mirror of
https://github.com/worldforge/cyphesis
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141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_SERVER_ROUTING_H
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#define SERVER_SERVER_ROUTING_H
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#include "Account.h"
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#include "common/id.h"
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#include "common/Router.h"
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#include <cassert>
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class BaseWorld;
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class Lobby;
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typedef std::map<long, Router *> RouterMap;
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extern bool restricted_flag;
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/// \brief ServerRouting represents the core of the server.
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///
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/// This class has one instance which is the core object in the server.
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/// It maintains list of all out-of-game (OOG) objects in the server.
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class ServerRouting : public Router {
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private:
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/// A mapping of ID to object of all the OOG objects in the server.
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RouterMap m_objects;
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/// A mapping of ID to object of all the accounts in the server.
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AccountDict m_accounts;
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/// The text name of the ruleset this server is running.
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const std::string m_svrRuleset;
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/// The name of this server.
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const std::string m_svrName;
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/// The number of clients currently connected.
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int m_numClients;
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public:
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/// A reference to the World management object.
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BaseWorld & m_world;
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/// A reference to the Lobby management object.
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Lobby & m_lobby;
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ServerRouting(BaseWorld & wrld,
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const std::string & ruleset,
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const std::string & name,
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const std::string & id, long intId,
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const std::string & lId, long lIntId);
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~ServerRouting();
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/// Add an OOG object to the server.
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void addObject(Router * obj) {
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assert(!obj->getId().empty());
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assert(integerId(obj->getId()) == obj->getIntId());
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assert(obj->getIntId() > 0);
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m_objects[obj->getIntId()] = obj;
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}
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/// Add an Account object to the server.
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void addAccount(Account * a) {
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m_accounts[a->m_username] = a;
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addObject(a);
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}
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/// Remove an OOG object from the server.
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void delObject(Router * obj) {
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m_objects.erase(obj->getIntId());
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}
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/// Accessor for OOG objects map.
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const RouterMap & getObjects() const {
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return m_objects;
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}
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/// \brief Find an object with the given id.
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///
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/// @return a pointer to the object with the given id, or
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/// zero if no object with this id is present.
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Router * getObject(const std::string & id) const {
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RouterMap::const_iterator I = m_objects.find(integerId(id));
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if (I == m_objects.end()) {
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return 0;
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} else {
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return I->second;
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}
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}
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/// \brief Find an account with a given username.
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///
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/// @return a pointer to the Account object with the given
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/// username, or zero if the Account is not present. Does
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/// not check any external authentication sources, or the
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/// database.
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Account * getAccountByName(const std::string & username) const {
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AccountDict::const_iterator I = m_accounts.find(username);
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if (I == m_accounts.end()) {
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return 0;
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} else {
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return I->second;
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}
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}
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/// Increment the number of clients connected to this server.
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void incClients() { ++m_numClients; }
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/// Decrement the number of clients connected to this server.
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void decClients() { --m_numClients; }
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/// Accessor for the number of clients connected to this server.
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int getClients() { return m_numClients; }
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/// Accessor for world manager object.
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BaseWorld & getWorld() { return m_world; }
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/// Accessor for server ruleset.
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const std::string & getRuleset() const { return m_svrRuleset; }
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/// Accessor for server name.
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const std::string & getName() const { return m_svrName; }
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virtual void addToMessage(Atlas::Message::MapType &) const;
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virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
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virtual void operation(const Operation &, OpVector &) { /* REMOVE */ }
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};
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#endif // SERVER_SERVER_ROUTING_H
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