mirror of
https://github.com/worldforge/cyphesis
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105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_WORLD_ROUTER_H
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#define SERVER_WORLD_ROUTER_H
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#include "common/BaseWorld.h"
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#include "common/OperationRouter.h"
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#include <list>
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#include <set>
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extern "C" {
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#include <sys/time.h>
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#include <unistd.h>
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}
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class Entity;
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struct OpQueEntry;
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#if 0
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struct OpQueEntry {
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const Operation & op;
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Entity & from;
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explicit OpQueEntry(const Operation & o, Entity & f);
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OpQueEntry(const OpQueEntry & o);
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~OpQueEntry();
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Operation & operator*() const {
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return *op.get();
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}
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Atlas::Objects::Operation::RootOperationData * operator->() const {
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return op.get();
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}
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};
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#endif
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typedef std::list<OpQueEntry> OpQueue;
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typedef std::set<Entity *> EntitySet;
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/// \brief WorldRouter encapsulates the game world running in the server.
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///
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/// This class has one instance which manages the game world.
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/// It maintains a list of all ih-game (IG) objects in the server.
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/// It explicitly also maintains lists of perceptive entities.
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class WorldRouter : public BaseWorld {
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private:
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/// An ordered queue of operations to be dispatched in the future
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OpQueue m_operationQueue;
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/// An ordered queue of operations to be dispatched now
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OpQueue m_immediateQueue;
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/// The system time when the server was started.
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time_t m_initTime;
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/// List of perceptive entities.
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EntitySet m_perceptives;
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/// Count of in world entities
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int m_entityCount;
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void addOperationToQueue(const Operation &, Entity &);
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Operation getOperationFromQueue();
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bool broadcastPerception(const Operation &) const;
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void updateTime(int sec, int usec);
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void deliverTo(const Operation &, Entity &);
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void delEntity(Entity * obj);
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public:
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explicit WorldRouter();
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virtual ~WorldRouter();
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bool idle(int, int);
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Entity * addEntity(Entity * obj);
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Entity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &);
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Task * newTask(const std::string &, Character &);
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Task * activateTask(const std::string &, const std::string &,
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const std::string &, Character &);
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void operation(const Operation &, Entity &);
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virtual void addPerceptive(Entity *);
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virtual void message(const Operation &, Entity &);
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virtual Entity * findByName(const std::string & name);
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virtual Entity * findByType(const std::string & type);
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/// \brief Signal that a new Entity has been inserted.
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sigc::signal<void, Entity *> inserted;
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};
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#endif // SERVER_WORLD_ROUTER_H
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