cyphesis/tests/EntityExerciser.h
Al Riddoch fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00

321 lines
7.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef TESTS_ENTITY_EXERCISER_H
#define TESTS_ENTITY_EXERCISER_H
#include "common/inheritance.h"
#include "common/Add.h"
#include "common/Burn.h"
#include "common/Chop.h"
#include "common/Connect.h"
#include "common/Cut.h"
#include "common/Delve.h"
#include "common/Dig.h"
#include "common/Eat.h"
#include "common/Monitor.h"
#include "common/Mow.h"
#include "common/Nourish.h"
#include "common/Setup.h"
#include "common/Tick.h"
#include "common/Unseen.h"
#include "common/Update.h"
#include <Atlas/Objects/Operation.h>
#include <cassert>
template <class EntityType>
class EntityExerciser {
protected:
EntityType & m_ent;
public:
explicit EntityExerciser(EntityType & e) : m_ent(e) { }
virtual ~EntityExerciser() { }
virtual void dispatchOp(const Atlas::Objects::Operation::RootOperation&op) {
OpVector ov1;
m_ent.operation(op, ov1);
flushOperations(ov1);
}
void addAllOperations(std::set<std::string> & ops);
void runOperations();
void flushOperations(OpVector & ops);
};
template <class EntityType>
inline void EntityExerciser<EntityType>::addAllOperations(std::set<std::string> & ops)
{
ops.insert("login");
ops.insert("logout");
ops.insert("action");
ops.insert("chop");
ops.insert("combine");
ops.insert("create");
ops.insert("cut");
ops.insert("delete");
ops.insert("divide");
ops.insert("eat");
ops.insert("burn");
ops.insert("get");
ops.insert("imaginary");
ops.insert("info");
ops.insert("move");
ops.insert("nourish");
ops.insert("set");
ops.insert("sight");
ops.insert("sound");
ops.insert("talk");
ops.insert("touch");
ops.insert("tick");
ops.insert("look");
ops.insert("setup");
ops.insert("appearance");
ops.insert("disappearance");
ops.insert("use");
ops.insert("wield");
ops.insert("error");
}
template <class EntityType>
inline void EntityExerciser<EntityType>::runOperations()
{
{
Atlas::Objects::Operation::Login op;
dispatchOp(op);
OpVector ov;
m_ent.LoginOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Logout op;
dispatchOp(op);
OpVector ov;
m_ent.LogoutOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Action op;
dispatchOp(op);
OpVector ov;
m_ent.ActionOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Chop op;
dispatchOp(op);
OpVector ov;
m_ent.ChopOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Combine op;
dispatchOp(op);
OpVector ov;
m_ent.CombineOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Create op;
dispatchOp(op);
OpVector ov;
m_ent.CreateOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Cut op;
dispatchOp(op);
OpVector ov;
m_ent.CutOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Delete op;
dispatchOp(op);
OpVector ov;
m_ent.DeleteOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Divide op;
dispatchOp(op);
OpVector ov;
m_ent.DivideOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Eat op;
dispatchOp(op);
OpVector ov;
op->setFrom(m_ent.getId());
m_ent.EatOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Burn op;
dispatchOp(op);
OpVector ov;
m_ent.BurnOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Get op;
dispatchOp(op);
OpVector ov;
m_ent.GetOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Imaginary op;
dispatchOp(op);
OpVector ov;
m_ent.ImaginaryOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Info op;
dispatchOp(op);
OpVector ov;
m_ent.InfoOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Move op;
dispatchOp(op);
OpVector ov;
m_ent.MoveOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Nourish op;
dispatchOp(op);
OpVector ov;
m_ent.NourishOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Set op;
dispatchOp(op);
OpVector ov;
m_ent.SetOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Sight op;
dispatchOp(op);
OpVector ov;
m_ent.SightOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Sound op;
dispatchOp(op);
OpVector ov;
m_ent.SoundOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Talk op;
dispatchOp(op);
OpVector ov;
m_ent.TalkOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Touch op;
dispatchOp(op);
OpVector ov;
m_ent.TouchOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Tick op;
dispatchOp(op);
OpVector ov;
m_ent.TickOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Look op;
op->setFrom(m_ent.getId());
dispatchOp(op);
OpVector ov;
m_ent.LookOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Setup op;
dispatchOp(op);
OpVector ov;
m_ent.SetupOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Appearance op;
dispatchOp(op);
OpVector ov;
m_ent.AppearanceOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Disappearance op;
dispatchOp(op);
OpVector ov;
m_ent.DisappearanceOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Use op;
dispatchOp(op);
OpVector ov;
m_ent.UseOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Wield op;
dispatchOp(op);
OpVector ov;
m_ent.WieldOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::Error op;
dispatchOp(op);
OpVector ov;
m_ent.ErrorOperation(op, ov);
flushOperations(ov);
}
{
Atlas::Objects::Operation::RootOperation op;
dispatchOp(op);
OpVector ov;
m_ent.OtherOperation(op, ov);
flushOperations(ov);
}
}
template <class EntityType>
inline void EntityExerciser<EntityType>::flushOperations(OpVector & ops)
{
ops.clear();
}
#endif // TESTS_ENTITY_EXERCISER_H