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* rulesets/Script.cpp: Document the script interface. * rulesets/Task.h: Modify task interface so tasks now expect the operation that initiated the task to be passed in to an init function. * rulesets/Combat.h, rulesets/Combat.cpp: Modify the combat task methods to match the interface changes. * rulesets/Character.cpp: Modify Combat use to take account of interface changes. Prototype using script based combat. * rulesets/TaskScript.h, rulesets/TaskScript.cpp: Implement passing the initialising op through to the script using the standard scripp operation handling functions. * rulesets/mason/world/tasks/Combat.py: Add handler for Attack operation, which should now be passed in at init time.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2005 Alistair Riddoch
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#include "rulesets/TaskScript.h"
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#include "rulesets/Script.h"
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#include "common/log.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootOperation.h>
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TaskScript::TaskScript(Character & chr) : Task(chr), m_script(0)
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{
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}
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TaskScript::~TaskScript()
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{
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}
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void TaskScript::setScript(Script * scrpt)
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{
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if (m_script != 0) {
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log(WARNING, "Installing a new task script over an existing script");
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delete m_script;
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}
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m_script = scrpt;
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}
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void TaskScript::irrelevant()
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{
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Task::irrelevant();
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}
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void TaskScript::initTask(const Operation & op, OpVector & res)
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{
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assert(m_script != 0);
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if (!m_script->operation(op->getParents().front(), op, res)) {
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log(WARNING, "Task init failed");
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irrelevant();
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}
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}
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void TaskScript::TickOperation(const Operation & op, OpVector & res)
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{
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assert(m_script != 0);
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m_script->operation("tick", op, res);
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}
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