cyphesis/rulesets/PythonThingScript.cpp
Al Riddoch d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00

99 lines
3.3 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "PythonThingScript.h"
#include "Py_Operation.h"
#include "Py_Oplist.h"
#include "Entity.h"
#include "common/BaseWorld.h"
#include "common/log.h"
#include "common/debug.h"
#include <Atlas/Objects/Operation/RootOperation.h>
static const bool debug_flag = false;
PythonEntityScript::PythonEntityScript(PyObject * o, Entity & t) :
PythonScript(o, t), m_entity(t)
{
}
PythonEntityScript::~PythonEntityScript()
{
}
bool PythonEntityScript::Operation(const std::string & op_type,
const RootOperation & op,
OpVector & ret_list, RootOperation * sub_op)
{
if (scriptObject == NULL) {
debug( std::cout << "No script object asociated" << std::endl
<< std::flush;);
return false;
}
debug( std::cout << "Got script object for " << std::endl << std::flush;);
std::string op_name = op_type+"_operation";
// Construct apropriate python object thingies from op
if (!PyObject_HasAttrString(scriptObject, (char *)(op_name.c_str()))) {
debug( std::cout << "No method to be found for "
<< "." << op_name << std::endl << std::flush;);
return false;
}
PyConstOperation * py_op = newPyConstOperation();
py_op->operation = &op;
py_op->own = 0;
py_op->from = m_entity.m_world->getObject(op.getFrom());
py_op->to = m_entity.m_world->getObject(op.getTo());
PyObject * ret;
ret = PyObject_CallMethod(scriptObject, (char *)(op_name.c_str()),
"(O)", py_op);
Py_DECREF(py_op);
if (ret != NULL) {
debug( std::cout << "Called python method " << op_name
<< " for object " << std::endl << std::flush;);
if (PyOperation_Check(ret)) {
PyOperation * op = (PyOperation*)ret;
if (op->operation != NULL) {
ret_list.push_back(op->operation);
op->own = 0;
} else {
debug( std::cout << "Method returned invalid operation"
<< std::endl << std::flush;);
}
} else if (PyOplist_Check(ret)) {
PyOplist * op = (PyOplist*)ret;
if (op->ops != NULL) {
OpVector & o = *op->ops;
for (OpVector::iterator I = o.begin(); I != o.end(); ++I) {
ret_list.push_back(*I);
}
} else {
debug( std::cout << "Method returned invalid OpVector"
<< std::endl << std::flush;);
}
} else {
debug( std::cout << "Method returned invalid object" << std::endl
<< std::flush;);
}
Py_DECREF(ret);
return true;
} else {
if (PyErr_Occurred() == NULL) {
debug( std::cout << "No method to be found for " << std::endl
<< std::flush;);
} else {
log(ERROR, "Reporting python error");
PyErr_Print();
}
}
return false;
}
void PythonEntityScript::hook(const std::string &, Entity *)
{
}