cyphesis/tests/PropertyFlagtest.cpp
2009-03-14 04:21:31 +00:00

86 lines
3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "TestWorld.h"
#include "common/Property.h"
#include "rulesets/World.h"
#include "rulesets/Python_API.h"
#include "server/EntityBuilder.h"
int main(int argc, char ** argv)
{
loadConfig(argc, argv);
database_flag = false;
init_python_api();
World e("0", 0);
TestWorld test_world(e);
EntityBuilder::init(test_world);
Entity * thing = new Thing("1", 1);
// Check no flags are set
assert(thing->getFlags() == 0);
// Check test attribute is not there
assert(!thing->hasAttr("test_attr1"));
// Check test property not there
assert(thing->getProperty("test_attr1") == 0);
assert(thing->modProperty("test_attr1") == 0);
// Set the flag that this entity is clean
thing->setFlags(entity_clean);
// Check the flags are no longer clear
assert(thing->getFlags() != 0);
// Check the entity_clean flag is set
assert(thing->getFlags() & entity_clean);
// Check entity_clean is the only flag set
assert((thing->getFlags() & ~entity_clean) == 0);
// Set the flag that this entity is queued
thing->setFlags(entity_queued);
// Check the entity_queued flag is set
assert(thing->getFlags() & entity_queued);
// Check the entity_clean flag is still set
assert(thing->getFlags() & entity_clean);
thing->setAttr("test_attr1", 1);
// Check entity_clean is no longer set
assert((thing->getFlags() & entity_clean) == 0);
// Check the attribute is there
assert(thing->hasAttr("test_attr1"));
// Check it is there as a property
assert(thing->getProperty("test_attr1") != 0);
assert(thing->modProperty("test_attr1") != 0);
// Check it is there as an integer property
assert(thing->modPropertyType<int>("test_attr1") != 0);
// Check it is not available as any other type.
assert(thing->modPropertyType<double>("test_attr1") == 0);
assert(thing->modPropertyType<std::string>("test_attr1") == 0);
Property<int> * int_prop = thing->modPropertyType<int>("test_attr1");
// assert(int_prop->flags() & flag_unsent);
// TODO(alriddoch) make sure flags behave fully correctly, and signals
// are emitted as required.
// TODO(alriddoch) add coverage for calling requirePropertyClass() when
// a property of the wrong type already exists.
}