cyphesis/server/ExternalMind.cpp
Al Riddoch 9dbb012466 2006-05-16 Al Riddoch <alriddoch@zepler.org>
* server/ExternalMind.cpp: Don't remove object from connection
	  as it may be required again, and it will be removed anyway if the
	  entity is destroyed.
2006-05-17 15:04:18 +00:00

38 lines
1.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "ExternalMind.h"
#include "Connection_methods.h"
ExternalMind::ExternalMind(Connection & connection,
const std::string & id, long intId) :
BaseEntity(id, intId), m_connection(connection)
{
}
ExternalMind::~ExternalMind()
{
// This object does not own the associated entity, so is not
// responsible for removing it from the connectio.
// m_connection.removeObject(getIntId());
}
void ExternalMind::operation(const Operation & op, OpVector &)
{
m_connection.send(op);
}