cyphesis/rulesets/EntityProperty.cpp
Al Riddoch 97f4bc108a 2006-12-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/EntityProperty.cpp, rulesets/EntityProperty.h: Add a
	  property class that handles a weak reference to another entity.
2006-12-04 23:06:57 +00:00

60 lines
1.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityProperty.cpp,v 1.1 2006-12-04 23:06:58 alriddoch Exp $
#include "EntityProperty.h"
#include "Entity.h"
#include <Atlas/Objects/RootEntity.h>
bool EntityProperty::get(Atlas::Message::Element & val) const
{
val = m_data->getId();
return true;
}
void EntityProperty::set(const Atlas::Message::Element & val)
{
// INT id?
if (val.isString()) {
const std::string & id = val.String();
if (m_data.get() == 0 || m_data->getId() != id) {
Entity * e = BaseWorld::instance().getEntity(id);
if (e != 0) {
m_data = EntityRef(e);
}
}
} else if (val.isPtr()) {
Entity * e = (Entity*)val.Ptr();
assert(e != 0);
m_data = EntityRef(e);
}
}
void EntityProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
map[s] = m_data->getId();
}
void EntityProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
ent->setAttr(s, m_data->getId());
}