mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* rulesets/Entity.cpp: Remove debug output. * server/CorePropertyManager.cpp: Remove more debug output.
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2006 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
#include "CorePropertyManager.h"
|
|
|
|
#include "rulesets/LineProperty.h"
|
|
#include "rulesets/Entity.h"
|
|
|
|
#include "common/types.h"
|
|
#include "common/PropertyFactory_impl.h"
|
|
#include "common/DynamicProperty_impl.h"
|
|
|
|
#include "common/debug.h"
|
|
|
|
#include <iostream>
|
|
|
|
static const bool debug_flag = false;
|
|
|
|
template class PropertyBuilder<Dynamic<LineProperty, CoordList> >;
|
|
|
|
CorePropertyManager::CorePropertyManager()
|
|
{
|
|
m_propertyFactories["stamina"] = new PropertyBuilder<DynamicProperty<double> >;
|
|
m_propertyFactories["coords"] = new PropertyBuilder<Dynamic<LineProperty, CoordList> >;
|
|
m_propertyFactories["points"] = new PropertyBuilder<Dynamic<LineProperty, CoordList> >;
|
|
m_propertyFactories["start_intersections"] = new PropertyBuilder<DynamicProperty<IdList> >;
|
|
m_propertyFactories["end_intersections"] = new PropertyBuilder<DynamicProperty<IdList> >;
|
|
}
|
|
|
|
CorePropertyManager::~CorePropertyManager()
|
|
{
|
|
// FIXME #2 Delete factories at shutdown.
|
|
}
|
|
|
|
PropertyBase * CorePropertyManager::addProperty(Entity * entity,
|
|
const std::string & name)
|
|
{
|
|
assert(entity != 0);
|
|
assert(!name.empty());
|
|
PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name);
|
|
if (I == m_propertyFactories.end()) {
|
|
return 0;
|
|
}
|
|
debug(std::cout << name << " property found. " << entity->getId() << std::endl << std::flush;);
|
|
PropertyBase * p = I->second->newProperty();
|
|
return p;
|
|
}
|