cyphesis/server/Account.cpp
Al Riddoch b035ecfaab 2004-08-27 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/CommSocket.h, server/CommIdleSocket.h:
	  Make constructors of some base classes protected.

	* server/Account.cpp: Note a possible bug in the character
	  creation code.

	* server/CommIdleSocket.cpp, server/CommIdleSocket.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommRemoteClient.cpp,
	  server/CommSocket.cpp, server/CommSocket.h,
	  server/CommUnixListener.cpp, server/CommUnixListener.h:
	  Clean up the Comm classes for consistancy and readability.
2004-08-28 00:58:01 +00:00

371 lines
12 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "Account.h"
#include "Connection_methods.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "ExternalMind.h"
#include "Persistance.h"
#include "rulesets/Character.h"
#include "common/const.h"
#include "common/log.h"
#include "common/refno.h"
#include "common/debug.h"
#include "common/BaseWorld.h"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation/Login.h>
#include <Atlas/Objects/Operation/Logout.h>
#include <Atlas/Objects/Operation/Sight.h>
#include <Atlas/Objects/Operation/Create.h>
#include <Atlas/Objects/Operation/Imaginary.h>
#include <Atlas/Objects/Operation/Info.h>
#include <Atlas/Objects/Operation/Look.h>
#include <Atlas/Objects/Operation/Talk.h>
#include <Atlas/Objects/Operation/Sound.h>
#include <Atlas/Objects/Operation/Set.h>
#include <sigc++/bind.h>
#include <sigc++/object_slot.h>
static const bool debug_flag = false;
Account::Account(Connection * conn, const std::string & uname,
const std::string& passwd, const std::string & id)
: OOGThing(id), m_connection(conn),
m_username(uname), m_password(passwd)
{
subscribe("logout", OP_LOGOUT);
subscribe("create", OP_CREATE);
subscribe("imaginary", OP_IMAGINARY);
subscribe("talk", OP_TALK);
subscribe("look", OP_LOOK);
subscribe("set", OP_SET);
}
Account::~Account()
{
ConMap::const_iterator J = m_destroyedConnections.begin();
for(; J != m_destroyedConnections.end(); J++) {
J->second->disconnect();
delete J->second;
}
}
void Account::characterDestroyed(std::string id)
{
m_charactersDict.erase(id);
ConMap::iterator I = m_destroyedConnections.find(id);
if (I != m_destroyedConnections.end()) {
delete I->second;
m_destroyedConnections.erase(I);
}
if (consts::enable_persistence) {
Persistance::instance()->delCharacter(id);
}
}
void Account::addCharacter(Entity * chr)
{
Character * pchar = dynamic_cast<Character *>(chr);
if (pchar == 0) {
return;
}
m_charactersDict[chr->getId()] = chr;
SigC::Connection * con = new SigC::Connection(chr->destroyed.connect(SigC::bind<std::string>(SigC::slot(*this, &Account::characterDestroyed), chr->getId())));
m_destroyedConnections[chr->getId()] = con;
}
Entity * Account::addNewCharacter(const std::string & typestr,
const MapType & ent)
{
BaseWorld & world = m_connection->m_server.m_world;
debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
Entity * chr = world.addNewObject(typestr, ent);
if (chr == 0) {
return 0;
}
debug(std::cout << "Added" << std::endl << std::flush;);
assert(chr->m_location.isValid());
debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
Character * pchar = dynamic_cast<Character *>(chr);
if (pchar != 0) {
pchar->m_externalMind = new ExternalMind(*m_connection, pchar->getId(), pchar->getName());
// Only genuinely playable characters should go in here. Otherwise
// if a normal entity gets into the account, and connection, it
// starts getting hard to tell whether or not they exist.
m_charactersDict[chr->getId()] = chr;
SigC::Connection * con = new SigC::Connection(chr->destroyed.connect(SigC::bind<std::string>(SigC::slot(*this, &Account::characterDestroyed), chr->getId())));
m_destroyedConnections[chr->getId()] = con;
m_connection->addObject(chr);
if (consts::enable_persistence) {
Persistance::instance()->addCharacter(*this, *chr);
}
}
// Hack in default objects
// This needs to be done in a generic way
MapType entmap;
entmap["parents"] = ListType(1,"coin");
entmap["pos"] = Vector3D(0,0,0).toAtlas();
entmap["loc"] = chr->getId();
entmap["name"] = "coin";
for(int i = 0; i < 10; i++) {
Create * c = new Create;
ListType & args = c->getArgs();
args.push_back(entmap);
c->setTo(chr->getId());
world.message(*c, chr);
}
// FIXME WHy the hell are we broadcasting a sight of the newly created
// character?
Create c;
ListType & cargs = c.getArgs();
cargs.push_back(MapType());
chr->addToMessage(cargs.front().asMap());
Sight * s = new Sight;
ListType & args = s->getArgs();
args.push_back(c.asObject());
world.message(*s, chr);
return chr;
}
OpVector Account::LogoutOperation(const Logout & op)
{
debug(std::cout << "Account logout: " << getId() << std::endl;);
Info info;
ListType & args = info.getArgs();
args.push_back(op.asObject());
info.setRefno(op.getSerialno());
info.setSerialno(m_connection->m_server.newSerialNo());
info.setFrom(getId());
info.setTo(getId());
m_connection->send(info);
m_connection->close();
return OpVector();
}
const char * Account::getType() const
{
return "account";
}
void Account::addToMessage(MapType & omap) const
{
omap["username"] = m_username;
omap["name"] = m_username;
if (!m_password.empty()) {
omap["password"] = m_password;
}
omap["parents"] = ListType(1,getType());
ListType charlist;
EntityDict::const_iterator I;
for(I = m_charactersDict.begin(); I != m_charactersDict.end(); I++) {
charlist.push_back(I->first);
}
omap["characters"] = charlist;
BaseEntity::addToMessage(omap);
}
OpVector Account::CreateOperation(const Create & op)
{
debug(std::cout << "Account::Operation(create)" << std::endl << std::flush;);
const ListType & args = op.getArgs();
if ((args.empty()) || (!args.front().isMap())) {
return OpVector();
}
const MapType & entmap = args.front().asMap();
OpVector er = characterError(op, entmap);
if (!er.empty()) {
return er;
}
MapType::const_iterator I = entmap.find("parents");
if ((I == entmap.end()) || !(I->second.isList()) ||
(I->second.asList().empty()) ||
!(I->second.asList().front().isString()) ) {
return error(op, "Character has no type");
}
const std::string & typestr = I->second.asList().front().asString();
debug( std::cout << "Account creating a " << typestr << " object"
<< std::endl << std::flush; );
BaseEntity * obj = addNewCharacter(typestr, entmap);
if (obj == 0) {
return error(op, "Character creation failed");
}
Info * info = new Info;
ListType & info_args = info->getArgs();
info_args.push_back(MapType());
obj->addToMessage(info_args.front().asMap());
info->setRefno(op.getSerialno());
info->setSerialno(m_connection->m_server.newSerialNo());
return OpVector(1,info);
}
OpVector Account::SetOperation(const Set & op)
{
debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
const ListType & args = op.getArgs();
if ((args.empty()) || (!args.front().isMap())) {
return OpVector();
}
const MapType & entmap = args.front().asMap();
MapType::const_iterator I = entmap.find("id");
if (I == entmap.end() || !(I->second.isString())) {
return error(op, "Set character has no ID");
}
const std::string & id = I->second.asString();
EntityDict::const_iterator J = m_charactersDict.find(id);
if (J == m_charactersDict.end()) {
return error(op, "Set character for unknown character");
}
Entity * e = J->second;
I = entmap.find("guise");
MapType newArg;
if (I != entmap.end()) {
debug(std::cout << "Got attempt to change characters guise"
<< std::endl << std::flush;);
// Apply change to character in-game
newArg["guise"] = I->second;
}
I = entmap.find("height");
if (I != entmap.end() && (I->second.isNum())) {
debug(std::cout << "Got attempt to change characters height"
<< std::endl << std::flush;);
BBox & bbox = e->m_location.m_bBox;
if (bbox.isValid()) {
float old_height = bbox.highCorner().z() - bbox.lowCorner().z();
float scale = I->second.asNum() / old_height;
BBox newBox(WFMath::Point<3>(bbox.lowCorner().x() * scale,
bbox.lowCorner().y() * scale,
bbox.lowCorner().z() * scale),
WFMath::Point<3>(bbox.highCorner().x() * scale,
bbox.highCorner().y() * scale,
bbox.highCorner().z() * scale));
newArg["bbox"] = newBox.toAtlas();
}
}
if (!newArg.empty()) {
debug(std::cout << "Passing character mods in-game"
<< std::endl << std::flush;);
Set * s = new Set;
s->setTo(id);
newArg["id"] = id;
ListType & sarg = s->getArgs();
sarg.push_back(newArg);
m_connection->m_server.m_world.message(*s, e);
}
return OpVector();
}
OpVector Account::ImaginaryOperation(const Imaginary & op)
{
const ListType & args = op.getArgs();
if ((args.empty()) || (!args.front().isMap())) {
return OpVector();
}
Sight s;
ListType & sargs = s.getArgs();
sargs.push_back(op.asObject());
s.setFrom(getId());
s.setSerialno(m_connection->m_server.newSerialNo());
setRefnoOp(&s, op);
const MapType & arg = args.front().asMap();
MapType::const_iterator I = arg.find("loc");
if (I != arg.end()) {
s.setTo(I->second.asString());
} else {
s.setTo(op.getTo());
}
return m_connection->m_server.m_lobby.operation(s);
}
OpVector Account::TalkOperation(const Talk & op)
{
const ListType & args = op.getArgs();
if ((args.empty()) || (!args.front().isMap())) {
return OpVector();
}
Sound s;
ListType & sargs = s.getArgs();
sargs.push_back(op.asObject());
s.setFrom(getId());
s.setSerialno(m_connection->m_server.newSerialNo());
setRefnoOp(&s, op);
const MapType & arg = args.front().asMap();
MapType::const_iterator I = arg.find("loc");
if (I != arg.end()) {
s.setTo(I->second.asString());
} else {
s.setTo(op.getTo());
}
return m_connection->m_server.m_lobby.operation(s);
}
OpVector Account::LookOperation(const Look & op)
{
const ListType & args = op.getArgs();
if (args.empty()) {
Sight * s = new Sight;
s->setTo(getId());
ListType & s_args = s->getArgs();
s_args.push_back(MapType());
m_connection->m_server.m_lobby.addToMessage(s_args.front().asMap());
s->setSerialno(m_connection->m_server.newSerialNo());
setRefnoOp(s, op);
return OpVector(1,s);
}
MapType::const_iterator I = args.front().asMap().find("id");
if ((I == args.front().asMap().end()) || (!I->second.isString())) {
return error(op, "No target for look");
}
const std::string & to = I->second.asString();
EntityDict::const_iterator J = m_charactersDict.find(to);
if (J != m_charactersDict.end()) {
Sight * s = new Sight;
s->setTo(getId());
ListType & s_args = s->getArgs();
s_args.push_back(MapType());
J->second->addToMessage(s_args.front().asMap());
s->setSerialno(m_connection->m_server.newSerialNo());
setRefnoOp(s, op);
return OpVector(1,s);
}
const AccountDict & accounts = m_connection->m_server.m_lobby.getAccounts();
AccountDict::const_iterator K = accounts.find(to);
if (K != accounts.end()) {
Sight * s = new Sight;
s->setTo(getId());
ListType & s_args = s->getArgs();
s_args.push_back(MapType());
K->second->addToMessage(s_args.front().asMap());
s->setSerialno(m_connection->m_server.newSerialNo());
setRefnoOp(s, op);
return OpVector(1,s);
}
return error(op, "Unknown look target");
}