cyphesis/rulesets/Task.cpp
Al Riddoch cda06e34bf 2006-04-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Task.cpp, rulesets/Task.h: Add two members to task,
	  progress and rate which handle the progress towards completion,
	  and the rate at which it is changing. Add a member function which
	  adds an atlas representation of the task as an attribute to an
	  Atlas entity.

	* rulesets/Py_Task.cpp: Expose progress and rate attributes allowing
	  them to be set.

	* server/TaskFactory.cpp: Set the name of a task when it is created
	  by its factory.

	* rulesets/mason/world/tasks/Logging.py: Set the progress and rate
	  of the logging task as it progresses.

	* rulesets/Character.h, rulesets/Character.cpp: Add updateTask()
	  method to be called when task ticks. Make initTask, updateTask
	  and clearTask emit Set operations which set the TASK attribute
	  on the character to reflect the current status of the task.
2006-04-29 20:41:50 +00:00

56 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Task.h"
#include <Atlas/Objects/RootEntity.h>
#include <Atlas/Objects/SmartPtr.h>
/// \brief Task constructor for classes which inherit from Task
Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr)
{
}
/// \brief Task destructor
Task::~Task()
{
}
/// \brief Set the obsolete flag indicating that this task is obsolete
///
/// The task should be checked to see if it is irrelevant before any
/// processing is passed to it. A typical example is the Task may
/// contain references to entities which are deleted. irrelevant() could
/// be connected to the destroyed signal of the entities, so that it
/// never de-references the pointers to deleted entities.
void Task::irrelevant()
{
m_obsolete = true;
}
void Task::addToEntity(const Atlas::Objects::Entity::RootEntity & ent)
{
Atlas::Message::MapType task;
task["name"] = m_name;
if (m_progress > 0) {
task["progress"] = m_progress;
}
if (m_rate > 0) {
task["progress_rate"] = m_rate;
}
ent->setAttr("task", Atlas::Message::ListType(1, task));
}