cyphesis/tests/Connectiontest.cpp
2013-02-14 10:01:20 +00:00

1453 lines
32 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "null_stream.h"
#include "server/Connection.h"
#include "server/Account.h"
#include "server/CommClient.h"
#include "server/CommServer.h"
#include "rulesets/ExternalMind.h"
#include "rulesets/ExternalProperty.h"
#include "server/Lobby.h"
#include "server/Player.h"
#include "server/ServerRouting.h"
#include "rulesets/Character.h"
#include "common/compose.hpp"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/SystemTime.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cstdlib>
#include <cstdio>
#include <cassert>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Login;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Move;
class TestCommClient : public CommClient<null_stream> {
public:
TestCommClient(CommServer & cs) : CommClient<null_stream>(cs, "") { }
};
class Connectiontest : public Cyphesis::TestBase
{
private:
ServerRouting * m_server;
CommServer * m_commServer;
CommClient<null_stream> * m_tcc;
Connection * m_connection;
static bool Router_error_called;
static bool Router_clientError_called;
public:
Connectiontest();
void setup();
void teardown();
void test_addNewAccount();
void test_CreateOperation_empty();
void test_CreateOperation_root_arg();
void test_CreateOperation_restricted();
void test_CreateOperation_empty_arg();
void test_CreateOperation_account_by_id();
void test_CreateOperation_number_username();
void test_CreateOperation_no_passed();
void test_CreateOperation_empty_password();
void test_CreateOperation_username();
void test_CreateOperation();
void test_foo();
void test_disconnectAccount_empty();
void test_disconnectAccount_unused_Character();
void test_disconnectAccount_used_Character();
void test_disconnectAccount_others_used_Character();
void test_disconnectAccount_unlinked_Character();
void test_disconnectAccount_non_Character();
static void set_Router_error_called();
static void set_Router_clientError_called();
};
bool Connectiontest::Router_error_called = false;
bool Connectiontest::Router_clientError_called = false;
void Connectiontest::set_Router_error_called()
{
Router_error_called = true;
}
void Connectiontest::set_Router_clientError_called()
{
Router_clientError_called = true;
}
Connectiontest::Connectiontest()
{
ADD_TEST(Connectiontest::test_addNewAccount);
ADD_TEST(Connectiontest::test_CreateOperation_empty);
ADD_TEST(Connectiontest::test_CreateOperation_root_arg);
ADD_TEST(Connectiontest::test_CreateOperation_restricted);
ADD_TEST(Connectiontest::test_CreateOperation_empty_arg);
ADD_TEST(Connectiontest::test_CreateOperation_account_by_id);
ADD_TEST(Connectiontest::test_CreateOperation_number_username);
ADD_TEST(Connectiontest::test_CreateOperation_no_passed);
ADD_TEST(Connectiontest::test_CreateOperation_empty_password);
ADD_TEST(Connectiontest::test_CreateOperation_username);
ADD_TEST(Connectiontest::test_CreateOperation);
ADD_TEST(Connectiontest::test_foo);
ADD_TEST(Connectiontest::test_disconnectAccount_empty);
ADD_TEST(Connectiontest::test_disconnectAccount_empty);
ADD_TEST(Connectiontest::test_disconnectAccount_unused_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_used_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_others_used_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_unlinked_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_non_Character);
}
void Connectiontest::setup()
{
Router_error_called = false;
m_server = new ServerRouting(*(BaseWorld*)0, "noruleset", "unittesting",
"1", 1, "2", 2);
m_commServer = new CommServer;
m_tcc = new TestCommClient(*m_commServer);
m_connection = new Connection(*m_tcc, *m_server, "addr", "3", 3);
}
void Connectiontest::teardown()
{
}
void Connectiontest::test_addNewAccount()
{
Account * ac = m_connection->addNewAccount("player", "bob", "foo");
ASSERT_NOT_NULL(ac);
m_connection->disconnectObject(m_connection->m_objects.find(ac->getIntId()),
"test_event");
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
}
void Connectiontest::test_CreateOperation_empty()
{
Create op;
OpVector res;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_root_arg()
{
Create op;
OpVector res;
op->setArgs1(Root());
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_restricted()
{
Create op;
OpVector res;
restricted_flag = true;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_arg()
{
Create op;
OpVector res;
restricted_flag = false;
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_account_by_id()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setId("jim");
// Legacy op
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_number_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", 1);
// Malformed username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_no_passed()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
// username, no password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_password()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "");
// zero length password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "");
op_arg->setAttr("password", "foo");
// zero length username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "foo");
// valid username and password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 1u);
}
void Connectiontest::test_foo()
{
{
Login op;
OpVector res;
m_connection->operation(op, res);
op->setArgs1(Root());
m_connection->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("bob");
m_connection->operation(op, res);
op_arg->setAttr("username", 1);
m_connection->operation(op, res);
op_arg->setAttr("username", "");
m_connection->operation(op, res);
op_arg->setAttr("username", "bob");
m_connection->operation(op, res);
op_arg->setAttr("password", "foo");
m_connection->operation(op, res);
m_connection->operation(op, res);
}
{
Get op;
OpVector res;
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("1");
m_connection->operation(op, res);
op_arg->setId("game_entity");
m_connection->operation(op, res);
}
{
Logout op;
OpVector res;
m_connection->operation(op, res);
op->setSerialno(24);
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("-1");
m_connection->operation(op, res);
op_arg->setId("23");
m_connection->operation(op, res);
// How to determine the real ID?
const RouterMap rm = m_connection->m_objects;
RouterMap::const_iterator I = rm.begin();
for (;I != rm.end(); ++I) {
std::string object_id = String::compose("%1", I->first);
std::cout << "ID: " << object_id << std::endl;
op_arg->setId(object_id);
m_connection->operation(op, res);
}
}
}
void Connectiontest::test_disconnectAccount_empty()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_unused_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_used_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
avatar->m_externalMind->linkUp(m_connection);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Character was in use, so it stays connected
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) !=
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_others_used_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
CommClient<null_stream> * otcc = new TestCommClient(*m_commServer);
Connection * other_con = new Connection(*otcc, *m_server, "addr", "6", 6);
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
avatar->m_externalMind->linkUp(other_con);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Character was in use by another connection, so it is removed
// from this one.
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_unlinked_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_non_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Entity * avatar = new Thing("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
int main()
{
Connectiontest t;
return t.run();
}
// Stubs
#include "common/BaseWorld.h"
bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
CommServer::CommServer() : m_congested(false)
{
}
CommServer::~CommServer()
{
}
Idle::Idle(CommServer & svr) : m_idleManager(svr)
{
}
Idle::~Idle()
{
}
CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
CommSocket::~CommSocket()
{
}
int CommSocket::flush()
{
return 0;
}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
Player::~Player() { }
const char * Player::getType() const
{
return "player";
}
void Player::addToMessage(MapType & omap) const
{
}
void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
return 0;
}
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
m_username(uname), m_password(passwd)
{
}
Account::~Account()
{
}
const char * Account::getType() const
{
return "testaccount";
}
// Simplified stub version to allow us to test Connection::disconnectObject
void Account::addCharacter(LocatedEntity * chr)
{
m_charactersDict[chr->getIntId()] = chr;
}
void Account::store() const
{
}
void Account::addToMessage(Atlas::Message::MapType &) const
{
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
{
}
void Account::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
}
void Account::externalOperation(const Operation &, Link &)
{
}
void Account::operation(const Operation &, OpVector &)
{
}
void Account::LogoutOperation(const Operation &, OpVector &)
{
}
void Account::CreateOperation(const Operation &, OpVector &)
{
}
void Account::SetOperation(const Operation &, OpVector &)
{
}
void Account::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Account::TalkOperation(const Operation &, OpVector &)
{
}
void Account::LookOperation(const Operation &, OpVector &)
{
}
void Account::GetOperation(const Operation &, OpVector &)
{
}
void Account::OtherOperation(const Operation &, OpVector &)
{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
{
}
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
{
}
ServerRouting::~ServerRouting()
{
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
{
return 0;
}
void ServerRouting::addAccount(Account * a)
{
}
void ServerRouting::externalOperation(const Operation & op, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
Router(id, intId),
m_server(s)
{
}
Lobby::~Lobby()
{
}
void Lobby::delAccount(Account * ac)
{
}
void Lobby::addToMessage(MapType & omap) const
{
}
void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Lobby::addAccount(Account * ac)
{
}
void Lobby::externalOperation(const Operation &, Link &)
{
}
void Lobby::operation(const Operation & op, OpVector & res)
{
}
ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
m_external(0), m_entity(e)
{
}
ExternalMind::~ExternalMind()
{
}
void ExternalMind::externalOperation(const Operation &, Link &)
{
}
void ExternalMind::operation(const Operation & op, OpVector & res)
{
}
ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
const std::string & ExternalMind::connectionId()
{
assert(m_external != 0);
return m_external->getId();
}
void ExternalMind::linkUp(Link * c)
{
m_external = c;
}
Character::Character(const std::string & id, long intId) :
Thing(id, intId),
m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
int Character::linkExternal(Link * link)
{
return 0;
}
int Character::unlinkExternal(Link * link)
{
return 0;
}
void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
Thing::Thing(const std::string & id, long intId) :
Entity(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
void Link::sendError(const Operation & op,
const std::string &,
const std::string &) const
{
}
void Link::disconnect()
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_error_called();
}
void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_clientError_called();
}
Location::Location() : m_loc(0)
{
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
}
BaseWorld::~BaseWorld()
{
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
void log(LogLevel lvl, const std::string & msg)
{
}
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash )
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void addToEntity(const Vector3D & v, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
}
int check_password(const std::string & pwd, const std::string & hash)
{
return 0;
}
#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}