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https://github.com/worldforge/cyphesis
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* Doxyfile, client/define_world.cpp, client/define_world.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Load.h, common/Save.h, common/inheritance_impl.h, common/operations.h, common/refno.h, common/utility.cpp, common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h, rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/ThingFactory.h, server/CommIdleSocket.h, server/ServerRouting_methods.h, tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp, tools/cyisoload.cpp: Make doxygen skip code that has been removed and is just left in cvs for reference.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#error This file has been removed from the build
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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#ifndef SERVER_COMM_IDLE_SOCKET_H
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#define SERVER_COMM_IDLE_SOCKET_H
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#include "CommSocket.h"
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#include <time.h>
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/// \brief Base class for any socket which needs to be polled regularly.
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///
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/// This could probably be re-implemented as a pure virtual interface which
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/// does not inherit from CommSocket.
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class CommIdleSocket : public CommSocket {
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protected:
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explicit CommIdleSocket(CommServer & svr);
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public:
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virtual ~CommIdleSocket();
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/// \brief Perform idle tasks.
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///
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/// Called from the server's core idle function whenever it is called.
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virtual void idle(time_t t) = 0;
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};
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#endif // SERVER_COMM_IDLE_SOCKET_H
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