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* rulesets/TaskScript.h: Add accessor for the script object associated with a task. * rulesets/Py_Task.cpp: Add a function to wrap a task which uses the tasks existing python object if it has one.
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_TASK_SCRIPT_H
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#define RULESETS_TASK_SCRIPT_H
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#include "rulesets/Task.h"
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class Script;
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/// \brief Class for handling tasks which are implemented as scripts
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class TaskScript : public Task {
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protected:
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Script * m_script;
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private:
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/// \brief Private and un-implemented, to make sure slicing is impossible
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TaskScript(const TaskScript & t);
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/// \brief Private and un-implemented, to make sure slicing is impossible
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const TaskScript & operator=(const TaskScript &);
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public:
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explicit TaskScript(Character & chr);
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virtual ~TaskScript();
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Script * script() const {
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return m_script;
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}
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void setScript(Script * scrpt);
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virtual void irrelevant();
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virtual void initTask(const Operation & op, OpVector & res);
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virtual void TickOperation(const Operation & op, OpVector & res);
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};
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#endif // RULESETS_TASK_SCRIPT_H
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