mirror of
https://github.com/worldforge/cyphesis
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* common/Use.h, common/Wield.h, common/Generic.h: Mark unused files as removed from the build. * common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h, common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h, common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h: Add class documentation to all the custom properties. * common/DynamicProperty.h, client/ClientPropertyManager.h, server/CorePropertyManager.h, server/PersistantThingFactory.h, server/ScriptFactory.h, server/WorldRouter.cpp: Add documentation to some places where it is missing.
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_SCRIPT_FACTORY_H
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#define SERVER_SCRIPT_FACTORY_H
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#include <Python.h>
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#include <string>
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class Entity;
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/// \brief Factory interface for creating scripts to attach to in game
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/// entity objects.
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class ScriptFactory {
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protected:
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std::string m_package;
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std::string m_type;
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ScriptFactory(const std::string & package, const std::string & type);
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public:
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virtual ~ScriptFactory();
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const std::string & package() { return m_package; }
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virtual int addScript(Entity * entity) = 0;
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virtual int refreshClass() = 0;
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};
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/// \brief Factory implementation for creating python script objects to attach
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/// to in game entity objects.
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class PythonScriptFactory : public ScriptFactory {
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protected:
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PyObject * m_module;
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PyObject * m_class;
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int getClass();
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public:
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PythonScriptFactory(const std::string & package, const std::string & type);
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~PythonScriptFactory();
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int addScript(Entity * entity);
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int refreshClass();
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};
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#endif // SERVER_SCRIPT_FACTORY_H
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