mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
843 lines
32 KiB
C++
843 lines
32 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2017 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "TestWorld.h"
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#include "server/Ruleset.h"
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#include "server/ServerRouting.h"
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#include "rulesets/Entity.h"
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#include "common/compose.hpp"
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#include "common/debug.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cassert>
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#include <rulesets/PhysicalDomain.h>
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#include <common/TypeNode.h>
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#include <rulesets/ModeProperty.h>
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#include <rulesets/TerrainProperty.h>
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#include <Mercator/BasePoint.h>
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#include <Mercator/Terrain.h>
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#include <rulesets/PropelProperty.h>
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#include <rulesets/AngularFactorProperty.h>
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#include <chrono>
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#include <rulesets/VisibilityProperty.h>
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#include <rulesets/GeometryProperty.h>
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#include "stubs/common/stubLog.h"
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using String::compose;
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class PhysicalDomainIntegrationTest : public Cyphesis::TestBase
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{
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protected:
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static long m_id_counter;
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public:
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PhysicalDomainIntegrationTest();
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static long newId();
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void setup();
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void teardown();
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void test_fallToBottom();
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void test_standOnFixed();
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void test_fallToTerrain();
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void test_collision();
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void test_mode();
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void test_static_entities_no_move();
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void test_determinism();
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void test_zoffset();
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void test_zscaledoffset();
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void test_visibility();
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void test_visibilityPerformance();
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void test_stairs();
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};
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long PhysicalDomainIntegrationTest::m_id_counter = 0L;
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PhysicalDomainIntegrationTest::PhysicalDomainIntegrationTest()
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{
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// ADD_TEST(PhysicalDomainIntegrationTest::test_fallToBottom);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_standOnFixed);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_fallToTerrain);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_collision);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_mode);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_determinism);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_zoffset);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_zscaledoffset);
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// ADD_TEST(PhysicalDomainIntegrationTest::test_visibility);
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ADD_TEST(PhysicalDomainIntegrationTest::test_stairs);
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}
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long PhysicalDomainIntegrationTest::newId()
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{
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return ++m_id_counter;
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}
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void PhysicalDomainIntegrationTest::setup()
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{
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m_id_counter = 0;
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}
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void PhysicalDomainIntegrationTest::teardown()
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{
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}
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void PhysicalDomainIntegrationTest::test_fallToBottom()
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{
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double tickSize = 1.0 / 15.0;
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double time = 0;
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Entity* rootEntity = new Entity("0", newId());
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rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, -64), WFMath::Point<3>(64, 64, 64)));
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PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
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Property<double>* massProp = new Property<double>();
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massProp->data() = 10000;
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TypeNode* rockType = new TypeNode("rock");
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Entity* freeEntity = new Entity("1", newId());
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freeEntity->setProperty("mass", massProp);
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freeEntity->setType(rockType);
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freeEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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freeEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity);
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Entity* fixedEntity = new Entity("2", newId());
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fixedEntity->setProperty("mass", massProp);
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ModeProperty* modeProperty = new ModeProperty();
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modeProperty->set("fixed");
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fixedEntity->setProperty(ModeProperty::property_name, modeProperty);
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fixedEntity->setType(rockType);
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fixedEntity->m_location.m_pos = WFMath::Point<3>(10, 10, 0);
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fixedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*fixedEntity);
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OpVector res;
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//First tick should not update anything
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domain->tick(0, res);
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ASSERT_EQUAL(freeEntity->m_location.m_pos, WFMath::Point<3>::ZERO());
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ASSERT_EQUAL(fixedEntity->m_location.m_pos, WFMath::Point<3>(10, 10, 0));
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//Inject enough ticks to move rock to bottom
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while (time < 5) {
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time += tickSize;
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domain->tick(tickSize, res);
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}
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.z(), -64, 0.1);
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//Fixed entity should not move
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ASSERT_EQUAL(fixedEntity->m_location.m_pos, WFMath::Point<3>(10, 10, 0));
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}
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void PhysicalDomainIntegrationTest::test_standOnFixed()
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{
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double tickSize = 1.0 / 15.0;
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double time = 0;
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Entity* rootEntity = new Entity("0", newId());
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rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, -64), WFMath::Point<3>(64, 64, 64)));
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PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
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Property<double>* massProp = new Property<double>();
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massProp->data() = 10000;
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TypeNode* rockType = new TypeNode("rock");
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Entity* freeEntity = new Entity("1", newId());
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freeEntity->setProperty("mass", massProp);
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freeEntity->setType(rockType);
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freeEntity->m_location.m_pos = WFMath::Point<3>(0, 0, 1);
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freeEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity);
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Entity* fixedEntity = new Entity("2", newId());
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fixedEntity->setProperty("mass", massProp);
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ModeProperty* modeProperty = new ModeProperty();
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modeProperty->set("fixed");
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fixedEntity->setProperty(ModeProperty::property_name, modeProperty);
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fixedEntity->setType(rockType);
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fixedEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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fixedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*fixedEntity);
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OpVector res;
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//Inject enough ticks to move rock to bottom
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while (time < 5) {
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time += tickSize;
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domain->tick(tickSize, res);
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}
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ASSERT_EQUAL(freeEntity->m_location.m_pos, WFMath::Point<3>(0, 0, 1));
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}
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void PhysicalDomainIntegrationTest::test_fallToTerrain()
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{
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double tickSize = 1.0 / 15.0;
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double time = 0;
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Entity* rootEntity = new Entity("0", newId());
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TerrainProperty* terrainProperty = new TerrainProperty();
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Mercator::Terrain& terrain = terrainProperty->getData();
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terrain.setBasePoint(0, 0, Mercator::BasePoint(10));
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terrain.setBasePoint(0, 1, Mercator::BasePoint(10));
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terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
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terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
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rootEntity->setProperty("terrain", terrainProperty);
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rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, -64), WFMath::Point<3>(64, 64, 64)));
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PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
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Property<double>* massProp = new Property<double>();
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massProp->data() = 10000;
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TypeNode* rockType = new TypeNode("rock");
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Entity* freeEntity = new Entity("1", newId());
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freeEntity->setProperty("mass", massProp);
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freeEntity->setType(rockType);
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freeEntity->m_location.m_pos = WFMath::Point<3>(10, 10, 20);
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freeEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity);
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Entity* plantedEntity = new Entity("2", newId());
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plantedEntity->setProperty("mass", massProp);
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ModeProperty* modeProperty = new ModeProperty();
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modeProperty->set("planted");
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plantedEntity->setProperty(ModeProperty::property_name, modeProperty);
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plantedEntity->setType(rockType);
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plantedEntity->m_location.m_pos = WFMath::Point<3>(20, 20, 20);
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plantedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*plantedEntity);
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ASSERT_EQUAL(freeEntity->m_location.m_pos.z(), 20);
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//Planted entity should be placed on the terrain when added to the domain.
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ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(20, 20, 10.0058));
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OpVector res;
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//Inject enough ticks to move rock to bottom
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while (time < 5) {
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time += tickSize;
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domain->tick(tickSize, res);
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}
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.z(), 10.0087f, 0.01f);
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//Planted entity should not move
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ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(20, 20, 10.0058));
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}
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void PhysicalDomainIntegrationTest::test_collision()
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{
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double tickSize = 1.0 / 15.0;
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Property<float>* zeroFrictionProperty = new Property<float>();
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zeroFrictionProperty->data() = 0;
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Entity* rootEntity = new Entity("0", newId());
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TerrainProperty* terrainProperty = new TerrainProperty();
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Mercator::Terrain& terrain = terrainProperty->getData();
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terrain.setBasePoint(0, 0, Mercator::BasePoint(10));
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terrain.setBasePoint(0, 1, Mercator::BasePoint(10));
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terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
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terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
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rootEntity->setProperty("terrain", terrainProperty);
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rootEntity->setProperty("friction", zeroFrictionProperty);
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rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, -64), WFMath::Point<3>(64, 64, 64)));
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PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
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Property<double>* massProp = new Property<double>();
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massProp->data() = 100;
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TypeNode* rockType = new TypeNode("rock");
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PropelProperty* propelProperty = new PropelProperty();
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//Move y axis 2 meter per second.
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propelProperty->data() = WFMath::Vector<3>(0, 2, 0);
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AngularFactorProperty angularZeroFactorProperty;
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angularZeroFactorProperty.data() = WFMath::Vector<3>::ZERO();
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Entity* freeEntity = new Entity("1", newId());
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freeEntity->setProperty(PropelProperty::property_name, propelProperty);
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freeEntity->setProperty("mass", massProp);
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freeEntity->setProperty("friction", zeroFrictionProperty);
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freeEntity->setProperty(AngularFactorProperty::property_name, &angularZeroFactorProperty);
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freeEntity->setType(rockType);
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freeEntity->m_location.m_pos = WFMath::Point<3>(10, 10, 10);
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freeEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity);
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Entity* plantedEntity = new Entity("2", newId());
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plantedEntity->setProperty("mass", massProp);
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ModeProperty* modeProperty = new ModeProperty();
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modeProperty->set("planted");
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plantedEntity->setProperty(ModeProperty::property_name, modeProperty);
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plantedEntity->setType(rockType);
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plantedEntity->m_location.m_pos = WFMath::Point<3>(10, 15, 10);
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plantedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*plantedEntity);
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const WFMath::Point<3> plantedPos = plantedEntity->m_location.m_pos;
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OpVector res;
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domain->tick(tickSize, res);
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//Should have moved 2/15 meters
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.y(), 10 + (2.0 / 15.0), 0.1f);
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//Inject ticks for one second
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domain->tick(14.0 / 15.0, res);
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//Should have moved 2 meters in y axis
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.y(), 12, 0.1f);
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//Inject ticks for three seconds
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for (int i = 0; i < (3 * 15); ++i) {
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domain->tick(tickSize, res);
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}
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//Should have stopped at planted entity
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.y(), 13, 0.1f);
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ASSERT_EQUAL(plantedEntity->m_location.m_pos, plantedPos);
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domain->removeEntity(*plantedEntity);
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domain->tick(1.0, res);
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//Should have moved two more meters as planted entity was removed.
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ASSERT_FUZZY_EQUAL(freeEntity->m_location.m_pos.y(), 15, 0.1f);
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}
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void PhysicalDomainIntegrationTest::test_mode()
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{
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double tickSize = 1.0 / 15.0;
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ModeProperty* modePlantedProperty = new ModeProperty();
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modePlantedProperty->set("planted");
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ModeProperty* modeFixedProperty = new ModeProperty();
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modeFixedProperty->set("fixed");
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ModeProperty* modeFreeProperty = new ModeProperty();
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modeFreeProperty->set("");
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TypeNode* rockType = new TypeNode("rock");
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Entity* rootEntity = new Entity("0", newId());
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TerrainProperty* terrainProperty = new TerrainProperty();
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Mercator::Terrain& terrain = terrainProperty->getData();
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terrain.setBasePoint(0, 0, Mercator::BasePoint(40));
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terrain.setBasePoint(0, 1, Mercator::BasePoint(40));
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terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
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terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
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rootEntity->setProperty("terrain", terrainProperty);
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rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
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rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, -64), WFMath::Point<3>(64, 64, 64)));
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PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
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Property<double>* massProp = new Property<double>();
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massProp->data() = 100;
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Entity* freeEntity1 = new Entity("free1", newId());
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freeEntity1->setProperty("mass", massProp);
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freeEntity1->setType(rockType);
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freeEntity1->m_location.m_pos = WFMath::Point<3>(10, 10, 30);
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freeEntity1->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity1);
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ASSERT_EQUAL(freeEntity1->m_location.m_pos, WFMath::Point<3>(10, 10, 30));
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//The other free entity is placed below the terrain; it's expected to then be clamped to the terrain
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Entity* freeEntity2 = new Entity("free2", newId());
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freeEntity2->setProperty("mass", massProp);
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freeEntity2->setType(rockType);
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freeEntity2->m_location.m_pos = WFMath::Point<3>(20, 20, -10);
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freeEntity2->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*freeEntity2);
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ASSERT_EQUAL(freeEntity2->m_location.m_pos, WFMath::Point<3>(20, 20, 22.6006));
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Entity* plantedEntity = new Entity("planted", newId());
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plantedEntity->setProperty("mass", massProp);
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plantedEntity->setProperty(ModeProperty::property_name, modePlantedProperty);
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plantedEntity->setType(rockType);
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plantedEntity->m_location.m_pos = WFMath::Point<3>(30, 30, 10);
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plantedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*plantedEntity);
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ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 18.4325));
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Entity* fixedEntity = new Entity("fixed", newId());
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fixedEntity->setProperty("mass", massProp);
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fixedEntity->setProperty(ModeProperty::property_name, modeFixedProperty);
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fixedEntity->setType(rockType);
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fixedEntity->m_location.m_pos = WFMath::Point<3>(40, 40, 50);
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fixedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 1)));
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domain->addEntity(*fixedEntity);
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ASSERT_EQUAL(fixedEntity->m_location.m_pos, WFMath::Point<3>(40, 40, 50));
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OpVector res;
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//Inject ticks for two seconds
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for (int i = 0; i < 30; ++i) {
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domain->tick(tickSize, res);
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}
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ASSERT_NOT_EQUAL(freeEntity1->m_location.m_pos, WFMath::Point<3>(10, 10, 30));
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ASSERT_NOT_EQUAL(freeEntity2->m_location.m_pos, WFMath::Point<3>(20, 20, 22.6006));
|
|
ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 18.4325));
|
|
ASSERT_EQUAL(fixedEntity->m_location.m_pos, WFMath::Point<3>(40, 40, 50));
|
|
}
|
|
|
|
|
|
void PhysicalDomainIntegrationTest::test_determinism()
|
|
{
|
|
|
|
double tickSize = 1.0 / 15.0;
|
|
|
|
TypeNode* rockType = new TypeNode("rock");
|
|
|
|
Entity* rootEntity = new Entity("0", newId());
|
|
TerrainProperty* terrainProperty = new TerrainProperty();
|
|
Mercator::Terrain& terrain = terrainProperty->getData();
|
|
terrain.setBasePoint(0, 0, Mercator::BasePoint(40));
|
|
terrain.setBasePoint(0, 1, Mercator::BasePoint(40));
|
|
terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
|
|
rootEntity->setProperty("terrain", terrainProperty);
|
|
rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(0, 0, -64), WFMath::Point<3>(64, 64, 64)));
|
|
PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
|
|
|
|
Property<double>* massProp = new Property<double>();
|
|
massProp->data() = 100;
|
|
|
|
std::vector<Entity*> entities;
|
|
|
|
for (size_t i = 0; i < 10; ++i) {
|
|
for (size_t j = 0; j < 10; ++j) {
|
|
long id = newId();
|
|
std::stringstream ss;
|
|
ss << "free" << id;
|
|
Entity* freeEntity = new Entity(ss.str(), id);
|
|
freeEntity->setProperty("mass", massProp);
|
|
freeEntity->setType(rockType);
|
|
freeEntity->m_location.m_pos = WFMath::Point<3>(i, j, i + j);
|
|
freeEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.25f, -0.25f, 0), WFMath::Point<3>(-0.25f, -0.25f, 0.5f)));
|
|
domain->addEntity(*freeEntity);
|
|
entities.push_back(freeEntity);
|
|
}
|
|
}
|
|
|
|
OpVector res;
|
|
|
|
//First tick is setup, so we'll exclude that from time measurement
|
|
domain->tick(tickSize, res);
|
|
//Inject ticks for two seconds
|
|
for (int i = 0; i < 29; ++i) {
|
|
domain->tick(tickSize, res);
|
|
}
|
|
|
|
//Sample a couple of selected entities
|
|
//Note: this perhaps differs depending on version of Bullet and machine setup?
|
|
// ASSERT_EQUAL(entities[0]->m_location.m_pos, WFMath::Point<3>(0.495543, -0, 19.949));
|
|
// ASSERT_EQUAL(entities[10]->m_location.m_pos, WFMath::Point<3>(1, -0, 18.0217));
|
|
// ASSERT_EQUAL(entities[15]->m_location.m_pos, WFMath::Point<3>(2.61429, 0.0884429, 26.4489));
|
|
// ASSERT_EQUAL(entities[16]->m_location.m_pos, WFMath::Point<3>(0.948305, 0.105805, 18.7352));
|
|
// ASSERT_EQUAL(entities[55]->m_location.m_pos, WFMath::Point<3>(6.30361, -1.19749f, 28.0569));
|
|
|
|
}
|
|
|
|
void PhysicalDomainIntegrationTest::test_zoffset()
|
|
{
|
|
|
|
|
|
TypeNode* rockType = new TypeNode("rock");
|
|
ModeProperty* modePlantedProperty = new ModeProperty();
|
|
modePlantedProperty->set("planted");
|
|
|
|
Property<double>* plantedOffset = new Property<double>();
|
|
plantedOffset->data() = -2;
|
|
|
|
Entity* rootEntity = new Entity("0", newId());
|
|
TerrainProperty* terrainProperty = new TerrainProperty();
|
|
Mercator::Terrain& terrain = terrainProperty->getData();
|
|
terrain.setBasePoint(0, 0, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(0, 1, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
|
|
rootEntity->setProperty("terrain", terrainProperty);
|
|
rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(0, 0, -64), WFMath::Point<3>(64, 64, 64)));
|
|
PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
|
|
|
|
TestWorld testWorld(*rootEntity);
|
|
|
|
|
|
Entity* plantedEntity = new Entity("planted", newId());
|
|
plantedEntity->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
plantedEntity->setType(rockType);
|
|
plantedEntity->m_location.m_pos = WFMath::Point<3>(30, 30, 10);
|
|
plantedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 10)));
|
|
plantedEntity->setProperty("planted-offset", plantedOffset);
|
|
domain->addEntity(*plantedEntity);
|
|
ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 8.01695));
|
|
|
|
plantedOffset->data() = -3;
|
|
plantedOffset->apply(plantedEntity);
|
|
plantedEntity->propertyApplied.emit("planted-offset", *plantedOffset);
|
|
ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 7.01695));
|
|
|
|
}
|
|
|
|
|
|
void PhysicalDomainIntegrationTest::test_zscaledoffset()
|
|
{
|
|
TypeNode* rockType = new TypeNode("rock");
|
|
ModeProperty* modePlantedProperty = new ModeProperty();
|
|
modePlantedProperty->set("planted");
|
|
|
|
Property<double>* plantedScaledOffset = new Property<double>();
|
|
plantedScaledOffset->data() = -0.2;
|
|
|
|
Entity* rootEntity = new Entity("0", newId());
|
|
TerrainProperty* terrainProperty = new TerrainProperty();
|
|
Mercator::Terrain& terrain = terrainProperty->getData();
|
|
terrain.setBasePoint(0, 0, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(0, 1, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(1, 0, Mercator::BasePoint(10));
|
|
terrain.setBasePoint(1, 1, Mercator::BasePoint(10));
|
|
rootEntity->setProperty("terrain", terrainProperty);
|
|
rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(0, 0, -64), WFMath::Point<3>(64, 64, 64)));
|
|
PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
|
|
|
|
TestWorld testWorld(*rootEntity);
|
|
|
|
|
|
Entity* plantedEntity = new Entity("planted", newId());
|
|
plantedEntity->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
plantedEntity->setType(rockType);
|
|
plantedEntity->m_location.m_pos = WFMath::Point<3>(30, 30, 10);
|
|
plantedEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-1, -1, 0), WFMath::Point<3>(1, 1, 10)));
|
|
plantedEntity->setProperty("planted-scaled-offset", plantedScaledOffset);
|
|
domain->addEntity(*plantedEntity);
|
|
ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 8.01695));
|
|
|
|
plantedScaledOffset->data() = -0.3;
|
|
plantedScaledOffset->apply(plantedEntity);
|
|
plantedEntity->propertyApplied.emit("planted-offset", *plantedScaledOffset);
|
|
ASSERT_EQUAL(plantedEntity->m_location.m_pos, WFMath::Point<3>(30, 30, 7.01695));
|
|
|
|
}
|
|
|
|
void PhysicalDomainIntegrationTest::test_visibility()
|
|
{
|
|
TypeNode* rockType = new TypeNode("rock");
|
|
TypeNode* humanType = new TypeNode("human");
|
|
ModeProperty* modePlantedProperty = new ModeProperty();
|
|
modePlantedProperty->set("planted");
|
|
|
|
VisibilityProperty* visibilityProperty = new VisibilityProperty();
|
|
visibilityProperty->set(1000.f);
|
|
|
|
|
|
Entity* rootEntity = new Entity("0", newId());
|
|
rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, 0), WFMath::Point<3>(64, 64, 64)));
|
|
PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
|
|
|
|
TestWorld testWorld(*rootEntity);
|
|
|
|
Entity* smallEntity1 = new Entity("small1", newId());
|
|
smallEntity1->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
smallEntity1->setType(rockType);
|
|
smallEntity1->m_location.m_pos = WFMath::Point<3>(30, 30, 0);
|
|
smallEntity1->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.2f, -0.2f, 0), WFMath::Point<3>(0.2, 0.2, 0.4)));
|
|
domain->addEntity(*smallEntity1);
|
|
|
|
Entity* smallEntity2 = new Entity("small2", newId());
|
|
smallEntity2->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
smallEntity2->setType(rockType);
|
|
smallEntity2->m_location.m_pos = WFMath::Point<3>(-31, -31, 0);
|
|
smallEntity2->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.2f, -0.2f, 0), WFMath::Point<3>(0.2, 0.2, 0.4)));
|
|
domain->addEntity(*smallEntity2);
|
|
|
|
//This entity should always be seen, as "visibility" is specified.
|
|
Entity* smallVisibleEntity = new Entity("smallVisible", newId());
|
|
smallVisibleEntity->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
smallVisibleEntity->setType(rockType);
|
|
smallVisibleEntity->m_location.m_pos = WFMath::Point<3>(-63, -63, 0);
|
|
smallVisibleEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.2f, -0.2f, 0), WFMath::Point<3>(0.2, 0.2, 0.4)));
|
|
smallVisibleEntity->setProperty("visibility", visibilityProperty);
|
|
domain->addEntity(*smallVisibleEntity);
|
|
|
|
Entity* largeEntity1 = new Entity("large1", newId());
|
|
largeEntity1->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
largeEntity1->setType(rockType);
|
|
largeEntity1->m_location.m_pos = WFMath::Point<3>(0, 0, 0);
|
|
largeEntity1->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-10.f, -10.f, 0), WFMath::Point<3>(10, 10, 20)));
|
|
domain->addEntity(*largeEntity1);
|
|
|
|
Entity* observerEntity = new Entity("observer", newId());
|
|
observerEntity->setType(humanType);
|
|
observerEntity->m_location.m_pos = WFMath::Point<3>(-30, -30, 0);
|
|
observerEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.2f, -0.2f, 0), WFMath::Point<3>(0.2, 0.2, 2)));
|
|
observerEntity->setFlags(entity_perceptive);
|
|
domain->addEntity(*observerEntity);
|
|
|
|
OpVector res;
|
|
domain->tick(0.1, res);
|
|
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *observerEntity));
|
|
|
|
{
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *smallVisibleEntity));
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *smallEntity2));
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *largeEntity1));
|
|
ASSERT_FALSE(domain->isEntityVisibleFor(*observerEntity, *smallEntity1));
|
|
|
|
std::list<LocatedEntity*> observedList;
|
|
domain->getVisibleEntitiesFor(*observerEntity, observedList);
|
|
|
|
ASSERT_EQUAL(4u, observedList.size());
|
|
auto I = observedList.begin();
|
|
ASSERT_EQUAL("small2", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("smallVisible", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("large1", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("observer", (*I)->getId());
|
|
}
|
|
//Now move the observer to "small1"
|
|
domain->applyTransform(*observerEntity, WFMath::Quaternion(), WFMath::Point<3>(30, 30, 0), WFMath::Vector<3>());
|
|
//Force visibility updates
|
|
domain->tick(2, res);
|
|
{
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *smallVisibleEntity));
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *smallEntity1));
|
|
ASSERT_TRUE(domain->isEntityVisibleFor(*observerEntity, *largeEntity1));
|
|
ASSERT_FALSE(domain->isEntityVisibleFor(*observerEntity, *smallEntity2));
|
|
|
|
std::list<LocatedEntity*> observedList;
|
|
|
|
domain->getVisibleEntitiesFor(*observerEntity, observedList);
|
|
|
|
ASSERT_EQUAL(4u, observedList.size());
|
|
auto I = observedList.begin();
|
|
ASSERT_EQUAL("small1", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("smallVisible", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("large1", (*I)->getId());
|
|
++I;
|
|
ASSERT_EQUAL("observer", (*I)->getId());
|
|
}
|
|
}
|
|
|
|
void PhysicalDomainIntegrationTest::test_stairs()
|
|
{
|
|
TypeNode* rockType = new TypeNode("rock");
|
|
TypeNode* humanType = new TypeNode("human");
|
|
ModeProperty* modePlantedProperty = new ModeProperty();
|
|
modePlantedProperty->set("planted");
|
|
Property<double>* massProp = new Property<double>();
|
|
massProp->data() = 100;
|
|
PropelProperty* propelProperty = new PropelProperty();
|
|
propelProperty->data() = WFMath::Vector<3>(0, 1, 0);
|
|
AngularFactorProperty angularZeroFactorProperty;
|
|
angularZeroFactorProperty.data() = WFMath::Vector<3>::ZERO();
|
|
GeometryProperty capsuleProperty;
|
|
capsuleProperty.set(Atlas::Message::MapType({{"shape", "capsule-z"}}));
|
|
// Property<double>* stepFactorProp = new Property<double>();
|
|
// stepFactorProp->data() = 0.3;
|
|
|
|
|
|
Entity* rootEntity = new Entity("0", newId());
|
|
rootEntity->m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
rootEntity->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-64, -64, 0), WFMath::Point<3>(64, 64, 64)));
|
|
PhysicalDomain* domain = new PhysicalDomain(*rootEntity);
|
|
|
|
TestWorld testWorld(*rootEntity);
|
|
|
|
|
|
//Create 10 entities at increasing height, forming a stair.
|
|
for (int i = 0; i < 10; ++i) {
|
|
std::stringstream ss;
|
|
long id = newId();
|
|
ss << "step" << id;
|
|
Entity* stepElement = new Entity(ss.str(), id);
|
|
stepElement->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
float height = 0.1f + (i * 0.1f);
|
|
float yPos = i * 0.2f;
|
|
WFMath::Point<3> pos(0, yPos, 0);
|
|
WFMath::AxisBox<3> bbox(WFMath::Point<3>(-0.4f, -0.1f, 0), WFMath::Point<3>(0.4f, 0.1f, height));
|
|
stepElement->m_location.setBBox(bbox);
|
|
stepElement->m_location.m_pos = pos;
|
|
stepElement->setType(rockType);
|
|
|
|
|
|
domain->addEntity(*stepElement);
|
|
}
|
|
|
|
//First with an entity which doesn't step; it should collide and be kept in place
|
|
{
|
|
Entity* human = new Entity("human", newId());
|
|
human->setProperty(AngularFactorProperty::property_name, &angularZeroFactorProperty);
|
|
human->setProperty("mass", massProp);
|
|
human->setProperty(PropelProperty::property_name, propelProperty);
|
|
human->setType(humanType);
|
|
human->m_location.m_pos = WFMath::Point<3>(0, -1, 0);
|
|
human->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.4f, -0.4f, 0), WFMath::Point<3>(0.4, 0.4, 1.8)));
|
|
domain->addEntity(*human);
|
|
|
|
OpVector res;
|
|
domain->tick(2, res);
|
|
|
|
ASSERT_FUZZY_EQUAL(-0.5f, human->m_location.m_pos.y(), 0.1f);
|
|
domain->removeEntity(*human);
|
|
}
|
|
|
|
//Then with an entity with a capsule geometry, it should step
|
|
{
|
|
Entity* human = new Entity("human", newId());
|
|
//human->setProperty("step_factor", stepFactorProp);
|
|
human->setProperty(AngularFactorProperty::property_name, &angularZeroFactorProperty);
|
|
human->setProperty("mass", massProp);
|
|
human->setProperty(PropelProperty::property_name, propelProperty);
|
|
human->setProperty(GeometryProperty::property_name, &capsuleProperty);
|
|
human->setType(humanType);
|
|
human->m_location.m_pos = WFMath::Point<3>(0, -1, 0);
|
|
human->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.4f, -0.4f, 0), WFMath::Point<3>(0.4, 0.4, 1.8)));
|
|
domain->addEntity(*human);
|
|
|
|
OpVector res;
|
|
domain->tick(2, res);
|
|
|
|
ASSERT_FUZZY_EQUAL(0.5, human->m_location.m_pos.y(), 0.3f);
|
|
domain->removeEntity(*human);
|
|
}
|
|
|
|
//Also place a tilted square entity, which is too tilted to allow for stepping on
|
|
//The human entity shouldn't step up on the tilted entity
|
|
{
|
|
|
|
long id = newId();
|
|
Entity* stepElement = new Entity("tilted", id);
|
|
stepElement->setProperty(ModeProperty::property_name, modePlantedProperty);
|
|
WFMath::Point<3> pos(20, 0, 0);
|
|
WFMath::AxisBox<3> bbox(WFMath::Point<3>(-0.4f, 0.f, 0), WFMath::Point<3>(0.4f, 0.4f, 1));
|
|
stepElement->m_location.m_orientation.rotate(WFMath::Quaternion(0, WFMath::numeric_constants<float>::pi() * 0.2f));
|
|
stepElement->m_location.setBBox(bbox);
|
|
stepElement->m_location.m_pos = pos;
|
|
stepElement->setType(rockType);
|
|
|
|
|
|
domain->addEntity(*stepElement);
|
|
|
|
Entity* human = new Entity("human", newId());
|
|
//human->setProperty("step_factor", stepFactorProp);
|
|
human->setProperty(AngularFactorProperty::property_name, &angularZeroFactorProperty);
|
|
human->setProperty("mass", massProp);
|
|
human->setProperty(PropelProperty::property_name, propelProperty);
|
|
human->setProperty(GeometryProperty::property_name, &capsuleProperty);
|
|
human->setType(humanType);
|
|
human->m_location.m_pos = WFMath::Point<3>(20, -1, 0);
|
|
human->m_location.setBBox(WFMath::AxisBox<3>(WFMath::Point<3>(-0.4f, -0.4f, 0), WFMath::Point<3>(0.4, 0.4, 1.8)));
|
|
domain->addEntity(*human);
|
|
|
|
OpVector res;
|
|
domain->tick(2, res);
|
|
|
|
ASSERT_FUZZY_EQUAL(0, human->m_location.m_pos.z(), 0.01f);
|
|
ASSERT_FUZZY_EQUAL(-0.4f, human->m_location.m_pos.y(), 0.1f);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void TestWorld::message(const Operation& op, LocatedEntity& ent)
|
|
{
|
|
}
|
|
|
|
LocatedEntity* TestWorld::addNewEntity(const std::string&,
|
|
const Atlas::Objects::Entity::RootEntity&)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
PhysicalDomainIntegrationTest t;
|
|
|
|
return t.run();
|
|
}
|
|
|