cyphesis/rulesets/Py_Vector3D.cpp
Al Riddoch 9600aabab5 2006-01-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
	  Convert functions that take a single argument to use METH_O
	  and avoid calling PyArg_ParseTuple.

	* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
	  rulesets/basic/mind/goals/common/move.py: Rename
	  unit_vector_to_another_vector to unit_vector_to.
2006-01-22 02:13:52 +00:00

349 lines
11 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Py_Vector3D.h"
static PyObject * Vector3D_dot(PyVector3D * self, PyVector3D * other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Can only dot with Vector3D");
return NULL;
}
return PyFloat_FromDouble(Dot(self->coords, other->coords));
}
static PyObject * Vector3D_cross(PyVector3D * self, PyVector3D * other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Can only cross with Vector3D");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = Cross(self->coords, other->coords);
return (PyObject *)ret;
}
static PyObject * Vector3D_rotatex(PyVector3D * self, PyObject * arg)
{
if (!PyFloat_CheckExact(arg)) {
PyErr_SetString(PyExc_TypeError, "Can only rotatex with a float");
}
double angle = PyFloat_AsDouble(arg);
self->coords.rotateX(angle);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject * Vector3D_rotatey(PyVector3D * self, PyObject * arg)
{
if (!PyFloat_CheckExact(arg)) {
PyErr_SetString(PyExc_TypeError, "Can only rotatey with a float");
}
double angle = PyFloat_AsDouble(arg);
self->coords.rotateY(angle);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject * Vector3D_rotatez(PyVector3D * self, PyObject * arg)
{
if (!PyFloat_CheckExact(arg)) {
PyErr_SetString(PyExc_TypeError, "Can only rotatez with a float");
}
double angle = PyFloat_AsDouble(arg);
self->coords.rotateZ(angle);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject * Vector3D_angle(PyVector3D * self, PyVector3D * other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Can get angle to Vector3D");
return NULL;
}
return PyFloat_FromDouble(Angle(self->coords, other->coords));
}
static PyObject * Vector3D_sqr_mag(PyVector3D * self)
{
return PyFloat_FromDouble(self->coords.sqrMag());
}
static PyObject * Vector3D_mag(PyVector3D * self)
{
return PyFloat_FromDouble(self->coords.mag());
}
static PyObject * Vector3D_is_valid(PyVector3D * self)
{
PyObject * ret = self->coords.isValid() ? Py_True : Py_False;
Py_INCREF(ret);
return ret;
}
static PyObject * Vector3D_unit_vector(PyVector3D * self)
{
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = self->coords;
WFMath::CoordType the_mag = ret->coords.mag();
if (!the_mag > 0) {
PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude");
return NULL;
}
ret->coords /= the_mag;
return (PyObject *)ret;
}
static PyObject *Vector3D_unit_vector_to(PyVector3D * self, PyVector3D * other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Argument must be a Vector3D");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = (other->coords - self->coords);
WFMath::CoordType the_mag = ret->coords.mag();
if (!the_mag > 0) {
PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude");
return NULL;
}
ret->coords /= the_mag;
return (PyObject *)ret;
}
static PyMethodDef Vector3D_methods[] = {
{"dot", (PyCFunction)Vector3D_dot, METH_O},
{"cross", (PyCFunction)Vector3D_cross, METH_O},
{"rotatex", (PyCFunction)Vector3D_rotatex, METH_VARARGS},
{"rotatey", (PyCFunction)Vector3D_rotatey, METH_VARARGS},
{"rotatez", (PyCFunction)Vector3D_rotatez, METH_VARARGS},
{"angle", (PyCFunction)Vector3D_angle, METH_O},
{"square_mag", (PyCFunction)Vector3D_sqr_mag, METH_NOARGS},
{"mag", (PyCFunction)Vector3D_mag, METH_NOARGS},
{"is_valid", (PyCFunction)Vector3D_is_valid, METH_NOARGS},
{"unit_vector", (PyCFunction)Vector3D_unit_vector, METH_NOARGS},
{"unit_vector_to", (PyCFunction)Vector3D_unit_vector_to, METH_O},
{NULL, NULL} /* sentinel */
};
static void Vector3D_dealloc(PyVector3D *self)
{
self->coords.~Vector3D();
PyMem_DEL(self);
}
static int Vector3D_print(PyVector3D * self, FILE * fp, int)
{
// if (flags & Py_PRINT_RAW) {
// }
fprintf(fp, "(%lf %lf %lf", self->coords.x(), self->coords.y(), self->coords.z());
return 0;
}
static PyObject* Vector3D_repr(PyVector3D * self)
{
char buf[64];
::snprintf(buf, 64, "(%f, %f, %f)", self->coords.x(), self->coords.y(), self->coords.z());
return PyString_FromString(buf);
}
static PyObject * Vector3D_getattr(PyVector3D *self, char *name)
{
//if (!self->coords) {
//PyErr_SetString(PyExc_TypeError, "unset Vector");
//return NULL;
//}
if (strcmp(name, "x") == 0) { return PyFloat_FromDouble(self->coords.x()); }
if (strcmp(name, "y") == 0) { return PyFloat_FromDouble(self->coords.y()); }
if (strcmp(name, "z") == 0) { return PyFloat_FromDouble(self->coords.z()); }
return Py_FindMethod(Vector3D_methods, (PyObject *)self, name);
}
static int Vector3D_setattr(PyVector3D *self, char *name, PyObject *v)
{
float val;
if (PyInt_Check(v)) {
val = PyInt_AsLong(v);
} else if (PyFloat_Check(v)) {
val = PyFloat_AsDouble(v);
} else {
PyErr_SetString(PyExc_TypeError, "Vector3D attributes must be numeric");
return -1;
}
if (strcmp(name, "x") == 0) {
self->coords.x() = val;
} else if (strcmp(name, "y") == 0) {
self->coords.y() = val;
} else if (strcmp(name, "z") == 0) {
self->coords.z() = val;
} else {
PyErr_SetString(PyExc_AttributeError, "Vector3D attribute does not exist");
return -1;
}
return 0;
}
static int Vector3D_compare(PyVector3D * self, PyVector3D * other)
{
if (!PyVector3D_Check(other)) {
return -1;
}
if (self->coords == other->coords) {
return 0;
}
return 1;
}
static PyVector3D*Vector3D_num_add(PyVector3D*self,PyVector3D*other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Can only add Vector3D to Vector3D");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = (self->coords + other->coords);
return ret;
}
static PyVector3D*Vector3D_num_sub(PyVector3D*self,PyVector3D*other)
{
if (!PyVector3D_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Can only sub Vector3D from Vector3D");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = (self->coords - other->coords);
return ret;
}
static PyVector3D * Vector3D_num_mul(PyVector3D * self, PyObject * _other)
{
double other;
if (PyInt_Check(_other)) {
other = PyInt_AsLong(_other);
} else if (PyFloat_Check(_other)) {
other = PyFloat_AsDouble(_other);
} else {
PyErr_SetString(PyExc_TypeError, "Vector3D can only be multiplied by numeric value");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = (self->coords * other);
return ret;
}
static PyVector3D * Vector3D_num_div(PyVector3D * self, PyObject * _other)
{
double other;
if (PyInt_Check(_other)) {
other = PyInt_AsLong(_other);
} else if (PyFloat_Check(_other)) {
other = PyFloat_AsDouble(_other);
} else {
PyErr_SetString(PyExc_TypeError, "Vector3D can only be divided by numeric value");
return NULL;
}
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = (self->coords / other);
return ret;
}
static int Vector3D_num_coerce(PyObject ** self, PyObject ** other)
{
Py_INCREF(*self);
Py_INCREF(*other);
return 0;
}
static PyNumberMethods Vector3D_num = {
(binaryfunc)Vector3D_num_add, /* nb_add */
(binaryfunc)Vector3D_num_sub, /* nb_subtract */
(binaryfunc)Vector3D_num_mul, /* nb_multiply */
(binaryfunc)Vector3D_num_div, /* nb_divide */
0, /* nb_remainder */
0, /* nb_divmod */
0, /* nb_power */
0, /* nb_negative */
0, /* nb_positive */
0, /* nb_absolute */
0, /* nb_nonzero */
0, /* nb_invert */
0, /* nb_lshift */
0, /* nb_rshift */
0, /* nb_and */
0, /* nb_xor */
0, /* nb_or */
Vector3D_num_coerce, /* nb_coerce */
0, /* nb_int */
0, /* nb_long */
0, /* nb_float */
0, /* nb_oct */
0 /* nb_hex */
};
PyTypeObject PyVector3D_Type = {
PyObject_HEAD_INIT(&PyType_Type)
0, /*ob_size*/
"Vector3D", /*tp_name*/
sizeof(PyVector3D), /*tp_basicsize*/
0, /*tp_itemsize*/
/* methods */
(destructor)Vector3D_dealloc, /*tp_dealloc*/
(printfunc)Vector3D_print, /*tp_print*/
(getattrfunc)Vector3D_getattr, /*tp_getattr*/
(setattrfunc)Vector3D_setattr, /*tp_setattr*/
(cmpfunc)Vector3D_compare, /*tp_compare*/
(reprfunc)Vector3D_repr, /*tp_repr*/
&Vector3D_num, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash*/
};
PyVector3D * newPyVector3D()
{
PyVector3D * self;
self = PyObject_NEW(PyVector3D, &PyVector3D_Type);
if (self == NULL) {
return NULL;
}
new (&(self->coords)) Vector3D();
return self;
}