mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
All IG code should use the interface of LocatedEntity when dealing with any entity, rather than sometimes requiring Entity. Add virtual functions to the interface where required, and modify all other interfaces to stop them using Entity. This makes the code way cleaner, and much better de-coupled.
164 lines
4.8 KiB
C++
164 lines
4.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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// A stackable object, ie one which can represent multiple object of the
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// same type. Used for things like coins.
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#include "Stackable.h"
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#include "Script.h"
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#include "common/BaseWorld.h"
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#include "common/log.h"
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#include "common/Property.h"
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#include "common/TypeNode.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Entity::Anonymous;
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/// \brief Stackable constructor
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///
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/// @param id identifier of this Entity
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/// @param intId identifier of this Entity
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Stackable::Stackable(const std::string & id, long intId) :
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Thing(id, intId),
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m_num(1)
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{
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// m_properties["num"] = new Property<int>(m_num, 0);
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}
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Stackable::~Stackable()
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{
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}
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void Stackable::CombineOperation(const Operation & op, OpVector & res)
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{
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int old_num = m_num;
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const std::vector<Root> & args = op->getArgs();
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std::vector<Root>::const_iterator Iend = args.end();
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for (std::vector<Root>::const_iterator I = args.begin(); I != Iend; ++I) {
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const Root & arg = *I;
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Combine op arg has no ID", res, getId());
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continue;
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}
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const std::string & id = arg->getId();
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if (arg->getId() == getId()) {
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// This is normal
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continue;
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}
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LocatedEntity * ent = BaseWorld::instance().getEntity(id);
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if (ent == NULL) {
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// FIXME Send an Unseen op?
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continue;
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}
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Stackable * obj = dynamic_cast<Stackable *>(ent);
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if (obj == NULL) { continue; }
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if (obj->m_type != m_type) { continue; }
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m_num = m_num + obj->m_num;
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// This ensures an attempt to stack this entitie multiple times will
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// not result in a dupped item
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obj->m_num = 0;
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Delete d;
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Anonymous del_arg;
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del_arg->setId(id);
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d->setTo(id);
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d->setArgs1(del_arg);
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res.push_back(d);
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}
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if (old_num == m_num) {
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return;
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}
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Set set;
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Anonymous set_arg;
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set_arg->setId(getId());
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set_arg->setAttr("num", m_num);
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set->setArgs1(set_arg);
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set->setTo(getId());
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Sight sight;
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sight->setArgs1(set_arg);
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res.push_back(sight);
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}
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void Stackable::DivideOperation(const Operation & op, OpVector & res)
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{
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int old_num = m_num;
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const std::vector<Root> & args = op->getArgs();
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std::vector<Root>::const_iterator Iend = args.end();
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for (std::vector<Root>::const_iterator I = args.begin(); I != Iend; ++I) {
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const Root & arg = *I;
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if (arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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if (arg->getId() != getId()) {
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log(ERROR, "Divide operation has wrong ID in args");
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}
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continue;
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}
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int new_num = 1;
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Element num_attr;
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if (arg->copyAttr("num", num_attr) != 0 && num_attr.isInt()) {
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new_num = num_attr.asInt();
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}
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if (m_num <= new_num) {
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log(ERROR, "Attempt to divide entity into a chunk larger than the original");
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continue;
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}
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m_num -= new_num;
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Anonymous create_arg;
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create_arg->setParents(std::list<std::string>(1, m_type->name()));
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if (new_num > 1) {
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create_arg->setAttr("num", new_num);
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}
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Create c;
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c->setArgs1(create_arg);
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c->setTo(getId());
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res.push_back(c);
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}
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// Currently does not send sight ops, as the Sight ops for this type of
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// thing have not been discussed
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if (old_num == m_num) {
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return;
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}
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Set set;
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Anonymous set_arg;
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set_arg->setId(getId());
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set_arg->setAttr("num", m_num);
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set->setArgs1(set_arg);
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set->setTo(getId());
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Sight sight;
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sight->setArgs1(set_arg);
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res.push_back(sight);
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}
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