cyphesis/server/EntityFactory.h
Al Riddoch 0af4ecec9f 2006-07-10 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/EntityFactory.cpp: Improve test
	  for task classes by checking if the class parent has already been
	  installed as a class.
2006-07-10 01:45:28 +00:00

108 lines
4.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ENTITY_FACTORY_H
#define SERVER_ENTITY_FACTORY_H
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/ObjectsFwd.h>
class Entity;
class Character;
class Task;
class FactoryBase;
class TaskFactory;
class ArithmeticFactory;
class BaseWorld;
template <class T>
class PersistantThingFactory;
typedef std::map<std::string, FactoryBase *> FactoryDict;
typedef std::map<std::string, TaskFactory *> TaskFactoryDict;
typedef std::multimap<std::string, TaskFactory *> TaskFactoryMultimap;
typedef std::map<std::string, TaskFactoryMultimap> TaskFactoryActivationDict;
typedef std::map<std::string, ArithmeticFactory *> StatisticsFactoryDict;
/// \brief Class to handle the creation of all entities for the world.
///
/// Uses PersistantThingFactory to store information about entity types, and
/// create them. Handles connecting entities to their persistor as required.
class EntityFactory {
protected:
typedef std::multimap<std::string, std::pair<std::string, Atlas::Message::MapType> > RuleWaitList;
explicit EntityFactory(BaseWorld & w);
~EntityFactory();
static EntityFactory * m_instance;
FactoryDict m_factories;
TaskFactoryDict m_taskFactories;
TaskFactoryActivationDict m_taskActivations;
StatisticsFactoryDict m_statisticsFactories;
BaseWorld & m_world;
RuleWaitList m_waitingRules;
PersistantThingFactory<Entity> * m_eft;
void getRulesFromFiles(Atlas::Message::MapType&);
void installRules();
void installFactory(const std::string &, const std::string &, FactoryBase*);
void populateFactory(const std::string & className,
FactoryBase * factory,
const Atlas::Message::MapType & classDesc);
FactoryBase * getNewFactory(const std::string &);
bool isTask(const std::string &);
int installTaskClass(const std::string &, const std::string &,
const Atlas::Message::MapType&);
int installEntityClass(const std::string &, const std::string &,
const Atlas::Message::MapType&);
int installOpDefinition(const std::string &, const std::string &,
const Atlas::Message::MapType&);
int modifyTaskClass(const std::string &, const Atlas::Objects::Root &);
int modifyEntityClass(const std::string &, const Atlas::Objects::Root &);
int modifyOpDefinition(const std::string &, const Atlas::Objects::Root &);
public:
static void init(BaseWorld & w) {
m_instance = new EntityFactory(w);
m_instance->installRules();
}
static EntityFactory * instance() {
return m_instance;
}
static void del() {
if (m_instance != 0) {
delete m_instance;
m_instance = 0;
}
}
void initWorld();
Entity * newEntity(const std::string &, long, const std::string &,
const Atlas::Objects::Entity::RootEntity &) const;
void flushFactories();
Task * newTask(const std::string &, Character &) const;
Task * activateTask(const std::string &, const std::string &,
const std::string &, Character &) const;
int addStatisticsScript(Character &) const;
int installRule(const std::string &, const Atlas::Message::MapType&);
int modifyRule(const std::string &, const Atlas::Objects::Root &);
};
#endif // SERVER_ENTITY_FACTORY_H