cyphesis/server/CommSlaveClient.h
Al Riddoch 8c27d42fea 2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/CommSlaveClient.cpp, server/CommSlaveClient.h: Require an
	  ID to be passed into the constructor for a slave connection.

	* server/CommSlaveListener.cpp: Generate an ID for client connections
	  to a slave server, and pass it into the CommSlaveClient constructor.
2006-08-07 14:54:55 +00:00

32 lines
1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_COMM_SLAVE_CLIENT_H
#define SERVER_COMM_SLAVE_CLIENT_H
#include "CommClient.h"
/// \brief Handle an internet socket connected to a local client for a slave
/// server.
class CommSlaveClient : public CommClient {
public:
CommSlaveClient(CommServer & svr, int fd, const std::string & id);
virtual ~CommSlaveClient();
};
#endif // SERVER_COMM_SLAVE_CLIENT_H