mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* configure.ac: Increment version. * common/const.h: Declare a doxygen group for all the consts. * common/operations.cpp, common/Add.h, common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h, common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h, common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h: Declare a doxygen group for all custom operations. * rulesets/Area.h, rulesets/Character.h, rulesets/Creator.h, rulesets/Entity.h, rulesets/Food.h, rulesets/Line.h, rulesets/Missile.h, rulesets/Plant.h, rulesets/Stackable.h, rulesets/Structure.h, rulesets/World.h: Declare a doxygen group for in game entity classses. * common/Property.h, common/Property_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h: Add some more inlined documentation.
129 lines
3.8 KiB
C++
129 lines
3.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2005 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
// $Id: ScriptFactory.cpp,v 1.7 2006-12-12 15:54:24 alriddoch Exp $
|
|
|
|
#include "ScriptFactory.h"
|
|
|
|
#include "rulesets/Py_Thing.h"
|
|
#include "rulesets/Python_Script_Utils.h"
|
|
#include "rulesets/PythonThingScript.h"
|
|
|
|
#include "rulesets/Entity.h"
|
|
|
|
#include "common/log.h"
|
|
|
|
/// \brief ScriptFactory constructor
|
|
///
|
|
/// @param package name of the script package scripts are to be created from
|
|
/// @param type name of the type instanced to create scripts
|
|
ScriptFactory::ScriptFactory(const std::string & package,
|
|
const std::string & type) : m_package(package),
|
|
m_type(type)
|
|
{
|
|
}
|
|
|
|
ScriptFactory::~ScriptFactory()
|
|
{
|
|
}
|
|
|
|
int PythonScriptFactory::getClass()
|
|
{
|
|
std::string classname(m_type);
|
|
classname[0] = toupper(classname[0]);
|
|
m_class = PyObject_GetAttrString(m_module, (char *)classname.c_str());
|
|
if (m_class == NULL) {
|
|
std::string msg = std::string("Could not find python class ")
|
|
+ m_package + "." + classname;
|
|
log(ERROR, msg.c_str());
|
|
PyErr_Print();
|
|
return -1;
|
|
}
|
|
if (PyCallable_Check(m_class) == 0) {
|
|
std::string msg = std::string("Could not instance python class ")
|
|
+ m_package + "." + classname;
|
|
log(ERROR, msg.c_str());
|
|
Py_DECREF(m_class);
|
|
m_class = 0;
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
PythonScriptFactory::PythonScriptFactory(const std::string & package,
|
|
const std::string & type) :
|
|
ScriptFactory(package, type),
|
|
m_module(0), m_class(0)
|
|
{
|
|
PyObject * package_name = PyString_FromString((char *)m_package.c_str());
|
|
m_module = PyImport_Import(package_name);
|
|
Py_DECREF(package_name);
|
|
if (m_module == NULL) {
|
|
std::string msg = std::string("Missing python module ") + m_package;
|
|
log(ERROR, msg.c_str());
|
|
PyErr_Print();
|
|
return;
|
|
}
|
|
getClass();
|
|
}
|
|
|
|
PythonScriptFactory::~PythonScriptFactory()
|
|
{
|
|
if (m_class != 0) {
|
|
Py_DECREF(m_class);
|
|
}
|
|
if (m_module != 0) {
|
|
Py_DECREF(m_module);
|
|
}
|
|
}
|
|
|
|
int PythonScriptFactory::addScript(Entity * entity)
|
|
{
|
|
if (m_class == 0) {
|
|
return -1;
|
|
}
|
|
PyEntity * wrapper = newPyEntity();
|
|
wrapper->m_entity = entity;
|
|
Subscribe_Script(entity, m_class, m_package);
|
|
PyObject * script = Create_PyScript((PyObject *)wrapper, m_class);
|
|
|
|
if (script == NULL) {
|
|
return -1;
|
|
}
|
|
|
|
entity->setScript(new PythonEntityScript(script, (PyObject *)wrapper));
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PythonScriptFactory::refreshClass()
|
|
{
|
|
if (m_module == 0) {
|
|
return -1;
|
|
}
|
|
PyObject * new_module = PyImport_ReloadModule(m_module);
|
|
if (new_module == 0) {
|
|
std::string msg = std::string("Error reloading python module ")
|
|
+ m_package;
|
|
log(ERROR, msg.c_str());
|
|
PyErr_Clear();
|
|
return -1;
|
|
}
|
|
Py_DECREF(m_module);
|
|
m_module = new_module;
|
|
return getClass();
|
|
}
|