cyphesis/data/mason.xml
Al Riddoch 351058f34c 2008-09-13 Al Riddoch <alriddoch@googlemail.com>
* data/basic.xml, data/characters.xml, data/mason.xml: Add tick
	  properties to a bunch of entity classes so they no longer need
	  a setup operation to get them going.

	* rulesets/mason/world/objects/Weather.py,
	  rulesets/mason/world/objects/elements/Fire.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py: Remove setup
	  handlers from a bunch of scripts as it is now handled by
	  properties.

	* data/buildings.xml: Add setup property to entity classes which
	  really need a setup op at startup.

	* client/BaseClient.cpp: Send a look when creating the avatar, so
	  that notifications get back without the need for a special case.

	* common/op_switch.h, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, server/WorldRouter.cpp:
	  Remove the setup operation sent to all entities on startup by
	  default. Get rid of some special cases that depended on it.

	* rulesets/InternalProperties.cpp, rulesets/InternalProperties.h:
	  Make the tick property schedule the operation on apply(), and
	  use the property value as the time to schedule it.
2008-09-13 18:02:08 +00:00

370 lines
9.4 KiB
XML

<atlas>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">arm</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="burn_speed">
<float name="default">0.25</float>
<string name="visibility">public</string>
</map>
<map name="bbox">
<list name="default">
<float>-0.25</float>
<float>-0.25</float>
<float>0</float>
<float>0.25</float>
<float>0.25</float>
<float>1</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">20</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">barrel</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="burn_speed">
<float name="default">0.1</float>
<string name="visibility">public</string>
</map>
<map name="bbox">
<list name="default">
<float>-3</float>
<float>-1</float>
<float>0</float>
<float>3</float>
<float>1</float>
<float>1</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">250</float>
<string name="visibility">public</string>
</map>
<map name="mode">
<string name="default">floating</string>
<string name="visibility">public</string>
</map>
</map>
<string name="id">boat</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">0.2</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">bottle</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.2</float>
<float>-0.2</float>
<float>0</float>
<float>0.2</float>
<float>0.2</float>
<float>0.1</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">0.5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">bowl</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.4</float>
<float>-0.4</float>
<float>0</float>
<float>0.4</float>
<float>0.4</float>
<float>0.4</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">campfire</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.outdoor.Campfire.Campfire</string>
</map>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-3</float>
<float>-3</float>
<float>-2</float>
<float>3</float>
<float>3</float>
<float>2</float>
</list>
<string name="visibility">public</string>
</map>
<map name="burn_speed">
<float name="default">0.25</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">gallows</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<string name="id">gravestone</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.outdoor.Gravestone.Gravestone</string>
</map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.5</float>
<float>-0.1</float>
<float>0</float>
<float>0.5</float>
<float>0.1</float>
<float>1</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">100</float>
<string name="visibility">public</string>
</map>
<map name="style">
<string name="default">simple</string>
<string name="visibility">public</string>
</map>
</map>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.5</float>
<float>-1.4</float>
<float>0</float>
<float>0.5</float>
<float>0.4</float>
<float>0.8</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">40</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">longtable</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">pelvis</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">ribcage</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">shin</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">skull</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.4</float>
<float>-0.4</float>
<float>0</float>
<float>0.4</float>
<float>0.4</float>
<float>1.2</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">40</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">statue</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">thigh</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-1000</float>
<float>-1000</float>
<float>0</float>
<float>1000</float>
<float>1000</float>
<float>1000</float>
</list>
<string name="visibility">public</string>
</map>
<map name="rain">
<float name="default">0.0</float>
<string name="visibility">public</string>
</map>
<map name="solid">
<int name="default">0</int>
<string name="visibility">public</string>
</map>
<map name="snow">
<float name="default">0.0</float>
<string name="visibility">public</string>
</map>
<map name="tick">
<float name="default">0</float>
<string name="visibility">public</string>
</map>
<map name="visibility">
<float name="default">10.0</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">weather</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.Weather.Weather</string>
</map>
</map>
</atlas>