add(const std::string & s, MapType & ent) const
{
if (!m_data.empty()) {
get(ent[s]);
}
}