mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
155 lines
5.8 KiB
C++
155 lines
5.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "CorePropertyManager.h"
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#include "server/Juncture.h"
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#include "server/ServerRouting.h"
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#include "server/TeleportProperty.h"
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#include "rulesets/LineProperty.h"
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#include "rulesets/OutfitProperty.h"
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#include "rulesets/SolidProperty.h"
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#include "rulesets/StatusProperty.h"
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#include "rulesets/StatisticsProperty.h"
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#include "rulesets/TerrainModProperty.h"
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#include "rulesets/TransientProperty.h"
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#include "rulesets/BBoxProperty.h"
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#include "rulesets/BiomassProperty.h"
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#include "rulesets/BurnSpeedProperty.h"
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#include "rulesets/DecaysProperty.h"
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#include "rulesets/MindProperty.h"
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#include "rulesets/InternalProperties.h"
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#include "rulesets/SpawnProperty.h"
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#include "rulesets/AreaProperty.h"
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#include "rulesets/VisibilityProperty.h"
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#include "common/Eat.h"
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#include "common/Burn.h"
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#include "common/Teleport.h"
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#include "common/types.h"
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#include "common/Inheritance.h"
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#include "common/PropertyFactory_impl.h"
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#include "common/debug.h"
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#include <Atlas/Objects/Operation.h>
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#include <iostream>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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static const bool debug_flag = false;
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CorePropertyManager::CorePropertyManager()
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{
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// Core types, for inheritence only generally.
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installBaseFactory("int", "root_type", new PropertyFactory<Property<int>>);
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installBaseFactory("float",
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"root_type",
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new PropertyFactory<Property<double>>);
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installBaseFactory("string",
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"root_type",
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new PropertyFactory<Property<std::string>>);
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m_propertyFactories["stamina"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["coords"] = new PropertyFactory<LineProperty>;
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m_propertyFactories["points"] = new PropertyFactory<LineProperty>;
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m_propertyFactories["start_intersections"] = new PropertyFactory<Property<IdList> >;
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m_propertyFactories["end_intersections"] = new PropertyFactory<Property<IdList> >;
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m_propertyFactories["attachment"] = new PropertyFactory<Property<int>>;
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m_propertyFactories["decays"] = new PropertyFactory<DecaysProperty>;
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m_propertyFactories["outfit"] = new PropertyFactory<OutfitProperty>;
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m_propertyFactories["solid"] = new PropertyFactory<SolidProperty>;
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m_propertyFactories["simple"] = new PropertyFactory<SimpleProperty>;
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m_propertyFactories["status"] = new PropertyFactory<StatusProperty>;
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m_propertyFactories["biomass"] = new PropertyFactory<BiomassProperty>;
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m_propertyFactories["burn_speed"] = new PropertyFactory<BurnSpeedProperty>;
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m_propertyFactories["transient"] = new PropertyFactory<TransientProperty>();
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m_propertyFactories["food"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["mass"] = new PropertyFactory<Property<double> >;
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m_propertyFactories["bbox"] = new PropertyFactory<BBoxProperty>;
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m_propertyFactories["mind"] = new PropertyFactory<MindProperty>;
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m_propertyFactories["setup"] = new PropertyFactory<SetupProperty>;
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m_propertyFactories["tick"] = new PropertyFactory<TickProperty>;
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m_propertyFactories["statistics"] = new PropertyFactory<StatisticsProperty>;
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m_propertyFactories["spawn"] = new PropertyFactory<SpawnProperty>;
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m_propertyFactories["area"] = new PropertyFactory<AreaProperty>;
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m_propertyFactories["visibility"] = new PropertyFactory<VisibilityProperty>;
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m_propertyFactories["terrainmod"] = new PropertyFactory<TerrainModProperty>;
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m_propertyFactories["teleport"] = new PropertyFactory<TeleportProperty>;
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}
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CorePropertyManager::~CorePropertyManager()
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{
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}
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void CorePropertyManager::installBaseFactory(const std::string & type_name,
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const std::string & parent,
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PropertyKit * factory)
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{
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installFactory(type_name, atlasType(type_name, parent, true), factory);
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}
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int CorePropertyManager::installFactory(const std::string & type_name,
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const Root & type_desc,
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PropertyKit * factory)
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{
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Inheritance & i = Inheritance::instance();
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if (i.addChild(type_desc) != 0) {
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return -1;
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}
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PropertyManager::installFactory(type_name, factory);
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return 0;
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}
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PropertyBase * CorePropertyManager::addProperty(const std::string & name,
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int type)
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{
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assert(!name.empty());
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assert(name != "objtype");
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PropertyBase * p = 0;
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PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name);
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if (I == m_propertyFactories.end()) {
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switch (type) {
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case Element::TYPE_INT:
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p = new Property<int>;
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break;
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case Element::TYPE_FLOAT:
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p = new Property<double>;
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break;
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case Element::TYPE_STRING:
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p = new Property<std::string>;
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break;
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default:
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p = new SoftProperty;
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break;
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}
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} else {
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p = I->second->newProperty();
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}
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debug(std::cout << name << " property found. " << std::endl << std::flush;);
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return p;
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}
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