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* server/ExternalMind.cpp: Don't remove object from connection as it may be required again, and it will be removed anyway if the entity is destroyed.
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "ExternalMind.h"
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#include "Connection_methods.h"
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ExternalMind::ExternalMind(Connection & connection,
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const std::string & id, long intId) :
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BaseEntity(id, intId), m_connection(connection)
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{
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}
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ExternalMind::~ExternalMind()
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{
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// This object does not own the associated entity, so is not
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// responsible for removing it from the connectio.
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// m_connection.removeObject(getIntId());
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}
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void ExternalMind::operation(const Operation & op, OpVector &)
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{
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m_connection.send(op);
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}
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