mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU Lesser General Public License (See COPYING for details).
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// Copyright (C) 2000 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Net/Stream.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Encoder.h>
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#include <Atlas/Objects/Decoder.h>
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#include <Atlas/Objects/Operation/Create.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include <Atlas/Objects/Operation/Info.h>
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#include <Atlas/Objects/Operation/Get.h>
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#include <rulesets/Character.h>
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#include <rulesets/ExternalMind.h>
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#include <common/debug.h>
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#include "Connection.h"
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#include "ServerRouting.h"
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#include "CommClient.h"
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#include "Player.h"
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#include "server.h"
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static const bool debug_flag = false;
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using namespace Atlas;
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using namespace Objects;
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inline Account * Connection::add_player(string & username, string & password)
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{
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Player * player=new Player(this, username, password);
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add_object(player);
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player->connection=this;
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player->world=server->world;
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server->add_object(player);
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return(player);
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}
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void Connection::destroy()
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{
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debug(cout << "destroy called";);
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fdict_t::const_iterator I;
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for(I = fobjects.begin(); I != fobjects.end(); I++) {
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BaseEntity * ent = I->second;
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if (ent->in_game == 0) {
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continue;
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}
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Thing * obj = (Thing*)ent;
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if (obj->is_character == true) {
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Character * character = (Character *)obj;
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if (character->external_mind != NULL) {
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if (character->external_mind != NULL) {
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character->external_mind=NULL;
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}
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}
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}
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}
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comm_client = NULL;
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BaseEntity::destroy();
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}
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oplist Connection::operation(const RootOperation & op)
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{
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debug(cout << "Connection::operation" << endl << flush;);
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const string & from = op.GetFrom();
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if (0==from.size()) {
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debug(cout << "deliver locally as normal" << endl << flush;);
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return BaseEntity::operation(op);
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} else {
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debug(cout << "Must send on to account" << endl << flush;);
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debug(cout << "[" << from << "]" << endl << flush;);
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if (fobjects.find(from)!=fobjects.end()) {
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BaseEntity * ent = fobjects[from];
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if ((ent->in_game != 0) && (((Thing *)ent)->is_character != 0) &&
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(((Character *)ent)->external_mind == NULL)) {
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Character * pchar = (Character *)ent;
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pchar->external_mind = new ExternalMind(this, pchar->fullid, pchar ->name);
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cout << "Re-connecting existing character to new connection" << endl << flush;
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Info * info = new Info();
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*info = Info::Instantiate();
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Message::Object::ListType args(1,pchar->asObject());
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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oplist res = ent->external_operation(op);
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res.push_front(info);
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return res;
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}
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return ent->external_operation(op);
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} else {
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return error(op, "From is illegal");
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}
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}
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oplist res;
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return(res);
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}
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oplist Connection::Operation(const Login & op)
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{
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debug(cout << "Got login op" << endl << flush;);
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const Message::Object & account = op.GetArgs().front();
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if (account.IsMap()) {
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string account_id = account.AsMap().find("id")->second.AsString();
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string password = account.AsMap().find("password")->second.AsString();
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Player * player = (Player *)server->get_object(account_id);
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if (player && (account_id.size()!=0) && (password==player->password)) {
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add_object(player);
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fdict_t::const_iterator I;
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for (I=player->characters_dict.begin();
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I!=player->characters_dict.end(); I++) {
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add_object(I->second);
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}
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player->connection=this;
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Info * info = new Info();
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*info = Info::Instantiate();
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Message::Object::ListType args(1,player->asObject());
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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debug(cout << "Good login" << endl << flush;);
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return(oplist(1,info));
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}
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}
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return(error(op, "Login is invalid"));
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}
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oplist Connection::Operation(const Create & op)
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{
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debug(cout << "Got create op" << endl << flush;);
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const Message::Object & account = op.GetArgs().front();
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if (account.IsMap()) {
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string account_id = account.AsMap().find("id")->second.AsString();
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string password = account.AsMap().find("password")->second.AsString();
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if ((NULL==server->get_object(account_id)) &&
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(account_id.size() != 0) && (password.size() != 0)) {
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Account * player = add_player(account_id, password);
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Info * info = new Info();
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*info = Info::Instantiate();
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Message::Object::ListType args(1,player->asObject());
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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debug(cout << "Good create" << endl << flush;);
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return(oplist(1,info));
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}
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}
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return(error(op, "Account creation is invalid"));
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}
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oplist Connection::Operation(const Logout & op)
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{
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const Message::Object & account = op.GetArgs().front();
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if (account.IsMap()) {
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string account_id = account.AsMap().find("id")->second.AsString();
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string password = account.AsMap().find("password")->second.AsString();
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Player * player = (Player *)server->get_object(account_id);
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if (player) {
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Logout l = op;
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l.SetFrom(player->fullid);
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debug(cout << "Logout without from. Using " << player->fullid << " instead." << endl << flush;);
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operation(l);
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}
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}
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oplist res;
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return(res);
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}
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oplist Connection::Operation(const Get & op)
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{
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oplist res;
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cout << "Got get" << endl << flush;
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Info * info = new Info();
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*info = Info::Instantiate();
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Message::Object::ListType args(1,server->asObject());
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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cout << "Replying to get" << endl << flush;
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res.push_back(info);
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return(res);
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}
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