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* common/Database.h, common/Database.cpp, server/Persistance.cpp: Finish entity table creation code, and test it. * rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h, server/EntityFactory.cpp, server/EntityFactory.h, server/WorldRouter.cpp: Sort out some incorrect use of Thing instead of Entity. Move some code from Thing into Entity.
25 lines
803 B
C++
25 lines
803 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#ifndef RULESETS_PYTHON_THING_SCRIPT_H
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#define RULESETS_PYTHON_THING_SCRIPT_H
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#include "PythonScript.h"
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class Entity;
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class PythonThingScript : public PythonScript {
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private:
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Entity & thing;
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public:
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PythonThingScript(PyObject *, Entity &);
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virtual ~PythonThingScript();
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virtual bool Operation(const std::string &,
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const Atlas::Objects::Operation::RootOperation &,
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OpVector &,
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Atlas::Objects::Operation::RootOperation * sub_op=NULL);
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virtual void hook(const std::string &, Entity *);
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};
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#endif // RULESETS_PYTHON_THING_SCRIPT_H
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