mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* server/EntityFactory.cpp: When tasks cause defaults to be changed, also propagate the changes to the class properties. Fixes https://bugs.launchpad.net/bugs/268725
1017 lines
37 KiB
C++
1017 lines
37 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include <Python.h>
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#include "EntityFactory.h"
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#include "CorePropertyManager.h"
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#include "PersistantThingFactory.h"
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#include "ScriptFactory.h"
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#include "TaskFactory.h"
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#include "ArithmeticFactory.h"
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#include "Persistance.h"
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#include "Player.h"
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#include "rulesets/Thing.h"
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#include "rulesets/MindFactory.h"
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#include "rulesets/Character.h"
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#include "rulesets/Creator.h"
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#include "rulesets/Plant.h"
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#include "rulesets/Stackable.h"
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#include "rulesets/Structure.h"
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#include "rulesets/World.h"
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#include "rulesets/Python_Script_Utils.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/globals.h"
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#include "common/const.h"
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#include "common/inheritance.h"
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#include "common/AtlasFileLoader.h"
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#include "common/random.h"
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#include "common/compose.hpp"
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#include "common/Monitors.h"
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#include "common/DynamicProperty.h"
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#include "common/TypeNode.h"
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#include <Atlas/Message/Element.h>
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#include <Atlas/Objects/Entity.h>
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#include <Atlas/Objects/RootOperation.h>
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#include <sys/types.h>
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#ifdef HAVE_DIRENT_H
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#include <dirent.h>
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#endif // HAS_DIRENT_H
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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typedef std::map<std::string, Atlas::Objects::Root> RootDict;
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static const bool debug_flag = false;
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EntityBuilder * EntityBuilder::m_instance = NULL;
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EntityBuilder::EntityBuilder(BaseWorld & w) : m_world(w)
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{
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if (consts::enable_persistence && database_flag) {
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installFactory("world", "game_entity", new ForbiddenThingFactory<World>());
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PersistantThingFactory<Thing> * tft = new PersistantThingFactory<Thing>();
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installFactory("thing", "game_entity", tft);
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installFactory("character", "thing",
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new PersistantThingFactory<Character>());
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installFactory("creator", "character",
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new PersistantThingFactory<Creator>());
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installFactory("plant", "thing", new PersistantThingFactory<Plant>());
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installFactory("stackable","thing",
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new PersistantThingFactory<Stackable>());
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installFactory("structure", "thing",
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new PersistantThingFactory<Structure>());
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} else {
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installFactory("world", "game_entity", new ThingFactory<World>());
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ThingFactory<Thing> * tft = new ThingFactory<Thing>();
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installFactory("thing", "game_entity", tft);
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installFactory("character", "thing", new ThingFactory<Character>());
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installFactory("creator", "character", new ThingFactory<Creator>());
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installFactory("plant", "thing", new ThingFactory<Plant>());
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installFactory("stackable", "thing", new ThingFactory<Stackable>());
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installFactory("structure", "thing", new ThingFactory<Structure>());
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}
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m_statisticsFactories["settler"] = new PythonArithmeticFactory("world.statistics.Statistics", "Statistics");
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// The property manager instance installs itself at construction time.
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new CorePropertyManager();
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}
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EntityBuilder::~EntityBuilder()
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{
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delete PropertyManager::instance();
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}
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/// \brief Initialise the world entity in the persistence entity store
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///
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/// \deprecated This method no longer does anything useful.
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void EntityBuilder::initWorld()
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{
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if (!consts::enable_persistence) {
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return;
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}
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FactoryDict::const_iterator I = m_entityFactories.find("world");
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if (I == m_entityFactories.end()) {
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log(CRITICAL, "No world factory");
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return;
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}
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ForbiddenThingFactory<World> * wft = dynamic_cast<ForbiddenThingFactory<World> *>(I->second);
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if (wft == 0) {
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log(CRITICAL, "Its not a world factory");
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return;
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}
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// FIXME Persist the new world.
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}
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/// \brief Build and populate a new entity object.
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///
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/// A factory is found for the type of entity, and invoked to create the object
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/// instance. If the type has a script factory, this is invoked to create the
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/// associates script object which is attached to the entity instance.
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/// The attribute values are then set on the instance, taking into account
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/// the defaults for the class, and those inherited from parent classes, and
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/// the values specified for this instance. The essential location data for
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/// this instance is then set up. The final block of code relating to
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/// persistence is legacy, and should never be invoked.
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/// @param id The string identifier of the new entity.
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/// @param intId The integer identifier of the new entity.
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/// @param type The string specifying the type of entity.
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/// @param attributes A mapping of attribute values to set on the entity.
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Entity * EntityBuilder::newEntity(const std::string & id, long intId,
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const std::string & type,
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const RootEntity & attributes) const
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{
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debug(std::cout << "EntityFactor::newEntity()" << std::endl << std::flush;);
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Entity * thing = 0;
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FactoryDict::const_iterator I = m_entityFactories.find(type);
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PersistorBase * pc = 0;
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if (I == m_entityFactories.end()) {
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return 0;
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}
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EntityKit * factory = I->second;
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thing = factory->newPersistantThing(id, intId, &pc);
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if (thing == 0) {
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return 0;
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}
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debug( std::cout << "[" << type << "]"
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<< std::endl << std::flush;);
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thing->setType(factory->m_type);
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// Sort out python object
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if (factory->m_scriptFactory != 0) {
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debug(std::cout << "Class " << type << " has a python class"
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<< std::endl << std::flush;);
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factory->m_scriptFactory->addScript(thing);
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}
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//
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factory->populate(*thing);
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// Read the defaults
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// thing->merge(factory->m_attributes);
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PropertyDict::const_iterator J = factory->m_type->defaults().begin();
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PropertyDict::const_iterator Jend = factory->m_type->defaults().end();
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for (; J != Jend; ++J) {
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PropertyBase * prop = J->second;
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prop->install(thing);
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prop->apply(thing);
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}
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// And then override with the values provided for this entity.
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thing->merge(attributes->asMessage());
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// Get location from entity, if it is present
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// The default attributes cannot contain info on location
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if (attributes->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
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const std::string & loc_id = attributes->getLoc();
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thing->m_location.m_loc = m_world.getEntity(loc_id);
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}
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if (thing->m_location.m_loc == 0) {
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// If no info was provided, put the entity in the game world
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thing->m_location.m_loc = &m_world.m_gameWorld;
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}
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thing->m_location.readFromEntity(attributes);
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if (!thing->m_location.pos().isValid()) {
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// If no position coords were provided, put it somewhere near origin
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thing->m_location.m_pos = Point3D(uniform(-8,8), uniform(-8,8), 0);
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}
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if (thing->m_location.velocity().isValid()) {
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if (attributes->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
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log(ERROR, String::compose("EntityBuilder::newEntity(%1, %2): "
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"Entity has velocity set from the "
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"attributes given by the creator",
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id, type));
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} else {
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log(ERROR, String::compose("EntityBuilder::newEntity(%1, %2): "
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"Entity has velocity set from an "
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"unknown source", id, type));
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}
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thing->m_location.m_velocity.setValid(false);
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}
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if (pc != 0) {
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pc->persist();
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delete pc;
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}
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return thing;
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}
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/// \brief Build and populate a new task object.
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///
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/// @param name The name of the task type.
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/// @param owner The character entity that owns the task.
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Task * EntityBuilder::newTask(const std::string & name, Character & owner) const
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{
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TaskFactoryDict::const_iterator I = m_taskFactories.find(name);
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if (I == m_taskFactories.end()) {
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return 0;
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}
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return I->second->newTask(owner);
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}
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/// \brief Build a new task object activated by the described event.
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///
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/// An event is described in terms of the tool type used to cause it,
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/// the type of operation being performed using the tool and the type of
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/// the target object the tool is being used on. If a match is found for
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/// this event, a task object is instanced to track the progress of the
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/// result of the event.
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/// @param tool The type of tool activating the event.
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/// @param op The type of operation being performed with the tool.
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/// @param target The type of entity the operation is being performed on.
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/// @param owner The character entity activating the task.
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Task * EntityBuilder::activateTask(const std::string & tool,
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const std::string & op,
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const std::string & target,
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Character & owner) const
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{
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TaskFactoryActivationDict::const_iterator I = m_taskActivations.find(tool);
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if (I == m_taskActivations.end()) {
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return 0;
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}
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const TaskFactoryMultimap & dict = I->second;
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TaskFactoryMultimap::const_iterator J = dict.lower_bound(op);
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if (J == dict.end()) {
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return 0;
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}
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TaskFactoryMultimap::const_iterator Jend = dict.upper_bound(op);
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for (; J != Jend; ++J) {
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if (!J->second->m_target.empty()) {
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if (!Inheritance::instance().isTypeOf(target, J->second->m_target)) {
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debug( std::cout << target << " is not a " << J->second->m_target
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<< std::endl << std::flush; );
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continue;
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}
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}
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return J->second->newTask(owner);
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}
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return 0;
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}
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int EntityBuilder::addStatisticsScript(Character & character) const
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{
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StatisticsFactoryDict::const_iterator I = m_statisticsFactories.begin();
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if (I == m_statisticsFactories.end()) {
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return -1;
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}
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I->second->newScript(character);
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return 0;
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}
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/// \brief Clear out all the factory objects owned by the entity builder.
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void EntityBuilder::flushFactories()
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{
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FactoryDict::const_iterator Iend = m_entityFactories.end();
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for (FactoryDict::const_iterator I = m_entityFactories.begin(); I != Iend; ++I) {
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delete I->second;
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}
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m_entityFactories.clear();
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StatisticsFactoryDict::const_iterator J = m_statisticsFactories.begin();
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StatisticsFactoryDict::const_iterator Jend = m_statisticsFactories.end();
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for (; J != Jend; ++J) {
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delete J->second;
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}
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m_statisticsFactories.clear();
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TaskFactoryDict::const_iterator K = m_taskFactories.begin();
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TaskFactoryDict::const_iterator Kend = m_taskFactories.end();
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for (; K != Kend; ++K) {
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delete K->second;
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}
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m_taskFactories.clear();
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}
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int EntityBuilder::populateEntityFactory(const std::string & class_name,
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EntityKit * factory,
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const MapType & class_desc)
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{
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// assert(class_name == class_desc->getId());
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// Establish whether this rule has an associated script, and
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// if so, use it.
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MapType::const_iterator J = class_desc.find("script");
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MapType::const_iterator Jend = class_desc.end();
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if (J != Jend && J->second.isMap()) {
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const MapType & script = J->second.asMap();
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J = script.find("name");
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if (J == script.end() || !J->second.isString()) {
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log(ERROR, String::compose("Entity \"%1\" script has no name.",
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class_name));
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return -1;
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}
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const std::string & script_name = J->second.String();
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J = script.find("language");
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if (J == script.end() || !J->second.isString()) {
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log(ERROR, String::compose("Entity \"%1\" script has no language.",
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class_name));
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return -1;
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}
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const std::string & script_language = J->second.String();
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if (script_language != "python") {
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log(ERROR, String::compose("Entity \"%1\" script has unknown "
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"language \"%2\".",
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class_name, script_language));
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return -1;
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}
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std::string::size_type ptr = script_name.rfind(".");
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if (ptr == std::string::npos) {
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log(ERROR, String::compose("Entity \"%1\" python script has "
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"a bad class name \"%2\".",
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class_name, script_name));
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return -1;
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}
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std::string script_package = script_name.substr(0, ptr);
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std::string script_class = script_name.substr(ptr + 1);
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if (factory->m_scriptFactory != 0) {
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if (factory->m_scriptFactory->package() != script_name) {
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delete factory->m_scriptFactory;
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factory->m_scriptFactory = 0;
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}
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}
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if (factory->m_scriptFactory == 0) {
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factory->m_scriptFactory = new PythonScriptFactory(script_package,
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script_class);
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}
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}
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// Establish whether this rule has an associated mind rule,
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// and handle it.
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J = class_desc.find("mind");
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if (J != Jend && J->second.isMap()) {
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const MapType & script = J->second.asMap();
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J = script.find("name");
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if (J != script.end() && J->second.isString()) {
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const std::string & mindType = J->second.String();
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// language is unused. might need it one day
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// J = script.find("language");
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// if (J != script.end() && J->second.isString()) {
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// const std::string & mindLang = J->second.String();
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// }
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MindFactory::instance()->addMindType(class_name, mindType);
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}
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}
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// Store the default attribute for entities create by this rule.
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J = class_desc.find("attributes");
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if (J != Jend && J->second.isMap()) {
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const MapType & attrs = J->second.asMap();
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MapType::const_iterator Kend = attrs.end();
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for (MapType::const_iterator K = attrs.begin(); K != Kend; ++K) {
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if (!K->second.isMap()) {
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log(ERROR, String::compose("Attribute description in rule %1 "
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"is not a map.", class_name));
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continue;
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}
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const MapType & attr = K->second.asMap();
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MapType::const_iterator L = attr.find("default");
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if (L != attr.end()) {
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// Store this value in the defaults for this class
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factory->m_classAttributes[K->first] = L->second;
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// and merge it with the defaults inherited from the parent
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factory->m_attributes[K->first] = L->second;
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}
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}
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}
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// Check whether it should be available to players as a playable character.
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J = class_desc.find("playable");
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if (J != Jend && J->second.isInt()) {
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Player::playableTypes.insert(class_name);
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}
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return 0;
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}
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int EntityBuilder::populateTaskFactory(const std::string & class_name,
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TaskFactory * factory,
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const MapType & class_desc)
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{
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// assert(class_name == class_desc->getId());
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return 0;
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}
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bool EntityBuilder::isTask(const std::string & class_name)
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{
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if (class_name == "task") {
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return true;
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}
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return (m_taskFactories.find(class_name) != m_taskFactories.end());
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}
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static void updateChildren(EntityKit * factory)
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{
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std::set<EntityKit *>::const_iterator I = factory->m_children.begin();
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std::set<EntityKit *>::const_iterator Iend = factory->m_children.end();
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for (; I != Iend; ++I) {
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EntityKit * child_factory = *I;
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child_factory->m_attributes = factory->m_attributes;
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MapType::const_iterator J = child_factory->m_classAttributes.begin();
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MapType::const_iterator Jend = child_factory->m_classAttributes.end();
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for (; J != Jend; ++J) {
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child_factory->m_attributes[J->first] = J->second;
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}
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updateChildren(child_factory);
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}
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}
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static void updateChildrenProperties(EntityKit * factory)
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{
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// Discover the default attributes which are no longer
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// present after the update.
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std::set<std::string> removed_properties;
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PropertyDict & defaults = factory->m_type->defaults();
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PropertyDict::const_iterator I = defaults.begin();
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PropertyDict::const_iterator Iend = defaults.end();
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MapType::const_iterator Jend = factory->m_attributes.end();
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for (; I != Iend; ++I) {
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if (factory->m_attributes.find(I->first) == Jend) {
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debug( std::cout << I->first << " removed" << std::endl; );
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removed_properties.insert(I->first);
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}
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}
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// Remove the class properties for the default attributes that
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// no longer exist
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std::set<std::string>::const_iterator L = removed_properties.begin();
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std::set<std::string>::const_iterator Lend = removed_properties.end();
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for (; L != Lend; ++L) {
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PropertyDict::iterator M = defaults.find(*L);
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delete M->second;
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defaults.erase(M);
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}
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// Update the values of existing class properties, and add new class
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// properties for added default attributes.
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MapType::const_iterator J = factory->m_attributes.begin();
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PropertyBase * p;
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for (; J != Jend; ++J) {
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PropertyDict::const_iterator I = defaults.find(J->first);
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if (I == Iend) {
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p = PropertyManager::instance()->addProperty(J->first);
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if (p == 0) {
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p = new SoftProperty(J->second);
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}
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p->setFlags(flag_class);
|
|
defaults[J->first] = p;
|
|
} else {
|
|
p = I->second;
|
|
}
|
|
p->set(J->second);
|
|
}
|
|
|
|
// Propagate the changes to all child factories
|
|
std::set<EntityKit *>::const_iterator K = factory->m_children.begin();
|
|
std::set<EntityKit *>::const_iterator Kend = factory->m_children.end();
|
|
for (; K != Kend; ++K) {
|
|
EntityKit * child_factory = *K;
|
|
updateChildrenProperties(child_factory);
|
|
}
|
|
}
|
|
|
|
int EntityBuilder::installTaskClass(const std::string & class_name,
|
|
const std::string & parent,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
|
|
if (I != m_taskFactories.end()) {
|
|
log(ERROR, String::compose("Attempt to install task \"%1\" which is "
|
|
"already installed.", class_name));
|
|
}
|
|
|
|
// Establish that this rule has an associated script.
|
|
Element script_attr;
|
|
if (class_desc->copyAttr("script", script_attr) != 0 ||
|
|
!script_attr.isMap()) {
|
|
log(ERROR, String::compose("Task \"%1\" has no script.", class_name));
|
|
return -1;
|
|
}
|
|
const MapType & script = script_attr.Map();
|
|
|
|
MapType::const_iterator J = script.find("name");
|
|
MapType::const_iterator script_end = script.end();
|
|
if (J == script_end || !J->second.isString()) {
|
|
log(ERROR, String::compose("Task \"%1\" script has no name.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
const std::string & script_name = J->second.String();
|
|
|
|
J = script.find("language");
|
|
if (J == script_end || !J->second.isString()) {
|
|
log(ERROR, String::compose("Task \"%1\" script has no language.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
const std::string & script_language = J->second.String();
|
|
|
|
if (script_language != "python") {
|
|
log(ERROR, String::compose("Task \"%1\" script has unknown language "
|
|
"\"%2\".", class_name, script_language));
|
|
return -1;
|
|
}
|
|
|
|
TaskFactory * factory = new PythonTaskScriptFactory(script_name, class_name);
|
|
|
|
Element activation_attr;
|
|
if (class_desc->copyAttr("activation", activation_attr) != 0 ||
|
|
!activation_attr.isMap()) {
|
|
delete factory;
|
|
log(ERROR, String::compose("Task \"%1\" has no activation.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
const MapType & activation = activation_attr.Map();
|
|
|
|
MapType::const_iterator act_end = activation.end();
|
|
J = activation.find("tool");
|
|
if (J == act_end || !J->second.isString()) {
|
|
delete factory;
|
|
log(ERROR, String::compose("Task \"%1\" activation has no tool.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
const std::string & activation_tool = J->second.String();
|
|
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
if (!i.hasClass(activation_tool)) {
|
|
delete factory;
|
|
waitForRule(class_name, class_desc, activation_tool,
|
|
String::compose("Task \"%1\" is activated by tool "
|
|
"\"%2\" which does not exist.",
|
|
class_name, activation_tool));
|
|
return 1;
|
|
}
|
|
FactoryDict::const_iterator K = m_entityFactories.find(activation_tool);
|
|
if (K == m_entityFactories.end()) {
|
|
delete factory;
|
|
log(ERROR, String::compose("Task class \"%1\" is activated "
|
|
"by tool \"%2\" which is not an "
|
|
"entity class.", class_name,
|
|
activation_tool));
|
|
return -1;
|
|
}
|
|
EntityKit * tool_factory = K->second;
|
|
|
|
J = activation.find("operation");
|
|
if (J == act_end || !J->second.isString()) {
|
|
delete factory;
|
|
log(ERROR, String::compose("Task \"%1\" activation has no operation.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
|
|
const std::string & activation_op = J->second.String();
|
|
if (!i.hasClass(activation_op)) {
|
|
delete factory;
|
|
waitForRule(class_name, class_desc, activation_op,
|
|
String::compose("Task \"%1\" is activated by operation "
|
|
"\"%2\" which does not exist.",
|
|
class_name, activation_op));
|
|
return 1;
|
|
}
|
|
|
|
J = activation.find("target");
|
|
if (J != act_end) {
|
|
if (!J->second.isString()) {
|
|
delete factory;
|
|
log(ERROR, String::compose("Task \"%1\" activation has \"%2\" "
|
|
" target.", class_name,
|
|
Element::typeName(J->second.getType())));
|
|
return -1;
|
|
}
|
|
const std::string & target_base = J->second.String();
|
|
if (!i.hasClass(target_base)) {
|
|
delete factory;
|
|
waitForRule(class_name, class_desc, target_base,
|
|
String::compose("Task \"%1\" is activated on target "
|
|
"\"%2\" which does not exist.",
|
|
class_name, target_base));
|
|
return 1;
|
|
}
|
|
factory->m_target = target_base;
|
|
}
|
|
|
|
m_taskActivations[activation_tool].insert(std::make_pair(activation_op, factory));
|
|
MapType::iterator L = tool_factory->m_classAttributes.find("operations");
|
|
if (L == tool_factory->m_classAttributes.end()) {
|
|
tool_factory->m_classAttributes["operations"] = ListType(1, activation_op);
|
|
tool_factory->m_attributes["operations"] = ListType(1, activation_op);
|
|
updateChildren(tool_factory);
|
|
updateChildrenProperties(tool_factory);
|
|
} else {
|
|
if (L->second.isList()) {
|
|
ListType::const_iterator M = L->second.List().begin();
|
|
for (; M != L->second.List().end() && *M != activation_op; ++M);
|
|
if (M == L->second.List().end()) {
|
|
L->second.List().push_back(activation_op);
|
|
tool_factory->m_attributes[L->first] = L->second.List();
|
|
updateChildren(tool_factory);
|
|
updateChildrenProperties(tool_factory);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_taskFactories.insert(std::make_pair(class_name, factory));
|
|
|
|
i.addChild(class_desc);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::installEntityClass(const std::string & class_name,
|
|
const std::string & parent,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
// Get the new factory for this rule
|
|
FactoryDict::const_iterator I = m_entityFactories.find(parent);
|
|
if (I == m_entityFactories.end()) {
|
|
debug(std::cout << "class \"" << class_name
|
|
<< "\" has non existant parent \"" << parent
|
|
<< "\". Waiting." << std::endl << std::flush;);
|
|
waitForRule(class_name, class_desc, parent,
|
|
String::compose("Entity rule \"%1\" has parent \"%2\" which"
|
|
" does not exist.", class_name, parent));
|
|
return 1;
|
|
}
|
|
EntityKit * parent_factory = I->second;
|
|
EntityKit * factory = parent_factory->duplicateFactory();
|
|
if (factory == 0) {
|
|
log(ERROR,
|
|
String::compose("Attempt to install rule \"%1\" which has parent "
|
|
"\"%2\" which cannot be instantiated",
|
|
class_name, parent));
|
|
return -1;
|
|
}
|
|
|
|
assert(factory->m_parent == parent_factory);
|
|
|
|
// Copy the defaults from the parent. In populateEntityFactory this may be
|
|
// overriden with the defaults for this class.
|
|
factory->m_attributes = parent_factory->m_attributes;
|
|
|
|
if (populateEntityFactory(class_name, factory,
|
|
class_desc->asMessage()) != 0) {
|
|
delete factory;
|
|
return -1;
|
|
}
|
|
|
|
debug(std::cout << "INSTALLING " << class_name << ":" << parent
|
|
<< std::endl << std::flush;);
|
|
|
|
// Install the factory in place.
|
|
installFactory(class_name, parent, factory, class_desc);
|
|
|
|
MapType::const_iterator J = factory->m_attributes.begin();
|
|
MapType::const_iterator Jend = factory->m_attributes.end();
|
|
PropertyBase * p;
|
|
for (; J != Jend; ++J) {
|
|
p = PropertyManager::instance()->addProperty(J->first);
|
|
if (p == 0) {
|
|
p = new SoftProperty(J->second);
|
|
} else {
|
|
p->set(J->second);
|
|
}
|
|
p->setFlags(flag_class);
|
|
factory->m_type->defaults()[J->first] = p;
|
|
}
|
|
|
|
// Add it as a child to its parent.
|
|
parent_factory->m_children.insert(factory);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::installOpDefinition(const std::string & class_name,
|
|
const std::string & parent,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
if (!i.hasClass(parent)) {
|
|
debug(std::cout << "op_definition \"" << class_name
|
|
<< "\" has non existant parent \"" << parent
|
|
<< "\". Waiting." << std::endl << std::flush;);
|
|
waitForRule(class_name, class_desc, parent,
|
|
String::compose("Operation \"%1\" has parent \"%2\" which "
|
|
"does not exist.", class_name, parent));
|
|
return 1;
|
|
}
|
|
|
|
Atlas::Objects::Root r = atlasOpDefinition(class_name, parent);
|
|
|
|
if (i.addChild(class_desc) == 0) {
|
|
return -1;
|
|
}
|
|
|
|
int op_no = Atlas::Objects::Factories::instance()->addFactory(class_name, &Atlas::Objects::generic_factory);
|
|
i.opInstall(class_name, op_no);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::installRule(const std::string & class_name,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
const std::string & objtype = class_desc->getObjtype();
|
|
const std::list<std::string> & parents = class_desc->getParents();
|
|
if (parents.empty()) {
|
|
log(ERROR, String::compose("Rule \"%1\" has empty parents. Skipping.",
|
|
class_name));
|
|
return -1;
|
|
}
|
|
const std::string & parent = parents.front();
|
|
if (parent.empty()) {
|
|
log(ERROR, String::compose("Rule \"%1\" has empty first parent."
|
|
" Skipping.", class_name));
|
|
return -1;
|
|
}
|
|
if (objtype == "class") {
|
|
if (isTask(parent)) {
|
|
int ret = installTaskClass(class_name, parent, class_desc);
|
|
if (ret != 0) {
|
|
return ret;
|
|
}
|
|
} else {
|
|
int ret = installEntityClass(class_name, parent, class_desc);
|
|
if (ret != 0) {
|
|
return ret;
|
|
}
|
|
}
|
|
} else if (objtype == "op_definition") {
|
|
int ret = installOpDefinition(class_name, parent, class_desc);
|
|
if (ret != 0) {
|
|
return ret;
|
|
}
|
|
} else {
|
|
log(ERROR, String::compose("Rule \"%1\" has unknown objtype=\"%2\". "
|
|
"Skipping.", class_name, objtype));
|
|
return -1;
|
|
}
|
|
|
|
// Install any rules that were waiting for this rule before they
|
|
// could be installed
|
|
RuleWaitList::iterator I = m_waitingRules.lower_bound(class_name);
|
|
RuleWaitList::iterator Iend = m_waitingRules.upper_bound(class_name);
|
|
std::map<std::string, Root> readyRules;
|
|
for (; I != Iend; ++I) {
|
|
const std::string & wClassName = I->second.name;
|
|
const Root & wClassDesc = I->second.desc;
|
|
readyRules.insert(std::make_pair(wClassName, wClassDesc));
|
|
debug(std::cout << "WAITING rule " << wClassName
|
|
<< " now ready from " << class_name
|
|
<< std::endl << std::flush;);
|
|
}
|
|
m_waitingRules.erase(class_name);
|
|
|
|
std::map<std::string, Root>::const_iterator K = readyRules.begin();
|
|
std::map<std::string, Root>::const_iterator Kend = readyRules.end();
|
|
for (; K != Kend; ++K) {
|
|
const std::string & rClassName = K->first;
|
|
const Root & rClassDesc = K->second;
|
|
installRule(rClassName, rClassDesc);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::modifyEntityClass(const std::string & class_name,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
FactoryDict::const_iterator I = m_entityFactories.find(class_name);
|
|
if (I == m_entityFactories.end()) {
|
|
log(ERROR, String::compose("Could not find factory for existing "
|
|
"entity class \"%1\".", class_name));
|
|
return -1;
|
|
}
|
|
EntityKit * factory = I->second;
|
|
assert(factory != 0);
|
|
|
|
ScriptFactory * script_factory = factory->m_scriptFactory;
|
|
if (script_factory != 0) {
|
|
script_factory->refreshClass();
|
|
}
|
|
|
|
MapType backup_attributes = factory->m_attributes,
|
|
backup_class_attributes = factory->m_classAttributes;
|
|
|
|
// Copy the defaults from the parent. In populateEntityFactory this may be
|
|
// overriden with the defaults for this class.
|
|
if (factory->m_parent != 0) {
|
|
factory->m_attributes = factory->m_parent->m_attributes;
|
|
} else {
|
|
// This is non fatal, but nice to know it has happened.
|
|
// This should only happen if the client attempted to modify the
|
|
// type data for a core hard coded type.
|
|
log(ERROR, String::compose("EntityBuilder::modifyEntityClass: \"%1\" "
|
|
"modified by client, but has no parent "
|
|
"factory.", class_name));
|
|
factory->m_attributes = MapType();
|
|
}
|
|
factory->m_classAttributes = MapType();
|
|
|
|
if (populateEntityFactory(class_name, factory,
|
|
class_desc->asMessage()) != 0) {
|
|
factory->m_attributes = backup_attributes;
|
|
factory->m_classAttributes = backup_class_attributes;
|
|
return -1;
|
|
}
|
|
|
|
updateChildren(factory);
|
|
updateChildrenProperties(factory);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::modifyTaskClass(const std::string & class_name,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
|
|
if (I == m_taskFactories.end()) {
|
|
log(ERROR, String::compose("Could not find factory for existing task "
|
|
"class \"%1\"", class_name));
|
|
return -1;
|
|
}
|
|
// FIXME Actually update the task factory.
|
|
TaskFactory * factory = I->second;
|
|
assert(factory != 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::modifyOpDefinition(const std::string & class_name,
|
|
const Root & class_desc)
|
|
{
|
|
// Nothing to actually do
|
|
return 0;
|
|
}
|
|
|
|
int EntityBuilder::modifyRule(const std::string & class_name,
|
|
const Root & class_desc)
|
|
{
|
|
assert(class_name == class_desc->getId());
|
|
|
|
Root o = Inheritance::instance().getClass(class_name);
|
|
if (!o.isValid()) {
|
|
log(ERROR, String::compose("Could not find existing type \"%1\" "
|
|
"in inheritance", class_name));
|
|
return -1;
|
|
}
|
|
if (o->getParents().front() == "task") {
|
|
return modifyTaskClass(class_name, class_desc);
|
|
} else if (class_desc->getObjtype() == "op_definition") {
|
|
return modifyOpDefinition(class_name, class_desc);
|
|
} else {
|
|
return modifyEntityClass(class_name, class_desc);
|
|
}
|
|
}
|
|
|
|
/// \brief Mark a rule down as waiting for another.
|
|
///
|
|
/// Note that a rule cannot yet be installed because it depends on something
|
|
/// that has not yet occured, or a more fatal condition has occured.
|
|
void EntityBuilder::waitForRule(const std::string & rulename,
|
|
const Root & ruledesc,
|
|
const std::string & dependent,
|
|
const std::string & reason)
|
|
{
|
|
RuleWaiting rule;
|
|
rule.name = rulename;
|
|
rule.desc = ruledesc;
|
|
rule.reason = reason;
|
|
|
|
m_waitingRules.insert(std::make_pair(dependent, rule));
|
|
}
|
|
|
|
void EntityBuilder::getRulesFromFiles(std::map<std::string, Root> & rules)
|
|
{
|
|
std::string filename;
|
|
|
|
std::string dirname = etc_directory + "/cyphesis/" + ruleset + ".d";
|
|
DIR * rules_dir = ::opendir(dirname.c_str());
|
|
if (rules_dir == 0) {
|
|
filename = etc_directory + "/cyphesis/" + ruleset + ".xml";
|
|
AtlasFileLoader f(filename, rules);
|
|
if (f.isOpen()) {
|
|
log(WARNING, String::compose("Reading legacy rule data from \"%1\".",
|
|
filename));
|
|
f.read();
|
|
}
|
|
return;
|
|
}
|
|
while (struct dirent * rules_entry = ::readdir(rules_dir)) {
|
|
if (rules_entry->d_name[0] == '.') {
|
|
continue;
|
|
}
|
|
filename = dirname + "/" + rules_entry->d_name;
|
|
|
|
AtlasFileLoader f(filename, rules);
|
|
if (!f.isOpen()) {
|
|
log(ERROR, String::compose("Unable to open rule file \"%1\".",
|
|
filename));
|
|
} else {
|
|
f.read();
|
|
}
|
|
}
|
|
::closedir(rules_dir);
|
|
}
|
|
|
|
void EntityBuilder::installRules()
|
|
{
|
|
std::map<std::string, Root> ruleTable;
|
|
|
|
if (database_flag) {
|
|
Persistance * p = Persistance::instance();
|
|
p->getRules(ruleTable);
|
|
} else {
|
|
getRulesFromFiles(ruleTable);
|
|
}
|
|
|
|
if (ruleTable.empty()) {
|
|
log(ERROR, "Rule database table contains no rules.");
|
|
if (database_flag) {
|
|
log(NOTICE, "Attempting to load temporary ruleset from files.");
|
|
getRulesFromFiles(ruleTable);
|
|
}
|
|
}
|
|
|
|
RootDict::const_iterator Iend = ruleTable.end();
|
|
for (RootDict::const_iterator I = ruleTable.begin(); I != Iend; ++I) {
|
|
const std::string & class_name = I->first;
|
|
const Root & class_desc = I->second;
|
|
installRule(class_name, class_desc);
|
|
}
|
|
// Report on the non-cleared rules.
|
|
// Perhaps we can keep them too?
|
|
// m_waitingRules.clear();
|
|
RuleWaitList::const_iterator J = m_waitingRules.begin();
|
|
RuleWaitList::const_iterator Jend = m_waitingRules.end();
|
|
for (; J != Jend; ++J) {
|
|
log(ERROR, J->second.reason);
|
|
}
|
|
}
|
|
|
|
void EntityBuilder::installFactory(const std::string & class_name,
|
|
const std::string & parent,
|
|
EntityKit * factory,
|
|
Root class_desc)
|
|
{
|
|
assert(factory != 0);
|
|
|
|
m_entityFactories[class_name] = factory;
|
|
Monitors::instance()->watch(String::compose("created_count{type=%1}", class_name),
|
|
new Monitor<int>(factory->m_createdCount));
|
|
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
if (class_desc.isValid()) {
|
|
assert(class_desc->getId() == class_name);
|
|
assert(class_desc->getParents().front() == parent);
|
|
factory->m_type = i.addChild(class_desc);
|
|
} else {
|
|
factory->m_type = i.addChild(atlasClass(class_name, parent));
|
|
}
|
|
}
|
|
|
|
EntityKit * EntityBuilder::getNewFactory(const std::string & parent)
|
|
{
|
|
FactoryDict::const_iterator I = m_entityFactories.find(parent);
|
|
if (I == m_entityFactories.end()) {
|
|
return 0;
|
|
}
|
|
return I->second->duplicateFactory();
|
|
}
|