cyphesis/rulesets/Stackable.cpp
Al Riddoch a303326964 * Changed many return statements to match convention.
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
	  down CPU time used.

	* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
	  frequently used ops are detected soonest.

	* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.

Al Riddoch  <alriddoch@zepler.org>
2001-04-17 10:14:20 +00:00

108 lines
2.9 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Message/Object.h>
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/Operation/Combine.h>
#include <Atlas/Objects/Operation/Divide.h>
#include <Atlas/Objects/Operation/Delete.h>
#include <Atlas/Objects/Operation/Login.h>
#include <common/const.h>
// A stackable object, ie one which can represent multiple object of the
// same type. Used for things like coins.
#include "Stackable.h"
#include "Script.h"
using Atlas::Message::Object;
Stackable::Stackable() : num(1)
{
}
Stackable::~Stackable()
{
}
const Object & Stackable::operator[](const string & aname)
{
if (aname == "num") {
attributes[aname] = Object(num);
}
return Thing::operator[](aname);
}
void Stackable::set(const string & aname, const Object & attr)
{
if ((aname == "num") && attr.IsInt()) {
num = attr.AsInt();
} else {
Thing::set(aname, attr);
}
}
void Stackable::addToObject(Object & obj) const
{
Object::MapType & omap = obj.AsMap();
if (num != 1) {
omap["num"] = Object(num);
}
Thing::addToObject(obj);
}
oplist Stackable::Operation(const Combine & op)
{
oplist res;
if (script->Operation("combine", op, res) != 0) {
return res;
}
const Object::ListType & args = op.GetArgs();
for(Object::ListType::const_iterator I= args.begin(); I!= args.end(); I++) {
const string & id = I->AsMap().find("id")->second.AsString();
if (id == fullid) { continue; }
Stackable * obj = (Stackable*)world->getObject(id);
if (obj->type != type) { continue; }
num = num + obj->num;
Delete * d = new Delete(Delete::Instantiate());
Object::MapType dent;
dent["id"] = id;
d->SetTo(id);
d->SetArgs(Object::ListType(1,dent));
res.push_back(d);
}
return res;
// FIXME DO we need to send a sight?
}
oplist Stackable::Operation(const Divide & op)
{
oplist res;
if (script->Operation("divide", op, res) != 0) {
return res;
}
const Object::ListType & args = op.GetArgs();
for(Object::ListType::const_iterator I= args.begin(); I!= args.end(); I++) {
const Object::MapType & ent = I->AsMap();
int new_num = 1;
Object::MapType::const_iterator J = ent.find("num");
if (J != ent.end()) {
if (J->second.IsInt()) { new_num = J->second.AsInt(); }
}
if (num <= new_num) { continue; }
Object::MapType new_ent;
Object::ListType parents(1,type);
new_ent["parents"] = parents;
new_ent["num"] = new_num;
Create * c = new Create( Create::Instantiate());
c->SetArgs(Object::ListType(1,new_ent));
c->SetTo(fullid);
res.push_back(c);
}
return res;
// FIXME DO we need to send a sight?
}