cyphesis/server/CorePropertyManager.h
Al Riddoch 8ad9cac866 2008-09-27 Al Riddoch <alriddoch@googlemail.com>
* server/CorePropertyManager.cpp, server/CorePropertyManager.h:
	  Re-work the property manager to always create a property,
	  using closest match specialisations of the template where
	  possible. Replace all factories which did create DynamicProperty
	  objects with Property objects instead, as they are now functionaly
	  the same.
2008-09-27 16:22:40 +00:00

44 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_CORE_PROPERTY_MANAGER_H
#define SERVER_CORE_PROPERTY_MANAGER_H
#include "common/PropertyManager.h"
#include <map>
class PropertyKit;
typedef std::map<std::string, PropertyKit *> PropertyFactoryDict;
/// \brief Property manager for the core server. Handles assigning properties
/// to entity instances in the world.
class CorePropertyManager : public PropertyManager {
protected:
// Data structure for factories and the like?
std::map<std::string, PropertyKit *> m_propertyFactories;
public:
CorePropertyManager();
virtual ~CorePropertyManager();
virtual PropertyBase * addProperty(const std::string & name, int type);
};
#endif // SERVER_CORE_PROPERTY_MANAGER_H