cyphesis/tests/CorePropertyManagerTest.cpp
2018-02-21 14:37:47 +01:00

1116 lines
23 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "server/CorePropertyManager.h"
#include "rulesets/Character.h"
#include "rulesets/Domain.h"
#include "rulesets/Entity.h"
#include "rulesets/ExternalMind.h"
#include "common/CommSocket.h"
#include "common/Inheritance.h"
#include "common/PropertyFactory.h"
#include "common/SystemTime.h"
#include "TestWorld.h"
#include "stubs/rulesets/stubCharacter.h"
#include "stubs/rulesets/stubPropelProperty.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
class MinimalProperty : public PropertyBase {
public:
MinimalProperty() { }
virtual int get(Atlas::Message::Element & val) const { return 0; }
virtual void set(const Atlas::Message::Element & val) { }
virtual MinimalProperty * copy() const { return 0; }
};
class CorePropertyManagertest : public Cyphesis::TestBase
{
CorePropertyManager * m_propertyManager;
public:
CorePropertyManagertest();
void setup();
void teardown();
void test_addProperty_int();
void test_addProperty_float();
void test_addProperty_string();
void test_addProperty_list();
void test_addProperty_map();
void test_addProperty_none();
void test_addProperty_named();
void test_installFactory();
};
CorePropertyManagertest::CorePropertyManagertest()
{
ADD_TEST(CorePropertyManagertest::test_addProperty_int);
ADD_TEST(CorePropertyManagertest::test_addProperty_float);
ADD_TEST(CorePropertyManagertest::test_addProperty_string);
ADD_TEST(CorePropertyManagertest::test_addProperty_list);
ADD_TEST(CorePropertyManagertest::test_addProperty_map);
ADD_TEST(CorePropertyManagertest::test_addProperty_none);
ADD_TEST(CorePropertyManagertest::test_addProperty_named);
ADD_TEST(CorePropertyManagertest::test_installFactory);
}
void CorePropertyManagertest::setup()
{
m_propertyManager = new CorePropertyManager;
m_propertyManager->m_propertyFactories.insert(
std::make_pair("named_type", new PropertyFactory<MinimalProperty>)
);
}
void CorePropertyManagertest::teardown()
{
delete m_propertyManager;
}
void CorePropertyManagertest::test_addProperty_int()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_INT);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<Property<int> *>(p));
}
void CorePropertyManagertest::test_addProperty_float()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_FLOAT);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<Property<double> *>(p));
}
void CorePropertyManagertest::test_addProperty_string()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_STRING);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<Property<std::string> *>(p));
}
void CorePropertyManagertest::test_addProperty_list()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_LIST);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<SoftProperty *>(p));
}
void CorePropertyManagertest::test_addProperty_map()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_MAP);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<SoftProperty *>(p));
}
void CorePropertyManagertest::test_addProperty_none()
{
auto * p = m_propertyManager->addProperty("non_existant_type",
Element::TYPE_NONE);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<SoftProperty *>(p));
}
void CorePropertyManagertest::test_addProperty_named()
{
auto * p = m_propertyManager->addProperty("named_type",
Element::TYPE_NONE);
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<MinimalProperty *>(p));
}
void CorePropertyManagertest::test_installFactory()
{
int ret = m_propertyManager->installFactory(
"new_named_type",
Root(),
new PropertyFactory<MinimalProperty>
);
ASSERT_EQUAL(ret, 0);
}
int main()
{
CorePropertyManagertest t;
return t.run();
}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
#include "common/const.h"
#include "common/globals.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/PropertyFactory.h"
#include "common/system.h"
#include "common/TypeNode.h"
#include "common/Variable.h"
// stubs
#include "server/ArithmeticBuilder.h"
#include "server/EntityFactory.h"
#include "server/Juncture.h"
#include "server/Persistence.h"
#include "server/Player.h"
#include "server/Ruleset.h"
#include "server/ServerRouting.h"
#include "server/TeleportProperty.h"
#include "rulesets/AreaProperty.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/BiomassProperty.h"
#include "rulesets/BurnSpeedProperty.h"
#include "rulesets/CalendarProperty.h"
#include "rulesets/DecaysProperty.h"
#include "rulesets/EntityProperty.h"
#include "rulesets/ExternalProperty.h"
#include "rulesets/InternalProperties.h"
#include "rulesets/LineProperty.h"
#include "rulesets/MindProperty.h"
#include "rulesets/OutfitProperty.h"
#include "rulesets/SolidProperty.h"
#include "rulesets/SpawnProperty.h"
#include "rulesets/StatusProperty.h"
#include "rulesets/StatisticsProperty.h"
#include "rulesets/SuspendedProperty.h"
#include "rulesets/TasksProperty.h"
#include "rulesets/TerrainModProperty.h"
#include "rulesets/TerrainProperty.h"
#include "rulesets/TransientProperty.h"
#include "rulesets/VisibilityProperty.h"
#include "rulesets/SpawnerProperty.h"
#include "rulesets/ImmortalProperty.h"
#include "rulesets/RespawningProperty.h"
#include "rulesets/DefaultLocationProperty.h"
#include "rulesets/LimboProperty.h"
#include "rulesets/DomainProperty.h"
//void Entity::destroy()
//{
// destroyed.emit();
//}
//
//void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
//{
// ent->setId(getId());
//}
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubProperty.h"
#include "stubs/common/stubCustom.h"
#include "stubs/rulesets/stubImmortalProperty.h"
#include "stubs/rulesets/stubRespawningProperty.h"
#include "stubs/rulesets/stubSpawnerProperty.h"
#include "stubs/rulesets/stubTerrainModProperty.h"
#include "stubs/rulesets/stubTerrainProperty.h"
#include "stubs/rulesets/stubBBoxProperty.h"
#include "stubs/rulesets/stubBiomassProperty.h"
#include "stubs/rulesets/stubBurnSpeedProperty.h"
#include "stubs/rulesets/stubContainsProperty.h"
#include "stubs/rulesets/stubDecaysProperty.h"
#include "stubs/rulesets/stubOutfitProperty.h"
#include "stubs/rulesets/stubStatusProperty.h"
#include "stubs/rulesets/stubTasksProperty.h"
#include "stubs/rulesets/stubSpawnProperty.h"
#include "stubs/rulesets/stubDefaultLocationProperty.h"
#include "stubs/rulesets/stubLimboProperty.h"
#include "stubs/rulesets/stubDomainProperty.h"
#include "stubs/rulesets/stubSuspendedProperty.h"
#include "stubs/rulesets/stubModeProperty.h"
#include "stubs/rulesets/stubQuaternionProperty.h"
#include "stubs/rulesets/stubAngularFactorProperty.h"
#include "stubs/rulesets/stubGeometryProperty.h"
#include "stubs/rulesets/stubDensityProperty.h"
#include "stubs/rulesets/stubVector3Property.h"
#include "stubs/rulesets/stubThing.h"
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
m_username(uname), m_password(passwd)
{
}
const char * Account::getType() const
{
return "test_account";
}
void Account::store() const
{
}
bool Account::isPersisted() const {
return true;
}
void Account::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Account::createObject(const std::string & type_str,
const Atlas::Objects::Root & arg,
const Operation & op,
OpVector & res)
{
}
LocatedEntity * Account::createCharacterEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &,
const Atlas::Objects::Root &)
{
return 0;
}
void Account::externalOperation(const Operation &, Link &)
{
}
void Account::operation(const Operation & op, OpVector & res)
{
}
void Account::LogoutOperation(const Operation & op, OpVector & res)
{
}
void Account::CreateOperation(const Operation & op, OpVector & res)
{
}
void Account::SetOperation(const Operation & op, OpVector & res)
{
}
void Account::ImaginaryOperation(const Operation & op, OpVector & res)
{
}
void Account::TalkOperation(const Operation & op, OpVector & res)
{
}
void Account::LookOperation(const Operation & op, OpVector & res)
{
}
void Account::GetOperation(const Operation & op, OpVector & res)
{
}
void Account::OtherOperation(const Operation & op, OpVector & res)
{
}
ArithmeticBuilder * ArithmeticBuilder::m_instance = 0;
ArithmeticBuilder::ArithmeticBuilder()
{
}
ArithmeticBuilder * ArithmeticBuilder::instance()
{
if (m_instance == 0) {
m_instance = new ArithmeticBuilder;
}
return m_instance;
}
ArithmeticScript * ArithmeticBuilder::newArithmetic(const std::string & name,
LocatedEntity * owner)
{
return 0;
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}
template <class T>
EntityFactory<T>::EntityFactory()
{
}
template <class T>
EntityFactory<T>::~EntityFactory()
{
}
template <class T>
LocatedEntity * EntityFactory<T>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
return new Entity(id, intId);
}
template <class T>
EntityFactoryBase * EntityFactory<T>::duplicateFactory()
{
return 0;
}
class Creator;
class Plant;
class Stackable;
class World;
template <>
LocatedEntity * EntityFactory<World>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
return 0;
}
template <>
LocatedEntity * EntityFactory<Character>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
return new Character(id, intId);
}
template class EntityFactory<Thing>;
template class EntityFactory<Character>;
template class EntityFactory<Creator>;
template class EntityFactory<Plant>;
template class EntityFactory<Stackable>;
template class EntityFactory<World>;
Juncture::~Juncture()
{
}
void Juncture::externalOperation(const Operation & op, Link &)
{
}
void Juncture::operation(const Operation & op, OpVector & res)
{
}
void Juncture::addToMessage(MapType & omap) const
{
}
void Juncture::addToEntity(const RootEntity & ent) const
{
}
void Juncture::LoginOperation(const Operation & op, OpVector & res)
{
}
void Juncture::OtherOperation(const Operation & op, OpVector & res)
{
}
int Juncture::teleportEntity(const LocatedEntity * ent)
{
return 0;
}
Persistence * Persistence::m_instance = nullptr;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == nullptr) {
m_instance = new Persistence();
}
return m_instance;
}
Account * Persistence::getAccount(const std::string & name)
{
return 0;
}
void Persistence::putAccount(const Account & ac)
{
}
void Persistence::registerCharacters(Account & ac,
const EntityDict & worldObjects)
{
}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
Player::~Player() { }
const char * Player::getType() const
{
return "player";
}
void Player::addToMessage(MapType & omap) const
{
}
void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
return 0;
}
Ruleset * Ruleset::m_instance = nullptr;
Ruleset::~Ruleset()
{
}
ServerRouting * ServerRouting::m_instance = 0;
Router * ServerRouting::getObject(const std::string & id) const
{
return 0;
}
CalendarProperty::CalendarProperty()
{
}
int CalendarProperty::get(Element & ent) const
{
return 0;
}
void CalendarProperty::set(const Element & ent)
{
}
CalendarProperty * CalendarProperty::copy() const
{
return 0;
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
e = m_data;
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
AreaProperty::AreaProperty()
{
}
AreaProperty::~AreaProperty()
{
}
void AreaProperty::set(const Atlas::Message::Element & ent)
{
}
AreaProperty * AreaProperty::copy() const
{
return 0;
}
void AreaProperty::apply(LocatedEntity * owner)
{
}
ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
EntityProperty::EntityProperty()
{
}
int EntityProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void EntityProperty::set(const Atlas::Message::Element & val)
{
}
void EntityProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void EntityProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
EntityProperty * EntityProperty::copy() const
{
return 0;
}
PropertyKit::~PropertyKit()
{
}
template <class T>
PropertyBase * PropertyFactory<T>::newProperty()
{
return new T();
}
template <class T>
PropertyFactory<T> * PropertyFactory<T>::duplicateFactory() const
{
return new PropertyFactory<T>;
}
template class PropertyFactory<MinimalProperty>;
void TeleportProperty::install(LocatedEntity * owner, const std::string & name)
{
}
HandlerResult TeleportProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return OPERATION_IGNORED;
}
SetupProperty::SetupProperty()
{
}
SetupProperty * SetupProperty::copy() const
{
return 0;
}
void SetupProperty::install(LocatedEntity * ent, const std::string & name)
{
}
TickProperty::TickProperty()
{
}
TickProperty * TickProperty::copy() const
{
return 0;
}
void TickProperty::apply(LocatedEntity * ent)
{
}
SimpleProperty::SimpleProperty()
{
}
int SimpleProperty::get(Element & ent) const
{
return 0;
}
void SimpleProperty::set(const Element & ent)
{
}
SimpleProperty * SimpleProperty::copy() const
{
return 0;
}
void SimpleProperty::apply(LocatedEntity * owner)
{
}
LineProperty::LineProperty()
{
}
int LineProperty::get(Element & ent) const
{
return 0;
}
void LineProperty::set(const Element & ent)
{
}
void LineProperty::add(const std::string & s, MapType & ent) const
{
}
LineProperty * LineProperty::copy() const
{
return 0;
}
void MindProperty::set(const Element & val)
{
}
MindProperty * MindProperty::copy() const
{
return 0;
}
void MindProperty::apply(LocatedEntity * ent)
{
}
VisibilityProperty * VisibilityProperty::copy() const
{
return 0;
}
void VisibilityProperty::apply(LocatedEntity * ent)
{
}
StatisticsProperty::StatisticsProperty() : m_script(0)
{
}
StatisticsProperty::~StatisticsProperty()
{
}
void StatisticsProperty::install(LocatedEntity * ent, const std::string & name)
{
}
void StatisticsProperty::apply(LocatedEntity * ent)
{
}
int StatisticsProperty::get(Element & val) const
{
return 0;
}
void StatisticsProperty::set(const Element & ent)
{
}
StatisticsProperty * StatisticsProperty::copy() const
{
return 0;
}
SolidProperty::SolidProperty()
{
}
int SolidProperty::get(Element & ent) const
{
return 0;
}
void SolidProperty::set(const Element & ent)
{
}
SolidProperty * SolidProperty::copy() const
{
return 0;
}
void SolidProperty::apply(LocatedEntity * owner)
{
}
TransientProperty::TransientProperty()
{
}
TransientProperty::~TransientProperty()
{
}
TransientProperty * TransientProperty::copy() const
{
return 0;
}
void TransientProperty::install(LocatedEntity * ent, const std::string & name)
{
}
void TransientProperty::apply(LocatedEntity * ent)
{
}
Location::Location() :
m_simple(true), m_solid(true),
m_boxSize(0),
m_squareBoxSize(0),
m_loc(0)
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
bool_config_register::bool_config_register(bool & var,
const char * section,
const char * setting,
const char * help)
{
}
CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { }
CommSocket::~CommSocket()
{
}
EntityKit::EntityKit() : m_type(0),
m_createdCount(0)
{
}
EntityKit::~EntityKit()
{
}
void EntityKit::addProperties()
{
}
void EntityKit::updateProperties()
{
}
EntityFactoryBase::EntityFactoryBase() : EntityKit::EntityKit(), m_scriptFactory(0)
{
}
EntityFactoryBase::~EntityFactoryBase()
{
}
void EntityFactoryBase::addProperties()
{
}
void EntityFactoryBase::updateProperties()
{
}
Root atlasType(const std::string & name,
const std::string & parent,
bool abstract)
{
return Atlas::Objects::Root();
}
Inheritance * Inheritance::m_instance = nullptr;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == nullptr) {
m_instance = new Inheritance();
}
return *m_instance;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
return 0;
}
bool Inheritance::isTypeOf(const TypeNode * instance,
const std::string & base_type) const
{
return false;
}
bool Inheritance::isTypeOf(const std::string & instance,
const std::string & base_type) const
{
return false;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
return new TypeNode(obj->getId());
}
void Inheritance::clear()
{
}
#include "stubs/common/stubMonitors.h"
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
int PropertyManager::installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory)
{
return 0;
}
void PropertyManager::installFactory(const std::string & name,
PropertyKit * factory)
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
res.push_back(Atlas::Objects::Operation::Error());
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
bool TypeNode::isTypeOf(const std::string & base_type) const
{
return false;
}
#include "stubs/common/stubVariable.h"
#include "stubs/server/stubBuildid.h"
const char * const CYPHESIS = "cyphesis";
static const char * DEFAULT_INSTANCE = "cyphesis";
std::string instance(DEFAULT_INSTANCE);
int timeoffset = 0;
bool database_flag = false;
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void log(LogLevel lvl, const std::string & msg)
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
Root atlasClass(const std::string & name, const std::string & parent)
{
return Root();
}
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash)
{
}
int check_password(const std::string & pwd, const std::string & hash)
{
return -1;
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
}