cyphesis/rulesets/HandlerProperty.h
Al Riddoch 86d73b6369 2008-09-27 Al Riddoch <alriddoch@googlemail.com>
* rulesets/TransientProperty.h, rulesets/MultiHandlerProperty.h,
	  rulesets/MultiHandlerProperty.cpp, rulesets/MindProperty.h,
	  rulesets/InternalProperties.h, rulesets/HandlerProperty.h,
	  rulesets/HandlerProperty.cpp: Switch a bunch of pretty simple
	  property classes over to using Propery<> rather than
	  DynamicProperty<>.
2008-09-27 16:00:21 +00:00

40 lines
1.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef RULESETS_HANDLER_PROPERTY_H
#define RULESETS_HANDLER_PROPERTY_H
#include "common/Property.h"
#include "common/OperationRouter.h"
/// \brief Class to handle a property that triggers a handler.
/// \ingroup PropertyClasses
template <typename T>
class HandlerProperty : public Property<T> {
protected:
int m_operationClassNo;
Handler m_handler;
public:
explicit HandlerProperty(int, Handler);
virtual void install(Entity *);
};
#endif // RULESETS_HANDLER_PROPERTY_H