mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp, rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Convert functions that take a single argument to use METH_O and avoid calling PyArg_ParseTuple. * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/basic/mind/goals/common/move.py: Rename unit_vector_to_another_vector to unit_vector_to.
349 lines
11 KiB
C++
349 lines
11 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Py_Vector3D.h"
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static PyObject * Vector3D_dot(PyVector3D * self, PyVector3D * other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Can only dot with Vector3D");
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return NULL;
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}
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return PyFloat_FromDouble(Dot(self->coords, other->coords));
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}
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static PyObject * Vector3D_cross(PyVector3D * self, PyVector3D * other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Can only cross with Vector3D");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = Cross(self->coords, other->coords);
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return (PyObject *)ret;
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}
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static PyObject * Vector3D_rotatex(PyVector3D * self, PyObject * arg)
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{
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if (!PyFloat_CheckExact(arg)) {
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PyErr_SetString(PyExc_TypeError, "Can only rotatex with a float");
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}
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double angle = PyFloat_AsDouble(arg);
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self->coords.rotateX(angle);
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject * Vector3D_rotatey(PyVector3D * self, PyObject * arg)
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{
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if (!PyFloat_CheckExact(arg)) {
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PyErr_SetString(PyExc_TypeError, "Can only rotatey with a float");
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}
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double angle = PyFloat_AsDouble(arg);
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self->coords.rotateY(angle);
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject * Vector3D_rotatez(PyVector3D * self, PyObject * arg)
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{
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if (!PyFloat_CheckExact(arg)) {
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PyErr_SetString(PyExc_TypeError, "Can only rotatez with a float");
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}
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double angle = PyFloat_AsDouble(arg);
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self->coords.rotateZ(angle);
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Py_INCREF(Py_None);
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return Py_None;
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}
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static PyObject * Vector3D_angle(PyVector3D * self, PyVector3D * other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Can get angle to Vector3D");
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return NULL;
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}
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return PyFloat_FromDouble(Angle(self->coords, other->coords));
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}
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static PyObject * Vector3D_sqr_mag(PyVector3D * self)
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{
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return PyFloat_FromDouble(self->coords.sqrMag());
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}
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static PyObject * Vector3D_mag(PyVector3D * self)
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{
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return PyFloat_FromDouble(self->coords.mag());
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}
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static PyObject * Vector3D_is_valid(PyVector3D * self)
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{
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PyObject * ret = self->coords.isValid() ? Py_True : Py_False;
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Py_INCREF(ret);
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return ret;
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}
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static PyObject * Vector3D_unit_vector(PyVector3D * self)
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{
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = self->coords;
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WFMath::CoordType the_mag = ret->coords.mag();
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if (!the_mag > 0) {
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PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude");
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return NULL;
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}
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ret->coords /= the_mag;
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return (PyObject *)ret;
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}
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static PyObject *Vector3D_unit_vector_to(PyVector3D * self, PyVector3D * other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Argument must be a Vector3D");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = (other->coords - self->coords);
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WFMath::CoordType the_mag = ret->coords.mag();
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if (!the_mag > 0) {
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PyErr_SetString(PyExc_ZeroDivisionError, "Attempt to normalize a vector with zero magnitude");
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return NULL;
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}
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ret->coords /= the_mag;
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return (PyObject *)ret;
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}
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static PyMethodDef Vector3D_methods[] = {
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{"dot", (PyCFunction)Vector3D_dot, METH_O},
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{"cross", (PyCFunction)Vector3D_cross, METH_O},
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{"rotatex", (PyCFunction)Vector3D_rotatex, METH_VARARGS},
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{"rotatey", (PyCFunction)Vector3D_rotatey, METH_VARARGS},
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{"rotatez", (PyCFunction)Vector3D_rotatez, METH_VARARGS},
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{"angle", (PyCFunction)Vector3D_angle, METH_O},
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{"square_mag", (PyCFunction)Vector3D_sqr_mag, METH_NOARGS},
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{"mag", (PyCFunction)Vector3D_mag, METH_NOARGS},
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{"is_valid", (PyCFunction)Vector3D_is_valid, METH_NOARGS},
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{"unit_vector", (PyCFunction)Vector3D_unit_vector, METH_NOARGS},
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{"unit_vector_to", (PyCFunction)Vector3D_unit_vector_to, METH_O},
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{NULL, NULL} /* sentinel */
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};
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static void Vector3D_dealloc(PyVector3D *self)
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{
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self->coords.~Vector3D();
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PyMem_DEL(self);
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}
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static int Vector3D_print(PyVector3D * self, FILE * fp, int)
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{
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// if (flags & Py_PRINT_RAW) {
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// }
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fprintf(fp, "(%lf %lf %lf", self->coords.x(), self->coords.y(), self->coords.z());
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return 0;
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}
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static PyObject* Vector3D_repr(PyVector3D * self)
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{
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char buf[64];
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::snprintf(buf, 64, "(%f, %f, %f)", self->coords.x(), self->coords.y(), self->coords.z());
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return PyString_FromString(buf);
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}
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static PyObject * Vector3D_getattr(PyVector3D *self, char *name)
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{
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//if (!self->coords) {
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//PyErr_SetString(PyExc_TypeError, "unset Vector");
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//return NULL;
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//}
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if (strcmp(name, "x") == 0) { return PyFloat_FromDouble(self->coords.x()); }
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if (strcmp(name, "y") == 0) { return PyFloat_FromDouble(self->coords.y()); }
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if (strcmp(name, "z") == 0) { return PyFloat_FromDouble(self->coords.z()); }
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return Py_FindMethod(Vector3D_methods, (PyObject *)self, name);
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}
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static int Vector3D_setattr(PyVector3D *self, char *name, PyObject *v)
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{
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float val;
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if (PyInt_Check(v)) {
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val = PyInt_AsLong(v);
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} else if (PyFloat_Check(v)) {
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val = PyFloat_AsDouble(v);
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} else {
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PyErr_SetString(PyExc_TypeError, "Vector3D attributes must be numeric");
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return -1;
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}
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if (strcmp(name, "x") == 0) {
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self->coords.x() = val;
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} else if (strcmp(name, "y") == 0) {
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self->coords.y() = val;
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} else if (strcmp(name, "z") == 0) {
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self->coords.z() = val;
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} else {
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PyErr_SetString(PyExc_AttributeError, "Vector3D attribute does not exist");
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return -1;
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}
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return 0;
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}
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static int Vector3D_compare(PyVector3D * self, PyVector3D * other)
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{
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if (!PyVector3D_Check(other)) {
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return -1;
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}
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if (self->coords == other->coords) {
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return 0;
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}
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return 1;
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}
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static PyVector3D*Vector3D_num_add(PyVector3D*self,PyVector3D*other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Can only add Vector3D to Vector3D");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = (self->coords + other->coords);
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return ret;
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}
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static PyVector3D*Vector3D_num_sub(PyVector3D*self,PyVector3D*other)
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{
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if (!PyVector3D_Check(other)) {
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PyErr_SetString(PyExc_TypeError, "Can only sub Vector3D from Vector3D");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = (self->coords - other->coords);
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return ret;
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}
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static PyVector3D * Vector3D_num_mul(PyVector3D * self, PyObject * _other)
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{
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double other;
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if (PyInt_Check(_other)) {
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other = PyInt_AsLong(_other);
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} else if (PyFloat_Check(_other)) {
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other = PyFloat_AsDouble(_other);
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} else {
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PyErr_SetString(PyExc_TypeError, "Vector3D can only be multiplied by numeric value");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = (self->coords * other);
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return ret;
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}
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static PyVector3D * Vector3D_num_div(PyVector3D * self, PyObject * _other)
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{
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double other;
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if (PyInt_Check(_other)) {
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other = PyInt_AsLong(_other);
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} else if (PyFloat_Check(_other)) {
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other = PyFloat_AsDouble(_other);
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} else {
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PyErr_SetString(PyExc_TypeError, "Vector3D can only be divided by numeric value");
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return NULL;
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}
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PyVector3D * ret = newPyVector3D();
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if (ret == NULL) {
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return NULL;
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}
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ret->coords = (self->coords / other);
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return ret;
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}
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static int Vector3D_num_coerce(PyObject ** self, PyObject ** other)
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{
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Py_INCREF(*self);
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Py_INCREF(*other);
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return 0;
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}
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static PyNumberMethods Vector3D_num = {
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(binaryfunc)Vector3D_num_add, /* nb_add */
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(binaryfunc)Vector3D_num_sub, /* nb_subtract */
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(binaryfunc)Vector3D_num_mul, /* nb_multiply */
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(binaryfunc)Vector3D_num_div, /* nb_divide */
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0, /* nb_remainder */
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0, /* nb_divmod */
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0, /* nb_power */
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0, /* nb_negative */
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0, /* nb_positive */
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0, /* nb_absolute */
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0, /* nb_nonzero */
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0, /* nb_invert */
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0, /* nb_lshift */
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0, /* nb_rshift */
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0, /* nb_and */
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0, /* nb_xor */
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0, /* nb_or */
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Vector3D_num_coerce, /* nb_coerce */
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0, /* nb_int */
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0, /* nb_long */
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0, /* nb_float */
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0, /* nb_oct */
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0 /* nb_hex */
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};
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PyTypeObject PyVector3D_Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0, /*ob_size*/
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"Vector3D", /*tp_name*/
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sizeof(PyVector3D), /*tp_basicsize*/
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0, /*tp_itemsize*/
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/* methods */
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(destructor)Vector3D_dealloc, /*tp_dealloc*/
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(printfunc)Vector3D_print, /*tp_print*/
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(getattrfunc)Vector3D_getattr, /*tp_getattr*/
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(setattrfunc)Vector3D_setattr, /*tp_setattr*/
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(cmpfunc)Vector3D_compare, /*tp_compare*/
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(reprfunc)Vector3D_repr, /*tp_repr*/
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&Vector3D_num, /*tp_as_number*/
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0, /*tp_as_sequence*/
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0, /*tp_as_mapping*/
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0, /*tp_hash*/
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};
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PyVector3D * newPyVector3D()
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{
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PyVector3D * self;
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self = PyObject_NEW(PyVector3D, &PyVector3D_Type);
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if (self == NULL) {
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return NULL;
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}
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new (&(self->coords)) Vector3D();
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return self;
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}
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